Why does my tic tac toe minimax algortihm not work? - python

I was trying to develop a minimax algorithm for the game tic tac toe. I don't understand why my tic tac toe algorithm doesn't work. The board variable is set up as an array and works like an x and y plane. I would really appreciate it if you could take a look at my code and help me fix any errors I might have. I was looking into getting into AI but I can't really do that if I can't even master this so I'd be really grateful for any time spent on trying to fix my errors.
import copy
def get_o_win(board):
if (
board[0][0] == board[0][1] == board[0][2] == "o"
or board[1][0] == board[1][1] == board[1][2] == "o"
or board[2][0] == board[2][1] == board[2][2] == "o"
or board[0][0] == board[1][0] == board[2][0] == "o"
or board[0][1] == board[1][1] == board[2][1] == "o"
or board[0][2] == board[1][2] == board[2][2] == "o"
or board[0][0] == board[1][1] == board[2][2] == "o"
or board[2][0] == board[1][1] == board[0][2] == "o"
):
return True
else:
return False
def get_x_win(board):
if (
board[0][0] == board[0][1] == board[0][2] == "x"
or board[1][0] == board[1][1] == board[1][2] == "x"
or board[2][0] == board[2][1] == board[2][2] == "x"
or board[0][0] == board[1][0] == board[2][0] == "x"
or board[0][1] == board[1][1] == board[2][1] == "x"
or board[0][2] == board[1][2] == board[2][2] == "x"
or board[0][0] == board[1][1] == board[2][2] == "x"
or board[2][0] == board[1][1] == board[0][2] == "x"
):
return True
else:
return False
def AI_Turn(board):
turn = 0
for _ in board:
for __ in _:
if __ != "n":
turn +=1
print('turn: '.join(str(turn)))
o_win = get_o_win(board)
x_win = get_x_win(board)
if o_win: # PLAYER WINS
return (-1, None)
elif x_win: # AI WINS
return (1, None)
elif turn == 9: #TIE
return (0, None)
else:
if turn%2==0: # Player's Turn
for x in range(3):
for y in range(3):
best = (0, None)
board_copy = copy.deepcopy(board)
if board_copy[x][y] == "n":
board_copy[x][y] = "o"
print('User Trying:')
print ([''.join(['{:3}'.format(item) for item in row]) for row in board_copy])
temporary_score_tuple = AI_Turn(board_copy)
best_score = best[0]
temporary_score = temporary_score_tuple[0]
if temporary_score > best_score:
best = (temporary_score,[x,y])
return best
else: # AI's Turn
for x in range(3):
for y in range(3):
best = (0, None)
board_copy = copy.deepcopy(board)
if board_copy[x][y] == "n":
board_copy[x][y] = "x"
print('AI Trying:')
print ([''.join(['{:3}'.format(item) for item in row]) for row in board_copy])
temporary_score_tuple = AI_Turn(board_copy)
best_score = best[0]
temporary_score = temporary_score_tuple[0]
if temporary_score > best_score:
best = (temporary_score,[x,y])
return best
# n means that there's nothing in that spot
# o means that there is an o in that spot
# x means that there is an x in that spot
# You can alter this board to make it look it look like whatever you need...
board = [['o','x','o'],['x','x','n'],['o','n','n']]
print(AI_Turn(board))

