QChart Line exceed the boundary when the window first start to show? - python

In my app, i need to draw a line when user move mouse. But when the chart window first showing and move mouse, the line exceed boundary. The i resize window, it work ok. i don't know why first start window it not work fine, it's seem that there is no different the first and after.
The code is:
import random
from PyQt5.QtChart import *
from PyQt5.QtWidgets import *
from PyQt5.QtGui import *
from PyQt5.QtCore import *
class DemoChar(QChartView):
def __init__(self):
super().__init__()
self.setRenderHint(QPainter.Antialiasing)
self.chart = QChart()
self.chart.setTitle('Demo')
self.chart.setAnimationOptions(QChart.SeriesAnimations)
self.setChart(self.chart)
self.lineItem = QGraphicsLineItem(self.chart)
series = QLineSeries(name="random serie")
series.setPointsVisible(True)
for i in range(20):
series << QPointF(0.1 * i, random.uniform(-10, 10))
self.chart.addSeries(series)
self.chart.createDefaultAxes()
axis_x, axis_y = self.chart.axes()
#get axis min, max value to calculate position
self.min_x, self.min_y = axis_x.min(), axis_y.min()
self.max_x, self.max_y = axis_x.max(), axis_y.max()
def resizeEvent(self, event):
super().resizeEvent(event)
self.point_bottom = self.chart.mapToPosition(QPointF(self.min_x, self.min_y))
self.point_top = self.chart.mapToPosition(QPointF(self.min_x, self.max_y))
line = self.lineItem.line()
line.setLine(line.x1(), self.point_bottom.y(), line.x2(), self.point_top.y() )
self.lineItem.setLine(line)
def mouseMoveEvent(self, event):
super().mouseMoveEvent(event)
pt = self.chart.mapToValue(event.pos())
if not (self.min_x <= pt.x() <= self.max_x):
self.lineItem.hide()
return
for marker in self.chart.legend().markers():
if marker.series().isVisible():
points = marker.series().pointsVector() #type:list
for point in points:
left_idx = points.index(point)
right_point = points[left_idx + 1]
if point.x() <= pt.x() <= right_point.x():
left_delta = pt.x() - point.x()
right_delta = right_point.x() - pt.x()
if left_delta < right_delta:
pos = self.chart.mapToPosition(point)
self.lineItem.setLine(pos.x(), self.point_bottom.y(), pos.x(), self.point_top.y() )
self.lineItem.show()
break
app = QApplication([])
demo = DemoChar()
demo.show()
app.exec()
First start and move mouse like this.
Then resize window, it work ok.

There seems to be a gap between the painted and the resizeEvent, probably a bug. A workaround is to modify the size by code:
# ...
self.min_x, self.min_y = axis_x.min(), axis_y.min()
self.max_x, self.max_y = axis_x.max(), axis_y.max()
self.resize(self.size() + QSize(1, 1))

Related

How can I make the animation to rotate a widget in PyQt5? [duplicate]

I am a new to pyqt and need help with rotating the label. I am confused and cannot understand how to rotate the whole widget on a specific angle. Not the content of the widget, but the widget itself. I am searching for the solution but cannot find anything.
A QWidget does not support rotation, but a workaround is to insert the widget into a QGraphicsProxyWidget and add it to a QGraphicsScene, and then rotate the QGraphicsProxyWidget that visually generates the same widget rotation effect.
from PyQt5 import QtCore, QtGui, QtWidgets
def main():
import sys
app = QtWidgets.QApplication(sys.argv)
label = QtWidgets.QLabel("Stack Overflow", alignment=QtCore.Qt.AlignCenter)
graphicsview = QtWidgets.QGraphicsView()
scene = QtWidgets.QGraphicsScene(graphicsview)
graphicsview.setScene(scene)
proxy = QtWidgets.QGraphicsProxyWidget()
proxy.setWidget(label)
proxy.setTransformOriginPoint(proxy.boundingRect().center())
scene.addItem(proxy)
slider = QtWidgets.QSlider(minimum=0, maximum=359, orientation=QtCore.Qt.Horizontal)
slider.valueChanged.connect(proxy.setRotation)
label_text = QtWidgets.QLabel(
"{}°".format(slider.value()), alignment=QtCore.Qt.AlignCenter
)
slider.valueChanged.connect(
lambda value: label_text.setText("{}°".format(slider.value()))
)
slider.setValue(45)
w = QtWidgets.QWidget()
lay = QtWidgets.QVBoxLayout(w)
lay.addWidget(graphicsview)
lay.addWidget(slider)
lay.addWidget(label_text)
w.resize(640, 480)
w.show()
sys.exit(app.exec_())
if __name__ == "__main__":
main()
As #eyllanesc correctly explains, there's no "widget rotation" support in Qt (as in most standard frameworks).
There are a couple of tricks on your hand, though.
"Simple" label (not using a QLabel)
That's the "simple" solution. Since you're talking about a "label", that can be implemented using some math.
The biggest advantage in this approach is that the size hint is "simple", meaning that it's only based on the text contents (as in QFontMetrics.boundingRect()), and whenever the main font, text or alignment is changed, the size hint reflects them.
