Firstly, I am aware that this question has already been asked. However, none of the answers for it actually answer the question.
I am creating a program that allows details to be stored in a database. These details can also be searched for using specific data (in this case, the First Name, Surname, House number and Postcode). Therefore, in order for the details to be searched for, this data needs to be present.
I have entry boxes that allow for saving data entered to a Database, but I would like it so that it won't add the details unless the aforementioned data is entered.
In pseudocode, I would like the program to function similarly to:
if Firstname or Surname or House or Postcode is not present:
output "Please enter required information"
Currently, this is my code for the entry boxes:
Label(frame1, text = "Postcode: ", font = ("arial 11"), fg = "#b83dba").grid(row = 7, column = 0, sticky = W)
pcVar = StringVar()
pc = Entry(frame1, textvariable = pcVar, bg = "silver")
pc.grid(row = 7, column = 1, sticky = W)
I would preferably like it so that, when the details required are not entered, I can use the code: messagebox.showerror("Error","Required fields are missing")
Any help would be greatly appreciated.
Never mind I just found it out so I'll post how I did it in case anyone else wants to know.
If using entryvar = Entry(frame1, textvariable = testVar) as an example, in the code for actually saving the details you would include:
Q = entryvar.get() #Returns the entry's current text as a string.
if Q == "":
messagebox.showerror("Error","Missing required fields") #Opens a messagebox informing the user that the details were not saved and that the data needs to be entered
else:
conn.execute('''INSERT INTO TABLE (DATA)
VALUES(?)''', (dataNew);
conn.commit()
messagebox.showinfo("Success","Details Saved") #Opens a messagebox informing the user that the details have saved
Apologies for my SQL as I am not very confident in that language.
Related
I've got some code in python using tkinter which retrieves the name of a room and uses that to to insert into an SQL database the room name and which site it belongs to. However when I run the code its not retrieving the room name from the entry box.
Can anyone help?
def addroom():
global screen14
global roomsinsite
roomsinsite = StringVar()
screen14 = Tk()
screen14.geometry("300x250")
screen14.title("Insert rooms")
Label(screen14, text = "Insert room name:", bg = "LightSkyBlue1", width = "300", height = "2").pack()
Label(screen14, text = "").pack()
roomsinsite_entry = Entry(screen14, textvariable = roomsinsite)
roomsinsite_entry.pack()
Button(screen14, text = "Register room", width = "12", height = "1", command = insertroom).pack()
def insertroom():
sitename4_info = sitename2.get()
print(sitename4_info)
roomname1_info = roomsinsite.get()
print(roomname1_info)
cursor = cnn.cursor()
# SQL to select the siteID and insert rooms for that paticular site.
siteID_fetch3 = "SELECT siteID FROM Sites WHERE siteName = %s"
cursor.execute(siteID_fetch3, [sitename4_info])
siteID_fetch3 = cursor.fetchall()
# print out the values retrieved
print(siteID_fetch3[0][0])
insertRooms = "INSERT INTO `rooms`(`siteID_fk2`, `roomname`) VALUES (%s,%s)"
insertRooms_val = (siteID_fetch3[0][0], roomname1_info)
cursor.execute(insertRooms, insertRooms_val)
# print out the rows inserted.
print(cursor.rowcount)
cnn.commit()
You are probably having more than one Tk in your code, which means your StringVar does not know which Tk to belong to. So here there are three possible solutions:
Avoid using more than one Tk and replace all child windows with Toplevel, so:
screen14 = Toplevel()
roomsinsite = StringVar()
If you are adamant that you want to use more than one instance of Tk then you can specify master for each StringVar, like:
screen14 = Tk()
roomsinsite = StringVar(master=screen14)
To be honest, I wouldn't use StringVar with entry widgets except when I want to use trace, here if the only purpose of using StringVar is for getting the value of the entry widget, then remove it and use get() method of the entry widget, like:
roomname1_info = roomsinsite_entry.get()
The combination of first and third method seems like best practice, if you ask me. Also here, even if you are not using more than one Tk, one of the above methods would certainly solve the problem(as far as something is inputted inside the entry and then the insertroom() is called).
