Tkinter: Too much space between label and button frame - python

I'm pretty new to Tkinter and I build a little window with different widgets.
My Code looks like this:
import tkinter as tk
from tkinter import ttk
class Application(tk.Frame):
def __init__(self, master):
super().__init__(master)
self.master = master
self.master.geometry("800x600")
self.master.title("Tkinter Sandbox")
self.master.grid_rowconfigure(0, weight=1)
self.master.grid_columnconfigure(1, weight=1)
self._create_left_frame()
self._create_button_bar()
self._create_label_frame()
def _create_left_frame(self):
frame = tk.Frame(self.master, bg="red")
tree_view = ttk.Treeview(frame)
tree_view.column("#0", stretch=tk.NO)
tree_view.heading("#0", text="Treeview")
tree_view.pack(fill=tk.Y, expand=1)
frame.grid(row=0, column=0, rowspan=2, sticky=tk.N + tk.S)
def _create_button_bar(self):
frame = tk.Frame(self.master, bg="blue")
button_run_single = tk.Button(frame, text="Button 1")
button_run_all = tk.Button(frame, text="Button 2")
button_details = tk.Button(frame, text="Button 3")
button_run_single.grid(row=0, column=0)
button_run_all.grid(row=0, column=1, padx=(35, 35))
button_details.grid(row=0, column=2)
frame.grid(row=0, column=1, sticky=tk.N)
def _create_label_frame(self):
frame = tk.Frame(self.master, bg="blue")
name_label = tk.Label(frame, text="Label 1")
performance_label = tk.Label(frame, text="Label 2")
name_entry = tk.Entry(frame)
performance_entry = tk.Entry(frame)
name_label.grid(row=0, column=0)
name_entry.grid(row=0, column=1)
performance_label.grid(row=1, column=0)
performance_entry.grid(row=1, column=1)
frame.grid(row=1, column=1)
if __name__ == '__main__':
root = tk.Tk()
app = Application(root)
app.mainloop()
Between the three buttons and the label + entry frame is a huge space. I want the button and label + entry frame right under each other, without the huge space but the treeview should also expand vertically over the whole application window.
I think the problem might be my row and column configuration but I don't know how to solve this problem.

The way you've structured your code makes it hard to see the problem. As a good general rule of thumb, all calls to grid or pack for widgets within a single parent should be in one place. Otherwise, you create dependencies between functions that are hard to see and understand.
I recommend having each of your helper functions return the frame rather than calling grid on the frame. That way you give control to Application.__init__ for the layout of the main sections of the window.
For example:
left_frame = self._create_left_frame()
button_bar = self._create_button_bar()
label_frame = self._create_label_frame()
left_frame.pack(side="left", fill="y")
button_bar.pack(side="top", fill="x")
label_frame.pack(side="top", fill="both", expand=True)
I used pack here because it requires less code than grid for this type of layout. However, if you choose to switch to grid, or wish to add more widgets to the root window later, you only have to modify this one function rather than modify the grid calls in multiple functions.
Note: this requires that your functions each do return frame to pass the frame back to the __init__ method. You also need to remove frame.grid from each of your helper functions.
With just that simple change you end up with the button bar and label/entry combinations at the top of the section on the right. In the following screenshot I changed the background of the button_bar to green so you can see that it fills the top of the right side of the UI.

You need to change line
self.master.grid_rowconfigure(0, weight=1)
to
self.master.grid_rowconfigure(1, weight=1)
so that the second row takes all the space. Then you need to stick widgets from the label frame to its top by adding sticky parameter to the grid call in _create_label_frame:
frame.grid(row=1, column=1, sticky=tk.N)

I prefer to use the Pack Function since it gives a more open window - its easy to configure. When you use Pack() you can use labels with no text and just spaces to create a spacer, by doing this you won't run into the problem your facing.

