Python socket accept() does not accept a connection - python

A quite basic problem, but I can't find my mistake. I bascially used this tutorial code to implement my own client-server program: Client sends some data, the server displays it (instead of echoing data like in the tutorial)
The echoing tutorial code works, but my adjusted code to print data on the server doesn't. I added some delimiter mechanism to detect the entire message. My code:
Server.py:
class ThreadedServer:
def __init__(self, host, port):
self.host = host
self.port = port
self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
self.sock.bind((self.host, self.port))
print("Server bound on Port "+str(port))
def listen(self):
self.sock.listen(5)
while True:
print("Waiting for incoming connections...")
client, address = self.sock.accept()
client.settimeout(60)
print("Starting Working thread.")
threading.Thread(target=self.listenToClientDelimiter, args=(client, address)).start()
def listenToClientDelimiter(self, client, address):
print("Connect to client "+address)
length = None
buffer = ""
while True:
data = client.recv(1024)
print("Received raw data: "+str(data))
if not data:
break # connection closed
buffer += data
while True:
if length is None:
if LENGTH_DELIMITER not in buffer:
break # delimiter not found, wait for next data package
length_str, _, buffer = buffer.partition(LENGTH_DELIMITER)
length = int(length_str)
if len(buffer) < length:
break # wait until full length got received before we proceed
message = buffer[:length]
buffer = buffer[length:]
length = None
# PROCESS MESSAGE HERE
print(message)
client.close()
if __name__ == "__main__":
ThreadedServer('', 65432).listen()
Client.py:
with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as s:
s.connect(("127.0.0.1", 65432))
connect_user_cmd = "18:CONNECT_USER;Peter"
print("Trying to send data: "+connect_user_cmd.decode())
print(s.send(connect_user_cmd))
I run the server, then the client. The output from the server:
Server bound on Port 65432
Waiting for incoming connections...
As you see, I expect some log messages and of course my sent message. The client outputs this:
Trying to send data: 18:CONNECT_USER;Peter
21
Process finished with exit code 0
This gets outputted from the client even when I don't start the server. The weird thing is that the echoing part did indeed work. Could someone hint me into the right direction? Thank you!

Related

python can't get a socket server to listen in a thread

Having a small problem with a multithreaded socket server in Python 3. I can't seem to start my socket listening in its own thread. I'm probably way off base.
Borrowed the code here: How to make a simple multithreaded socket server in Python that remembers clients
But I need to listen for clients within a thread or at least in the background. Can't figure out what I'm doing wrong.
Here's my code:
import socket
from threading import Thread
from cmd import Cmd
class ThreadedServer(Thread):
def __init__(self):
self.host = "127.0.0.1"
self.port = int(8080)
self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
self.sock.bind((self.host, self.port))
def listen(self):
self.sock.listen(5)
print("[Info]: Listening for connections on {0}, port {1}".format(self.host,self.port))
while True:
print("Hello?") # Just debug for now
client, address = self.sock.accept()
client.settimeout(60)
threading.Thread(target = self.listenToClient,args = (client,address)).start()
def listenToClient(self, client, address):
size = 1024
while True:
try:
data = client.recv(size)
if data:
# Set the response to echo back the recieved data
response = data
client.send(response)
else:
raise error('Client disconnected')
except:
client.close()
return False
class CommandInput(Cmd):
# Able to accept user input here but is irrelevant right now
pass
print("[Info]: Loading complete.")
clientThread = ThreadedServer().listen()
clientThread.start()
print("[Info]: Server ready!")
prompt = CommandInput()
prompt.prompt = '> '
prompt.cmdloop("[Info]: Type \'help\' for a list of commands and their descriptions/use")
As you can see I have some code after my listening part where I need to be able to accept input on the terminal. However, the code never gets there.
Here's the output quite simply:
[Info]: Loading complete.
[Info]: Listening for connections on 127.0.0.1, port 8080
Hello?
I'm expecting:
[Info]: Loading complete.
[Info]: Listening for connections on 127.0.0.1, port 8080
Hello?
[Info]: Type \'help\' for a list of commands and their descriptions/use
>
with a cursor ready for me to type.
So how can I properly get my program to listen for clients in that loop in a proper thread so that I can enter prompts at the command line and process user input (for example one of the commands I want to implement is that of a client "send" which I would be able to send debug information to connected clients)
Thanks for any assistance you can provide.
This may not be the ideal structure for setting up what you want, but seems to solve the requirement you stated.
After launching this script on a terminal, you can make sample client connections by opening one, or more, browser tabs to localhost:8080
import socket
from threading import Thread
from cmd import Cmd
# basic threading tutorial: https://www.tutorialspoint.com/python3/python_multithreading.htm
class ThreadedServer(Thread):
def __init__(self):
Thread.__init__(self) # change here
self.host = "127.0.0.1"
self.port = int(8080)
self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
self.sock.bind((self.host, self.port))
def run(self): # change here
self.sock.listen(5)
print("[Info]: Listening for connections on {0}, port {1}".format(self.host,self.port))
while True:
print("Hello?") # Just debug for now
client, address = self.sock.accept()
client.settimeout(60)
Thread(target = self.listenToClient, args = (client,address)).start() # change here
def listenToClient(self, client, address):
size = 1024
while True:
try:
data = client.recv(size)
if data:
# Set the response to echo back the recieved data
response = data
client.send(response)
else:
raise error('Client disconnected')
except:
client.close()
return False
class CommandInput(Cmd):
# Able to accept user input here but is irrelevant right now
pass
if __name__ == "__main__":
print("[Info]: Loading complete.")
server = ThreadedServer() # change here
server.start() # change here
print("[Info]: Server ready!")
prompt = CommandInput()
prompt.prompt = '> '
prompt.cmdloop("[Info]: Type \'help\' for a list of commands and their descriptions/use")

