I would like to continuously rotate a QPainter pixmap every tick based from a QTimer - in this example a clock arm. I can rotate the clock arm, however I dont have the skills to make the rotation dynamic. Here is the clock I would like to make and below is my sample code. Let me know if you can help me on the way, thanks!
import sys
import random
from PyQt5 import QtCore, QtGui, QtWidgets
from PyQt5.QtCore import Qt
class MainWindow(QtWidgets.QMainWindow):
def __init__(self, parent=None):
super().__init__(parent)
self.label = QtWidgets.QLabel()
self.setCentralWidget(self.label)
self.Clock_pixmap = QtGui.QPixmap("clock.png")
self.Arm_pixmap = QtGui.QPixmap("clockarm.png")
self.painter = QtGui.QPainter(self.Clock_pixmap)
self.painter.setRenderHints(QtGui.QPainter.Antialiasing | QtGui.QPainter.SmoothPixmapTransform)
self.painter.drawPixmap(QtCore.QPoint(), self.Arm_pixmap)
self.painter.end()
self.label.setPixmap(self.Clock_pixmap.scaled(self.label.size(), Qt.KeepAspectRatio, Qt.SmoothTransformation))
self.label.setSizePolicy(QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Expanding)
self.label.setMinimumSize(150, 150)
self.w1 = self.Arm_pixmap.width()/2
self.h1 = self.Arm_pixmap.height()/2
self.rotationData = random.sample(range(100), 100)
timer = QtCore.QTimer(self, timeout=self.rotateArm, interval=100)
timer.start()
self.n=0
def rotateArm(self):
self.n+=1
self.painter.translate(self.w1,self.h1)
self.painter.rotate(self.rotationData[self.n])
self.painter.translate(-self.w1,-self.h1)
self.update()
if __name__ == "__main__":
app = QtWidgets.QApplication(sys.argv)
w = MainWindow()
w.show()
sys.exit(app.exec_())
You are painting on a QPainter where you indicated that it was finished painting since you used the end() method. So it is not necessary to make a class attribute to QPainter but only a local variable. Considering the above, the solution is:
import sys
import random
from PyQt5 import QtCore, QtGui, QtWidgets
class MainWindow(QtWidgets.QMainWindow):
def __init__(self, parent=None):
super().__init__(parent)
self._angle = 0
self.label = QtWidgets.QLabel()
self.setCentralWidget(self.label)
self.clock_pixmap = QtGui.QPixmap("clock.png")
self.arm_pixmap = QtGui.QPixmap("clockarm.png")
rotation_data = random.sample(range(100), 100)
self.data_iter = iter(rotation_data)
timer = QtCore.QTimer(self, timeout=self.rotate_arm, interval=100)
timer.start()
def rotate_arm(self):
try:
angle = next(self.data_iter)
except StopIteration:
pass
else:
self.draw(angle)
def draw(self, angle):
pixmap = self.clock_pixmap.copy()
painter = QtGui.QPainter(pixmap)
painter.setRenderHints(
QtGui.QPainter.Antialiasing | QtGui.QPainter.SmoothPixmapTransform
)
painter.translate(pixmap.rect().center())
painter.rotate(angle)
painter.translate(-pixmap.rect().center())
painter.drawPixmap(QtCore.QPoint(), self.arm_pixmap)
painter.end()
self.label.setPixmap(pixmap)
if __name__ == "__main__":
app = QtWidgets.QApplication(sys.argv)
w = MainWindow()
w.show()
sys.exit(app.exec_())
Related
I am new to QtWidgets and trying to build an app in QtWidgets and Python (3.x). the end goal of the app is to show images and a
superposed cursor (to be exact, a "plus" sign of 2cm) that can be moved along the image reacting to mouse events. I concentrate now first on this cursor. So far, I read examples on how to do it on matplotlib. however, i have trouble to understand how to integrate matplotlib on my code.
