Difference between "Run" and "Run..." in IDE's? - python

In PyCharm (I assume other IDE's as well), when I press "run" in the taskbar, there are two options:
Run (Shift f10)
Run... (Alt Shift f10)
What is the difference between these two? I could not find this online.
ps. Is this the correct stackexchange site for this question? I didn't know which one fit best.

Shift+Alt+F10 - Quickly select run/debug configuration and run/edit it.
Shift+F10 - Run application.
This information is from: PyCharm 2018.3 Help
But the question is totally and completely not about data-science.

In IntelliJ-based IDEs (and PyCharm is one of them):
Run will run the last run command you executed successfully, be this an invocation of main or a test, or whatever PyCharm executed on your behalf.
Run... will allow you to select a previously run command or previously configured command to run (see Edit Configurations) without it necessarily being the last thing you ran.
Note that this is distinct and separate from debugging. Both debug commands have the same convention as the Run commands, and both do effectively the same thing with the difference in being that the debugger will be attached in a debug context.

Related

Visual Studio Code Debugger - ask for CLI arguments

I use debugger for Python in Visual Studio Code. It works great, but in many cases I want to debug scripts which use different CLI arguments. It's very cumbersome to create an entry in lauch.json for each CLI argument group I want to debug.
I'm looking for a way for VSC to ask for CLI arguments which will be passed to the script hen debugger starts. I would be even better is there would be some history of previous arguments.
PS. I know you can attach the debugger and run it via the command line, but I hope there is a clean solution :)
About your question:
I'm looking for a way for VSC to ask for CLI arguments which will be passed to the script hen debugger starts.
I'm sorry to tell you that the request can't be met. For now, there're two ways to debug showed in python-debug:
Add configurations in the launch.json, then press Run->Start Debugging, which will create a debug process automatically that provided by the python extension. During this debug process, all debug configurations depend on the content in launch.json:
Command line debugging. The debugger command line syntax you can refer to commandline-debug. Compared to changing configurations in launch.json every time, this is more convenient.
More information about debug in VS Code, please refer to Debugging

PyCharm: Make 'Execute code in console' stop asking me which console

I have configured PyCharm (or, to be more precise, the selected interpreter) to leave the python console open when a program execution has finished. I find it very comfortable to debug and watch things like in RStudio: Marking them in the source window and hitting Control+Enter (or 'any control like button'+Enter). So after discovering the 'Execute Selection in Console' Command I was able to run stuff interactively in the console the script was ran in. However, there are two issues with that:
1) whenever I do this for the first time, PyCharm asks me in which console I want to execute the code. Then of course I always select 'the console in which the script was run'.
2) Even though I select the console the script ran in, the marked code is always executed in a new python shell (so it forgets about all the pandas settings for example, i.e. it only prints two columns or so)
Can one somehow make it run the marked code always in the console the script runs in?
See the following screenshots:
1) run the script
2) change some of the code (i.e. c becomes aa+2*b instead of a+b), mark it and let it run in the console:
3) PyCharm asks me about 'which console to run the marked code in'???
Oopsie, I found the problem. In the run configuration I did put an argument to the python interpreter (namely '-i' which causes the interpreter to leave the session open even though the script has terminated exactly as I wanted it) but the solution was to let PyCharm do that for you by selecting the 'Run with python console' option:
Now every time I run the script it is run in the same console and I can execute code interactively and PyCharm does not ask me anymore in which console I want it to run.

Where to Run Scripts at a PyCharm Debugger Breakpoint?

When running the PyCharm debugger and having stopped at a break point, is there a console to run and display some computation with the local variable exposed to me?
What I have in mind is the debugger setup in Matlab, where when stopped at a break point in a function, one can run scripts using the variables inside the function.
If I have understood well what do you mean, yes, PyCharm provides you a console where you can run local scripts or just see the variable's value at breakpoint time.
Start PyCharm debugger and at the bottom of your window you should see the main console.
You have to press a botton named "Show Python Prompt". Now, you should be able to write in console.
Look at the picture for more details.
You can use Evaluate Expression and Watches features to run code while debugging.

