Trying to enable a button using an entry widget - python

I have two sets of code. One works the other doesn't and I don't know why. In the first set of code I am storing my application into a class and referencing everything there. In the second one I am storing everything in the main function and using it there.
The main details of the problem are here:
I am using a entry widget and a button widget which is initially disabled. I want the button's state to be normal when there is text in the entry widgets text field.
I have searched online for many answers to the first set of code but the closest I have gotten is the second set of code. First I tried to integrate it into my code however that did not work. So what I did was take the code and strip it to the bare minimum and put everything into the main function.
The main difference between the two is one is in a class and the other is in the main function.
import tkinter as tk
class Aplication(tk.Frame):
def __init__(self, master):
tk.Frame.__init__(self,master)
self.grid()
self.button_clicks = 0
something = tk.StringVar()
button3 = tk.Button(self, text="Print entry", padx = 10, height = 2, bg = "blue", state = "disabled")
entry = tk.Entry(self, textvariable = something)
something.trace('w', self.ActivateButton) #need this to always be exsecuted
entry.grid(column = 2, row = 1)
button3["command"] = lambda: self.PrintEntry(entry.get())
button3.grid(padx = 10, pady = 10)
def PrintEntry (self, entry):
print(entry)
def ActivateButton(self, *_):
if something.get():
button3['state'] = "normal"
else:
button3['state'] = "disabled"
if __name__ == '__main__':
top= tk.Tk()
top.title("Simple Button")
top.geometry("500x300")
app = Aplication(top)
top.mainloop()
def PrintEntry (entry):
print(entry)
def ActivateButton(*_):
if entry.get():
button3['state'] = "normal"
else:
button3['state'] = "disabled"
if __name__ == '__main__':
top= tk.Tk()
top.title("Simple Button")
top.geometry("500x300")
something = tk.StringVar()
button3 = tk.Button(top, text="Print entry", padx = 10, height = 2, bg = "blue", state = "disabled")
entry = tk.Entry(top, textvariable = something, bd = 2)
something.trace('w', ActivateButton)
entry.grid(column = 2, row = 3)
button3["command"] = lambda: PrintEntry(entry.get())
button3.grid(row = 3, column = 1, padx = 10, pady = 10)
top.mainloop()
There are no error messages; however you will find in the first set, the button's state never gets set to normal. Is there a way to do this for the first one? What is the difference between the two that makes it to where I can't enable the button in the first one if it is impossible?

You have to use self. to create class variables so they will be accesible in all methods in class. Currently you create local variable something in __init__ and it is deleted when Python ends __init__ - so finally it removes something.trace() and it doesn't check value in entry.
In this code I use self.something and self.button3 and it works correctly.
import tkinter as tk
class Aplication(tk.Frame):
def __init__(self, master):
tk.Frame.__init__(self,master)
self.grid()
self.button_clicks = 0
self.something = tk.StringVar()
self.button3 = tk.Button(self, text="Print entry", padx = 10, height = 2, bg = "blue", state = "disabled")
entry = tk.Entry(self, textvariable = self.something)
self.something.trace('w', self.ActivateButton) #need this to always be exsecuted
entry.grid(column = 2, row = 1)
self.button3["command"] = lambda: self.PrintEntry(entry.get())
self.button3.grid(padx = 10, pady = 10)
def PrintEntry (self, entry):
print(entry)
def ActivateButton(self, *_):
if self.something.get():
self.button3['state'] = "normal"
else:
self.button3['state'] = "disabled"
if __name__ == '__main__':
top= tk.Tk()
top.title("Simple Button")
top.geometry("500x300")
app = Aplication(top)
top.mainloop()
EDIT: the same little different - without lambda. I use self.entry (as class variable) directly in print_entry.
import tkinter as tk
class Aplication(tk.Frame):
def __init__(self, master):
super().__init__(master)#tk.Frame.__init__(self,master)
self.grid()
self.button_clicks = 0
self.something = tk.StringVar()
self.entry = tk.Entry(self, textvariable=self.something)
self.entry.grid(column=2, row=1)
self.button3 = tk.Button(self, command=self.print_entry, text="Print entry", padx=10, height=2, bg="blue", state="disabled")
self.button3.grid(padx=10, pady=10)
self.something.trace('w', self.activate_button) #need this to always be exsecuted
def print_entry(self):
print(self.entry.get())
def activate_button(self, *_):
if self.something.get():
self.button3['state'] = "normal"
else:
self.button3['state'] = "disabled"
if __name__ == '__main__':
top= tk.Tk()
top.title("Simple Button")
top.geometry("500x300")
app = Aplication(top)
top.mainloop()