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I am creating a GUI that is meant to emulate an online shop of some sort.
One part of the task is to have a button that will generate a HTML document with images of the user's chosen product category.
Below I have provided my four radio buttons along with their IntVar and commands.
Each of the RadioButton commands do the same thing but extract information from different websites, so for brevity I have only provided the command for the slipper category.
home_hobbies = Tk()
status = IntVar()
def show_slippers():
#open downloaded file to extract info
slipperfile = open('slippers.html','r',encoding = 'utf-8').read()
prices = findall("<span.*value'>(.*)</span>", slipperfile) #regex prices
titles = findall('<h3.*body ">\n\s*(.*)', slipperfile) #regex titles
select_categ.config(state=NORMAL) #make the text box edit-able
select_categ.delete(1.0, END) #delete any text already in the text box
#for loop to find first five items and print them
for i in range(5):
title = titles[i]
price = prices[i]
result = str(i+1) + ". " + title + ' - $' + price + "\n"
select_categ.insert(END, result) #write list of products
select_categ.config(state=DISABLED) #make sure the user can't edit the text box
slippers = Radiobutton(home_hobbies, command = show_slippers, indicator = 'off', variable = status, value = 1, text = 'Winter Slippers')
diy = Radiobutton(home_hobbies, command = show_diy, indicator = 'off', variable = status, value = 2, text = "DIY Supplies")
#newstock radiobuttons
sports = Radiobutton(home_hobbies, command = show_sports, indicator = 'off', variable = status, value = 3, text = "Pool Toys")
novelties = Radiobutton(home_hobbies, command = show_novelties, indicator = 'off', variable = status, value = 4, text = "Novelty Items")
select_categ = Text(home_hobbies, wrap = WORD, font = content_font, bg = widgetbg, fg = fontcolour, width = 40)
Above, I also provided the line of code that generates the Text widget as it may help in answering my question (I don't have a very deep understanding of this widget despite reading the effbot page about 20 times over).
I now have a different button whose task is to generate a HTML doc with it's own command, "show_img":
htmlshow = Button(home_hobbies, text = "View Product Images", command = show_img)
I am trying to make the show_img() command work such that I have a preamble of HTML coding, and then, depending on which radibutton has been chosen, the function will replace sections of the code with the corresponding information:
def show_img():
#in this section I write my HTML code which includes replaceable sections such as "image1" and source_url
if slipper_trig:
table = table.replace("source_url", ' Etsy - Shop Unique Gifts for Everyone')
imgfile = open('slippers.html', 'r', encoding = 'utf-8').read()
images = findall('<img\n*.*image\n*\s*src="(.*)"', imgfile)
for i in range(5):
image = images[i]
table = table.replace("image"+str(i+1), image)
I tried to add BooleanVar into the commands for my Radio Buttons like this:
slipper_trig = False
diy_trig = False
pool_trig = False
novelty_trig = False
#Function for the product category buttons
#
def show_slippers():
#make selected category true and change all others to false
slipper_trig = True
diy_trig = False
pool_trig = False
novelty_trig = False
As a way to distinguish between the categories but the GUI clearly doesn't remember the value of "slipper_trig" after its been defined as true in the "show_slippers" function.
Maybe I need to try and integrate the "show_img" command into my original functions that define the RadioButtons? Maybe I should be figuring out how to determine the category chosen by what's shown in the text box?
Any advice would be appreciated.
Thanks!
You didn't show minimal working code with your problem so I can only show some minimal example with Button and RadioButton to show how to use these widgets.
I don't know if you used command=function_name in Button.
BTW: it has to be function's name without ()
I don't know if you used .get() to get value from StringVar/Intvar/BooleanVar assigned to RadioButtons.