Related

scrollable canvas working with .pack but not .place

I am trying to get my scrollable canvas to work. It works when I pack the elements using .pack, however when I insert the elements via .place, the scrollbar stops working. Here is a minimal reproducable example of my code.
startup.py file:
import frame as f
import placeWidgetsOnFrame as p
p.populate3()
f.window.mainloop()
frame.py file:
#Creates widnow
window = customtkinter.CTk()
window.geometry("1900x980")
customtkinter.set_appearance_mode("dark")
window.resizable(False, False)
#Creates Frame for GUI
mainFrame = customtkinter.CTkFrame(window, width=1900, height=980, corner_radius=0)
mainFrame.pack(expand=True, fill=tk.BOTH)
mainFrame.pack_propagate(False)
topFrame = customtkinter.CTkFrame(master=mainFrame, width=1865, height=140, corner_radius=10)
topFrame.grid(columnspan=2, padx=15, pady=15)
topFrame.pack_propagate(0)
leftFrame = customtkinter.CTkFrame(master=mainFrame, width=380, height=530, corner_radius=10)
leftFrame.grid(row=1, column=0, padx=15, pady=10)
leftFrame.pack_propagate(False)
rightFrame = customtkinter.CTkFrame(master=mainFrame, width=1450, height=775, corner_radius=10)
rightFrame.grid(row=1, column=1, padx=15, pady=10, rowspan=2)
rightFrame.pack_propagate(False)
bottomLeftFrame = customtkinter.CTkFrame(mainFrame, width=380, height=220, corner_radius=10)
bottomLeftFrame.grid(row=2, column=0, padx=15, pady=10)
bottomLeftFrame.pack_propagate(False)
#Creates Scrollbar for right Frame
#Creates a canvas for the right Frame
canvas2=tk.Canvas(rightFrame, bg="#000000", highlightthickness=0, relief="flat")
canvas2.pack(side="left", fill="both", expand=True)
#Creates a scroll bar for the right Frame
scrollbar = customtkinter.CTkScrollbar(master=rightFrame, orientation="vertical", command=canvas2.yview, corner_radius=10)
scrollbar.pack(side=tk.RIGHT, fill=tk.Y)
#Configures scrollbar to canvas
canvas2.configure(yscrollcommand=scrollbar.set)
canvas2.bind("<Configure>", lambda *args, **kwargs: canvas2.configure(scrollregion=canvas2.bbox("all")))
#Creates a scrollable frame to place widgets on
scrollableFrame = customtkinter.CTkFrame(canvas2, fg_color=("#C0C2C5", "#343638"), corner_radius=10)
canvasFrame = canvas2.create_window((0,0), window=scrollableFrame, anchor="nw", tags=("cf"))
#TO DO - resize canvas and to fit all widgets
def handleResize(event):
c = event.widget
cFrame = c.nametowidget(c.itemcget("cf", "window"))
minWidth = cFrame.winfo_reqwidth()
minHeight = cFrame.winfo_reqheight()
print (event.width)
print (event.height)
if minWidth < event.width:
c.itemconfigure("cf", width=event.width)
if minHeight < event.height:
c.itemconfigure("cf", height=event.height)
print (event.width)
print (event.height)
c.configure(scrollregion=c.bbox("all"))
canvas2.bind('<Configure>', handleResize)
def onMousewheel(event):
canvas2.yview_scroll(-1 * round(event.delta / 120), "units")
canvas2.bind_all("<MouseWheel>", onMousewheel)
canvas2.bind("<Destroy>", lambda *args, **kwargs: canvas2.unbind_all("<MouseWheel>"))
placeWidgetsOnFrame.py file:
import tkinter
import customtkinter
import frame as f
rightFrame = f.scrollableFrame
def populate2():
for i in range(30):
emailLabel = customtkinter.CTkLabel(master=rightFrame, text="Please enter your email:")
emailLabel.pack(padx=10, pady=10)
def populate3():
x=50
for i in range(30):
emailLabel = customtkinter.CTkLabel(master=rightFrame, text="Please enter your email:")
emailLabel.place(x=40, y=x)
x=x+50
Here is the output when populate3() is run:
Here
Here is the output when populate2() is run
Here
Does anyone know why this is? I can always go back and change the way I insert widgets to .pack rather than .place, however I would rather use .place as I find it easier to place widgets where I want to.
The reason is because pack by default will cause the containing frame to grow or shrink to fit all of the child widgets, but place does not. If your frame starts out as 1x1 and you use place to add widgets to it, the size will remain 1x1. When you use place, it is your responsibility to make the containing widget large enough to contain its children.
This single feature is one of the most compelling reasons to choose grid or pack over place - these other geometry managers do a lot of work for you so that you can think about the layout logically without getting bogged down in the details of the layout.