As pointed out by #furas you need to prefix your variables in the constructor method def __init__ with self. so you can access attributes and methods since it literally represents an instance of the class. This link explains it in more detail https://stackoverflow.com/a/2709832/7585554.
import tkinter as tk
class Application(tk.Frame):
def __init__(self, master):
tk.Frame.__init__(self, master)
self.grid()
self.button_clicks = 0
self.something = tk.StringVar()
self.button3 = tk.Button(self, text="Print entry", padx=10, height=2, bg="blue", state="disabled")
self.entry = tk.Entry(self, textvariable=self.something)
self.something.trace('w', self.ActivateButton)
self.entry.grid(column=2, row=1)
self.button3["command"] = lambda: self.PrintEntry()
self.button3.grid(padx=10, pady=10)
def PrintEntry (self):
print(self.entry.get())
def ActivateButton(self, *_):
if self.something.get():
self.button3['state'] = "normal"
else:
self.button3['state'] = "disabled"
if __name__ == '__main__':
top = tk.Tk()
top.title("Simple Button")
top.geometry("500x300")
app = Application(top)
top.mainloop()

Related

How can I bind a combobox to a Radiobutton

I have some Radiobuttons. Depending of what Radio button was selected I want to have different Combobox values. I don't know how I can solve the problem. In a further step I want to create further comboboxes which are dependend on the value of the first.
The following code creates the list of user, but it does not show up in the combobox.
For me it is difficult to understand where the right position of functions is, and if I need a lambda function nor a binding.
import tkinter as tk
from tkinter import ttk
import pandas as pd
import os
global version
global df_MA
df_MA = []
class Window(tk.Toplevel):
def __init__(self, parent):
super().__init__(parent)
self.geometry('300x100')
self.title('Toplevel Window')
self.btn = ttk.Button(self, text='Close',command=self.destroy).pack(expand=True)
class App(tk.Tk):
def __init__(self,*args, **kwargs):
super().__init__()
# def load_input_values(self):
def set_department(department):
if department == "produktion":
working_df_complete = path_input_produktion
if department == "service":
working_df_complete = path_input_service
working_df_complete = pd.read_excel(working_df_complete)
working_df_complete = pd.DataFrame(working_df_complete)
'''set worker df'''
df_MA = working_df_complete.loc[:,'MA']
df_MA = list(df_MA.values.tolist())
def select_working_step():
return
'''Define Variable Bereich aofter clicking of radio button '''
'''SEEMS TO ME UNECCESSARY COMPLICATED, but I dont't know how to do it properly. I am no progammer'''
border = 10
spacey = 10
'''paths for input file'''
path_input_produktion = os.path.abspath('input_data\werte_comboboxen_produktion.xlsx')
path_input_service = os.path.abspath('input_data\werte_comboboxen_service.xlsx')
self.geometry('500x600')
'''Variablen for department'''
department = tk.StringVar()
department.set(" ")
'''place Frame department'''