Related

Why does my TicTacToe code fail to detect is someone has won? Python 3

I recently took it upon myself to try and code a TicTacToe board in order to test my understanding of the concepts I learned online. However, I encountered a few problems within my code and do not understand why it doesn't work as intended.
While attempting to get the code to print a winner, my code does not work as intended and does not choose a winner based on the values I have inputted. Sometimes the code runs and a winner is detected two turns after someone has already won, and sometimes it exits the code without a 5th move having even been played.
Below is the code I worked on. It includes insurance that you cannot input an X or an O in a position that has already been taken up and prints the Xs and Os where the players choose. I believe that the errors take place somewhere in the row(), column(), and diagonal() parts of the code.
player = 0
player_add = 1
winner = None
already_taken = []
turns_taken = 0
board = [
"-", "-", "-",
"-", "-", "-",
"-", "-", "-"
]
def handle_turn(turn, turn_add):
while turn % 2 == 0:
position = int(input("Choose a position from 1-9 to add an \"X\": ")) - 1
already_taken.append(position)
board[position] = "X"
turn += turn_add
display_board()
while already_taken.count(position) > 1:
print("Position already taken.")
board[position] = "O"
display_board()
already_taken.remove(position)
turn += turn_add
while turn % 2 == 1:
position = int(input("Choose a position from 1-9 to add an \"O\": ")) - 1
already_taken.append(position)
board[position] = "O"
turn += turn_add
display_board()
while already_taken.count(position) > 1:
print("Position already taken.")
board[position] = "X"
display_board()
already_taken.remove(position)
turn += turn_add
def display_board():
print(board[0] + "|" + board[1] + "|" + board[2])
print(board[3] + "|" + board[4] + "|" + board[5])
print(board[6] + "|" + board[7] + "|" + board[8])
def play_game():
display_board()
handle_turn(player, player_add)
def rows():
global running
if board[0] and board[1] and board[2] == board[0] and board[0] != "-":
running = False
return board[0]
if board[3] and board[4] and board[5] == board[3] and board[3] != "-":
running = False
return board[3]
if board[6] and board[7] and board[8] == board[6] and board[6] != "-":
running = False
return board[6]
return
def columns():
global running
if board[0] and board[3] and board[6] == board[0] and board[0] != "-":
running = False
return board[0]
if board[1] and board[4] and board[7] == board[1] and board[1] != "-":
running = False
return board[3]
if board[2] and board[5] and board[8] == board[2] and board[2] != "-":
running = False
return board[6]
return
def diagonals():
global running
if board[0] and board[4] and board[8] == board[0] and board[0] != "-":
running = False
return board[0]
if board[2] and board[4] and board[6] == board[2] and board[2] != "-":
running = False
return board[3]
return
def check_if_win():
global winner
# Rows
row_winner = rows()
# Columns
column_winner = columns()
# Diagonals
diagonal_winner = diagonals()
if row_winner:
winner = row_winner
elif column_winner:
winner = column_winner
elif diagonal_winner:
winner = diagonal_winner
else:
winner = None
def check_if_game_over():
check_if_win()
running = True
while running:
play_game()
check_if_game_over()
if winner == "X":
print("Player " + str(winner) + " has won!")
elif winner == "O":
print("Player " + str(winner) + " has won!")
elif winner is None:
print("Whoops! Looks like you both loose.")
'''
You almost got it right, but you made a typo:
if board[0] and board[3] and board[6] == board[0] and board[0] != "-":
This should be:
if board[0] == board[3] and board[6] == board[0] and board[0] != "-":
I would say, if you fix all of those. It may work - at least a little bit better.
Hope this taught you not to copy-paste code too much, as you can easily copy the same mistake over and over again.
So, what happened? Well, if you have if(board[0] and board[3]) like you did, it checks if board[0] evaluates to true and the same for board[3]. The way true and false is implemented is that false = 0, and true is just the opposite of false: true = !false. So, what you were checking for was pretty much, "is board[0] zero?" No, so that is true. So, no wonder that you were confused.

Loop To Change Value In Matrix for Tic Tac Toe Game?