While it supports multi-line labels, the biggest problem about this approach comes in place if you need to use rich text, though; a QTextDocument can be used instead of a standard string, but that would require a more complex implementation for size hint computing.
from math import radians, sin, cos
from random import randrange
from PyQt5 import QtCore, QtGui, QtWidgets
class AngledLabel(QtWidgets.QWidget):
_alignment = QtCore.Qt.AlignLeft | QtCore.Qt.AlignTop
def __init__(self, text='', angle=0, parent=None):
super(AngledLabel, self).__init__(parent)
self._text = text
self._angle = angle % 360
# keep radians of the current angle *and* its opposite; we're using
# rectangles to get the overall area of the text, and since they use
# right angles, that opposite is angle + 90
self._radians = radians(-angle)
self._radiansOpposite = radians(-angle + 90)
def alignment(self):
return self._alignment
def setAlignment(self, alignment):
# text alignment might affect the text size!
if alignment == self._alignment:
return
self._alignment = alignment
self.setMinimumSize(self.sizeHint())
def angle(self):
return self._angle
def setAngle(self, angle):
# the angle clearly affects the overall size
angle %= 360
if angle == self._angle:
return
self._angle = angle
# update the radians to improve optimization of sizeHint and paintEvent
self._radians = radians(-angle)
self._radiansOpposite = radians(-angle + 90)
self.setMinimumSize(self.sizeHint())
def text(self):
return self._text
def setText(self, text):
if text == self._text:
return
self._text = text
self.setMinimumSize(self.sizeHint())
def sizeHint(self):
# get the bounding rectangle of the text
rect = self.fontMetrics().boundingRect(QtCore.QRect(), self._alignment, self._text)
# use trigonometry to get the actual size of the rotated rectangle
sinWidth = abs(sin(self._radians) * rect.width())
cosWidth = abs(cos(self._radians) * rect.width())
sinHeight = abs(sin(self._radiansOpposite) * rect.height())
cosHeight = abs(cos(self._radiansOpposite) * rect.height())
return QtCore.QSize(cosWidth + cosHeight, sinWidth + sinHeight)
def minimumSizeHint(self):
return self.sizeHint()
def paintEvent(self, event):
qp = QtGui.QPainter(self)
textRect = self.fontMetrics().boundingRect(
QtCore.QRect(), self._alignment, self._text)
width = textRect.width()
height = textRect.height()
# we have to translate the painting rectangle, and that depends on which
# "angle sector" the current angle is
if self._angle <= 90:
deltaX = 0
deltaY = sin(self._radians) * width
elif 90 < self._angle <= 180:
deltaX = cos(self._radians) * width
deltaY = sin(self._radians) * width + sin(self._radiansOpposite) * height
elif 180 < self._angle <= 270:
deltaX = cos(self._radians) * width + cos(self._radiansOpposite) * height
deltaY = sin(self._radiansOpposite) * height
else:
deltaX = cos(self._radiansOpposite) * height
deltaY = 0
qp.translate(.5 - deltaX, .5 - deltaY)
qp.rotate(-self._angle)
qp.drawText(self.rect(), self._alignment, self._text)
class TestWindow(QtWidgets.QWidget):
def __init__(self):
super(TestWindow, self).__init__()
layout = QtWidgets.QGridLayout()
self.setLayout(layout)
self.randomizeButton = QtWidgets.QPushButton('Randomize!')
layout.addWidget(self.randomizeButton, 0, 0, 1, 3)
self.randomizeButton.clicked.connect(self.randomize)
layout.addWidget(QtWidgets.QLabel('Standard label'), 1, 0)
text = 'Some text'
layout.addWidget(QtWidgets.QLabel(text), 1, 2)
self.labels = []
for row, angle in enumerate([randrange(360) for _ in range(8)], 2):
angleLabel = QtWidgets.QLabel(u'{}°'.format(angle))
angleLabel.setSizePolicy(QtWidgets.QSizePolicy.Maximum, QtWidgets.QSizePolicy.Maximum)
layout.addWidget(angleLabel, row, 0)
label = AngledLabel(text, angle)
layout.addWidget(label, row, 2)
self.labels.append((angleLabel, label))
separator = QtWidgets.QFrame()
separator.setFrameShape(separator.VLine|separator.Sunken)
layout.addWidget(separator, 1, 1, layout.rowCount() - 1, 1)
def randomize(self):
for angleLabel, label in self.labels:
angle = randrange(360)
angleLabel.setText(str(angle))
label.setAngle(angle)
self.adjustSize()
if __name__ == '__main__':
import sys
app = QtWidgets.QApplication(sys.argv)
w = TestWindow()
w.show()
sys.exit(app.exec_())
QGraphicsView implementation
I would also like to expand the solution proposed by eyllanesc, as it is more modular and allows to use "any" widget; unfortunately, while his answer works as expected, I'm afraid that it's an answer that is just valid "for the sake of the argument".
From the graphical point of view, the obvious issues are the QGraphicsView visual hints (borders and background). But, since we're talking about widgets that might have to be inserted in a graphical interface, the size (and its hint[s]) require some care.
The main advantage of this approach is that almost any type of widget can be added to the interface, but due to the nature of per-widget size policy and QGraphicsView implementations, if the content of the "rotated" widget changes, perfect drawing will always be something hard to achieve.
from random import randrange
from PyQt5 import QtCore, QtGui, QtWidgets
class AngledObject(QtWidgets.QGraphicsView):
_angle = 0
def __init__(self, angle=0, parent=None):
super(AngledObject, self).__init__(parent)
# to prevent the graphics view to draw its borders or background, set the
# FrameShape property to 0 and a transparent background
self.setFrameShape(0)
self.setStyleSheet('background: transparent')
self.setScene(QtWidgets.QGraphicsScene())
# ignore scroll bars!
self.setHorizontalScrollBarPolicy(QtCore.Qt.ScrollBarAlwaysOff)
self.setVerticalScrollBarPolicy(QtCore.Qt.ScrollBarAlwaysOff)
self.setSizePolicy(QtWidgets.QSizePolicy.Preferred, QtWidgets.QSizePolicy.Preferred)
def angle(self):
return self._angle
def setAngle(self, angle):
angle %= 360
if angle == self._angle:
return
self._angle = angle
self._proxy.setTransform(QtGui.QTransform().rotate(-angle))
self.adjustSize()
def resizeEvent(self, event):
super(AngledObject, self).resizeEvent(event)
# ensure that the scene is fully visible after resizing
QtCore.QTimer.singleShot(0, lambda: self.centerOn(self.sceneRect().center()))
def sizeHint(self):
return self.scene().itemsBoundingRect().size().toSize()
def minimumSizeHint(self):
return self.sizeHint()
class AngledLabel(AngledObject):
def __init__(self, text='', angle=0, parent=None):
super(AngledLabel, self).__init__(angle, parent)
self._label = QtWidgets.QLabel(text)
self._proxy = self.scene().addWidget(self._label)
self._label.setStyleSheet('background: transparent')
self.setAngle(angle)
self.alignment = self._label.alignment
def setAlignment(self, alignment):
