How do I create different Tkinter frames across multiple files? - python

I am creating a GUI on Tkinter that needs to open or close windows when buttons are pressed, and I would prefer if each window was in its own file. I tried creating a very simple example of this with the three files below. The first window is supposed to have a button that, when pressed, closes the current window and opens the next one. I'm currently running into a problem where the window is created but the button is not. How do I fix this?
Main.py
from MyTkWindow import *
myWindow = MyTkWindow()
myWindow.start()
MyTkWindow.py
import tkinter as tk
from NextFrame import *
class MyTkWindow(tk.Frame):
def __init__(self, parent=None):
tk.Frame.__init__(self)
nextWin = NextWindow()
NextScreen = tk.Button(self, text="Next", command=lambda:[self.destroy(), nextWin.start()])
NextScreen.pack()
def start(self):
self.mainloop()
NextFrame.py
import tkinter as tk
class NextWindow(tk.Frame):
def __init__(self, parent=None):
tk.Frame.__init__(self)
Leave = tk.Button(self, text="Quit", command=lambda: self.destroy())
Leave.pack()
def start(self):
self.mainloop()

I got this to work with the indicated changes. The primary problem was due to not calling the pack() method of the windows/frames being created.
main.py:
from MyTkWindow import *
myWindow = MyTkWindow()
myWindow.pack() # ADDED
myWindow.start()
MyTkWindow.py:
import tkinter as tk
from NextFrame import *
class MyTkWindow(tk.Frame):
def __init__(self, parent=None):
tk.Frame.__init__(self, parent) # ADDED parent argument.
nextWin = NextWindow()
NextScreen = tk.Button(self, text="Next",
command=lambda: [self.destroy(),
nextWin.pack(), # ADDED
nextWin.start()])
NextScreen.pack()
def start(self):
self.mainloop()
NextFrame.py:
import tkinter as tk
class NextWindow(tk.Frame):
def __init__(self, parent=None):
tk.Frame.__init__(self, parent) # ADDED parent argument.
Leave = tk.Button(self, text="Quit",
command=lambda: self.destroy())
Leave.pack()
def start(self):
self.mainloop()
Suggestion: Read and start following the PEP 8 - Style Guide for Python Code because it will make your code more understanable and maintainable. Specifically, the Naming Conventions section especially with respect to class, variable, and module file names.

Related

How to create a subclass of ttk.Button correctly (class function doesnt work)?

I want to create Buttons with a text and define a function that prints me the text on the monitor when i press the button.
Everything works well without classes:
from tkinter import *
from tkinter import ttk
def PressButton():
print(FirstButton.cget('text'))
root = Tk()
root.title("Simple Calculator")
ButtonsFrame = ttk.Frame(root,relief= "groove").grid()
FirstButton=ttk.Button(ButtonsFrame, text=1, command= PressButton)
FirstButton.grid()
root.mainloop()
"1" is printed on the monitor when I press FirstButton.
Because I want to have a lot of Buttons, I created a class MyButton with the parent ttk.Button:
from tkinter import *
from tkinter import ttk
class MyButton(ttk.Button):
def __init__(self, text):
self.text=text
super().__init__()
self.Button=ttk.Button(ButtonsFrame, text=self.text, command=self.PressButton)
def PressButton(self):
print(self.Button.cget('text'))
root = Tk()
root.title("Simple Calculator")
ButtonsFrame = ttk.Frame(root,relief= "groove").grid()
FirstButton=MyButton(1)
FirstButton.grid()
root.mainloop()
Here a button is created but without text at all.
I found out that if I change the super().__init__() to super()._init__(text=self.text) then I get a Button with the right text but the PressButton command doesnt work. I tried diffent things with *args aswell but had no success.
What am I doing wrong? I would appreciate any help.
The main problem is that you're not specifying the parent widget for the parent in the constructor.
Here's corrected version of code:
from tkinter import *
from tkinter import ttk
class MyButton(ttk.Button):
def __init__(self, parent, text):
self.text=text
super().__init__(parent, text=self.text, command=self.PressButton)
def PressButton(self):
print(self.cget('text'))
root = Tk()
root.title("Simple Calculator")
ButtonsFrame = ttk.Frame(root,relief= "groove").grid()
FirstButton=MyButton(ButtonsFrame, 1)
FirstButton.grid()
root.mainloop()
You could've also swapped super(). with this:
super(MyButton,self).__init__(parent, text=self.text,command=self.PressButton)
Which is equal to super().__init__(parent, text=self.text, command=self.PressButton)
You can read more about it here:
https://docs.python.org/3/library/functions.html#super