EDIT I added Checkbutton because probably you may need it instead of Radiobutton
import tkinter as tk
# --- functions ---
def on_click():
selected = result_var.get()
print('selected:', selected)
if selected == 'hello':
print("add HELLO to html")
elif selected == 'bye':
print("add BYE to html")
else:
print("???")
print('option1:', option1_var.get()) # 1 or 0 if you use IntVar
print('option2:', option2_var.get()) # 1 or 0 if you use IntVar
if option1_var.get() == 1:
print("add OPTION 1 to html")
if option2_var.get() == 1:
print("add OPTION 2 to html")
# --- main ---
root = tk.Tk()
result_var = tk.StringVar(root, value='hello')
rb1 = tk.Radiobutton(root, text="Hello World", variable=result_var, value='hello')
rb1.pack()
rb2 = tk.Radiobutton(root, text="Good Bye", variable=result_var, value='bye')
rb2.pack()
option1_var = tk.IntVar(root, value=0)
opt1 = tk.Checkbutton(root, text='Option 1', variable=option1_var)
opt1.pack()
option2_var = tk.IntVar(root, value=0)
opt2 = tk.Checkbutton(root, text='Option 2', variable=option2_var)
opt2.pack()
button = tk.Button(root, text='OK', command=on_click)
button.pack()
root.mainloop()
Doc on effbot.org: Button, Radiobutton, Checkbutton
I'm trying to see if there's a way to type a number between 1 and 4 into an entry box, then go to the next entry box (with the number entered into the box; the code below skips to the next entry without entering anything)
I'm creating a program that will take item-level data entry to be computed into different subscales. I have that part working in different code, but would prefer not to have to hit tab in between each text entry box since there will be a lot of them.
Basic code:
from tkinter import *
master = Tk()
root_menu = Menu(master)
master.config(menu = root_menu)
def nextentrybox(event):
event.widget.tk_focusNext().focus()
return('break')
Label(master, text='Q1',font=("Arial",8)).grid(row=0,column=0,sticky=E)
Q1=Entry(master, textvariable=StringVar)
Q1.grid(row=0,column=1)
Q1.bind('1',nextentrybox)
Q1.bind('2',nextentrybox)
Q1.bind('3',nextentrybox)
Q1.bind('4',nextentrybox)
Label(master, text='Q2',font=("Arial",8)).grid(row=1,column=0,sticky=E)
Q2=Entry(master, textvariable=StringVar)
Q2.grid(row=1,column=1)
Q2.bind('1',nextentrybox)
Q2.bind('2',nextentrybox)
Q2.bind('3',nextentrybox)
Q2.bind('4',nextentrybox)
### etc for rest of questions
### Scale sums, t-score lookups, and report generator to go here
file_menu = Menu(root_menu)
root_menu.add_cascade(label = "File", menu = file_menu)
file_menu.add_separator()
file_menu.add_command(label = "Quit", command = master.destroy)
mainloop()
Thanks for any help or pointers!
The simplest solution is to enter the event keysym before proceeding to the next field.
In the following example, notice how I added a call to event.widget.insert before moving the focus:
def nextentrybox(event):
event.widget.insert("end", event.keysym)
event.widget.tk_focusNext().focus()
return('break')
I have encountered a strange problem whilst creating my a-level computing project.
I have 3 modules:
mainMenu.py , adminValidation.py and newUser.py
adminValidation is displayed below:
from tkinter import *
import tkinter.messagebox
print(password.get()) ##testing
def enter(event):
global password
if (password.get()).lower() == "pass":
adminValidation.destroy()
import newUser
else:
tkinter.messagebox.showinfo("Alert","Invalid password")
adminValidation = Tk()
password = StringVar()
##Labels
label_enter = Label(adminValidation, text ="Enter administrator password:").grid(row=0, column =0)
##text entry box
entry_password = Entry(adminValidation, textvariable = password)
entry_password.grid(row = 0, column = 1)
entry_password.config(show="*")
##button
button_enter = Button(adminValidation, text = "Enter")
button_enter.grid(row= 0, column = 2)
##bind to function
button_enter.bind("<Button-1>",enter)
adminValidation.bind("<Return>",enter)
adminValidation.mainloop()
When adminValidation is executed by itself, the StringVar() works correctly storing the correct user input. This allows the if statement to be triggered. This then imports newUser etc.