# text alignment might affect the text size!
if alignment == self._label.alignment():
return
self._label.setAlignment(alignment)
self.setMinimumSize(self.sizeHint())
def text(self):
return self._label.text()
def setText(self, text):
if text == self._label.text():
return
self._label.setText(text)
self.setMinimumSize(self.sizeHint())
class AngledButton(AngledObject):
def __init__(self, text='', angle=0, parent=None):
super(AngledButton, self).__init__(angle, parent)
self._button = QtWidgets.QPushButton(text)
self._proxy = self.scene().addWidget(self._button)
self.setAngle(angle)
class TestWindow(QtWidgets.QWidget):
def __init__(self):
super(TestWindow, self).__init__()
layout = QtWidgets.QGridLayout()
self.setLayout(layout)
self.randomizeButton = QtWidgets.QPushButton('Randomize!')
layout.addWidget(self.randomizeButton, 0, 0, 1, 3)
self.randomizeButton.clicked.connect(self.randomize)
layout.addWidget(QtWidgets.QLabel('Standard label'), 1, 0)
text = 'Some text'
layout.addWidget(QtWidgets.QLabel(text), 1, 2)
self.labels = []
for row, angle in enumerate([randrange(360) for _ in range(4)], 2):
angleLabel = QtWidgets.QLabel(u'{}°'.format(angle))
angleLabel.setSizePolicy(QtWidgets.QSizePolicy.Maximum, QtWidgets.QSizePolicy.Maximum)
layout.addWidget(angleLabel, row, 0)
label = AngledLabel(text, angle)
layout.addWidget(label, row, 2)
self.labels.append((angleLabel, label))
for row, angle in enumerate([randrange(360) for _ in range(4)], row + 1):
angleLabel = QtWidgets.QLabel(u'{}°'.format(angle))
angleLabel.setSizePolicy(QtWidgets.QSizePolicy.Maximum, QtWidgets.QSizePolicy.Maximum)
layout.addWidget(angleLabel, row, 0)
label = AngledButton('Button!', angle)
layout.addWidget(label, row, 2)
self.labels.append((angleLabel, label))
separator = QtWidgets.QFrame()
separator.setFrameShape(separator.VLine|separator.Sunken)
layout.addWidget(separator, 1, 1, layout.rowCount() - 1, 1)
def randomize(self):
for angleLabel, label in self.labels:
angle = randrange(360)
angleLabel.setText(str(angle))
label.setAngle(angle)
self.adjustSize()
if __name__ == '__main__':
import sys
app = QtWidgets.QApplication(sys.argv)
w = TestWindow()
w.show()
sys.exit(app.exec_())
As you can see, the "randomize" functions have very different results. While the second approach allows using more complex widgets, the first one better reacts to contents changes.

How can I make angled table headers?

Using PySide2 or PyQt5, I want to make a table widget with header labels that are on a 45 degree angle, like in the image here.
I don't see anything like this in QtCreator (Designer) for the QTable widget. I can rotate a label using something like this:
class MyLabel(QtGui.QWidget):
def paintEvent(self, event):
painter = QtGui.QPainter(self)
painter.setPen(QtCore.Qt.black)
painter.translate(20, 100)
painter.rotate(-45)
painter.drawText(0, 0, "hellos")
painter.end()
But, there are several niggles. Ideally this would be a QLineEdit widget, I would need the widgets to 'play nice' so as not to overlap anything else, and I would like them to fill in above the table from the header. I'm looking for suggestions.
This is a very interesting topic, as Qt doesn't provide such a feature, but it can be implemented.
The following example is far from perfect, I'll list its main pros/cons.
Pros
it works ;-)
changing horizontal header labels automatically updates the header height
supports horizontal scrolling "over" the last item position (if the table view is smaller than its contents, the horizontal scrollbar allows to see the full header text)
it works :-D
Cons
sections are fixed
sections are not movable
QAbstractItemView.ScrollPerPixel is mandatory for the horizontal scroll mode in this implementation. Qt's ScrollPerItem mode is a bit complex, and has some issues if it's not overrided with huge care. This doesn't mean that it's not possible to use that mode, but it requires a lot of efforts, possibly by carefully reading and understanding the source code of both QTableView and QAbstractItemView. Long story short: ScrollPerItem works until you reach the maximum value of the horizontal scrollbar; at that point, the view will try to resize and adapt its viewport and scrollbar value/range, and the last header labels will be "cut out".
if all horizontal columns are visible (meaning that the items wouldn't require horizontal scrolling), the last horizontal headers are not completely shown, since the horizontal scroll bar is not required.
I think that it should be possible to support all header features (custom/stretchable section size, movable sections, item scroll, etc.), but it would require a very deep reimplementation process of both QTableView and QHeaderView methods.
Anyhow, that's the result I've got so far, which supports scrolling, painting, and basic mouse interaction (section highlight on click).
