This is a basic progress bar.
i just tried this code. the progress bar is loading but not stopping when i push the stop button it just contiues.
and whenever i push the stop button the application is locking until progress bar finish.
import sys
import time
from PyQt5.QtWidgets import (QApplication, QDialog,
QProgressBar, QPushButton)
TIME_LIMIT = 100
class Actions(QDialog):
"""
Simple dialog that consists of a Progress Bar and a Button.
Clicking on the button results in the start of a timer and
updates the progress bar.
"""
def __init__(self):
super().__init__()
self.initUI()
def initUI(self):
self.setWindowTitle('Progress Bar')
self.progress = QProgressBar(self)
self.progress.setGeometry(0, 0, 300, 100)
self.progress.setMaximum(100)
self.button = QPushButton('Start', self)
self.button.move(0, 30)
self.button2 = QPushButton('Stop', self)
self.button2.move(30, 60)
self.show()
self.show()
self.button.clicked.connect(self.onButtonClick)
self.button2.clicked.connect(self.onButtonClick2)
def onButtonClick(self):
count = 0
while count < TIME_LIMIT:
count += 1
time.sleep(1)
self.progress.setValue(count)
print(count)
stop = 0
if stop == 1:
break
def onButtonClick2(self):
stop = 1
if __name__ == "__main__":
app = QApplication(sys.argv)
window = Actions()
sys.exit(app.exec_())
In your example, the stop variable in the onButtonClick() method
and the stop variable in the onButtonClick2() method are different local variables.
The while loops and the sleep(1) function block the main interface.
The above task may look something like this:
import sys
from PyQt5.QtWidgets import (QApplication, QDialog, QProgressBar, QPushButton)
from PyQt5.QtCore import QThread, pyqtSignal
class Thread(QThread):
update_signal = pyqtSignal(int)
def __init__(self, *args, **kwargs):
super(Thread, self).__init__(*args, **kwargs)
self.count = 0
self.running = True
def run(self):
while self.running and self.count < 100:
self.count += 1
self.update_signal.emit(self.count)
QThread.msleep(100)
def stop(self):
self.running = False
class Actions(QDialog):
"""
Simple dialog that consists of a Progress Bar and a Button.
Clicking on the button results in the start of a timer and
updates the progress bar.
"""
def __init__(self):
super().__init__()
self.initUI()
def initUI(self):
self.setWindowTitle('Progress Bar')
self.progress = QProgressBar(self)
self.progress.setGeometry(0, 0, 300, 100)
self.progress.setMaximum(100)
self.progress.setValue(0)
self.button = QPushButton('Start', self)
self.button.move(0, 30)
self.button2 = QPushButton('Stop', self)
self.button2.setEnabled(False)
self.button2.move(30, 60)
self.button.clicked.connect(self.onButtonClick)
self.button2.clicked.connect(self.on_stop)
self.thread = Thread()
self.thread.update_signal.connect(self.update)
def onButtonClick(self):
self.button2.setEnabled(True)
self.progress.setValue(0)
self.thread.running = True
self.thread.count = 0
self.thread.start()
self.button.setEnabled(False)
def update(self, val):
self.progress.setValue(val)
if val == 100: self.on_stop()
def on_stop(self):
self.thread.stop()
self.button.setEnabled(True)
self.button2.setEnabled(False)
if __name__ == "__main__":
app = QApplication(sys.argv)
window = Actions()
window.show()
sys.exit(app.exec_())
Related
I'm using PyQt5.
During MainWindow.__init__ in the code below, I want to initialize some large data (see MainWindow.initData) that takes a long time (20 seconds for example). During that time, I would like to display a progress bar. The progress bar cannot be displayed until after app.exec_() starts executing, thus I cannot call initData from within MainWindow.__init__. So I'm trying to execute initData by posting an event (postEvent) that will cause initData to execute while app.exec_ is executing. I looked at some examples in stackoverflow and arrived at the following code. The event does get posted and initData is called, but the progress bar is not displayed until after initData is completed.