Also, is matplotlib the easiest way to do it on this code. or there might be a better way to do it.
any hint would be helpful
thank you in advance.
here is my desired output and the code of my app
import sys
from PySide2 import QtWidgets
from vispy import scene
from PySide2.QtCore import QMetaObject
from PySide2.QtWidgets import *
class SimpleItem(QtWidgets.QGraphicsItem):
def __init__(self):
QtWidgets.QGraphicsItem.__init__(self)
self.setFlag(QtWidgets.QGraphicsItem.ItemIsMovable, True)
def boundingRect(self):
penWidth = 1.0
return QRectF(-10 - penWidth / 2, -10 - penWidth / 2,
20 + penWidth, 20 + penWidth)
def paint(self, painter, option, widget):
rect = self.boundingRect()
painter.drawRect(rect)
class Ui_MainWindow(object):
def setupUi(self, MainWindow):
if not MainWindow.objectName():
MainWindow.setObjectName("MainWindow")
MainWindow.resize(800, 600)
self.centralwidget = QWidget(MainWindow)
self.centralwidget.setObjectName("centralwidget")
self.gridLayout = QGridLayout(self.centralwidget)
self.gridLayout.setObjectName("gridLayout")
self.groupBox = QGroupBox(self.centralwidget)
self.groupBox.setObjectName("groupBox")
self.gridLayout.addWidget(self.groupBox, 0, 0, 1, 1)
MainWindow.setCentralWidget(self.centralwidget)
QMetaObject.connectSlotsByName(MainWindow)
class MainWindow(QtWidgets.QMainWindow):
def __init__(self):
super(MainWindow, self).__init__()
self.ui = Ui_MainWindow()
self.ui.setupUi(self)
# OpenGL drawing surface
self.canvas = scene.SceneCanvas(keys='interactive')
self.canvas.create_native()
self.canvas.native.setParent(self)
self.view = self.canvas.central_widget.add_view()
self.view.bgcolor = '#ffffff' # set the canva to a white background
scene2 = QGraphicsScene()
item = SimpleItem()
scene2.addItem(item)
self.setWindowTitle('MyApp')
def main():
import ctypes
ctypes.windll.shell32.SetCurrentProcessExplicitAppUserModelID('my_gui')
app = QtWidgets.QApplication([])
main_window = MainWindow()
main_window.show()
sys.exit(app.exec_())
if __name__ == '__main__':
main()
edit: I added a class (here it is a rectangle just as an example) to illustrate my problem. i have trouble integrating that snippet of the code (with SimpleItem) to OpenGL canvas
You can use the QApplication.setOverrideCursor method to assign a .png image file as your cursor when it appears inside of the Qt program.
Here is an example that is mostly based on the code in your question. And below is a gif that demonstrates the example. And the last image is the image I used in the code as cursor.png
Hope this helps
import sys
from PySide2.QtCore import *
from PySide2.QtWidgets import *
from PySide2.QtGui import *
class SimpleItem(QtWidgets.QGraphicsItem):
def __init__(self):
QtWidgets.QGraphicsItem.__init__(self)
self.setFlag(QtWidgets.QGraphicsItem.ItemIsMovable, True)
self._brush = QBrush(Qt.black)
def boundingRect(self):
penWidth = 1.0
return QRectF(-50 - penWidth / 2, -50 - penWidth / 2,
50 + penWidth, 50 + penWidth)
def paint(self, painter, option, widget):
rect = self.boundingRect()
painter.drawRect(rect)
painter.fillRect(rect, self._brush)
class MainWindow(QtWidgets.QMainWindow):
def __init__(self):
super(MainWindow, self).__init__()
self.resize(800, 600)
self.scene = QGraphicsScene()
self.canvas = scene.SceneCanvas(keys='interactive')
self.view = QGraphicsView(self.scene)
item = SimpleItem()
self.scene.addItem(item)
self.setCentralWidget(self.view)
self.setWindowTitle('MyApp')
def main():
import ctypes
ctypes.windll.shell32.SetCurrentProcessExplicitAppUserModelID('my_gui')
app = QtWidgets.QApplication([])
app.setOverrideCursor(QCursor(QPixmap('cursor.png')))
main_window = MainWindow()
main_window.show()
sys.exit(app.exec_())
if __name__ == '__main__':
main()
I would like to place a QPixmap on another QPixmap. Both have the same size, so I would just like to make an overlay. The overlay image has a transparent elipse in the middle. I figure they should be QPixmap format, however I dont know how to place them on top of each other and keep them in place when resizing the window. This is my code displaying how my background images are placed. I have attached a image explaining what i want.