Example screenshot:
Scrolled (near the right edge) screenshot:
Table sized slightly after the right edge of the last horizontal column:
Example code
import sys
from math import sqrt, sin, acos, hypot, degrees, radians
from PyQt5 import QtCore, QtGui, QtWidgets
class AngledHeader(QtWidgets.QHeaderView):
borderPen = QtGui.QColor(0, 190, 255)
labelBrush = QtGui.QColor(255, 212, 0)
def __init__(self, parent=None):
QtWidgets.QHeaderView.__init__(self, QtCore.Qt.Horizontal, parent)
self.setSectionResizeMode(self.Fixed)
self.setDefaultSectionSize(sqrt((self.fontMetrics().height() + 4)** 2 *2))
self.setSectionsClickable(True)
self.setDefaultSectionSize(int(sqrt((self.fontMetrics().height() + 4)** 2 *2)))
self.setMaximumHeight(100)
# compute the ellipsis size according to the angle; remember that:
# 1. if the angle is not 45 degrees, you'll need to compute this value
# using trigonometric functions according to the angle;
# 2. we assume ellipsis is done with three period characters, so we can
# "half" its size as (usually) they're painted on the bottom line and
# they are large enough, allowing us to show as much as text is possible
self.fontEllipsisSize = int(hypot(*[self.fontMetrics().height()] * 2) * .5)
self.setSectionsClickable(True)
def sizeHint(self):
# compute the minimum height using the maximum header label "hypotenuse"'s
hint = QtWidgets.QHeaderView.sizeHint(self)
count = self.count()
if not count:
return hint
fm = self.fontMetrics()
width = minSize = self.defaultSectionSize()
# set the minimum width to ("hypotenuse" * sectionCount) + minimumHeight
# at least, ensuring minimal horizontal scroll bar interaction
hint.setWidth(width * count + self.minimumHeight())
maxDiag = maxWidth = maxHeight = 1
for s in range(count):
if self.isSectionHidden(s):
continue
# compute the diagonal of the text's bounding rect,
# shift its angle by 45° to get the minimum required
# height
rect = fm.boundingRect(
str(self.model().headerData(s, QtCore.Qt.Horizontal)) + ' ')
# avoid math domain errors for empty header labels
diag = max(1, hypot(rect.width(), rect.height()))
if diag > maxDiag:
maxDiag = diag
maxWidth = max(1, rect.width())
maxHeight = max(1, rect.height())
# get the angle of the largest boundingRect using the "Law of cosines":
# https://en.wikipedia.org/wiki/Law_of_cosines
angle = degrees(acos(
(maxDiag ** 2 + maxWidth ** 2 - maxHeight ** 2) /
(2. * maxDiag * maxWidth)
))
# compute the minimum required height using the angle found above
minSize = max(minSize, sin(radians(angle + 45)) * maxDiag)
hint.setHeight(min(self.maximumHeight(), minSize))
return hint
def mousePressEvent(self, event):
width = self.defaultSectionSize()
start = self.sectionViewportPosition(0)
rect = QtCore.QRect(0, 0, width, -self.height())
transform = QtGui.QTransform().translate(0, self.height()).shear(-1, 0)
for s in range(self.count()):
if self.isSectionHidden(s):
continue
if transform.mapToPolygon(
rect.translated(s * width + start, 0)).containsPoint(
event.pos(), QtCore.Qt.WindingFill):
self.sectionPressed.emit(s)
return
def paintEvent(self, event):
qp = QtGui.QPainter(self.viewport())
qp.setRenderHints(qp.Antialiasing)
width = self.defaultSectionSize()
delta = self.height()
# add offset if the view is horizontally scrolled
qp.translate(self.sectionViewportPosition(0) - .5, -.5)
fmDelta = (self.fontMetrics().height() - self.fontMetrics().descent()) * .5
# create a reference rectangle (note that the negative height)
rect = QtCore.QRectF(0, 0, width, -delta)
diagonal = hypot(delta, delta)
for s in range(self.count()):
if self.isSectionHidden(s):
continue
qp.save()
qp.save()
qp.setPen(self.borderPen)
# apply a "shear" transform making the rectangle a parallelogram;
# since the transformation is applied top to bottom
# we translate vertically to the bottom of the view
# and draw the "negative height" rectangle
qp.setTransform(qp.transform().translate(s * width, delta).shear(-1, 0))
qp.drawRect(rect)
qp.setPen(QtCore.Qt.NoPen)
qp.setBrush(self.labelBrush)
qp.drawRect(rect.adjusted(2, -2, -2, 2))
qp.restore()
qp.translate(s * width + width, delta)
qp.rotate(-45)
label = str(self.model().headerData(s, QtCore.Qt.Horizontal))
elidedLabel = self.fontMetrics().elidedText(
label, QtCore.Qt.ElideRight, diagonal - self.fontEllipsisSize)
qp.drawText(0, -fmDelta, elidedLabel)
qp.restore()
class AngledTable(QtWidgets.QTableView):
def __init__(self, *args, **kwargs):
QtWidgets.QTableView.__init__(self, *args, **kwargs)
self.setHorizontalHeader(AngledHeader(self))
self.verticalScrollBarSpacer = QtWidgets.QWidget()
self.addScrollBarWidget(self.verticalScrollBarSpacer, QtCore.Qt.AlignTop)
self.fixLock = False
def setModel(self, model):
if self.model():
self.model().headerDataChanged.disconnect(self.fixViewport)
QtWidgets.QTableView.setModel(self, model)
model.headerDataChanged.connect(self.fixViewport)
def fixViewport(self):
if self.fixLock:
return
self.fixLock = True
# delay the viewport/scrollbar states since the view has to process its
# new header data first
QtCore.QTimer.singleShot(0, self.delayedFixViewport)
def delayedFixViewport(self):
# add a right margin through the horizontal scrollbar range
QtWidgets.QApplication.processEvents()
header = self.horizontalHeader()
if not header.isVisible():
self.verticalScrollBarSpacer.setFixedHeight(0)
self.updateGeometries()
return
self.verticalScrollBarSpacer.setFixedHeight(header.sizeHint().height())
bar = self.horizontalScrollBar()
bar.blockSignals(True)
step = bar.singleStep() * (header.height() / header.defaultSectionSize())
bar.setMaximum(bar.maximum() + step)
bar.blockSignals(False)
self.fixLock = False
def resizeEvent(self, event):
# ensure that the viewport and scrollbars are updated whenever
# the table size change
QtWidgets.QTableView.resizeEvent(self, event)
self.fixViewport()
class TestWidget(QtWidgets.QWidget):
def __init__(self):
QtWidgets.QWidget.__init__(self)
l = QtWidgets.QGridLayout()
self.setLayout(l)
self.table = AngledTable()
l.addWidget(self.table)
model = QtGui.QStandardItemModel(4, 5)
self.table.setModel(model)
self.table.setHorizontalScrollMode(self.table.ScrollPerPixel)
model.setVerticalHeaderLabels(['Location {}'.format(l + 1) for l in range(8)])
columns = ['Column {}'.format(c + 1) for c in range(8)]
columns[3] += ' very, very, very, very, very, very, long'
model.setHorizontalHeaderLabels(columns)
if __name__ == '__main__':
app = QtWidgets.QApplication(sys.argv)
w = TestWidget()
w.show()
sys.exit(app.exec_())
Please note that I edited the painting and click detection code using QTransforms instead QPolygons: while it's a bit more complex to understand its mechanics, it's faster than creating a polygon and computing its points each time a column header has to be drawn.