Please advise on how to revise the code so that the progress bar will be displayed while initData is executing. Thanks.
import sys
from PyQt5 import QtWidgets
from PyQt5.QtCore import QEvent
class MyEvent(QEvent):
idType = QEvent.registerEventType()
def __init__(self, data):
QEvent.__init__(self, MyEvent.idType)
self.data = data
print("MyEvent.idType ", MyEvent.idType)
def get_data(self):
return self.data
class MainWindow(QtWidgets.QMainWindow):
def __init__(self, parent=None):
super().__init__(parent)
self.setWindowTitle("My MainWindow")
self.qProgressBar = QtWidgets.QProgressBar(self)
self.qProgressBar.setGeometry(100, 100, 200, 30)
self.label = QtWidgets.QLabel("Hello", self)
self.label.setGeometry(50, 50, 200, 20)
tempEvent = MyEvent("12345")
QtWidgets.QApplication.postEvent(self, tempEvent)
def initData(self):
# To demonstrate, do something that takes a long time (for example
# 20 seconds) and update progress bar.
print("begin initData")
loop = 10000
for i in range(loop):
self.qProgressBar.setValue(int((i+1)/loop*100))
for j in range(loop):
temp = i + j
def customEvent(self, event):
print("customEvent:", event.type())
if (event.type() == MyEvent.idType):
self.label.setText("Received : {0}".format(event.get_data()))
self.initData()
if __name__ == '__main__':
app = QtWidgets.QApplication(sys.argv)
w = MainWindow()
screen = QtWidgets.QDesktopWidget().screenGeometry()
w.setGeometry(screen.width()//2-200, screen.height()//2-200, 400, 400) # x, y, Width, Height
w.show()
sys.exit(app.exec_())
Thanks musicamante. Here is the final result that works!
import sys
from PyQt5 import QtWidgets
from PyQt5.QtCore import QObject, QThread, pyqtSignal
from time import sleep
class Worker_InitData(QObject):
finished = pyqtSignal()
progress = pyqtSignal(int)
def run(self):
"""Long-running task."""
for i in range(10):
sleep(1)
self.progress.emit(i)
self.finished.emit()
class MainWindow(QtWidgets.QMainWindow):
def __init__(self, parent=None):
super().__init__(parent)
self.setWindowTitle("My MainWindow")
self.qProgressBar = QtWidgets.QProgressBar(self)
self.qProgressBar.setGeometry(100, 100, 200, 30)
self.label = QtWidgets.QLabel("Hello", self)
self.label.setGeometry(50, 50, 200, 20)
self.initData()
def reportProgress(self, i):
self.qProgressBar.setValue(int((i+1)/10*100))
def initData(self):
# Step 2: Create a QThread object
self.thread = QThread()
# Step 3: Create a worker object
self.worker = Worker_InitData()
# Step 4: Move worker to the thread
self.worker.moveToThread(self.thread)
# Step 5: Connect signals and slots
self.thread.started.connect(self.worker.run)
self.worker.finished.connect(self.thread.quit)
self.worker.finished.connect(self.worker.deleteLater)
self.thread.finished.connect(self.thread.deleteLater)
self.worker.progress.connect(self.reportProgress)
# Step 6: Start the thread
self.thread.start()
if __name__ == '__main__':
app = QtWidgets.QApplication(sys.argv)
w = MainWindow()
screen = QtWidgets.QDesktopWidget().screenGeometry()
w.setGeometry(screen.width()//2-200, screen.height()//2-200, 400, 400) # x, y, Width, Height
w.show()
sys.exit(app.exec_())
Maybe I'm doing this completely wrong here, I'm trying to make the "timeline" for an mp3 player. Everything works and I've tried to set the slider to one value and it was fine. My problem is when I try updating the timeline as it keeps on freezing the program and it doesn't unfreeze. Here's my code, I commented out where to start looking at in terms of where I'm having trouble in:
import sys
from PyQt5.QtCore import QCoreApplication, Qt
from PyQt5.QtGui import *
from PyQt5.QtWidgets import QApplication, QWidget, QMainWindow, QPushButton,
QSlider
import vlc
player = vlc.MediaPlayer("/songs/Immigrant Song.mp3")
class window(QMainWindow):
def __init__(self):
super(window, self).__init__()
self.setGeometry(50, 50, 400, 200)
self.setWindowTitle('SlugPlayer')
#self.setWindowIcon(QIcon('pic.png'))
self.home()
def home(self):
playing = 0
btn = QPushButton('quit', self)
btn.clicked.connect(self.close_application)
btn.resize(btn.sizeHint()) #set to acceptable size automatic