import sys
from PyQt5 import QtGui ,QtWidgets, uic
from PyQt5.QtCore import Qt
class Ergolab(QtWidgets.QMainWindow):
def __init__(self, *args, **kwargs):
super(Ergolab, self).__init__(*args, **kwargs)
# Load the UI Page
self.ui = uic.loadUi("mainwindow.ui",self)
self.pixmap1 = QtGui.QPixmap('C:/Users/Frede/Desktop/img1.jpg')
self.shoflexLLabel.setPixmap(self.pixmap1.scaled(self.shoflexLLabel.size(), Qt.KeepAspectRatio, Qt.SmoothTransformation))
self.shoflexLLabel.setSizePolicy(QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Expanding)
self.shoflexLLabel.setMinimumSize(150, 150)
self.shoflexLLabel.resize(800, 600)
self.pixmap2 = QtGui.QPixmap('C:/Users/Frede/Desktop/img2.jpg')
self.shoflexRLabel.setPixmap(self.pixmap2.scaled(self.shoflexRLabel.size(), Qt.KeepAspectRatio, Qt.SmoothTransformation))
self.shoflexRLabel.setSizePolicy(QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Expanding)
self.shoflexRLabel.setMinimumSize(150, 150)
self.shoflexRLabel.resize(800, 600)
def resizeEvent(self, event):
scaledSize = self.shoflexLLabel.size()
if not self.shoflexLLabel.pixmap() or scaledSize != self.shoflexLLabel.pixmap().size():
self.updateLabel()
def updateLabel(self):
self.shoflexLLabel.setPixmap(self.pixmap1.scaled(
self.shoflexLLabel.size(), Qt.KeepAspectRatio,
Qt.SmoothTransformation))
self.shoflexRLabel.setPixmap(self.pixmap2.scaled(
self.shoflexRLabel.size(), Qt.KeepAspectRatio,
Qt.SmoothTransformation))
def main():
app = QtWidgets.QApplication(sys.argv)
main = Ergolab()
main.show()
sys.exit(app.exec_())
if __name__ == '__main__':
main()
This is the result I would like:
You must use QPainter by setting the circle as a clip path:
import sys
from PyQt5 import QtCore, QtGui, QtWidgets
class MainWindow(QtWidgets.QMainWindow):
def __init__(self, parent=None):
super().__init__(parent)
label = QtWidgets.QLabel()
self.setCentralWidget(label)
base_pixmap = QtGui.QPixmap("background.png")
overlay_pixmap = QtGui.QPixmap("overlay.png")
radius = 300
r = QtCore.QRectF()
r.setSize(radius * QtCore.QSizeF(1, 1))
r.moveCenter(base_pixmap.rect().center())
path = QtGui.QPainterPath()
path.addEllipse(r)
painter = QtGui.QPainter(base_pixmap)
painter.setRenderHints(
QtGui.QPainter.Antialiasing | QtGui.QPainter.SmoothPixmapTransform
)
painter.setClipPath(path, QtCore.Qt.IntersectClip)
painter.drawPixmap(QtCore.QPoint(), overlay_pixmap)
painter.end()
label.setPixmap(base_pixmap)
if __name__ == "__main__":
app = QtWidgets.QApplication(sys.argv)
w = MainWindow()
w.show()
sys.exit(app.exec_())
I want to set the background for text, which means that I want to set the color of the rectangle contains the text. I have tested QPainter.setBackground, but it do not work. This is my code:
import sys
from PyQt5.QtCore import *
from PyQt5.QtGui import *
from PyQt5.QtWidgets import *
class MyLabel(QLabel):
def __init__(self):
super(MyLabel, self).__init__()
self.setMinimumHeight(200)
self.setMinimumWidth(200)
def paintEvent(self, QPaintEvent):
super(MyLabel, self).paintEvent(QPaintEvent)
pos = QPoint(50, 50)
painter = QPainter(self)
brush = QBrush()
brush.setColor(QColor(255,0,0))
painter.setBackgroundMode(Qt.OpaqueMode)
painter.setBackground(brush)
painter.drawText(pos, 'hello,world')
class Window(QWidget):
def __init__(self):
super(Window, self).__init__()
layout = QHBoxLayout(self)
self.label = MyLabel()
layout.addWidget(self.label)
if __name__ == '__main__':
app = QApplication(sys.argv)
window = Window()
window.show()
sys.exit(app.exec_())
What I want is:
Thanks for any help.