Socket Messaging Client/Server: Client not sending message

I am trying to create a simple chat program using Python and Socket. The server handles the connection between two clients. Whenever I run the program, for one of the clients, every message after the first one does not send. The message does not even reach the server.
This is on Windows, Python3. I've integrated threading so messages can be sent and received at the same time; however, the problem persists.
Server.py
conns = [] # list that stores both connections
def accept(sk):
while True:
conn, addr = sk.accept()
conns.append(conn)
print(addr, "has connected")
t = threading.Thread(target=accept, args=(sk,))
t.start() #start accept thread
def send(conn):
while True:
message = conn.recv(2048)
print(message)
for conn in conns:
conn.send(message) #sends message to every connection
print("Sent message")
t = threading.Thread(target=send, args=(conn,))
t.start() #start threading for send
Client.py
def recvMessages(s):
while True:
message = s.recv(2048)
print(message)
message = message.decode()
messages.append(message)
os.system("cls")
for message in messages:
print(message)
def sendMessage(s):
while True:
message = input()
message = message.encode()
s.send(message)
s = socket.socket()
host = socket.gethostname()
port = 8080
s.connect((host, port))
messages = []
print("Connected")
connected = True
threading.Thread(target=sendMessage, args=(s,)).start()
threading.Thread(target=recvMessages, args=(s,)).start()
All the messages should be sent from both clients, but one client can never send multiple messages, the other works fine.
Your server code is missing it's socket, and accept is not being run in your example, you also have invalid indentation as James pointed out, next time provide a minimal reproducible example.
I also cleaned up your files a bit, as you followed some bad practice, specifically with broadcasting the messages to all clients "def send" which actually receives, avoid confusing naming :)
in your server code you also sent only to one connection (which in your example doesn't exist) which it should be running the receive and send each time a new message is received
server.py
import socket
import threading
conns = [] # list that stores both connections
def accept(sk):
while True:
conn, addr = sk.accept()
conns.append(conn)
print(addr, "has connected")
# receive from new client
receive_t = threading.Thread(target=receive, args=(conn,))
receive_t.start() # start threading for send
def send(s, msg):
# change message ..
s.send(msg)
def broadcast(msg):
for conn in conns:
send(conn, msg)
def receive(conn):
try:
while True:
message = conn.recv(2048)
if not message: # detects if socket is dead, by testing message
print("client sent Nothing, removing")
conns.remove(conn)
break
broadcast(message) # send to all clients
except ConnectionResetError as e:
print('Could not send must be disconnected ')
conns.remove(conn) # remove dead socket
# added missing socket
sock = socket.socket()
sock.bind(('127.0.0.1', 8080))
sock.listen(1) # needs to bind and listen
t = threading.Thread(target=accept, args=(sock,))
t.start() # start accept thread
client.py
import os
import socket
import threading
messages = []
def recvMessages(s):
while True:
message = s.recv(2048)
message = message.decode()
print('new message= ', message)
messages.append(message)
os.system("cls")
for message in messages:
print(message)
def send_message(s):
while True:
message = input()
message = message.encode()
s.send(message)
s = socket.socket()
host = '127.0.0.1'
port = 8080
s.connect((host, port))
print("Connected")
connected = True
# added missing receive
receive = threading.Thread(target=recvMessages, args=(s,)) # missed receive thread in example
receive.start()
send_message(s)