btn.move(0, 0)
playbtn = QPushButton('Play', self)
# playbtn.clicked.connect(self.update_bar, playing)
playbtn.clicked.connect(self.play_music, playing)
playbtn.resize(playbtn.sizeHint())
playbtn.move(100, 0)
psebtn = QPushButton('Pause', self)
psebtn.clicked.connect(self.pause_music, playing)
psebtn.resize(psebtn.sizeHint())
psebtn.move(200, 0)
stopbtn = QPushButton('Stop', self)
stopbtn.clicked.connect(self.stop_music, playing)
stopbtn.resize(stopbtn.sizeHint())
stopbtn.move(300, 0)
self.sl = QSlider(Qt.Horizontal, self)
self.sl.setFocusPolicy(Qt.NoFocus)
self.sl.setGeometry(30, 50, 300, 20)
self.sl.setMinimum(0)
self.sl.setMaximum(100)
self.sl.setValue(0)
self.sl.move(50, 100)
# self.sl.valueChanged[int].connect(self.print_value)
self.show()
def close_application(self):
sys.exit()
#here is where I'm trying to update the bar
def play_music(self, playing):
player.play()
playing = 1
while playing == 1:
self.update_bar(playing)
def pause_music(self, playing):
player.pause()
playing = 0
def stop_music(self, playing):
player.stop()
playing = 0
def print_value(self, value):
print(value)
#function to update the bar (converts to an int)
def update_bar(self, playing):
self.sl.setValue(int(player.get_position() * 100))
def run():
app = QApplication(sys.argv)
Gui = window()
sys.exit(app.exec_())
run()
An infinite loop like while playing == 1 freezes the GUI since it does not allow you to do other tasks, in these cases it is better to use a QTimer. Going a little further to the bottom of the problem I have implemented a class that is in charge of managing the player by sending signals when necessary.
import sys
from PyQt5 import QtCore, QtGui, QtWidgets
import vlc
class VLCManager(QtCore.QObject):
durationChanged = QtCore.pyqtSignal(int)
positionChanged = QtCore.pyqtSignal(int)
def __init__(self, parent=None):
super(VLCManager, self).__init__(parent)
self._player = vlc.MediaPlayer()
self._timer = QtCore.QTimer(self, interval=100, timeout=self.update_values)
def setFileName(self, filename):
self._player = vlc.MediaPlayer(filename)
def position(self):
self.durationChanged.emit(self.duration())
return self._player.get_time()
def setPosition(self, time):
if self.position() != time:
self._player.set_time(time)
#QtCore.pyqtSlot()
def update_values(self):
self.positionChanged.emit(self.position())
def duration(self):
return self._player.get_length()
#QtCore.pyqtSlot()
def play(self):
self._player.play()
self.update_values()
self._timer.start()
#QtCore.pyqtSlot()
def pause(self):
self._player.pause()
self.update_values()
self._timer.stop()
#QtCore.pyqtSlot()
def stop(self):
self._player.stop()
self.update_values()
self._timer.stop()
class window(QtWidgets.QMainWindow):
def __init__(self):
super(window, self).__init__()
self._manager = VLCManager(self)
self._manager.setFileName("/songs/Immigrant Song.mp3")
self.setWindowTitle('SlugPlayer')
self.home()
def home(self):
quitbtn = QtWidgets.QPushButton('quit')
quitbtn.clicked.connect(self.close)
playbtn = QtWidgets.QPushButton('Play')
playbtn.clicked.connect(self._manager.play)
psebtn = QtWidgets.QPushButton('Pause', self)
psebtn.clicked.connect(self._manager.pause)
stopbtn = QtWidgets.QPushButton('Stop', self)
stopbtn.clicked.connect(self._manager.stop)
self.sl = QtWidgets.QSlider(orientation=QtCore.Qt.Horizontal)
self.sl.setFocusPolicy(QtCore.Qt.NoFocus)
self._manager.durationChanged.connect(self.sl.setMaximum)
self._manager.positionChanged.connect(self.sl.setValue)
central_widget = QtWidgets.QWidget()
self.setCentralWidget(central_widget)
lay = QtWidgets.QVBoxLayout(central_widget)
hlay = QtWidgets.QHBoxLayout()
for b in (quitbtn, playbtn, psebtn, stopbtn, ):
hlay.addWidget(b)
lay.addLayout(hlay)
lay.addWidget(self.sl)
self.sl.valueChanged[int].connect(self._manager.setPosition)
self.show()
def run():
app = QtWidgets.QApplication(sys.argv)
Gui = window()
sys.exit(app.exec_())
run()
I have pyqt interface which starts a QThread if a push button is pressed. The thread run and when it's finished I can start it again, no problems up to here.