It is not necessary to implement a personalized QLabel, it is enough to set the background color through Qt Style Sheet, also do not use a layout if you want to establish a certain position
import sys
from PyQt5 import QtCore, QtGui, QtWidgets
class Window(QtWidgets.QWidget):
def __init__(self):
super(Window, self).__init__()
self.label = QtWidgets.QLabel("hello,world", self)
self.label.adjustSize()
self.label.setStyleSheet(
"background-color: {};".format(QtGui.QColor(255, 0, 0).name())
)
self.label.move(QtCore.QPoint(50, 50))
if __name__ == "__main__":
app = QtWidgets.QApplication(sys.argv)
window = Window()
window.resize(640, 480)
window.show()
sys.exit(app.exec_())
Trying to animate a line growing from nothing to a (0,0) to (200, 200) line with PyQt5 and using QPropertyAnimation. I already read a lot of documentation about Qt and tried several samples, but I just cannot get this to work. This is the code I have now:
from PyQt5 import QtCore
from PyQt5.QtWidgets import QApplication, QWidget, QLabel
from PyQt5.QtGui import QPainter, QPixmap, QPainterPath
from PyQt5.QtCore import QObject, QPointF, QPropertyAnimation, pyqtProperty
from PyQt5.QtCore import QLineF
import sys
class Sample(QWidget):
l1 = QLineF(QPointF(), QPointF())
def __init__(self):
super().__init__()
self.initView()
self.initAnimation()
def initView(self):
self.show()
def initAnimation(self):
self.anim = QPropertyAnimation(self.l1, b'geometry')
self.anim.setDuration(7000)
self.anim.setStartValue(QPointF(0, 0))
self.anim.setEndValue(QPointF(200, 200))
self.anim.start()
if __name__ == '__main__':
app = QApplication(sys.argv)
ex = Sample()
sys.exit(app.exec_())
Not posting all previous attemps, each one fails with a different error. I got a fade out animation on a widget to work, and a picture following a path, but I can seem to make a simple line drawing work. I was hoping to achieve something like this:
Codepen example
Qt documentation is huge and it seems there are several ways to achieve this, painter and timer, animation, variant animation, but I am not very familiar with C++ and the translation to Python is not always easy. Also samples are not that easy to find.
Am I missing something obvious?
Thanks!
For the record, this is what I achieved so far but as soon as I un-comment the QPropertyAnimation creation, app does not launch. Anyway I was still far from the result in the accepted answer.
from PyQt5.QtWidgets import *
from PyQt5.QtGui import *
from PyQt5.QtCore import *
import sys
class MyLine(QGraphicsLineItem, QObject):
def __init__(self):
super().__init__()
def _set_start(self, point):
self.setLine(point.x(), point.y(), self.line().p2().x(), self.line().p2().y())
def _set_end(self, point):
self.setLine(self.line().p1().x(), self.line().p1().y(), point.x(), point.y())
start = pyqtProperty(QPointF, fset=_set_start)
end = pyqtProperty(QPointF, fset=_set_end)
class Example(QWidget):
def __init__(self):
super().__init__()
self.initUI()
def initUI(self):
hbox = QHBoxLayout(self)
self.button = QPushButton("Start", self)
self.button.setSizePolicy(QSizePolicy.Fixed, QSizePolicy.Fixed)
hbox.addWidget(self.button)
hbox.addSpacing(40)
self.line = MyLine()
self.line.setLine(0, 0, 10, 10)
scene = QGraphicsScene()
scene.addItem(self.line)
view = QGraphicsView(scene)
hbox.addWidget(view)
self.anim = QPropertyAnimation(self.line, b"end") # crash without error here
# self.anim.setDuration(2500)
# self.anim.setLoopCount(1)
# self.anim.setStartValue(QPointF(10, 10))
# self.anim.setEndValue(QPointF(200, 200))
# self.button.clicked.connect(self.anim.start)
self.setGeometry(300, 300, 380, 250)
self.setWindowTitle('Color anim')
self.show()
if __name__ == "__main__":
app = QApplication([])
ex = Example()
ex.show()
app.exec_()
You have to use QGraphicsView, QGraphicsScene with QGraphicsLineItem as I show below:
from PyQt5 import QtCore, QtGui, QtWidgets
class LineAnimation(QtCore.QObject):
def __init__(self, parent=None):
super(LineAnimation, self).__init__(parent)