tkinter deforms my frames after inserting objects

So I want to insert some objects in a frame, but when I firstly added a button the frames where were they weren't suppoused to.
Before
After
And this is the code:
import tkinter as tk
root = tk.Tk()
root.geometry("1200x700")
# Main frames
frame1 = tk.Frame(root, width=1200, height=625)
frame2 = tk.Frame(root, width=1200, bg="black", height=75)
frame1.grid(row=1, column=1)
frame2.grid(row=2, column=1)
# Secondary frames
frame1browser = tk.Frame(frame1, height=625, width=850, bg="grey")
frame1a = tk.Frame(frame1,height=625, width=(1200-850))
frame1browser.grid(row=1, column=1)
frame1a.grid(row=1, column=2)
# Last frames
frame1aa = tk.Frame(frame1a, width=(1200-850),height=525, bg="green")
frame1ab = tk.Frame(frame1a, width=(1200-850),height=100, bg="yellow")
frame1aa.grid(row=1, column=1)
frame1ab.grid(row=2, column=1, sticky="nswe")
# Elements that are not frames
Button1 = tk.Button(frame1ab, text="ur mother")
Button1.grid(column=1, row=1)
root.mainloop()
The frame ignores the width/height explicitly given if there is a widget inside it, by default. AFAIK, It finds and uses the minimum size required to fit all the widgets, also accommodating to extra properties like sticky, expand and so on.
To override this behavior, you will have to use the <grid/pack>_propagate(False) depending on whether you use pack or grid on the items inside the frame. Now the frame will grow/shrink as much as the size you specify.
frame1ab.grid_propagate(False)