I now added a check box for continuous operation of the thread. If checkbox is checked the pushbutton remains pressed and one has to push again the button to stop the thread.
Apparently after stopping, the thread is properly finished (checked also with isRunning() method) but if I try to start it again in continuous operation the program will crash. This doesn't happen if I instead restart it with continuous operation off, but the thread is started and stopped twice in this case.
How to explain such behavior? Is there a way to make it work as intended?
An example:
import sys
from PyQt5 import QtCore
import PyQt5.QtWidgets as QtW
from PyQt5.QtCore import QThread, pyqtSlot, pyqtSignal
import time
class MyWindow(QtW.QMainWindow):
def __init__(self):
super().__init__()
self.setWindowTitle('MyWindow')
self._main = QtW.QWidget()
self.setCentralWidget(self._main)
self.button = QtW.QPushButton('Do it', self)
self.button.clicked.connect(self.do)
self.contincheck = QtW.QCheckBox("Continuous")
self.contincheck.clicked.connect(self.continuous_doing)
self.continuous = False
self.layout = QtW.QGridLayout(self._main)
self.layout.addWidget(self.button,0,0)
self.layout.addWidget(self.contincheck,1,0)
self.setLayout(self.layout)
self.show()
def continuous_doing(self):
if self.contincheck.isChecked():
self.button.setCheckable(True)
self.continuous = True
else:
self.button.setCheckable(False)
self.continuous = False
def do(self):
if self.button.isCheckable() and not self.button.isChecked():
self.button.setText('Do it')
self.button.clicked.connect(self.do)
self.contincheck.setEnabled(True)
else:
self.mythread = MyThread(self.continuous)
if self.button.isCheckable() and self.button.isChecked():
self.button.setText('Stop doing that')
self.contincheck.setDisabled(True)
self.button.clicked.connect(self.mythread.stop)
self.mythread.finished.connect(self.thread_finished)
self.mythread.signal.connect(self.done)
self.mythread.start()
#pyqtSlot(int)
def done(self, i):
print('done it', i)
#pyqtSlot()
def thread_finished(self):
print('thread finished')
class MyThread(QThread):
signal = pyqtSignal(int)
def __init__(self, continuous):
QThread.__init__(self)
self._stopped = True
self.continuous = continuous
self.i = 0
def __del__(self):
self.wait()
def stop(self):
self._stopped = True
def run(self):
self._stopped = False
while True:
self.signal.emit(self.i)
if self._stopped:
break
if self.continuous: time.sleep(2)
else: break
if __name__ == '__main__':
app = QtCore.QCoreApplication.instance()
if app is None:
app = QtW.QApplication(sys.argv)
mainGui = MyWindow()
mainGui.show()
app.aboutToQuit.connect(app.deleteLater)
app.exec_()
The problem is that you are creating a new thread instead of reusing the existing one, in the following example I show you how to do it correctly:
import sys
from PyQt5 import QtCore, QtWidgets
class MyWindow(QtWidgets.QMainWindow):
def __init__(self):
super().__init__()
self.setWindowTitle('MyWindow')
self._main = QtWidgets.QWidget()
self.setCentralWidget(self._main)
self.button = QtWidgets.QPushButton('Do it')
self.button.clicked.connect(self.do)
self.contincheck = QtWidgets.QCheckBox("Continuous")
self.contincheck.clicked.connect(self.continuous_doing)
self.continuous = False
layout = QtWidgets.QGridLayout(self._main)
layout.addWidget(self.button, 0, 0)
layout.addWidget(self.contincheck, 1, 0)
self.mythread = MyThread(self.continuous, self)
self.mythread.finished.connect(self.thread_finished)
self.button.clicked.connect(self.mythread.stop)
self.mythread.signal.connect(self.done)
def continuous_doing(self):
self.button.setCheckable(self.contincheck.isChecked())
self.continuous = self.contincheck.isChecked()
def do(self):
if self.button.isCheckable() and not self.button.isChecked():
self.button.setText('Do it')
self.contincheck.setEnabled(True)
else:
self.mythread.continuous = self.continuous
if self.button.isCheckable() and self.button.isChecked():
self.button.setText('Stop doing that')
self.contincheck.setDisabled(True)
self.mythread.start()
#QtCore.pyqtSlot(int)
def done(self, i):
print('done it', i)
#QtCore.pyqtSlot()
def thread_finished(self):
print('thread finished')
class MyThread(QtCore.QThread):
signal = QtCore.pyqtSignal(int)
def __init__(self, continuous=False, parent=None):
super(MyThread, self).__init__(parent)
self._stopped = True
self.continuous = continuous
self.i = 0
def __del__(self):
self.wait()
def stop(self):
self._stopped = True
def run(self):
self._stopped = False
while True:
self.signal.emit(self.i)
if self._stopped:
break
if self.continuous:
QtCore.QThread.sleep(2)
else:
break
if __name__ == '__main__':
app = QtCore.QCoreApplication.instance()
if app is None:
app = QtWidgets.QApplication(sys.argv)
mainGui = MyWindow()
mainGui.show()
app.aboutToQuit.connect(app.deleteLater)
app.exec_()
I would like to ask how to make the text in QTextEdit scoll, to achieve an animational effect. The animational effect should be something like what in the video shows: https://www.youtube.com/watch?v=MyeuGdXv4XM
With PyQt I want to get this effect:
The text should be scolled automatically at a speed of 2 lines/second downwards, till it reaches the end and stops.