self.rb_frame_abteilung = tk.Frame(self)
'''Radiobuttons for department'''
rb_abteilung_produktion = tk.Radiobutton(self.rb_frame_abteilung, text="Produktion", variable= department,
value="produktion", command= lambda: set_department(department.get()))
rb_abteilung_service = tk.Radiobutton(self.rb_frame_abteilung, text="Service", variable= department,
value="service", command= lambda: set_department(department.get()) )
rb_abteilung_produktion.pack(side="left", fill=None, expand=False, padx=10)
rb_abteilung_service.pack(side="left", fill=None, expand=False, padx =10)
self.rb_frame_abteilung.grid(row=5, column=1, sticky="nw", columnspan=99)
self.label_user = ttk.Label(self, text='user').grid(row=15,
column=15, pady=spacey,padx=border, sticky='w')
self.combobox_user = ttk.Combobox(self, width = 10, value= df_MA)
self.combobox_user.bind("<<ComboboxSelected>>", select_working_step)
self.combobox_user.grid(row=15, column=20, pady=spacey, sticky='w')
if __name__ == "__main__":
app = App()
app.mainloop()
ยดยดยด
I rewrote everything using indexes and removing global variables...
#!/usr/bin/python3
import tkinter as tk
from tkinter import ttk
from tkinter import messagebox
class App(tk.Tk):
"""Application start here"""
def __init__(self):
super().__init__()
self.protocol("WM_DELETE_WINDOW", self.on_close)
self.title("Simple App")
self.option = tk.IntVar()
self.departments = ('Produktion','Service')
self.df_MA_1 = ['Peter','Hans','Alfred']
self.df_MA_2 = ['Otto','Friedrich','Tanja']
self.init_ui()
self.on_reset()
def init_ui(self):
w = ttk.Frame(self, padding=8)
r = 0
c = 1
ttk.Label(w, text="Combobox:").grid(row=r, sticky=tk.W)
self.cbCombo = ttk.Combobox(w, values="")
self.cbCombo.grid(row=r, column=c, padx=5, pady=5)
r += 1
ttk.Label(w, text="Radiobutton:").grid(row=r, sticky=tk.W)
for index, text in enumerate(self.departments):
ttk.Radiobutton(w,
text=text,
variable=self.option,
value=index,
command= self.set_combo_values).grid(row=r,
column=c,
sticky=tk.W,
padx=5, pady=5)
r +=1
r = 0
c = 2
b = ttk.LabelFrame(self, text="", relief=tk.GROOVE, padding=5)
bts = [("Reset", 0, self.on_reset, "<Alt-r>"),
("Close", 0, self.on_close, "<Alt-c>")]
for btn in bts:
ttk.Button(b, text=btn[0], underline=btn[1], command = btn[2]).grid(row=r,
column=c,
sticky=tk.N+tk.W+tk.E,
padx=5, pady=5)
self.bind(btn[3], btn[2])
r += 1
b.grid(row=0, column=1, sticky=tk.N+tk.W+tk.S+tk.E)
w.grid(row=0, column=0, sticky=tk.N+tk.W+tk.S+tk.E)
def set_combo_values(self):
print("you have selected {0} radio option".format(self.option.get()))
self.cbCombo.set("")
if self.option.get() == 0:
self.cbCombo["values"] = self.df_MA_1
else:
self.cbCombo["values"] = self.df_MA_2
def on_reset(self, evt=None):
self.cbCombo.set("")
self.option.set(0)
self.set_combo_values()
def on_close(self,evt=None):
"""Close all"""
if messagebox.askokcancel(self.title(), "Do you want to quit?", parent=self):
self.destroy()
def main():
app = App()
app.mainloop()
if __name__ == '__main__':
main()