Also, I've added support for maximum header height (in case any header label get too long), and a "spacer" widget that shifts the vertical scrollbar to the actual "beginning" of the table contents.
musicamante posted such an excellent answer that I've used it as the basis to add a few more (stolen) bits. In this code, when a user double clicks an angled header they are greeted with a popup where they can rename the header. Because of the wonderful code that music provided, it redraws everything automatically.
import sys
from math import sqrt, sin, acos, hypot, degrees, radians
from PySide2 import QtCore, QtGui, QtWidgets
class AngledHeader(QtWidgets.QHeaderView):
borderPen = QtGui.QColor(0, 190, 255)
labelBrush = QtGui.QColor(255, 212, 0)
def __init__(self, parent=None):
QtWidgets.QHeaderView.__init__(self, QtCore.Qt.Horizontal, parent)
self.setSectionResizeMode(self.Fixed)
self.setDefaultSectionSize(sqrt((self.fontMetrics().height() + 4)** 2 *2))
self.setSectionsClickable(True)
def sizeHint(self):
# compute the minimum height using the maximum header
# label "hypotenuse"'s
fm = self.fontMetrics()
width = minSize = self.defaultSectionSize()
count = self.count()
for s in range(count):
if self.isSectionHidden(s):
continue
# compute the diagonal of the text's bounding rect,
# shift its angle by 45° to get the minimum required
# height
rect = fm.boundingRect(str(self.model().headerData(s, QtCore.Qt.Horizontal)) + ' ')
diag = hypot(rect.width(), rect.height())
# get the angle of the boundingRect using the
# "Law of cosines":
# https://en.wikipedia.org/wiki/Law_of_cosines
angle = degrees(acos((diag ** 2 + rect.width() ** 2 - rect.height() ** 2) / (2. * diag * rect.width())))
# compute the minimum required height using the
# angle found above
minSize = max(minSize, sin(radians(angle + 45)) * diag)
hint = QtCore.QSize(width * count + 2000, minSize)
return hint
def mousePressEvent(self, event):
width = self.defaultSectionSize()
first = self.sectionViewportPosition(0)
rect = QtCore.QRect(0, 0, width, -self.height())
transform = QtGui.QTransform().translate(0, self.height()).shear(-1, 0)
for s in range(self.count()):
if self.isSectionHidden(s):
continue
if transform.mapToPolygon(rect.translated(s * width + first,
0)).containsPoint(event.pos(), QtCore.Qt.WindingFill):
self.sectionPressed.emit(s)
self.last = ("Click", s) #log initial click and define the column index
return
def mouseReleaseEvent(self, event):
if self.last[0] == "Double Click":#if this was a double click then we have work to do
index = self.last[1]
oldHeader = str(self.model().headerData(index, QtCore.Qt.Horizontal))
newHeader, ok = QtWidgets.QInputDialog.getText(self,
'Change header label for column %d' % index,
'Header:',
QtWidgets.QLineEdit.Normal,
oldHeader)
if ok:
self.model().horizontalHeaderItem(index).setText(newHeader)
self.update()
def mouseDoubleClickEvent(self, event):
self.last = ("Double Click", self.last[1])
#log that it's a double click and pass on the index
def paintEvent(self, event):
qp = QtGui.QPainter(self.viewport())
qp.setRenderHints(qp.Antialiasing)
width = self.defaultSectionSize()
delta = self.height()
# add offset if the view is horizontally scrolled
qp.translate(self.sectionViewportPosition(0) - .5, -.5)
fmDelta = (self.fontMetrics().height() - self.fontMetrics().descent()) * .5
# create a reference rectangle (note that the negative height)
rect = QtCore.QRectF(0, 0, width, -delta)
for s in range(self.count()):
if self.isSectionHidden(s):
continue
qp.save()
qp.save()
qp.setPen(self.borderPen)
# apply a "shear" transform making the rectangle a parallelogram;
# since the transformation is applied top to bottom
# we translate vertically to the bottom of the view
# and draw the "negative height" rectangle
qp.setTransform(qp.transform().translate(s * width, delta).shear(-1, 0))
qp.drawRect(rect)
qp.setPen(QtCore.Qt.NoPen)
qp.setBrush(self.labelBrush)
qp.drawRect(rect.adjusted(2, -2, -2, 2))
qp.restore()
qp.translate(s * width + width, delta)
qp.rotate(-45)
qp.drawText(0, -fmDelta, str(self.model().headerData(s, QtCore.Qt.Horizontal)))
qp.restore()
class AngledTable(QtWidgets.QTableView):
def __init__(self, *args, **kwargs):
QtWidgets.QTableView.__init__(self, *args, **kwargs)
self.setHorizontalHeader(AngledHeader(self))
self.fixLock = False
def setModel(self, model):
if self.model():
self.model().headerDataChanged.disconnect(self.fixViewport)
QtWidgets.QTableView.setModel(self, model)
model.headerDataChanged.connect(self.fixViewport)
def fixViewport(self):
if self.fixLock:
return
self.fixLock = True
# delay the viewport/scrollbar states since the view has to process its
# new header data first
QtCore.QTimer.singleShot(0, self.delayedFixViewport)
def delayedFixViewport(self):
# add a right margin through the horizontal scrollbar range
QtWidgets.QApplication.processEvents()
header = self.horizontalHeader()
bar = self.horizontalScrollBar()