Running code in PyCharm's console

Are there any smooth way to run Python scripts in the PyCharm's console?
My previous IDE - PyScripter - provides me with that nice little feature. As far as I know PyCharm has 2 ways of running script in console:
1) Select a bunch of code and press Ctrl+Alt+E.
2) Save the code in a file and import it from the Console.
Are the any way to do it by pressing "Run" or "Debug" buttons? I need to see the result of my script in the console and all variables available to manipulate.
In the Run/Debug Configuration, add -i to the interpreter options. This will stop it from closing a python session even after a successful run. I.e. you will be able to see all the variable contents
Run -> Edit configuration -> select the script you want to run and give it a display name -> OK
Now you can run it with the green "Run" button. The green bug button (next to the run button) will run it in debug mode.
Remark: next to the run button you can monitor the script/configuration you run by selecting it's display name.
If you create run-time configuration then after pressing the run button (green "play" icon) you will get the desired result: your code will give you output in a console which opens atomatically at the bottom.
You can create many different configuraions for run and debug within a single project.
Here is a link from PyCharm's web help which covers the run/debug configurations:
http://www.jetbrains.com/pycharm/webhelp/run-debug-configuration-python.html
A possible way of manipulating the variables using debug mode and evaluate expression window is added in comment but I missed one detail: to see the result of your interactive code execution you have to switch from Debugger to Console output; mode tabs are on the top-left side of the bottom pane.
The way I do it is a create my script in the editor, call it myfirst.py, eg
print "Hello"
a= 1234
then in the console I run:
reload (myfirst)
To check on the variables use:
>>> myfirst.a
Not perfect but that's pyCharm for you. If you want a pyScripter like experience which I think is more useful you can try spyder2.
It may also be a good option for you to use the magic command
%run scriptname.py
in the ipython console (including the %-character). Compared to Cntrl + Alt + E you also get clean information on errors in your code.
Due to autocomplete it's also typed in a second and you can use this in any environment with an ipython shell. For me as a scientist who often uses python to explore data, this is a good option.
With your program in the editor:
Run - Edit Configurations
Then under Execution check the box for "Run with Python console".
When you run the program from the green arrow it will run in a console. After the run all your objects are available to examine and play with.

Python IDE on Linux Console

This may sound strange, but I need a better way to build python scripts than opening a file with nano/vi, change something, quit the editor, and type in python script.py, over and over again.
I need to build the script on a webserver without any gui. Any ideas how can I improve my workflow?
put this line in your .vimrc file:
:map <F2> :w\|!python %<CR>
now hitting <F2> will save and run your python script
You should give the screen utility a look. While it's not an IDE it is some kind of window manager on the terminal -- i.e. you can have multiple windows and switch between them, which makes especially tasks like this much easier.
You can execute shell commands from within vim.
Using emacs with python-mode you can execute the script with C-c C-c
you can try ipython. using its edit command, it will bring up your editor (nano/vim/etc), you write your script, and then on exiting you're returned to the ipython prompt and the script is automatically executed.
When working with Vim on the console, I have found that using "tabs" in Vim, instead of having multiple Vim instances suspended in the background, makes handling multiple files in Vim more efficient. It takes a bit of getting used to, but it works really well.
You could run XVNC over ssh, which is actually passably responsive for doing this sort of thing and gets you a windowing GUI. I've done this quite effectively over really asthmatic Jetstart DSL services in New Zealand (128K up/ 128K down =8^P) and it's certainly responsive enough for gvim and xterm windows. Another option would be screen, which lets you have multiple textual sessions open and switch between them.
There are actually 2 questions. First is polling for a console IDE for python and the second is a better dev/test/deploy workflow.
For while there are many ways you can write python code in the console, I find a combination of screen, vim and python/ipython is the best as they are usually available on most servers. If you are doing long sessions, I find emacs + python-mode typically involves less typing.
For a better workflow, I would suggest setting up a development environment. You can easily setup a Linux VM on your desktop/laptop easily these days - there isn't a excuse not to even if it's for hobby projects. That opens up a much larger selection of IDEs available to you, such as:
GUI versions of VI and friends
Remote file editing with tramp and testing locally with python-mode inside Emacs
http://www.netbeans.org
and of course http://eclipse.org with the PyDev plugin
I would also setup a SCM to keep track of changes so that you do
better QA and use it to deploy tested changes onto the server.
For example I use Mercurial for my pet projects and I simply tag my repo when it's ready and update the production server to the tag when I deploy. On the devbox, I do:
(hack hack hack, test test test)
hg ci -m 'comment'
hg tag
hg push
Then I jump onto the server and do the following when I deploy:
hg update
restart service/webserver as needed
Well, apart from using one of the more capable console editors (Emacs or vi would come to mind), why do you have to edit it on the web server itself? Just edit it remotely if constant FTP/WebDAV transfer would seem to cumbersome.
Emacs has Tramp Mode, gedit on Linux and bbedit on the Mac support remote editing, too. Probably quite a large number of other editors. In that case you would just edit in on a more capable desktop and restart the script from a shell window.
For what it's worth, VIM alone can do the same tasks as previously posted. I have had the same problem with testing Python from the command line.
My solution was to use the screen command. I split screens vertically, I run Python in one instance of a shell, and on the second screen, I usually edit Python code with VIM.
Command to install screen:
sudo apt-get install screen
The screen package has a bit of a learning curve but there isn't any mystery if you can remember the "Ctrl-Alt ?" command that contains all knowledge.
No GUI is required!

Categories

Resources