why isn't my frame stretch completely in tkinter

I tried to stretch the frame using sticky='nsew' but it's not working properly. I have attached the screenshot here.
the white color window is my frame and i want to stick to all corners. i dont wanna mess up with the buttons that i made. its working if i set row=0 but in that case i lost the buttons.. i wanna keep that button too
from tkinter import *
root=Tk()
root.title("manage your cashflow")
#for setting full screen window
screen_width=root.winfo_screenwidth()
screen_height=root.winfo_screenheight()
print(screen_height, screen_width)
root.geometry("%dx%d" % (screen_width,screen_height))
root.configure(bg='grey')
#configure
Grid.rowconfigure(root,0,weight=1)
Grid.columnconfigure(root,0,weight=1)
Grid.columnconfigure(root,1,weight=1)
# creating tabs
up_button1= Button(root, text="the list of month", bg='#ebca87')
up_button1.grid(row=0,column=0, sticky='NEW')
up_button2=Button(root, text="the new month",bg='#ebca87')
up_button2.grid(row=0,column=1,sticky='NEW',pady=0)
#class for frames
class frame:
#method for
def frame2(self):
#for frame sticky
Grid.rowconfigure(root,1,weight=1)
Grid.columnconfigure(root,0,weight=1)
Grid.columnconfigure(root,1,weight=1)
#frame for listbox
frame2=Frame(root)
frame2.grid(row=1,column=0,columnspan=2,sticky="NSEW")
Grid.rowconfigure(frame2,0,weight=1)
Grid.columnconfigure(frame2,0,weight=1)
Grid.columnconfigure(frame2,1,weight=1)
salary_text=Label(frame2,text="salary")
salary_text.pack()
salary_entry=Entry(frame2)
salary_entry.pack()
frame_ob=frame()
frame_ob.frame2()
root.mainloop()
I want to stretch the frame to the buttons. how do I do it?
you guys can see in the screenshot that the white frame doesn't stick to all corners of the 2nd row and 1st and 2 column
Your main issue is Grid.rowconfigure(root,0,weight=1). This is causing the row where the buttons sit to expand at the same rate as the row the frame is in.
Just get rid of that line and it should fix your problem.
That said there are several things I would change with your code.
You use Grid.rowconfigure() and so on and this is not the standard usage. Is there any reason you are doing it this way? Normally I would expect to see frame2.rowconfigure(0, weight=1).
You build your frame as a class but don't actually do anything in it that would require it to be a class. You also do not inherit tk.Frame in your class. I would write it a little different here.
import * is frowned on. It can cause problems when maintaining code over time as it grows and makes it harder to know where the methods are from so trouble shooting can be harder. try import tkinter as tk and use the tk. prefix.
Reasons you might need or want to set a variable name for a widget is if you plan on interacting with it later. Like updating a label or if you want to set a variable name to make it easier to ID what that widget is for. Then you can do that but personally I prefer to avoid setting variables if they will never be modified later.
Your code can be reduced quite a bit.
Here is a non OOP example (I set the frame background to black to make it easier to see if the frame was expanding. You can change this back if you need to):
import tkinter as tk
root = tk.Tk()
root.title("manage your cashflow")
root.geometry("%dx%d" % (root.winfo_screenwidth(), root.winfo_screenheight()))
root.configure(bg='grey')
root.rowconfigure(1, weight=1)
root.columnconfigure(0, weight=1)
root.columnconfigure(1, weight=1)
tk.Button(root, text="the list of month", bg='#ebca87').grid(row=0, column=0, sticky='NEW')
tk.Button(root, text="the new month", bg='#ebca87').grid(row=0, column=1, sticky='NEW', pady=0)
frame2 = tk.Frame(root, bg='black')
frame2.grid(row=1, column=0, columnspan=2, sticky="NSEW")
frame2.rowconfigure(0, weight=1)
frame2.columnconfigure(0, weight=1)
frame2.columnconfigure(1, weight=1)
tk.Label(frame2, text="salary").pack()
salary_entry = tk.Entry(frame2)
salary_entry.pack()
root.mainloop()
Results:
For a more OOP geared option you can do something like this.
import tkinter as tk
class App(tk.Tk):
def __init__(self):
super().__init__()
self.title("manage your cashflow")
self.geometry("%dx%d" % (self.winfo_screenwidth(), self.winfo_screenheight()))
self.configure(bg='grey')
self.rowconfigure(1, weight=1)
self.columnconfigure(0, weight=1)
self.columnconfigure(1, weight=1)
tk.Button(self, text="the list of month", bg='#ebca87').grid(row=0, column=0, sticky='NEW')
tk.Button(self, text="the new month", bg='#ebca87').grid(row=0, column=1, sticky='NEW', pady=0)
frame2 = Frame2()
frame2.grid(row=1, column=0, columnspan=2, sticky="NSEW")
class Frame2(tk.Frame):
def __init__(self):
super().__init__(bg='black')
self.rowconfigure(0, weight=1)
self.columnconfigure(0, weight=1)
self.columnconfigure(1, weight=1)
tk.Label(self, text="salary").pack()
salary_entry = tk.Entry(self)
salary_entry.pack()
if __name__ == '__main__':
App().mainloop()