bar.blockSignals(True)
step = bar.singleStep() * (header.height() / header.defaultSectionSize())
bar.setMaximum(bar.maximum() + step)
bar.blockSignals(False)
self.fixLock = False
def resizeEvent(self, event):
# ensure that the viewport and scrollbars are updated whenever
# the table size change
QtWidgets.QTableView.resizeEvent(self, event)
self.fixViewport()
class TestWidget(QtWidgets.QWidget):
def __init__(self):
QtWidgets.QWidget.__init__(self)
l = QtWidgets.QGridLayout()
self.setLayout(l)
self.table = AngledTable()
l.addWidget(self.table)
model = QtGui.QStandardItemModel(4, 5)
self.table.setModel(model)
self.table.setHorizontalScrollMode(self.table.ScrollPerPixel)
self.table.headerlist = ['Column{}'.format(c + 1) for c in range(8)]
model.setVerticalHeaderLabels(['Location 1', 'Location 2', 'Location 3', 'Location 4'])
model.setHorizontalHeaderLabels(self.table.headerlist)
if __name__ == '__main__':
app = QtWidgets.QApplication(sys.argv)
w = TestWidget()
w.show()
sys.exit(app.exec_())

pyqtgraph: add crosshair on mouse_x graph_y

I want to add a vertical line following the mouse_x position (working) and a horizontal line following the curve (and not mouse_y). In the pyqtgraph crosshair example, it shows how to add a crosshair following the mouse_x and mouse_y position. But that does not help that much.
The following code sets the vertical line position to mouse_x postion. But i dont know how to set the horizontal line's postion to the curves current y position (depending on where the mouse x position is).
data1 = 10000 + 15000 * pg.gaussianFilter(np.random.random(size=10000), 10) + 3000 * np.random.random(size=10000)
def mouseMoved(evt):
pos = evt[0]
if p1.sceneBoundingRect().contains(pos):
mousePoint = vb.mapSceneToView(pos)
index = int(mousePoint.x())
if index > 0 and index < len(data1):
label.setText("<span style='font-size: 12pt'>x=%0.1f, <span style='color: red'>y1=%0.1f</span>, <span style='color: green'>y2=%0.1f</span>" % (mousePoint.x(), data1[index], data2[index]))
vLine.setPos(mousePoint.x()) # here i set the vertical line's position to mouse_x position
#hLinePos = vb.mapToView( vLine.pos() )
hLine.setPos(data1[mousePoint.x()]) # <-- how do i set this horizontal line so it is kind of snaped to the curve
Maybe this crosshair widget can point you in the right direction
from PyQt4 import QtCore, QtGui
import sys
import numpy as np
import pyqtgraph as pg
import random
"""Crosshair Plot Widget Example"""
class CrosshairPlotWidget(QtGui.QWidget):
"""Scrolling plot with crosshair"""
def __init__(self, parent=None):
super(CrosshairPlotWidget, self).__init__(parent)
# Use for time.sleep (s)
self.FREQUENCY = .025
# Use for timer.timer (ms)
self.TIMER_FREQUENCY = self.FREQUENCY * 1000
self.LEFT_X = -10
self.RIGHT_X = 0
self.x_axis = np.arange(self.LEFT_X, self.RIGHT_X, self.FREQUENCY)
self.buffer = int((abs(self.LEFT_X) + abs(self.RIGHT_X))/self.FREQUENCY)
self.data = []
self.crosshair_plot_widget = pg.PlotWidget()
self.crosshair_plot_widget.setXRange(self.LEFT_X, self.RIGHT_X)
self.crosshair_plot_widget.setLabel('left', 'Value')
self.crosshair_plot_widget.setLabel('bottom', 'Time (s)')
self.crosshair_color = (196,220,255)
self.crosshair_plot = self.crosshair_plot_widget.plot()
self.layout = QtGui.QGridLayout()
self.layout.addWidget(self.crosshair_plot_widget)
self.crosshair_plot_widget.plotItem.setAutoVisible(y=True)
self.vertical_line = pg.InfiniteLine(angle=90)
self.horizontal_line = pg.InfiniteLine(angle=0, movable=False)
self.vertical_line.setPen(self.crosshair_color)
self.horizontal_line.setPen(self.crosshair_color)
self.crosshair_plot_widget.setAutoVisible(y=True)
self.crosshair_plot_widget.addItem(self.vertical_line, ignoreBounds=True)
self.crosshair_plot_widget.addItem(self.horizontal_line, ignoreBounds=True)
self.crosshair_update = pg.SignalProxy(self.crosshair_plot_widget.scene().sigMouseMoved, rateLimit=60, slot=self.update_crosshair)
self.start()
def plot_updater(self):
"""Updates data buffer with data value"""
self.data_point = random.randint(1,101)
if len(self.data) >= self.buffer:
del self.data[:1]
self.data.append(float(self.data_point))
self.crosshair_plot.setData(self.x_axis[len(self.x_axis) - len(self.data):], self.data)
def update_crosshair(self, event):
"""Paint crosshair on mouse"""
coordinates = event[0]
if self.crosshair_plot_widget.sceneBoundingRect().contains(coordinates):
mouse_point = self.crosshair_plot_widget.plotItem.vb.mapSceneToView(coordinates)
index = mouse_point.x()
if index > self.LEFT_X and index <= self.RIGHT_X:
self.crosshair_plot_widget.setTitle("<span style='font-size: 12pt'>x=%0.1f, <span style='color: red'>y=%0.1f</span>" % (mouse_point.x(), mouse_point.y()))
self.vertical_line.setPos(mouse_point.x())
self.horizontal_line.setPos(mouse_point.y())
def start(self):
self.timer = QtCore.QTimer()
self.timer.timeout.connect(self.plot_updater)
self.timer.start(self.get_timer_frequency())