However, when mainMenu is executed (triggering the import of adminValidation) the text entered by the user is not stored in the StringVar(). When I print the StringVar() for testing, it appears blank.
If anyone has a solution, please let me know, thanks.
I have a problem with the following code. Now I'm very new to programming in general, and most of the code is copied off the internet, and I adjusted it so it would work the way I want it to. So if there is no easy way of solving it, that's ok. Maybe you can just point out some topics of programming or python, that I should read about.
I try to explain it anyways. I have defined the function query(), that makes some changes to sqlite databases. The input is a list. That function works just fine if I use it just by itself.
Now I'm trying to have an Interface, where I can define, what should be inside that list, depending on what checkboxes are checked. Then I want to execute the function with that specific list, when I press a button. The checkboxes are generated just fine, the button, too. Also, when I check or uncheck the buttons, it updates the list just fine, and it shows the new updated list in the interpreter.
The problem is, that the button does not work:
1. It doesn't use the new updated list, instead it uses an empty list ()
2. When I input a predefined list, that is not empty, it automatically runs query() without me even clicking the button.
I may not have explained this well, but I hope you understand what my problem is.
Thanks for the help
`
def chkbox_checked():
for ix, item in enumerate(cb):
opt[ix]=(cb_v[ix].get())
print opt
def query(opt):
import sqlite3
connection = sqlite3.connect("gather.sqlite")
cursor1 = connection.cursor()
cursor1.execute('Drop table IF EXISTS matches')
cursor1.execute('CREATE TABLE matches(date TEXT, team1 TEXT, team2 TEXT, league TEXT)')
cursor1.execute('DELETE FROM "main"."matches"')
for i in range(0, len(opt)):
a=opt[i]
cursor1.execute('INSERT INTO matches (date, team1, team2, league) SELECT * FROM gather WHERE team1=? or team2=? or league=?', (a,a,a,))
cursor1.execute('Drop table IF EXISTS matchessorted')
cursor1.execute('CREATE TABLE matchessorted(date TEXT, team1 TEXT, team2 TEXT, league TEXT)')
cursor1.execute('DELETE FROM "main"."matchessorted"')
cursor1.execute('INSERT INTO matchessorted (date, team1, team2, league) SELECT * FROM matches ORDER BY date')
connection.commit()
import Tkinter as tk
from Tkinter import *
opt = []
root = tk.Tk()
mylist = [
'name1',
'name2',
'name3'
]
cb = []
cb_v = []
for ix, text in enumerate(mylist):
cb_v.append(tk.StringVar())
off_value=0
cb.append(tk.Checkbutton(root, text=text, onvalue=text,offvalue=off_value,
variable=cb_v[ix],
command=chkbox_checked))
cb[ix].grid(row=ix, column=0, sticky='w')
opt.append(off_value)
cb[-1].deselect()
label = tk.Label(root, width=20)
label.grid(row=ix+1, column=0, sticky='w')
button1 = Button(root, text = "Calculate", command = query(opt))
button1.grid(column=1, row=0, sticky=W)
root.mainloop()
`
A couple of points about how to structure your code: You need to write a function that populates the list based on your selection. It can return a list call 'options' and when you want to execute the code inside the query, you call the function that constructs the options list. The query function will have a statement like this:
options = get_options() #assuming the function that populates the options is called get_options
and then you execute the query function's code.
button1 = Button(root, text = "Calculate", command = query(opt))
This calls query(opt) immediately, before you create your Button, and passes the result of that call (None) to the Button constructor as the command argument. What you really want is a function that, when called, executes query(opt). Something like this:
def calculate_clicked():
query(opt)
button1 = Button(root, text = "Calculate", command = calculate_clicked)
or this:
button1 = Button(root, text = "Calculate", command = lambda : query(opt))