self.m_line = QtCore.QLineF()
self.m_item = QtWidgets.QGraphicsLineItem()
self.m_item.setLine(self.m_line)
self.m_item.setPen(
QtGui.QPen(
QtGui.QColor("salmon"),
10,
QtCore.Qt.SolidLine,
QtCore.Qt.SquareCap,
QtCore.Qt.RoundJoin,
)
)
self.m_animation = QtCore.QPropertyAnimation(
self,
b"p2",
parent=self,
startValue=QtCore.QPointF(0, 0),
endValue=QtCore.QPointF(200, 200),
duration=5 * 1000,
)
self.m_animation.start()
def p1(self):
return self.m_line.p1()
def setP1(self, p1):
self.m_line.setP1(p1)
self.m_item.setLine(self.m_line)
def p2(self):
return self.m_line.p2()
def setP2(self, p2):
self.m_line.setP2(p2)
self.m_item.setLine(self.m_line)
p1 = QtCore.pyqtProperty(QtCore.QPointF, fget=p1, fset=setP1)
p2 = QtCore.pyqtProperty(QtCore.QPointF, fget=p2, fset=setP2)
class MainWindow(QtWidgets.QMainWindow):
def __init__(self, parent=None):
super(MainWindow, self).__init__(parent)
scene = QtWidgets.QGraphicsScene(self)
view = QtWidgets.QGraphicsView(
scene, alignment=QtCore.Qt.AlignLeft | QtCore.Qt.AlignTop
)
self.setCentralWidget(view)
line_animation = LineAnimation(self)
scene.addItem(line_animation.m_item)
if __name__ == "__main__":
import sys
app = QtWidgets.QApplication(sys.argv)
w = MainWindow()
w.resize(640, 480)
w.show()
sys.exit(app.exec_())
I have a QGraphicsScene with QGraphicsItem added to it. Suppose I clicked on a map image (QGraphicsItem) where green circle is drawn. How to get click position in terms of this QGraphicsItem and not QGraphicsScene coordinate system.
P.S. Please, don't write code with mouse event handling. Just how to map click position correctly. Thanks in advance.
The idea is to convert the coordinate with respect to the scene to a coordinate with respect to the item.
- Override mousePressEvent in QGraphicsScene:
using the mapFromScene() method of QGraphicsItem:
from PyQt5 import QtCore, QtGui, QtWidgets
import random
class Scene(QtWidgets.QGraphicsScene):
def __init__(self, parent=None):
super(Scene, self).__init__(parent)
pixmap = QtGui.QPixmap(100, 100)
pixmap.fill(QtCore.Qt.red)
self.pixmap_item = self.addPixmap(pixmap)
# random position
self.pixmap_item.setPos(*random.sample(range(-100, 100), 2))
def mousePressEvent(self, event):
items = self.items(event.scenePos())
for item in items:
if item is self.pixmap_item:
print(item.mapFromScene(event.scenePos()))
super(Scene, self).mousePressEvent(event)
if __name__ == '__main__':
import sys
app = QtWidgets.QApplication(sys.argv)
scene = Scene()
w = QtWidgets.QGraphicsView(scene)
w.resize(640, 480)
w.show()
sys.exit(app.exec_())
- Override mousePressEvent in QGraphicsView:
using the mapFromScene() method of QGraphicsItem with mapToScene():
from PyQt5 import QtCore, QtGui, QtWidgets
import random
class View(QtWidgets.QGraphicsView):
def __init__(self, parent=None):
super(View, self).__init__(QtWidgets.QGraphicsScene(), parent)
pixmap = QtGui.QPixmap(100, 100)
pixmap.fill(QtCore.Qt.red)
self.pixmap_item = self.scene().addPixmap(pixmap)
# random position
self.pixmap_item.setPos(*random.sample(range(-100, 100), 2))
def mousePressEvent(self, event):
items = self.items(event.pos())
for item in items:
if item is self.pixmap_item:
print(item.mapFromScene(self.mapToScene(event.pos())))
super(View, self).mousePressEvent(event)
if __name__ == '__main__':
import sys
app = QtWidgets.QApplication(sys.argv)
w = View()
w.resize(640, 480)
w.show()
sys.exit(app.exec_())
- Override mousePressEvent of QGraphicsItem:
from PyQt5 import QtCore, QtGui, QtWidgets
import random
class PixmapItem(QtWidgets.QGraphicsPixmapItem):
def mousePressEvent(self, event):
print(event.pos())
super(PixmapItem, self).mousePressEvent(event)
if __name__ == '__main__':
import sys
app = QtWidgets.QApplication(sys.argv)
scene = QtWidgets.QGraphicsScene()
w = QtWidgets.QGraphicsView(scene)
pixmap = QtGui.QPixmap(100, 100)
pixmap.fill(QtCore.Qt.red)
item = PixmapItem(pixmap)
scene.addItem(item)
item.setPos(*random.sample(range(-100, 100), 2))
w.resize(640, 480)
w.show()
sys.exit(app.exec_())