def get_crosshair_plot_layout(self):
return self.layout
def get_timer_frequency(self):
return self.TIMER_FREQUENCY
if __name__ == '__main__':
# Create main application window
app = QtGui.QApplication([])
app.setStyle(QtGui.QStyleFactory.create("Cleanlooks"))
mw = QtGui.QMainWindow()
mw.setWindowTitle('Crosshair Plot Example')
# Create and set widget layout
# Main widget container
cw = QtGui.QWidget()
ml = QtGui.QGridLayout()
cw.setLayout(ml)
mw.setCentralWidget(cw)
# Create crosshair plot
crosshair_plot = CrosshairPlotWidget()
ml.addLayout(crosshair_plot.get_crosshair_plot_layout(),0,0)
mw.show()
## Start Qt event loop unless running in interactive mode or using pyside.
if (sys.flags.interactive != 1) or not hasattr(QtCore, 'PYQT_VERSION'):
QtGui.QApplication.instance().exec_()

Mouse hit detection with QPainterPath in QGraphicsItem

I implementing custom chart. But I stucked with mouse hitting detection with QPainterPath.
I tried with graphicsitem's shape(), boundingRect(). but that only checks rough shape of boundary.
I want to check mouse hit system with exact position on QPainterPath path instance. But seems to no api like that functionality.
My app's QGraphicsScene is set with same coordinate with QGraphicsView in view's resizeEvent().
scene: MyScene = self.scene()
scene.setSceneRect(self.rect().x(), self.rect().y(),
self.rect().width(), self.rect().height())
At the same time, my plot QGraphicsItem scales by QTransform.
plot: QGraphicsItem = scene.plot
trans = QTransform()
data = plot.df['data']
data = data - data.min()
data_max = data.max()
data_min = data.min()
trans.scale(self.width() / len(data),
self.height() / (data_max - data_min))
plot.trans = trans
plot.setTransform(trans)
And in the MyScene, add rect item mouse_rec. So, I check mouse_rec and plot item's path with mouse_rec.collidesWithPath(path)
It just works only with original path.
Here is all code. Just copy and paste, you could run it.
Red plot is original path and yellow plot is scaled path. Mouse hit check is only works with red plot...
import numpy
import pandas
from PyQt5 import QtGui
from PyQt5.QtCore import Qt, QRectF, QRect
from PyQt5.QtGui import QRadialGradient, QGradient, QPen, QPainterPath, QTransform, QPainter, QColor
from PyQt5.QtWidgets import QApplication, QGraphicsScene, QGraphicsView, QGraphicsSceneMouseEvent, QGraphicsItem, \
QStyleOptionGraphicsItem, QWidget, QGraphicsRectItem
class MyItem(QGraphicsItem):
def __init__(self, df, parent=None):
QGraphicsItem.__init__(self, parent)
self.num = 1
self.df = df
self.path = QPainterPath()
self.trans = QTransform()
self.cached = False
self.printed = False
self.setZValue(0)
def paint(self, painter: QtGui.QPainter, option: 'QStyleOptionGraphicsItem', widget: QWidget = ...):
data = self.df['data']
data = data - data.min()
data_max = data.max()
data_min = data.min()
if not self.cached:
for i in range(data.size - 1):
self.path.moveTo(i, data[i])
self.path.lineTo(i+1, data[i+1])
self.cached = True
pen = QPen(Qt.white)
pen.setCosmetic(True)
painter.setPen(pen)
painter.drawRect(0, 0, data.size, data_max - data_min)
pen.setColor(Qt.yellow)
painter.setPen(pen)
painter.drawPath(self.path)
if not self.printed:
rec_item = self.scene().addPath(self.path, QPen(Qt.red))
rec_item.setZValue(-10)
self.printed = True
def boundingRect(self):
data = self.df['data']
data_max = data.max()
data_min = data.min()
return QRectF(0, 0, data.size, data_max - data_min)
class MyScene(QGraphicsScene):
def __init__(self, data, parent=None):
QGraphicsScene.__init__(self, parent)
self.data = data
self.mouse_rect = QGraphicsRectItem()
self.plot: MyItem(data) = None
self.bounding_rect = QGraphicsRectItem()
self.setBackgroundBrush(QColor('#14161f'))
self.addItem(self.bounding_rect)
self.printed = False
def mouseMoveEvent(self, event: 'QGraphicsSceneMouseEvent'):
print()
print("rec rect : ", self.mouse_rect.rect())
print("Scene rect : ", self.sceneRect())
print("ItemBounding rect : ", self.itemsBoundingRect())
print("transform : ", self.plot.transform().m11(), ", ", self.plot.transform().m22())
item = self.itemAt(event.scenePos(), self.plot.transform())
if item and isinstance(item, MyItem):
print()
print('collides path : ', self.mouse_rect.collidesWithPath(item.path))
print('collides item : ', self.mouse_rect.collidesWithItem(item))
super().mouseMoveEvent(event)
def print_bound(self, rect):
self.bounding_rect.setPen(QPen(Qt.green))
self.bounding_rect.setRect(rect.x() + 5, rect.y() + 5,
rect.width() - 10, rect.height() - 10)
class MyView(QGraphicsView):
def __init__(self, data, parent=None):
QGraphicsView.__init__(self, parent)
self.data = data
self.setMouseTracking(True)
self.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
self.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
def wheelEvent(self, event: QtGui.QWheelEvent):
print("pixel / Data : {}".format(self.width() / len(self.data)))
