I get empty string when i use entry in tkinter - python

I'm trying to add a file path to my application using an entry, but every time the entry returns an empty string
def command1(event):
if entry1.get() == 'localhost' and entry2.get() == 'amine' and entry3.get()=='aze123qsd' and entry4.get()=='GTFS':
top = Toplevel()
top.title("Add a file")
top.geometry("600x300")
text=Label(top ,text="Add the file path")
text.place(relx=0.3 ,rely=0.3)
entry=Entry(top)
entry.place(relx=0.5 ,rely=0.3)
paths=entry.get()
entry.bind('<Return>', commnad3)
button1 = Button(top, text="show the last window")
button1.place(relx=0.55 ,rely=0.7)
button2 =Button(top ,text="Use old data", command=old)
button2.place(relx=0.3 ,rely=0.7)

Your problem is due to creating entry at the same time you are performing get() on that entry. All you will have at that moment is an empty entry field.
You need to grab that entry information after something has been put into it.
Take this example and let me know if you have any questions.
import tkinter as tk
root = tk.Tk()
def print_entry(e):
print(e.get())
def command1():
top = tk.Toplevel()
entry = tk.Entry(top)
entry.pack()
tk.Button(top, text="Print Entry", command=lambda: print_entry(entry)).pack()
tk.Button(root, text="TOPLEVEL", command=command1).pack()
root.mainloop()

Related

Tkinter Entry widget is returning an empty list when used in a toplevel window

I am attempting to open a new window when the New Window button is pressed in the main "root" window. This currently works and does indeed open a second window. In the second window I want to ask the user for an input and then this input will be turned into a list of strings.
An example input would be "Amy, Bob, Carl". The expected output would be ['Amy', 'Bob', 'Carl'] but currently the program just returns [''].
My current code is:
from tkinter import *
root = Tk()
root.title("Welcome screen")
root.geometry("300x300")
def open_new_window():
top = Toplevel()
top.title("second window")
entities = Entry(top)
entries = entities.get().split(", ")
entities.pack()
entities.focus_set()
print(entries)
sub_button = Button(top, text="Submit", command= ?)
sub_button.pack(pady=20)
close_btn = Button(top, text="Close", command=top.destroy)
close_btn.pack()
open_button = Button(root, text="New Window", command=open_new_window)
open_button.pack(pady=20)
exit_button = Button(root, text="Close", command=root.destroy)
exit_button.pack(pady=20)
root.mainloop()
I am new to Tkinter and I am unsure why this is happening. I'm sure it's a simple silly mistake but I can't find where I am going wrong. I also am unsure as to whether I need a Submit button as I don't know what command should be passed to it.
Any advice is appreciated. Please let me know if any additional information is required.
First, we will understand why you got a empty list: your code is executed sequentially, so when you do the entities.get() you haven't yet written anything nor pressed "Submit", i.e., you want to read the entry box once you press the "Submit", not earlier, for that reason, you have the command = ?.
As I am aware, you have mainly 2 options:
Get the text from the button itself
Create a variable linked to the entry box and read this
Method 1: read the data from the entry
from tkinter import *
root = Tk()
root.title("Welcome screen")
root.geometry("300x300")
def do_stuff(entry):
print(entry.get())
def open_new_window():
top = Toplevel()
top.title("second window")
entities = Entry(top)
entities.pack()
entities.focus_set()
sub_button = Button(top, text="Submit", command= lambda: do_stuff(entities))
sub_button.pack(pady=20)
close_btn = Button(top, text="Close", command=top.destroy)
close_btn.pack()
open_button = Button(root, text="New Window", command=open_new_window)
open_button.pack(pady=20)
exit_button = Button(root, text="Close", command=root.destroy)
exit_button.pack(pady=20)
root.mainloop()
Method 2: link a variable
from tkinter import *
root = Tk()
root.title("Welcome screen")
root.geometry("300x300")
def do_stuff(text_entry):
print(text_entry.get())
def open_new_window():
top = Toplevel()
top.title("second window")
text_entry = StringVar()
entities = Entry(top, textvariable = text_entry)
entities.pack()
entities.focus_set()
sub_button = Button(top, text="Submit", command= lambda: do_stuff(text_entry))
sub_button.pack(pady=20)
close_btn = Button(top, text="Close", command=top.destroy)
close_btn.pack()
open_button = Button(root, text="New Window", command=open_new_window)
open_button.pack(pady=20)
exit_button = Button(root, text="Close", command=root.destroy)
exit_button.pack(pady=20)
root.mainloop()
The main advantage in this last approach is that you can play with the text before and after the entry is built.

Tkinter how to lock Text widget by checking checkbox?