Im making a Tic Tac Toe game and I do have working code and it does what I want it to do so far. I was just wondering if there was a way to shorten this function at all. My code is as follows...
def EnterMove(board):
move = input("Enter your move (number between 1 - 9): ")
if move == '1':
board[0][0] = 'O'
elif move == '2':
board[0][1] = 'O'
elif move == '3':
board[0][2] = 'O'
elif move == '4':
board[1][0] = 'O'
elif move == '5':
board[1][1] = 'O'
elif move == '6':
board[1][2] = 'O'
elif move == '7':
board[2][0] = 'O'
elif move == '8':
board[2][1] = 'O'
elif move == '9':
board[2][2] = 'O'
#Making the playing board
board = []
for i in range(3):
row = [Empty for i in range(3)]
board.append(row)
board[0][0] = '1'
board[0][1] = '2'
board[0][2] = '3'
board[1][0] = '4'
board[1][1] = '5'
board[1][2] = '6'
board[2][0] = '7'
board[2][1] = '8'
board[2][2] = '9'
So like I said this all works just fine for what I want it to do so far, I was just wondering if there was an easier way to build the board and build the EnterMove function. Thanks so much.
(Note: The player move is going to be "O's" while the computer's will be "X's" and I'm just going to us pretty much the same code for the player move function, but just use str(random.randint(1,9)) for it to decided the computer's move)
You can use division and modulo to obtain the rows and columns instead:
def EnterMove(board):
move = int(input("Enter your move (number between 1 - 9): ")) - 1
board[move // 3][move % 3] = 'O'
board = []
for i in range(3):
row = [Empty for i in range(3)]
board.append(row)
for i in range(9):
board[i // 3][i % 3] = str(i + 1)