In my code below, when the button is clicked, the text is shown in QTextEdit-Widget. The text is very long, so that the scroll bar is shown.
My Problem:
I dont know how to make the animation effect. Thus I would like to ask your help to correct my code.
# -*- coding: utf-8 -*-
from PyQt5.QtWidgets import *
from PyQt5.QtGui import *
from PyQt5.QtCore import *
import sys
import time
list_longText = [" long text 1 - auto scrolling " * 1000, " long text 2 - auto scrolling " * 2000]
class Worker(QObject):
finished = pyqtSignal()
strTxt = pyqtSignal(str)
def __init__(self, parent=None):
super(Worker, self).__init__(parent)
#pyqtSlot()
def onJob(self):
for i in range(2):
self.strTxt.emit(list_longText[i])
time.sleep(2)
class MyApp(QWidget):
def __init__(self):
super(MyApp, self).__init__()
self.setFixedSize(600, 400)
self.setObjectName("window")
self.initUI()
def initUI(self):
self.txt = QTextEdit("", self)
self.btn = QPushButton("Button", self)
self.btn.clicked.connect(self.start)
self.layout = QHBoxLayout(self)
self.layout.addWidget(self.txt)
self.layout.addWidget(self.btn)
self.setLayout(self.layout)
self.show()
def start(self):
self.thread = QThread()
self.obj = Worker()
self.obj.strTxt.connect(self.showText)
self.obj.moveToThread(self.thread)
self.obj.finished.connect(self.thread.quit)
self.thread.started.connect(self.obj.onJob)
self.thread.start()
def showText(self, str):
self.txt.setText("{}".format(str))
self.autoScroll()
def autoScroll(self):
vsb = self.txt.verticalScrollBar()
if vsb.value() <= vsb.maximum():
vsb.setValue(vsb.value() + 2)
time.sleep(1)
if __name__ == "__main__":
app = QApplication(sys.argv)
window = MyApp()
sys.exit(app.exec_())
Thanks very much for the help!
The task you want is not heavy, it is periodic so using a thread is inappropriate, for this task we can use QVariantAnimation.
The other part is to create a method that moves to a certain line of text for it we use QTextCursor next to findBlockByLineNumber() of QTextDocument.
And for the last one we must start moving to the last initial visible for it we use the cursorForPosition() method through the size of the viewport().