def resizeEvent(self, event: QtGui.QResizeEvent):
scene: MyScene = self.scene()
scene.setSceneRect(self.rect().x(), self.rect().y(),
self.rect().width(), self.rect().height())
scene.print_bound(self.rect())
plot: QGraphicsItem = scene.plot
trans = QTransform()
data = plot.df['data']
data = data - data.min()
data_max = data.max()
data_min = data.min()
trans.scale(self.width() / len(data),
self.height() / (data_max - data_min))
plot.trans = trans
plot.setTransform(trans)
def mouseMoveEvent(self, event: QtGui.QMouseEvent):
mouse_rect: QGraphicsRectItem = self.scene().mouse_rect
mouse_rect.setRect(event.pos().x() - 2, event.pos().y() - 2, 4, 4)
super().mouseMoveEvent(event)
if __name__ == '__main__':
df = pandas.DataFrame({'data': numpy.random.randint(0, 20, 50)})
app = QApplication([])
scene = MyScene(df)
view = MyView(df)
view.setScene(scene)
rec = QGraphicsRectItem(-2, -2, 4, 4)
rec.setPen(Qt.white)
scene.mouse_rect = rec
scene.addItem(rec)
plot = MyItem(df)
scene.addItem(plot)
scene.plot = plot
view.show()
app.exec_()
Any idea checking mouse point with path ?? I first tried custom math function calculating [point <-> line] distance, but that need much time and making lagging app..
I will make not only line plot but also bar, area, points, candlestick plot.. Is there any idea to solve this problem?
You have to convert the position of the path with respect to the item that is scaled to the position relative to the scene using mapToScene():
if item and isinstance(item, MyItem):
print('collides path : ', self.mouse_rect.collidesWithPath(item.mapToScene(item.path)))
print('collides item : ', self.mouse_rect.collidesWithItem(item))

Need help trying to get information to display correctly using graphics

In my program that I have posted below, the user is suppose to click on a circle that is drawn using a specific color. Depending on whether or not the circle is colored yellow or blue, text will display in the same window as "Correct" or "Incorrect". The problem I am having is after the user click on a circle the text will display, but after the first try, the text that is in the window will remain, leading to the unfortuate problem of each subsequent click causing the new text to write over the previously displayed text. If anyone knows how to get the text to "reset" or "clear" that is in the window, so the window will be blank each time the user clicks, I will appreciate it. Thanks
from graphics import *
import tkinter as tk
import threading
import random
class App():
def __init__(self):
self.win = GraphWin('Demo2', 800, 600) # give title and dimensions
self.th = threading.Thread(target=self.FlashThread, daemon=False)
def FlashThread(self):
while not self.win.isClosed():
count = random.randint(0, 8)
t = threading.Timer(1.0, self.flash, [count])
t.start()
t.join()
def flash(self, count):
try:
diameter = 50
centers = ((55,55), (170,55), (285,55), (55,170), (170,170),
(285,170), (55,285), (170,285), (285,285))
circles = list()
for point in centers:
c = Circle(Point(point[0], point[1]), diameter)
circles.append(c)
c.setFill("blue")
c.draw(self.win)
circles[count].setFill("yellow")
mouseClick = self.win.getMouse()
correctMessage = Text(Point(self.win.getWidth()/2, 20), 'Correct!')
incorrectMessage = Text(Point(self.win.getWidth()/2, 20), 'Incorrect,Try Again')
leftX = centers[count][0] - diameter
rightX = centers[count][0] + diameter
upperY = centers[count][1] - diameter
lowerY = centers[count][1] + diameter
if (upperY < mouseClick.y < lowerY) and (leftX < mouseClick.x < rightX):
correctMessage.draw(self.win)
else:
incorrectMessage.draw(self.win)
except:
self.win.exit(0)
if __name__ == "__main__":
try:
app = App()
app.th.start()
app.win.mainloop()
app.th.join()
finally:
app.th.close()
app.close()
You can do this, using undraw() method. Change your __init__ to:
def __init__(self):
self.win = GraphWin('Demo2', 800, 600) # give title and dimensions
self.th = threading.Thread(target=self.FlashThread)
self.correctMessage = Text(Point(self.win.getWidth()/2, 20), 'Correct!')
self.incorrectMessage = Text(Point(self.win.getWidth()/2, 20), 'Incorrect,Try Again')
and flash to
def flash(self, count):
try:
self.correctMessage.undraw()
self.incorrectMessage.undraw()
diameter = 50
centers = ((55,55), (170,55), (285,55), (55,170), (170,170),
(285,170), (55,285), (170,285), (285,285))
circles = list()
for point in centers:
c = Circle(Point(point[0], point[1]), diameter)
circles.append(c)
c.setFill("blue")
c.draw(self.win)
circles[count].setFill("yellow")
mouseClick = self.win.getMouse()
leftX = centers[count][0] - diameter
rightX = centers[count][0] + diameter
upperY = centers[count][1] - diameter
lowerY = centers[count][1] + diameter
if (upperY < mouseClick.y < lowerY) and (leftX < mouseClick.x < rightX):
self.correctMessage.draw(self.win)
else:
self.incorrectMessage.draw(self.win)
except:
self.win.exit(0)

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