Making a new window with an input widget using tkinter

I can't seem to make my new window display the inputer code
it only displays a new empty window without the labels and the input widget
i want to make a simple GUI for a school project, but i dont want to type the name in the python shell, but in the interface
please help and tell me where im wrong, im still new to python
from collections import deque
first = deque([])
last = deque([])
nom = 0
import tkinter as tk
from tkinter import *
class Application(tk.Frame):
def __init__(self, master=None, nom=0, priono=1, prio=1):
super().__init__(master)
self.pack()
self.create_widgets()
self.nom= nom
self.priono= priono
self.prio=prio
def create_widgets(self):
self.add = tk.Button(self, bg ="black", fg="pink")
self.add["text"] = "-----Add to queue-----\n(click me)"
self.add["command"] = self.create_window
self.add.pack(side="top", pady = 10, padx = 20)
self.add["font"] = "Times 16 bold"
self.remov = tk.Button(self, bg ="black", fg="pink")
self.remov["text"]= "---Remove in queue---\n(click me)"
self.remov["command"] = self.remov_
self.remov.pack(side="top", pady = 10, padx = 20)
self.remov["font"] = "Times 16 bold"
self.quit = tk.Button(self, text="QUIT", fg="white", bg = "red",
command=root.destroy)
self.quit.pack(side="bottom")
def create_window(self):
def inputer(self):
self.L1 = tk.Label(self, text = "Name")
self.L1.pack( side = LEFT)
self.E1 = tk.Entry(self, bd =5)
self.E1.pack(side = RIGHT)
win2 = Toplevel(self)
win2.button = Button(self, text='Ready?\nClick Here', command=inputer)
def say_hi(self):
print("hi there, everyone!")
def add_1(self):
name=input("What is your name? ")
first.append(name)
print("Good Day!",first[self.nom])
print("Your priority number is:","%03d" % (self.priono))
self.priono+=1
self.nom+= 1
def remov_(self):
if (len(first)) >= 1:
first.popleft()
else:
print("No one left in queue")
root = tk.Tk()
root.config(background="black")
app = Application(master=root)
app.master.title("ID QUEUEING SYSTEM beta")
app.master.minsize(540, 360)
app.master.maxsize(600, 500)
app.mainloop()
You must use your toplevel to indicate where the widgets must appear; you must also pack (place or grid) the widgets belonging to your toplevel window.
The code from inputer needed to be placed outside of the inner function; you can now write the code to have this inputer do what you need it to do:
I removed the star import and added the prefix tk. to all tkinter method calls.
import tkinter as tk
from collections import deque
class Application(tk.Frame):
def __init__(self, master=None, nom=0, priono=1, prio=1):
super().__init__(master)
self.pack()
self.create_widgets()
self.nom = nom
self.priono= priono
self.prio=prio
def create_widgets(self):
self.add = tk.Button(self, bg ="black", fg="pink")
self.add["text"] = "-----Add to queue-----\n(click me)"
self.add["command"] = self.create_window
self.add.pack(side="top", pady = 10, padx = 20)
self.add["font"] = "Times 16 bold"
self.remov = tk.Button(self, bg ="black", fg="pink")
self.remov["text"]= "---Remove in queue---\n(click me)"
self.remov["command"] = self.remov_
self.remov.pack(side="top", pady = 10, padx = 20)
self.remov["font"] = "Times 16 bold"
self.quit = tk.Button(self, text="QUIT", fg="white", bg = "red",
command=root.destroy)
self.quit.pack(side="bottom")
def create_window(self):
def inputer():
print('inputer ', end=': ')
print(self.E1.get())
win2 = tk.Toplevel(self)
win2_button = tk.Button(win2, text='Ready?\nClick Here', command=inputer)
win2_button.pack()
self.L1 = tk.Label(win2, text = "Name")
self.L1.pack( side=tk.LEFT)
self.E1 = tk.Entry(win2, bd =5)
self.E1.pack(side=tk.RIGHT)
def say_hi(self):
print("hi there, everyone!")
def add_1(self):
name=input("What is your name? ")
first.append(name)
print("Good Day!",first[self.nom])
print("Your priority number is:","%03d" % (self.priono))
self.priono+=1
self.nom+= 1
def remov_(self):
if (len(first)) >= 1:
first.popleft()
else:
print("No one left in queue")
root = tk.Tk()
root.config(background="black")
app = Application(master=root)
app.master.title("ID QUEUEING SYSTEM beta")
app.master.minsize(540, 360)
app.master.maxsize(600, 500)
app.mainloop()

Trace radiobutton value defined in child class and pass it to parent class in Python