longText = "\n".join(["{}: long text - auto scrolling ".format(i) for i in range(100)])
class AnimationTextEdit(QTextEdit):
def __init__(self, *args, **kwargs):
QTextEdit.__init__(self, *args, **kwargs)
self.animation = QVariantAnimation(self)
self.animation.valueChanged.connect(self.move)
#pyqtSlot()
def startAnimation(self):
self.animation.stop()
lines_per_second = 2
self.moveToLine(0)
p = QPoint(self.viewport().width() - 1, self.viewport().height() - 1)
cursor = self.cursorForPosition(p)
self.animation.setStartValue(cursor.blockNumber())
self.animation.setEndValue(self.document().blockCount()-1)
self.animation.setDuration(self.animation.endValue()*1000/lines_per_second)
self.animation.start()
#pyqtSlot(QVariant)
def move(self, i):
cursor = QTextCursor(self.document().findBlockByLineNumber(i))
self.setTextCursor(cursor)
class MyApp(QWidget):
def __init__(self):
super(MyApp, self).__init__()
self.setFixedSize(600, 400)
self.txt = AnimationTextEdit(self)
self.btn = QPushButton("Start", self)
self.layout = QHBoxLayout(self)
self.layout.addWidget(self.txt)
self.layout.addWidget(self.btn)
self.txt.append(longText)
self.txt.move(0)
self.btn.clicked.connect(self.txt.startAnimation)
if __name__ == "__main__":
app = QApplication(sys.argv)
window = MyApp()
window.show()
sys.exit(app.exec_())
Update:
if you want a continuous movement you must use verticalScrollBar():
longText = "\n".join(["{}: long text - auto scrolling ".format(i) for i in range(100)])
class AnimationTextEdit(QTextEdit):
def __init__(self, *args, **kwargs):
QTextEdit.__init__(self, *args, **kwargs)
self.animation = QVariantAnimation(self)
self.animation.valueChanged.connect(self.moveToLine)
#pyqtSlot()
def startAnimation(self):
self.animation.stop()
self.animation.setStartValue(0)
self.animation.setEndValue(self.verticalScrollBar().maximum())
self.animation.setDuration(self.animation.endValue()*4)
self.animation.start()
#pyqtSlot(QVariant)
def moveToLine(self, i):
self.verticalScrollBar().setValue(i)
class MyApp(QWidget):
def __init__(self):
super(MyApp, self).__init__()
self.setFixedSize(600, 400)
self.txt = AnimationTextEdit(self)
self.btn = QPushButton("Start", self)
self.layout = QHBoxLayout(self)
self.layout.addWidget(self.txt)
self.layout.addWidget(self.btn)
self.txt.append(longText)
self.txt.moveToLine(0)
self.btn.clicked.connect(self.txt.startAnimation)
if __name__ == "__main__":
app = QApplication(sys.argv)
window = MyApp()
window.show()
sys.exit(app.exec_())
There will be as many Progress Bars created as there are entities in myList.
Clicking Ok button starts as many sub-processes as there are entities in myList.
Problem:
1. It seems there are way more sub-processes started than entities in myList.
2. Unable to update ProgressBar with a line(that's why it is commented):
pb.update_bar( self.pBars[each]['value'] )
import sys, os
from PyQt4 import QtCore, QtGui
import threading
import time
class PbWidget(QtGui.QProgressBar):
def __init__(self, parent=None, total=20):
super(PbWidget, self).__init__()
self.setMinimum(1)
self.setMaximum(total)
self._active = False
def update_bar(self, to_add_number):
while True:
time.sleep(0.01)
value = self.value() + to_add_number
self.setValue(value)
QtGui.qApp.processEvents()
if (not self._active or value >= self.maximum()):
break
self._active = False
def closeEvent(self, event):
self._active = False
class MainWindow(QtGui.QMainWindow):
def __init__(self):
super(MainWindow, self).__init__()
self.myList = ['One','Two','Three','Four','Five','Six','Seven']
self.main_layout = QtGui.QVBoxLayout()
self.pBars={}
for each in self.myList:
pb=PbWidget(total=101)
self.main_layout.addWidget(pb)
self.pBars[each]={'pb':pb, 'name':each, 'value': 0}
ok_button = QtGui.QPushButton("Distribute")
ok_button.clicked.connect(self.OK)
self.main_layout.addWidget(ok_button)
central_widget = QtGui.QWidget()
central_widget.setLayout(self.main_layout)
self.setCentralWidget(central_widget)
def internalFunc(self, myEvent, each):
pb = self.pBars[each]['pb']
state=True
while state:
if self.pBars[each]['value']>=100: state=False
for i in range(12):
self.pBars[each]['value']+=10
print '\n\t ...Working on', each, self.pBars[each]['value'], '\n'
# pb.update_bar( self.pBars[each]['value'] )
time.sleep(0.5)
print "\n\t ProgressBar", each, 'has reached 100%. Its value =', self.pBars[each]['value'], '\n'
def OK(self):
for each in self.pBars:
self.myEvent=threading.Event()
self.c_thread=threading.Thread(target=self.internalFunc, args=(self.myEvent, each,))
self.c_thread.start()
if __name__ == '__main__':
app = QtGui.QApplication(sys.argv)
window = MainWindow()
window.resize(480, 320)
window.show()
sys.exit(app.exec_())