Python Tkimport how to make one from several windows when importing from a module?

I am writing an application in tkinter consisting of several modules in which there are classes. Each module to a separate page of the app. As I move the buttons between the pages "next", "previous" it opens a new window for me every time. How do I make it so that each time calling pages opens in the same window?
I give draft code.
thank you for your help :D
task1.py
import tkinter as tk
from Test.modul.task1 import FirstPage1
class FirstPage0:
def __init__(self, root):
self.root = root
def get_settings(self):
# Window settings
self.root.geometry("100x200")
def get_second_page(self):
FirstPage1(tk.Toplevel()).get_run_first_page()
def get_button(self):
# Add buttons
tk.Button(self.root, text="Start page", command=self.get_second_page).pack()
tk.Button(self.root, text="Exit", command=self.root.destroy).pack()
def get_run_first_page(self):
# Launching the application
self.get_settings()
self.get_button()
self.root.mainloop()
if __name__ == '__main__':
first = FirstPage0(tk.Tk())
first.get_run_first_page()
task2.py
import tkinter as tk
class FirstPage1:
def __init__(self, root):
self.root = root
def get_settings(self):
# Window settings
self.root.geometry("100x200")
def get_second_page1(self):
from Test.task import FirstPage0
FirstPage0(tk.Toplevel()).get_run_first_page()
def get_button(self):
# Add buttons
tk.Button(self.root, text="Back", command=self.get_second_page1).pack()
tk.Button(self.root, text="Exit", command=self.root.destroy).pack()
def get_run_first_page(self):
# Launching the application
self.get_settings()
self.get_button()
self.root.mainloop()
if __name__ == '__main__':
first = FirstPage1(tk.Tk())
first.get_run_first_page()
Solution
#AdrianSz, you wanted to make the buttons not stack under each other. There are three ways to do so. One, is to keep only one button and change its command and text parameters each time when the frames change. Another would be to unpack the button not needed and pack the button needed. The third would be to pack the buttons in the root window instead of frame and change the text and command parameters. I would recommend the second method as it is easier and less prone to errors.
Code
task1.py
import tkinter as tk
from Test.modul.task1 import FirstPage1
class FirstPage0:
def __init__(self, root):
self.root = root
def get_settings(self):
# Window settings
self.root.geometry("100x200")
def get_second_page(self):
self.root.pg_0_btn_start.pack_forget()
self.root_pg_0_btn_exit.pack_forget()
FirstPage1(tk.Toplevel()).get_run_first_page()
def get_button(self):
# Add buttons
self.root.pg_0_btn_start = tk.Button(self.root, text="Start page",
command=self.get_second_page).pack()
self.root_pg_0_btn_exit = tk.Button(self.root, text="Exit",
command=self.root.destroy).pack()
def get_run_first_page(self):
# Launching the application
self.get_settings()
self.get_button()
self.root.mainloop()
if __name__ == '__main__':
first = FirstPage0(tk.Tk())
first.get_run_first_page()
task2.py
import tkinter as tk
class FirstPage1:
def __init__(self, root):
self.root = root
def get_settings(self):
# Window settings
self.root.geometry("100x200")
def get_second_page1(self):
from Test.task import FirstPage0
self.root.pg_1_btn_back.pack_forget()
self.root_pg_1_btn_exit.pack_forget()
FirstPage0(tk.Toplevel()).get_run_first_page()
def get_button(self):
# Add buttons
self.root.pg_1_btn_back = tk.Button(self.root, text="Back", command=self.get_second_page1).pack()
self.root.pg_1_btn_exit = tk.Button(self.root, text="Exit", command=self.root.destroy).pack()
def get_run_first_page(self):
# Launching the application
self.get_settings()
self.get_button()
self.root.mainloop()
if __name__ == '__main__':
first = FirstPage1(tk.Tk())
first.get_run_first_page()
Note: I couldn't test this code from my side so if there are any errors, please comment on this answer
Suggestions
Since you are using modules for these, just make them inherit a class specified in a different file and operate them both from that file. There you can use self to access the methods of a subclass because the subclasses instantiate the base class and thus the self is a object of the subclass and is passed to the base class. The type of code you used is quite confusing too. I have added code to give you your wanted output using the principles I mentioned here. Hope this helped!