I am new to Python and Tkinter so unable to figure out which might be the simplest thing to do. Could someone please check the below code and tell me how can I trace value returned by radiobutton defined in child class and pass it to parent class. I get following error after compiling:
AttributeError: Toplevel instance has no attribute 'trace_fun'
I am not sure why am I getting this error since I have defined trace_fun in child class body. I have successfully traced variables in parent class but getting above error while trying to do it in the child class.
from Tkinter import *
class Parent(Frame):
classvar = 0
def __init__(self):
Frame.__init__(self)
self.master.title("Parent WIndow")
self.master.geometry("200x100")
self.grid()
self._button = Button(self, text="Create", width=10, command=self.new_window)
self._button.grid(row=0, column=0, sticky=E+W)
def new_window(self):
self.new = Child()
class Child(Parent, Frame):
def __init__(self):
Parent.__init__(self)
new = Frame.__init__(self)
new = Toplevel(self)
new.title("Child Window")
new.grid()
new._var = IntVar()
new._var.set(0)
new._var.trace("w", new.trace_fun)
new._radioButton = Radiobutton(new, text = "Option 1", variable = new._var, value = 1)
new._radioButton.grid(row=0, column=0, sticky=W, padx=10, pady=10)
new._radioButton2 = Radiobutton(new, text = "Option 2", variable = new._var, value = 2)
new._radioButton2.grid(row=1, column=0, sticky=W, padx=10, pady=10)
new._button = Button(new, text = 'Ok', command=new.destroy)
new._button.grid(row=2, column=0, pady=10)
def trace_fun(new, *args):
print new._var.get()
Parent.classvar = new._var.get()
obj = Parent()
def main():
obj.mainloop()
main()
You've overwritten your new variable here:
new = Frame.__init__(self)
new = Toplevel(self)
After those two statements execute, new is equal to an instance of the Toplevel class.
Next, this code executes:
new._var.trace("w", new.trace_fun)
and in particular:
new.trace_fun
So, you have a Toplevel instance trying to access an attribute named trace_fun. The error message is telling you that the Toplevel class does not have any attribute named trace_fun.
Edit:
You can't call trace_fun on a Toplevel instance--ever. Nor can you call trace_fun on a Parent instance--ever. So print out a copy of your program, then get a pen and circle all the variables that are Toplevel instances; then circle all the variables that are Parent instances. You can't call trace_fun on any of those variables. Alternatively, circle all the variables that are Child instances. You can call trace_fun on those variables.
Here is an example of what you can do:
class Child:
def do_stuff(self): #1) self is an instance of class Child, i.e. the object that is calling this method
self.trace_fun() #2) The Child class defines a method named trace_fun()
#3) Therefore, self can call trace_fun()
x = self.trace_fun #4) ...or you can assign self.trace_fun to a variable
#5) ...or pass self.trace_fun to another function
def trace_fun(self):
print 'hello'
d = Chile()
d.do_stuff()
--output:--
hello
It doesn't look like you have a Parent/Child relationship between your two frames--because the Child frame doesn't use anything inherited from the Parent frame. So you could just create two separate frames for your app. Here is an example:
import Tkinter as tk
class EntryFrame(tk.Frame):
classvar = 0
def __init__(self, root):
tk.Frame.__init__(self, root) #Send root as the parent arg to Frame's __init__ method
root.title("Parent Window")
root.geometry("400x200")
tk.Label(self, text="First").grid(row=0)
tk.Label(self, text="Second").grid(row=1)
e1 = tk.Entry(self)
e2 = tk.Entry(self)
e1.grid(row=0, column=1)
e2.grid(row=1, column=1)
button = tk.Button(self, text="Create", width=10, command=self.create_new_window)
button.grid(row=2, column=0, sticky=tk.E + tk.W)
self.grid()
def create_new_window(self):
RadioButtonFrame()
class RadioButtonFrame(tk.Frame):
def __init__(self):
new_top_level = tk.Toplevel()
tk.Frame.__init__(self, new_top_level) #Send new_top_level as the parent arg to Frame's __init__ method
new_top_level.title("Radio Button Window")
new_top_level.geometry('400x300+0+300') # "width x height + x + y"
self.int_var = int_var = tk.IntVar()
int_var.trace("w", self.trace_func)
int_var.set(0)
rb1 = tk.Radiobutton(self, text = "Option 1", variable = int_var, value = 1)
rb1.grid(row=0, column=0, sticky=tk.W, padx=10, pady=10)
rb2 = tk.Radiobutton(self, text = "Option 2", variable = int_var, value = 2)
rb2.grid(row=1, column=0, sticky=tk.W, padx=10, pady=10)
button = tk.Button(self, text = 'Ok', command=new_top_level.destroy)
button.grid(row=2, column=0, pady=10)
self.grid()
def trace_func(self, *args):
radio_val = self.int_var.get()
print radio_val
EntryFrame.classvar = radio_val
def main():
root = tk.Tk()
my_frame = EntryFrame(root)
root.mainloop()
main()
By making slight changes, now my code is working perfectly. Posting new code for someone stuck on the same point as me earlier. Changes can be seen in the below code:
import Tkinter as tk
class Parent:
classvar = 0
def __init__(self, master):
self.master = master
self.frame = tk.Frame(self.master)
self.master.title("Parent Window")
self.master.geometry("400x100")
self.frame.grid()
self._button = tk.Button(self.frame, text="Create", width=10, command=self.new_window)
self._button.grid(row=0, column=0, sticky=tk.E+tk.W)
def new_window(self):
self.child_window = tk.Toplevel(self.master)
self.app = Child(self.child_window)
class Child(Parent):
def __init__(self, master):
self.master = master
self.frame = tk.Frame(self.master)
self.master.title("Child Window")
self.frame.grid()
self._var = IntVar()
self._var.set(0)
self._var.trace("w", self.trace_fun)
self._radioButton = tk.Radiobutton(self.frame, text = "Option 1", variable = self._var, value = 1)
self._radioButton.grid(row=0, column=0, sticky=W, padx=10, pady=10)
self._radioButton2 = tk.Radiobutton(self.frame, text = "Option 2", variable = self._var, value = 2)
self._radioButton2.grid(row=1, column=0, sticky=W, padx=10, pady=10)
self._button = tk.Button(self.frame, text = 'Ok', command=self.master.destroy)
self._button.grid(row=2, column=0, pady=10)
def trace_fun(self, *args):
Parent.classvar = self._var.get()
print Parent.classvar
root = tk.Tk()
obj = Parent(root)
def main():
root.mainloop()
main()