Tic Tac Toe AI recursing infinitely and not following rules

I'm not that new to programming, but I haven't tried making too many things without following a tutorial before. This is my first attempt at a REAL project without following a video or copy-pasting code. I created a simple tic tac toe game, it works fine if both players manually choose positions, but when I tried to implement a simple AI using the minimax algorithm, it will play all of the AI moves at once and I have no idea why.
I reviewed the code so many times but I can't figure out why the AI can keep placing pieces/making moves when the player can only make 1 move. According to the code, only 1 move at a time should be allowed. What is going on? When it gets to the AI's turn, the AI places pieces until it wins, no regard for turn or anything. Player pieces are placed too, which is strange because Player needs to be prompted for selection input. I think the problem lies in the minimax function itself, but I can't pinpoint where. Any help would be greatly appreciated! Thank you so much. Full file:
import random
from time import sleep
from math import inf
PLAYER = 0
AI = 1
BOARD = [[' ', ' ', ' '],
[' ', ' ', ' '],
[' ', ' ', ' ']]
#AVAILABLE = [[0,0],[0,1],[0,2],[1,0],[1,1],[1,2],[2,0],[2,1],[2,2]]
AVAILABLE = [1,2,3,4,5,6,7,8,9]
SELECTION = 0
TURN = random.randint(0, 1)
def display_board(board):
print(f'\t[{board[0][0]}] [{board[0][1]}] [{board[0][2]}]\n\t[{board[1][0]}] [{board[1][1]}] [{board[1][2]}]\n\t[{board[2][0]}] [{board[2][1]}] [{board[2][2]}]')
def convert_position(available_locations, position):
if position in available_locations:
available_locations.remove(position)
position -= 1
converted = (position // 3, position % 3)
return converted
def is_valid_location(board):
pass
def place_piece(board, position, player):
a, b = position
if a in [0, 1, 2] and b in [0, 1, 2]:
if board[a][b] == ' ' and player == PLAYER:
board[a][b] = 'X'
if board[a][b] == ' ' and player == AI:
board[a][b] = 'O'
def clear_board(board):
board = [[' ', ' ', ' '],
[' ', ' ', ' '],
[' ', ' ', ' ']]
return board
def is_win_player(board):
if board[0][0] != ' ' and board[0][1] == board[0][0] and board[0][2] == board[0][0]:
if board[0][0] == 'X':
return True
if board[1][0] != ' ' and board[1][1] == board[1][0] and board[1][2] == board[1][0]:
if board[1][0] == 'X':
return True
if board[2][0] != ' ' and board[2][1] == board[2][0] and board[2][2] == board[2][0]:
if board[2][0] == 'X':
return True
if board[0][0] != ' ' and board[1][1] == board[0][0] and board[2][2] == board[0][0]:
if board[0][0] == 'X':
return True
if board[2][0] != ' ' and board[1][1] == board[2][0] and board[0][2] == board[2][0]:
if board[2][0] == 'X':
return True
if board[0][0] != ' ' and board[1][0] == board[0][0] and board[2][0] == board[0][0]:
if board[0][0] == 'X':
return True
if board[0][1] != ' ' and board[1][1] == board[0][1] and board[2][1] == board[0][1]:
if board[0][1] == 'X':
return True
if board[0][2] != ' ' and board[1][2] == board[0][2] and board[2][2] == board[0][2]:
if board[0][2] == 'X':
return True
def is_win_ai(board):
if board[0][0] != ' ' and board[0][1] == board[0][0] and board[0][2] == board[0][0]:
if board[0][0] == 'O':
return True
if board[1][0] != ' ' and board[1][1] == board[1][0] and board[1][2] == board[1][0]:
if board[1][0] == 'O':
return True
if board[2][0] != ' ' and board[2][1] == board[2][0] and board[2][2] == board[2][0]:
if board[2][0] == 'O':
return True
if board[0][0] != ' ' and board[1][1] == board[0][0] and board[2][2] == board[0][0]:
if board[0][0] == 'O':
return True
if board[2][0] != ' ' and board[1][1] == board[2][0] and board[0][2] == board[2][0]:
if board[2][0] == 'O':
return True
if board[0][0] != ' ' and board[1][0] == board[0][0] and board[2][0] == board[0][0]:
if board[0][0] == 'O':
return True
if board[0][1] != ' ' and board[1][1] == board[0][1] and board[2][1] == board[0][1]:
if board[0][1] == 'O':
return True
if board[0][2] != ' ' and board[1][2] == board[0][2] and board[2][2] == board[0][2]:
if board[0][2] == 'O':
return True
def score_eval(board):
for row in range(0, 3):
if board[row][0] == board[row][1] and board[row][1] == board[row][2]:
if board[row][0] == 'O':
return 10
if board[row][0] == 'X':
return -10
for col in range(0, 3):
if board[0][col] == board[1][col] and board[1][col] == board[2][col]:
if board[row][0] == 'O':
return 10
if board[row][0] == 'X':
return -10
if board[0][0] == board[1][1] and board[1][1] == board[2][2]:
if board[0][0] == 'O':
return 10
if board[0][0] == 'X':
return -10
if board[2][0] == board[1][1] and board[1][1] == board[0][2]:
if board[2][0] == 'O':
return 10
if board[2][0] == 'X':
return -10
def is_tie(board):
counter = 0
for array in board:
for index in array:
if index == ' ':
counter += 1
if counter == 0:
return True
def is_terminal(board):
return is_tie(board) or is_win_player(board) or is_win_ai(board)
def minimax(board, depth, maximizingPlayer, available_positions):
valid_locations = available_positions
print(valid_locations)
terminal = is_terminal(board)
if depth == 0 or terminal:
if terminal:
if is_win_ai(board):
return None, 99999999
if is_win_player(board):
return None, -99999999
if is_tie(board):
return None, 1
else:
return None, score_eval(board)
if maximizingPlayer:
value = -inf
selection = random.choice(valid_locations)
for num in valid_locations:
board_copy = board.copy()
position = convert_position(valid_locations, num)
place_piece(board_copy, position, AI)
new_score = minimax(board_copy, depth-1, False, valid_locations)[1]
if new_score > value:
value = new_score
selection = num
return selection, value
else:
value = inf
selection = random.choice(valid_locations)
for num in valid_locations:
board_copy = board.copy()
position = convert_position(valid_locations, num)
place_piece(board_copy, position, PLAYER)
new_score = minimax(board_copy, depth-1, True, valid_locations)[1]
if new_score < value:
value = new_score
selection = num
return selection, value
while SELECTION != 'QUIT':
print('\t< Tic Tac Toe >\n')
print('\tPlease make a selection:')
print("\t'PLAY' to play a game")
print("\t'QUIT' to exit application\n")
SELECTION = input('> ').upper()
if SELECTION != 'QUIT' and SELECTION != 'PLAY':
print(SELECTION)
print('Please enter a valid selection.')
elif SELECTION == 'PLAY':
game_over = False
while not game_over:
display_board(BOARD)
if is_tie(BOARD):
print('Tie game. No winner.')
input('Press any key to continue...')
game_over = True
elif TURN == PLAYER:
print("Player's turn!")
position = int(input('Please enter a number 1 - 9 to make a mark: '))
selection = convert_position(AVAILABLE, position)
place_piece(BOARD, selection, PLAYER)
if is_win_player(BOARD):
print('Player has won the game!')
display_board(BOARD)
game_over = True
elif TURN == AI:
print("AI's turn!")
sleep(0.9)
x, y = minimax(BOARD, 7, True, AVAILABLE) #x = position, y = score
selection = convert_position(AVAILABLE, x)
place_piece(BOARD, selection, AI)
if is_win_ai(BOARD):
print('AI has won the game!')
display_board(BOARD)
game_over = True
TURN += 1
TURN = TURN % 2
print(AVAILABLE)
BOARD = clear_board(BOARD)
AVAILABLE = [1,2,3,4,5,6,7,8,9]
One of the possible culprits is the bit which attempts to "clone" the board in your minimax function:
board_copy = board.copy()
In Python, list.copy method returns a shallow copy of a list, which is essentially a new list with 3 elements which are references to the "rows" in your original board. Try using copy.deepcopy() documentation
import copy
...
board_copy = copy.deepcopy(board)