Rock-paper-scissors game using sockets in Python

I would like to write a very simple rock-paper-scissors game in Python. I would like to have 1 server and 2 clients. After connecting to the server, the server should send a message to each client to choose (r/p/s). After this, each client should send back their choice and the server then decides about the winner, and then it informs the clients about the winner.
This is what I have so far:
This is the server.py
import socket
from threading import Thread
class ClientThread(Thread):
def __init__(self, ip, port):
Thread.__init__(self)
self.ip = ip
self.port = port
print("[+] New server socket thread started for " + ip + ":" + str(port))
def run(self):
while True:
data = conn.recv(1024).decode()
print("Server received data:", data)
MESSAGE = input("Server response: ")
if MESSAGE == 'exit':
break
conn.send(MESSAGE.encode())
TCP_IP = '0.0.0.0'
TCP_PORT = 2004
BUFFER_SIZE = 1024
tcpServer = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
tcpServer.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
tcpServer.bind((TCP_IP, TCP_PORT))
threads = []
while True:
tcpServer.listen(4)
print("Multithreaded Python server : Waiting for connections from TCP clients...")
(conn, (ip, port)) = tcpServer.accept()
newthread = ClientThread(ip, port)
newthread.start()
threads.append(newthread)
for t in threads:
t.join()
This is clientA.py:
import socket
host = socket.gethostname()
port = 2004
BUFFER_SIZE = 1024
MESSAGE = input("tcpClientA:")
tcpClientA = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
tcpClientA.connect((host, port))
while MESSAGE != 'exit':
tcpClientA.send(MESSAGE.encode())
data = tcpClientA.recv(BUFFER_SIZE).decode()
print(" ClientA received data:", data)
MESSAGE = input("tcpClientA:")
tcpClientA.close()
This is clientB.py:
import socket
host = socket.gethostname()
port = 2004
BUFFER_SIZE = 1024
MESSAGE = input("tcpClientB:")
tcpClientB = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
tcpClientB.connect((host, port))
while MESSAGE != 'exit':
tcpClientB.send(MESSAGE.encode())
data = tcpClientB.recv(BUFFER_SIZE).decode()
print(" ClientB received data:", data)
MESSAGE = input("tcpClientB:")
tcpClientB.close()
In this code, however, I can only send messages to the server and it can respond. Unfortunately, I don't know, how I can send messages to a specific client in this case. (I need to send different messages to the winner and to the loser).
First, this is not a trivial exercise and it will require a decent understanding of how threads work and how to work with them in Python in particular. What you seem to be missing at the moment is a way of orchestrating the communication from the 2 clients and of keeping track of what each client played so you can decide which client wins.
What currently happens is that when tcpClientA.connect((host, port)) runs on client A, (conn, (ip, port)) = tcpServer.accept() gets unblocked in the server. This creates a new instance of your ClientThread class and the new thread starts listening for data to be sent by client A on the connection. When client B runs, the same happens and you now have 2 threads running and listening for data but no way of knowing which plays what.
What I would suggest is to introduce a new class that will represent the game itself. That class will get the messages from both client and respond to each accordingly. What you will also need is a way of waiting for both clients to have played their turn before being able to decide who wins and what to send to each.
One way to do it would be with Barrier objects.