Python widgets and button

I'm trying to add a "Done" button to my program that will print the content of both Entry widgets to a new box. I can get the button to appear, but I can't get the information to show up in a new box. What am I doing wrong?
from Tkinter import *
class Application(Frame):
def __init__(self, master=None):
Frame.__init__(self, master)
self.grid()
self._name = StringVar()
self._name.set("Enter name here")
self._age = IntVar()
self._age.set("Enter age here")
top = self.winfo_toplevel() # find top-level window
top.title("Entry Example")
self._createWidgets()
self._button = Button(self,
text = "Done")
self._button.grid(row = 1, column = 0, columnspan = 2)
def _createWidgets(self):
textEntry = Entry(self, takefocus=1,
textvariable = self._name, width = 40)
textEntry.grid(row=0, sticky=E+W)
ageEntry = Entry(self, takefocus=1,
textvariable = self._age, width = 20)
ageEntry.grid(row=1, sticky=W)
def _widget(self):
tkMessageBox.showinfo
# end class Application
def main():
Application().mainloop()
You need to assign an action to your button using command: option.
To get what is written in Entry you need to use get() method.
showinfo you need two arguments, one is the title, the other one is what is going to be shown.
Also you need to import tkMessageBox.
Here is a working example.
import Tkinter as tk
import tkMessageBox
class Example(tk.Frame):
def __init__(self,root):
tk.Frame.__init__(self, root)
self.txt = tk.Entry(root)
self.age = tk.Entry(root)
self.btn = tk.Button(root, text="Done", command=self.message)
self.txt.pack()
self.age.pack()
self.btn.pack()
def message(self):
ent1 = self.txt.get()
ent2 = self.age.get()
tkMessageBox.showinfo("Title","Name: %s \nAge: %s" %(ent1,ent2))
if __name__=="__main__":
root = tk.Tk()
root.title("Example")
example = Example(root)
example.mainloop()

Python GUI interface not opening widget?

I'm trying to create a widget that's like a to do list: but my program doesn't seem to run for some reason. It doesn't give an error, but it doesn't work..?
would anyone know what's wrong with my code?
from Tkinter import *
import tkFont
class App:
def getTasks(self):
return self.todo
def getCompleted(self):
return self.done
def __init__(self, master):
self.todo = todo.todoList()
self.master = master
self.frame - Frame(master)
self.frame.grid()
self.saveButton = Button(self.frame, text="Save", command=self.save)
self.saveButton.grid()
self.restoreButton = Button(self.frame, text="Restore", command=self.res)
self.restoreButton.grid(row=0, column=1)
self.addButton = Button(self.frame, text="Add", command = self.add)
self.addButton.grid(row=0, column=2)
self.doneButton = Button(self.frame, text = "Done", command = self.done)
self.doneButton.grid(row=0, column=3)
self.button = Button(self.frame, text="QUIT", command=self.quit)
self.button.grid(row=0, column=4)
label = Label(self.frame, text="New Task: ")
label.grid()
self.entry = Entry(self.frame)
self.entry.grid(row=0, column=4)
frame1 = LabelFrame(self.frame, text="Tasks")
frame1.grid(columnspam = 5)
self.tasks = Listbox(frame1)
self.task.grid()
frame2=LabelFrame(self.frame, text="Completed")
frame2.grid(columnspan=5)
self.completed= Listbox(frame2)
self.completed.grid()
def save(self):
self.todo.saveList("tasks.txt")
def restore(self):
self.todo.restoreList("tasks.txt")
items = self.todo.getTasks()
self.tasks.delete(0, END)
for item in items:
self.tasks.insert(END, item)
items = self.todo.getCompleted()
self.completed.delete(0,END)
for item in items:
self.completed.insert(END,item)
def add(self):
task = self.entry.get()
self.todo.addTask(task)
self.tasks.insert(END,task)
def done(self):
selection = self.tasks.curselection()
if len(selection) == 0:
return
task = self.tasks.get(selection[0])
self.todo.completeTask(task)
self.tasks.delete(selection[0])
self.completed.insert(END,task)
would anyone know what the error is?
You need to actually make an instance of App and an instance of Tkinter.Tk:
...
if __name__ == '__main__':
root = Tk()
app = App(root)
root.mainloop()
Note, I haven't tried the rest of your code, so I don't know if it will work, but this should at least start giving you errors to work with.

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