Make Python Zelle graphics tic tac toe play until one player gets 10 points

I want the computer playing with the player with until one of them scores 10 points:
from graphics import *
board=[[0,0,0],[0,0,0],[0,0,0]]#as bourd
window=GraphWin("Tic Tac Toe",700,700)
L0=Line(Point(250,50),Point(250,650)).draw(window)
L1=Line(Point(450,50),Point(450,650)).draw(window)
L2=Line(Point(50,250),Point(650,250))
L2.draw(window)
L3=Line(Point(50,450),Point(650,450))
L3.draw(window)
xTurn=True
num=0
while num<9:
b=window.getMouse()
pa,pb=int((b.x-50)/200)+1,int((b.y-50)/200)+1
if board[pb-1][pa-1]==0:
num+=1
if xTurn:
tex="X"
xTurn=False
else:
tex="O"
xTurn=True
h=Text(Point(pa*150+50*(pa-1),pb*150+50*(pb-1)),tex).draw(window)
h.setSize(36)
if xTurn:
h.setFill("blue")
board[pb-1][pa-1]=1
else:
h.setFill("red")
board[pb-1][pa-1]=2
if num>4:
if (board[0][0]==1 and board[0][1]==1 and board[0][2]==1) or(board[1][0]==1 and board[1][1]==1 and board[1][2]==1) or(board[2][0]==1 and board[2][1]==1 and board[2][2]==1):
print(" O is winner")
break
elif (board[0][0]==2 and board[0][1]==2 and board[0][2]==2) or(board[1][0]==2 and board[1][1]==2 and board[1][2]==2) or (board[2][0]==2 and board[2][1]==2 and board[2][2]==2):
print(" X is winner")
break
elif (board[0][0]==2 and board[1][0]==2 and board[2][0]==2) or(board[0][1]==2 and board[1][1]==2 and board[2][1]==2) or (board[0][2]==2 and board[1][2]==2 and board[2][2]==2):
print(" X is winner")
break
elif (board[0][0]==1 and board[1][0]==1 and board[2][0]==1) or(board[0][1]==1 and board[1][1]==1 and board[2][1]==1) or (board[0][2]==1 and board[1][2]==1 and board[2][2]==1):
print(" O is winner")
break
elif (board[0][0]==1 and board[1][1]==1 and board[2][2]==1) or(board[0][2]==1 and board[1][1]==1 and board[2][0]==1):
print(" O is winner")
break
elif (board[0][0]==2 and board[1][1]==2 and board[2][2]==2) or(board[0][2]==2 and board[1][1]==2 and board[2][0]==2):
print(" X is winner")
break
if num>=9:
print("There is no winner!")
I took your program apart and put it back together again to streamline it and allow it to play ten games before quitting. It prints the results of the ten games as it exits. This isn't exactly what you are after, but I believe gives you the tools you need to do what you want:
from graphics import *
from time import sleep
PLAYERS = ['Draw', 'O', 'X']
DRAW = PLAYERS.index('Draw')
COLORS = ['black', 'blue', 'red']
EMPTY = 0
window = GraphWin("Tic Tac Toe", 700, 700)
Line(Point(250, 50), Point(250, 650)).draw(window)
Line(Point(450, 50), Point(450, 650)).draw(window)
Line(Point(50, 250), Point(650, 250)).draw(window)
Line(Point(50, 450), Point(650, 450)).draw(window)
turn = PLAYERS.index('X')
scores = [0] * len(PLAYERS)
tokens = []
while sum(scores) < 10:
for token in tokens:
token.undraw()
board = [[EMPTY, EMPTY, EMPTY], [EMPTY, EMPTY, EMPTY], [EMPTY, EMPTY, EMPTY]]
squares_played = 0
while squares_played < 9:
point = window.getMouse()
x, y = int((point.x - 50) / 200), int((point.y - 50) / 200)
if board[y][x] == EMPTY:
squares_played += 1
board[y][x] = turn
text = PLAYERS[turn]
token = Text(Point(200 * x + 150, 200 * y + 150), text)
token.setSize(36)
token.setFill(COLORS[turn])
token.draw(window)
tokens.append(token)
turn = len(PLAYERS) - turn
if squares_played > 4:
if EMPTY != board[0][0] == board[0][1] == board[0][2]:
print("{} is winner".format(PLAYERS[board[0][0]]))
scores[turn] += 1
break
elif EMPTY != board[1][0] == board[1][1] == board[1][2]:
print("{} is winner".format(PLAYERS[board[1][1]]))
scores[turn] += 1
break
elif EMPTY != board[2][0] == board[2][1] == board[2][2]:
print("{} is winner".format(PLAYERS[board[2][2]]))
scores[turn] += 1
break
elif EMPTY != board[0][0] == board[1][0] == board[2][0]:
print("{} is winner".format(PLAYERS[board[0][0]]))
scores[turn] += 1
break
elif EMPTY != board[0][1] == board[1][1] == board[2][1]:
print("{} is winner".format(PLAYERS[board[1][1]]))
scores[turn] += 1
break
elif EMPTY != board[0][2] == board[1][2] == board[2][2]:
print("{} is winner".format(PLAYERS[board[2][2]]))
scores[turn] += 1
break
elif EMPTY != board[0][0] == board[1][1] == board[2][2]:
print("{} is winner".format(PLAYERS[board[1][1]]))
scores[turn] += 1
break
elif EMPTY != board[0][2] == board[1][1] == board[2][0]:
print("{} is winner".format(PLAYERS[board[1][1]]))
scores[turn] += 1
break
if squares_played >= 9:
print("There is no winner!")
scores[DRAW] += 1
sleep(2)
for index, player in enumerate(PLAYERS):
print("{}: {}".format(player, scores[index]))
My rework relies on some parallel arrays, which is better than no arrays, but should evolve to a real data structure.