Send TCP message at random time to one of several clients in python

I am trying to send a TCP message at random time, depending on when the user input is received, to one of several clients from which I am receiving data on a thread for each client.
I am storing the IP of each client inside an SQL database and I decide to which IP i want to send data based on user input. How should I approach sending a message to a specific client ? I don't know how I can gain access over each socket connection and use it to send messages.
Any device, links of examples, or code snippets are greatly welcome.
This is the server code that I have so far :
import socket
import threading
from database import Database
d = Database()
def Read_RFID_tag():
while True:
receiveID = raw_input("tag input : ")
d.updateTable(receiveID, 1);
print(receiveID)
class ThreadedServer(object):
def __init__(self, host, port):
self.host = host
self.port = port
self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
self.sock.bind((self.host, self.port))
def listen(self):
self.sock.listen(5)
while True:
client, address = self.sock.accept()
print("new client")
client.settimeout(60)
threading.Thread(target = self.listenToClient,args = (client,address)).start()
def listenToClient(self, client, address):
size = 1024
while True:
query_result = d.existsWashedInTable(address)
try:
data = client.recv(size)
if data:
# Set the response to echo back the received data
print(data)
response = data
d.addEntryToTable(response,address, 0)
client.send(response)
else:
raise error('Client disconnected')
except:
client.close()
return False
if __name__ == "__main__":
port_num = 5005
d.createTable()
threading.Thread(target=Read_RFID_tag).start()
ThreadedServer('',port_num).listen()

How to send and receive from the same socket in Python?

I'm am trying to write a client program in Python that can send and receive from the same socket, but it is always giving me the same error which address is already in use. Here is the function I'm trying to write.
def Login():
username=raw_input()
password=raw_input()
message=raw_input()
array=[username,password,message]
TCP_IP = '127.0.0.1'
TCP_PORT = 5563
BUFFER_SIZE = 1024 # Normally 1024, but we want fast response
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
sock.connect((TCP_IP, TCP_PORT))
array_string=pickle.dumps(array)
sock.send(array_string)
sock.close()
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
sock.bind((TCP_IP, TCP_PORT))
sock.listen(1)
conn, info = sock.accept()
while 1:
data = serverSocket.recv(1024)
if not data:break
conn.send(data)
conn.close()
There is a bunch of truly newbie errors here.
You can't ever connect a TCP socket to itself. There must be two different sockets.
If you really want to get the data you sent earlier at a listening socket, this listening socket must be created, bound and configured to listen before the client side connects (or, at least, in parallel to this connect attempt, in a few seconds, so the connect attempt will try - but this very likely won't work on localhost).
You can't wait on connect and on accept in the same thread if both are blocking. The simplest approach is to separate the client side and the server side to 2 different programs and run them manually in parallel. Then, after successful debugging, you will be able to do this in different threads of the same process, or using an event-driven engine.
While you may not be able to connect a socket to itself to send and receive data, you might be able to learn from the following example inspired by your code that attempts to do something similar.
import _thread
import pickle
import socket
import time
def main():
"""Run a server in a thread and start a client to talk to it."""
_thread.start_new_thread(run_server, ('', 5563))
run_client('localhost', 5563)
def run_server(host, port):
"""Handle all incoming connections by spawning worker threads."""
server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
server.bind((host, port))
server.listen(5)
while True:
_thread.start_new_thread(handle_connection, server.accept())
def handle_connection(client, address):
"""Answer an incoming question from the connected client."""
print('Incoming connection from', address)
client.settimeout(0.1)
data = recvall(client)
client.shutdown(socket.SHUT_RD)
question = pickle.loads(data)
answer = '''len(username) = {}
len(password) = {}
len(message) = {}'''.format(*map(len, question))
client.sendall(answer.encode())
client.shutdown(socket.SHUT_WR)
client.close()
print('Finished with', address)
def recvall(connection):
"""Receive all data from a socket and return as a bytes object."""
buffer = bytearray()
while True:
try:
data = connection.recv(1 << 12)
except socket.timeout:
pass
else:
if data:
buffer.extend(data)
else:
return bytes(buffer)
def run_client(host, port):
"""Collect information from question and display returned answer."""
client = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
time.sleep(0.1) # wait for server to start listening for clients
client.connect((host, port))
time.sleep(0.1) # wait for handler thread to display connection
username = input('Username: ')
password = input('Password: ')
message = input('Message: ')
question = pickle.dumps((username, password, message))
client.sendall(question)
client.shutdown(socket.SHUT_WR)
answer = recvall(client)
client.shutdown(socket.SHUT_RD)
client.close()
print(answer.decode())
time.sleep(0.1) # wait for handler to cleanly terminate execution
if __name__ == '__main__':
main()

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