I am new to programming and Tkinter. I want to DISABLED textbox when checkbox is pressed and open it NORMAL when box is not ticked. Here is my code:
from tkinter import *
root = Tk()
def lock_fields():
if check == True:
data.configure(state=DISABLED)
if check == False:
data.configure(state=NORMAL)
check = BooleanVar()
open_for_edit = Checkbutton(root, text="check the box for editing", variable=check,
onvalue=True, offvalue=False, command=lambda: lock_fields())
open_for_edit.pack()
check = check.get()
data = Text(root)
data.insert(END, "I would like to be able to edit this text only when checkbox is checked.")
data.pack()
root.mainloop()
It seems that for some reason the check-variable is always False when it enters to lock_fields function. I tried passing check argument to the method.
You're pretty close, only thing is that the check.get() line must be in the function. Also you don't need the lambda. Try this:
from tkinter import *
root = Tk()
def lock_fields():
if check.get():
data.configure(state=DISABLED)
else:
data.configure(state=NORMAL)
check = BooleanVar()
open_for_edit = Checkbutton(root, text="check the box for editing", variable=check, onvalue=True, offvalue=False, command=lock_fields)
open_for_edit.pack()
data = Text(root)
data.insert(END, "I would like to be able to edit this text only when checkbox is checked.")
data.pack()
root.mainloop()

Copying text in tkinter from label or msgbeox

I been searching for methods to copy text to clipboard or copy the results from Tkinter gui but idk if there is a command or something
here is my code for now here the result comes in a messagebox can i copy it to clipboard
import tkinter.messagebox
import string
import random
def qs_msgbbox(): # qs_msgbbox
tkinter.messagebox.showinfo("Info", "For customer support or tip or rating contact:"
"dghaily725#gmail.com\npress the button for generated pass\nmsg will appear then copy\nthe generated password")
def gen_pass(k=9): # gen_pass
char = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890!##$%^&*"
password = ''
for i in range(9):
password += random.choice(char)
tkinter.messagebox.showinfo("Password", password)
root = Tk()
root.title("Password Generator")
lbl1 = Label(root, text="Generate Password", bd=2, relief=SUNKEN, height=5, width=50, bg='black', fg='white')
lbl1.configure(font=(70))
lbl1.grid(row=0, column=2)
lbl2 = Label(root, text='For more information press the Question mark', bd=2, relief=SUNKEN, fg='red')
lbl2.configure(font=(70))
lbl2.grid(row=0, column=0, pady=10)
btn1 = Button(root, text='Press to Generate', height=5, width=50, bg='grey', command=gen_pass)
btn1.configure(font=(70))
btn1.grid(row=1, column=2, padx=460, pady=50)
btn2photo = PhotoImage(file='question.png')
btn2 = Button(root, image=btn2photo, width=30, height=30, command= qs_msgbbox)
btn2.grid(row=0, column=1)
root.mainloop()
and also just a quick small question is it better to use classes or this form
Tkinter does have a function for that, simply just
from tkinter import Tk
root = Tk()
root.clipboard_clear()
root.clipboard_append("Something to the clipboard")
root.update() # the text will stay there after the window is closed
Hope I could help
Greets
The above answer is perfectly fine. Infact its the method to do it. I read the comments, He had mentioned that it could only take in string. That is completely false. It can also take in functions. For example..
import tkinter as tk
root = tk.Tk()
#creating a entry Widget.(Labels are fine as well)
entry = tk.Entry(root)
entry.pack()
#NOW if you want to copy the whole string inside the above entry box after you
typed in #
def copy ():#assign this function to any button or any actions
root.clipboard_clear()
root.clipboard_append(entry.get()) #get anything from the entry widget.
root.mainloop()
Hoping this was helpful