Tic Tac Toe nested-list issues

My Tic tac toe code works fine except for a few issues. When marking a spot on the board the user can override and place their own mark in the same spot. Even though I have code that is supposed to fix this. Here is my code. Please fix any other errors as you see fit. I am almost failing a class on this.
board = [['-','-','-']
,['-','-','-']
,['-','-','-']]
player1 = 'X'
player2 = 'O'
win = False
turns = 0
player1= str(input("Whats ur name+"))
player2= str(input("Whats ur name"))
def checkwin(player):
for c in range(0,3):
if board[c][0] == player and board[c][1] == player and board[c][2] == player:
print "*********\n\n%s wins\n\n*********" % player
playerwin = True
return playerwin
elif board[0][c] == player and board[1][c] == player and board[2][c] == player:
print "*********\n\n%s wins\n\n*********" % player
playerwin = True
return playerwin
#check for diagonal win
elif board[0][0] == player and board[1][1] == player and board[2][2] == player:
print "*********\n\n%s wins\n\n*********" % player
playerwin = True
return playerwin
#check for diagonal win (right to left)
elif board[0][2] == player and board[1][1] == player and board[2][0] == player:
print "*********\n\n%s wins\n\n*********" % player
playerwin = True
return playerwin
else:
playerwin = False
return playerwin
def playerturn(player):
print "%s's turn" % player
turn = 1
while(turn):
print "Select column [1-3]: ",
col = int(raw_input()) - 1
print "Select row [1-3]: ",
row = int(raw_input()) - 1
if board[row][col] == "X" or board[row][col] == "O":
print "Already taken!"
else:
board[row][col] = player
turn = 0
def printboard():
print board[0]
print board[1]
print board[2]
printboard()
while(win == False):
playerturn(player1)
turns += 1
printboard()
if checkwin(player1) == True: break
if turns == 9:
print "This game is a draw!"
break
playerturn(player2)
turns += 1
printboard()
checkwin(player2)
if checkwin(player2) == True: break
Your problem is that you've put the player name in the array and checked whether there is an "X" or an "O" in the array. A simple solution would be changing the if condition to ... == player1 instead of "X".
If you do so, you also have to adjust the draw function.
board = [['-','-','-']
,['-','-','-']
, ['-','-','-']]
#player1 = 'X'
#player2 = 'O'
win = False
turns = 0
player1= raw_input("Whats ur name+")
player2= raw_input("Whats ur name")
def checkwin(player):
for c in range(0,3):
if board[c][0] == player and board[c][1] == player and board[c][2] == player:
print "*********\n\n%s wins\n\n*********" % player
playerwin = True
return playerwin
elif board[0][c] == player and board[1][c] == player and board[2][c] == player:
print "*********\n\n%s wins\n\n*********" % player
playerwin = True
return playerwin
#check for diagonal win
elif board[0][0] == player and board[1][1] == player and board[2][2] == player:
print "*********\n\n%s wins\n\n*********" % player
playerwin = True
return playerwin
#check for diagonal win (right to left)
elif board[0][2] == player and board[1][1] == player and board[2][0] == player:
print "*********\n\n%s wins\n\n*********" % player
playerwin = True
return playerwin
else:
playerwin = False
return playerwin
def playerturn(player):
print "%s's turn" % player
turn = 1
while(turn):
print "Select column [1-3]: ",
col = int(raw_input()) - 1
print "Select row [1-3]: ",
row = int(raw_input()) - 1
if board[row][col] == player1 or board[row][col] == player2:
print "Already taken!"
else:
board[row][col] = player
turn = 0
def printboard():
print ["X" if x == player1 else "O" if x == player2 else "-" for x in board[0]]
print ["X" if x == player1 else "O" if x == player2 else "-" for x in board[1]]
print ["X" if x == player1 else "O" if x == player2 else "-" for x in board[2]]
printboard()
while(win == False):
playerturn(player1)
turns += 1
printboard()
if checkwin(player1) == True: break
if turns == 9:
print "This game is a draw!"
break
playerturn(player2)
turns += 1
printboard()
checkwin(player2)
if checkwin(player2) == True: break
I also replaced the str(input()) to raw_input() to allow a string as name.

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