Having trouble with Tkinter using OOP

I have created a small application in tkinter before using just top down programming but I am starting another project, this time using OOP and classes. But I'm having a hard time getting started, I just need someone to point me in the right direction. I've already dabbled in OOP with PyGame but I'm having difficulty with tkinter. Heres my code, where i'm just trying to display a button to the screen:
import tkinter as tk
from tkinter import ttk as ttk
import sqlite3
class Button(tk.Frame):
def __init__(self):
tk.Frame.__init__(self)
tk.Button(root, text = "Hello", width = 25)
class MainApplication(tk.Frame):
def __init__(self, parent, *args, **kwargs):
tk.Frame.__init__(self, parent, *args, **kwargs)
self.parent = parent
self.button = Button()
self.button.pack(side="bottom",fill="x")
if __name__ == "__main__":
root = tk.Tk()
MainApplication(root).pack(side="top", fill="both", expand=True)
root.mainloop()
Try this:
import tkinter as tk
from tkinter import ttk # The `as tkk` isn't needed
# Here you might want to consider inheriting from `tk.Button` but it isn't going to change anything
class Button(tk.Frame):
def __init__(self, master):
tk.Frame.__init__(self, master)
# It's always a good idea to keep a reference to all of your widgets
self.button = tk.Button(self, text="Hello", width=25)
# You should call `.pack`/`.grid`/`.place` here:
# Note it doesn't really matter which one you choose
self.button.pack(fill="both")
class MainApplication(tk.Frame):
def __init__(self, parent, *args, **kwargs):
tk.Frame.__init__(self, parent, *args, **kwargs)
self.parent = parent # Technically this isn't needed because the line above sets `self.master` to parent
self.button = Button(self) # Pass in self into the Button class
self.button.pack(side="bottom", fill="x")
if __name__ == "__main__":
root = tk.Tk()
main_app = MainApplication(root)
main_app.pack(side="top", fill="both", expand=True)
root.mainloop()
I passed in self when creating the Button object in self.button = Button() and I called self.button.pack(...) inside the Button class.
The whole point of OOP programming it to limit global variables and group similar objects in a single class definition. That is why both your Button and MainApplication classes shouldn't rely on root. Apart from that, your code is very nice :D