Checkbox always reads 0 in popup window - Tkinter

I have a GUI using Tkinter, it has a main screen and then when you press a button a popup window appears, where you select a checkbutton and then a email will get sent to you.
Not matter what I do, I cannot read the value of the checkbutton as 1 or True it always = 0 or False.
This is my code:
import tkinter as tk
from tkinter import *
import time
root = tk.Tk()
root.title('Status')
CheckVar1 = IntVar()
def email():
class PopUp(tk.Tk):
def __init__(self):
tk.Tk.__init__(self)
popup = tk.Toplevel(self, background='gray20')
popup.wm_title("EMAIL")
self.withdraw()
popup.tkraise(self)
topframe = Frame(popup, background='gray20')
topframe.grid(column=0, row=0)
bottomframe = Frame(popup, background='gray20')
bottomframe.grid(column=0, row=1)
self.c1 = tk.Checkbutton(topframe, text="Current", variable=CheckVar1, onvalue=1, offvalue=0, height=2, width=15, background='gray20', foreground='snow', selectcolor='gray35', activebackground='gray23', activeforeground='snow')
self.c1.pack(side="left", fill="x", anchor=NW)
label = tk.Label(bottomframe, text="Please Enter Email Address", background='gray20', foreground='snow')
label.pack(side="left", anchor=SW, fill="x", pady=10, padx=10)
self.entry = tk.Entry(bottomframe, bd=5, width=35, background='gray35', foreground='snow')
self.entry.pack(side="left", anchor=S, fill="x", pady=10, padx=10)
self.button = tk.Button(bottomframe, text="OK", command=self.on_button, background='gray20', foreground='snow')
self.button.pack(side="left", anchor=SE, padx=10, pady=10, fill="x")
def on_button(self):
address = self.entry.get()
print(address)
state = CheckVar1.get()
print (state)
time.sleep(2)
self.destroy()
app = PopUp()
app.update()
tk.Button(root,
text="EMAIL",
command=email,
background='gray15',
foreground='snow').pack(side=tk.BOTTOM, fill="both", anchor=N)
screen = tk.Canvas(root, width=400, height=475, background='gray15')
screen.pack(side = tk.BOTTOM, fill="both", expand=True)
def latest():
#Other code
root.after(300000, latest)
root.mainloop()
The popup works perfectly, and the email will print when entered but the value of checkbox is always 0.
I have tried:
CheckVar1 = tk.IntVar() - No success
self.CheckVar1 & self.CheckVar1.get() - No success
Removing self.withdraw() - No success
I only have one root.mainloop() in the script, I am using app.update() for the popup window because without this it will not open.
I have checked these existing questions for solution and none have helped:
Self.withdraw - Can't make tkinter checkbutton work normally when running as script
Self.CheckVar1 - TKInter checkbox variable is always 0
Only one instance of mainloop() - Python tkinter checkbutton value always equal to 0
I have also checked very similar questions but I wasn't going to post them all.
Any help is appreciated.
The problem is that you have two root windows. Each root window gets its own internal tcl interpreter, and the widgets and tkinter variables in one are completely invisible to the other. You're creating the IntVar in the first root window, and then trying to associate it with a checkbutton in a second root window. This cannot work. You should always only have a single instance of Tk in a tkinter program.
because of variable scope
try to put CheckVar1 = IntVar() inside the class
use it with self like this
self.CheckVar1 = tk.IntVar() # object of int
self.CheckVar1.set(1) # set value
variable=self.CheckVar1 # passing to the checkbutton as parameter
state = self.CheckVar1.get() # getting value

Why is Tkinter Entry's get function returning nothing?

I'm trying to use an Entry field to get manual input, and then work with that data.
All sources I've found claim I should use the get() function, but I haven't found a simple working mini example yet, and I can't get it to work.
I hope someone can tel me what I'm doing wrong. Here's a mini file:
from tkinter import *
master = Tk()
Label(master, text="Input: ").grid(row=0, sticky=W)
entry = Entry(master)
entry.grid(row=0, column=1)
content = entry.get()
print(content) # does not work
mainloop()
This gives me an Entry field I can type in, but I can't do anything with the data once it's typed in.
I suspect my code doesn't work because initially, entry is empty. But then how do I access input data once it has been typed in?
It looks like you may be confused as to when commands are run. In your example, you are calling the get method before the GUI has a chance to be displayed on the screen (which happens after you call mainloop.
Try adding a button that calls the get method. This is much easier if you write your application as a class. For example:
import tkinter as tk
class SampleApp(tk.Tk):
def __init__(self):
tk.Tk.__init__(self)
self.entry = tk.Entry(self)
self.button = tk.Button(self, text="Get", command=self.on_button)
self.button.pack()
self.entry.pack()
def on_button(self):
print(self.entry.get())
app = SampleApp()
app.mainloop()
Run the program, type into the entry widget, then click on the button.
You could also use a StringVar variable, even if it's not strictly necessary:
v = StringVar()
e = Entry(master, textvariable=v)
e.pack()
v.set("a default value")
s = v.get()
For more information, see this page on effbot.org.
A simple example without classes:
from tkinter import *
master = Tk()
# Create this method before you create the entry
def return_entry(en):
"""Gets and prints the content of the entry"""
content = entry.get()
print(content)
Label(master, text="Input: ").grid(row=0, sticky=W)
entry = Entry(master)
entry.grid(row=0, column=1)
# Connect the entry with the return button
entry.bind('<Return>', return_entry)
mainloop()
*
master = Tk()
entryb1 = StringVar
Label(master, text="Input: ").grid(row=0, sticky=W)
Entry(master, textvariable=entryb1).grid(row=1, column=1)
b1 = Button(master, text="continue", command=print_content)
b1.grid(row=2, column=1)
def print_content():
global entryb1
content = entryb1.get()
print(content)
master.mainloop()
What you did wrong was not put it inside a Define function then you hadn't used the .get function with the textvariable you had set.
you need to put a textvariable in it, so you can use set() and get() method :
var=StringVar()
x= Entry (root,textvariable=var)
Most of the answers I found only showed how to do it with tkinter as tk. This was a problem for me as my program was 300 lines long with tons of other labels and buttons, and I would have had to change a lot of it.
Here's a way to do it without importing tkinter as tk or using StringVars. I modified the original mini program by:
making it a class
adding a button and an extra method.
This program opens up a tkinter window with an entry box and an "Enter" button. Clicking the Enter button prints whatever is in the entry box.
from tkinter import *
class mini():
def __init__(self):
master = Tk()
Label(master, text="Input: ").grid(row=0, sticky=W)
Button(master, text='Enter', command=self.get_content).grid(row=1)
self.entry = Entry(master)
self.entry.grid(row=0, column=1)
master.mainloop()
def get_content(self):
content = self.entry.get()
print(content)
m = mini()

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