Can't prevent label from extending the main window

Example
(mimics the relevant parts of the layout in my real code)
import Tkinter as tk
import ttk
# set up root
root = tk.Tk()
root.minsize(300, 50)
frame = ttk.Frame(root)
frame.grid(row=0, column=0, sticky=tk.EW)
# set up buttons that insert a short or a long string
textvar = tk.StringVar(value='foo')
def insert_short():
textvar.set('foo')
def insert_long():
textvar.set('foo'*30)
button_short = ttk.Button(frame, text='short', command=insert_short)
button_short.grid(row=0, column=0)
button_long = ttk.Button(frame, text='long', command=insert_long)
button_short.grid(row=0, column=0)
button_long.grid(row=0, column=1)
# set up label
# border for label to see its size
style = ttk.Style()
style.configure(
'Bordered.TLabel', foreground='black', borderwidth=1, relief='solid')
# make label extend to the right
frame.columnconfigure(2, weight=1)
# place label
label = ttk.Label(frame, textvariable=textvar, style='Bordered.TLabel')
label.grid(row=0, column=2, sticky=tk.EW)
# place some other widget under label to mimic my real code
ttk.Button(frame, text='some other widget').grid(row=1, column=2)
# TRIED, NOT WORKING:
#root.resizable(False, False)
#frame.propagate(False)
#frame.grid_propagate(False)
#label.propagate(False)
#label.grid_propagate(False)
root.mainloop()
Output
Question
How do I prevent label from extending the main window?
(Bonus question, but not important: is there a way to make the label scrollable if it gets too long?)
Attempts
I tried the following commands:
root.resizable(False, False)
frame.propagate(False)
frame.grid_propagate(False)
label.propagate(False)
label.grid_propagate(False)
You can create a scrollable label using an Entry in a read-only state and by using scrolling it will prevent the widget from extending the main window.
Try replacing your label definition with the following code:
child_frm = ttk.Frame(frame)
label = ttk.Entry(child_frm, textvariable=textvar, style='Bordered.TLabel', state='readonly')
scroll = ttk.Scrollbar(child_frm, orient='horizontal', command=label.xview)
label.config(xscrollcommand=scroll.set)
label.grid(row=0, sticky=tk.EW)
scroll.grid(row=1, sticky=tk.EW)
child_frm.grid(row=0, column=2)
By default, the width of a Label is calculated based on its contents. You can override this behavior by specifying a value for width when creating the Label.
label = ttk.Label(frame, textvariable=textvar, style='Bordered.TLabel', width=1)
Much to my surprise, when I update your code with this, the label doesn't shrink to a size suitable for displaying exactly one character. It appears that the sticky=tk.EW argument of your grid call ensures that the label stays as wide as the widest element in the column.

Tkinkter Grid() alignment not as expected: Python 2.7

I am trying to use grid() function to align the labels and option menu side by side. Here's the code which I used to create a simple GUI:
from Tkinter import *
win1 = Tk()
win1.title("Chumma")
#Option selection frame:
f3 = Frame(win1)
f3.grid(column=0,row=0)
f3.pack()
l1 = Label(f3, text="Select the function which you want to perform: ", bg = "yellow")
moduleList = StringVar(f3)
moduleList.set("Normal Walk") #to display the default module name
o1 = OptionMenu(f3, moduleList, "Normal Walk", "Brisk Walk", "Running", "Custom")
b3 = Button(f3, text="Execute the option", fg="blue")
b4 = Button(f3, text="Stop", fg="red")
#Packing the stuffs in required order:
l1.grid(row=0, column=0, sticky=W) #E means east
l1.grid_rowconfigure(0, weight=1)
l1.grid_columnconfigure(0, weight=1)
l1.pack(fill = X, padx = 5)
o1.grid(row=0,column=1)
o1.grid_rowconfigure(0, weight=1)
o1.grid_columnconfigure(1, weight=1)
o1.pack()
b4.pack()
win1.mainloop()
The result is:
I am expecting the option menu o1 to be at the right of the l1.
If I comment the pack command [ l1.pack() and o1.pack() ], the program is not displaying any GUI at all.
After you call grid, a couple of lines later you call pack which cancels out the use of grid. Use one or the other but not both for each widget. Sinc pack defaults to side='top', your widgets appear stacked on top of each other.
The reason you see nothing if you comment out those two calls to pack is because you are still calling b4.pack(), and you can't use both pack and grid for different widgets with the same parent.
Also, the calls to rowconfigure and columnconfigure need to be on the parent widget. Calling them on the label widget will only affect widgets you put inside the label (which is possible, but unusual)
I believe Tkinter does not allow mixing up packing schemes (grid, pack, place) in one frame. Here is example how to organize three widgets.
from Tkinter import *
root = Tk()
label = Label(root, text='blablabla')
someotherwidget = Entry(root)
button = Button(root, command=lambda: None, text='Boom')
label.grid(row=0, column=0)
someotherwidget.grid(row=0, column=1)
button.grid(row=1, column=0, columnspan=2)
root.mainloop()
Option 'columspan' is like how many columns you want to join to place the widget. We have 2 columns here so if we want to see button not below label but below of both label and someotherwidget we have to specify 'columnspan' option (obviously, analog for rows is 'rowspan')

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