Tkinter newly created button does not execute command

A script should open an application with two buttons visible. When Hello button is pressed a new button is gridded into the row number 1 and Hello button to be deactivated. When this new button is pressed it should delete itself off the grid and reactivate hello button but it does not do it.
Please check the video to see it in action.
Code edited to comment suggestion
from tkinter import *
class Application(Frame):
def __init__(self, master=None):
self.master = master
self.master.geometry('300x100+10+10')
Frame.__init__(self, master)
self.pack()
self.createWidgets()
def new_button(self):
print("enable_b")
self.hi_there.config(state=ACTIVE)
self.new_button.grid_remove()
def say_hi(self):
print("hi there, everyone!")
self.new_button = Button(self)
self.new_button.config(text = "New BTN", command=self.new_button)
self.new_button.grid(row=1,column=0)
self.hi_there.config(state=DISABLED)
def createWidgets(self):
self.QUIT = Button(self)
self.QUIT.config(text="QUIT",fg="red",command=self.quit)
self.QUIT.grid(row=0,column=1)
self.hi_there = Button(self)
self.hi_there["text"] = "Hello",
self.hi_there["command"] = self.say_hi
self.hi_there.grid(row=0,column=0)
def quit(self):
self.master.destroy()
def testit():
root = Tk()
app = Application(master=root)
app.mainloop()
if __name__ == '__main__':
testit()
Initially, self.new_button refers to a method. Then, you do this:
self.new_button = Button(self)
That effecting removes the method and replaces it with the button widget itself.
Also, you never assign a command to the new button, so clicking it doesn't cause anything to be called.
Where your program will technically work just fine with the 2 correction mentioned in Bryan's answer I am not sure why you are taking all the extra effort configuring the widgets for each individual field. All your configs can be done when you create the widget.
That said you can also change a few things for a cleaner code and 1 change I think that really needs to be made is how you are removing the new_button from the grid. When you do grid_remove() this only takes the widget off the screen but does not get rid of the widget. Then next time you press the say_hi button you will end up creating a new button and the old button will still exist. Instead I think I would use destroy() on the button and then let say_hi recreate it.
See this revised version of your code. You will see what I mean about configuring everything when creating the widget and also you do not need to write your own function for quit you can simply do self.master.destroy in the quit button command.
import tkinter as tk
class Application(tk.Frame):
def __init__(self, master=None):
tk.Frame.__init__(self, master)
self.master = master
self.master.geometry('300x100+10+10')
self.create_widgets()
def new_btn(self):
print("enable_b")
self.hi_there.config(state="active")
self.new_button.destroy()
def say_hi(self):
print("hi there, everyone!")
self.new_button = tk.Button(self, text="New BTN", command=self.new_btn)
self.new_button.grid(row=1, column=0)
self.hi_there.config(state="disabled")
def create_widgets(self):
tk.Button(self, text="QUIT", fg="red", command=self.master.destroy).grid(row=0,column=1)
self.hi_there = tk.Button(self, text="Hello", command=self.say_hi)
self.hi_there.grid(row=0, column=0)
if __name__ == '__main__':
root = tk.Tk()
app = Application(master=root).pack()
root.mainloop()

Tkinter Toplevel always in front

I am working on a program that uses a tkinter TopLevel window to display periodically updating log information to the user. My problem is that the main program is fullscreen, so whenever they interact with it after opening the log window, the log window isn't visible since it is now behind the main program.
Is there a way to force a Toplevel window (or actually, any Tkinter window) to remain permanently ontop of all other windows?
Consider this quick setup for example:
import tkinter as tk
from tkinter import ttk
class Example(tk.Frame):
def __init__(self, master, *args, **kwargs):
tk.Frame.__init__(self, master, *args, **kwargs)
self.pack()
btn = ttk.Button(self, text = "Press", command = self.openTopLevel)
btn.pack()
def openTopLevel(self):
topLevelWindow = tk.Toplevel(self)
root = tk.Tk()
main = Example(root)
root.mainloop()
When you Press the button and open the Toplevel Window, it is on top. But if you grab the Frame, move it around, etc, the Toplevel goes behind it. How do I stop that? Or is that not something Tkinter allows me to do?
To make a window stay in front of others in a tkinter application, use attributes('-topmost', 'true'). In your code, it is a one-line to add.
import tkinter as tk
from tkinter import ttk
class Example(tk.Frame):
def __init__(self, master, *args, **kwargs):
tk.Frame.__init__(self, master, *args, **kwargs)
self.pack()
btn = ttk.Button(self, text = "Press", command = self.openTopLevel)
btn.pack()
def openTopLevel(self):
topLevelWindow = tk.Toplevel(self)
# Make topLevelWindow remain on top until destroyed, or attribute changes.
topLevelWindow.attributes('-topmost', 'true')
root = tk.Tk()
main = Example(root)
root.mainloop()

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