I'm currently creating a card came in python and in creating my draft() function used for drafting the player a deck I encountered a problem with my while loop.
I can't seem to figure out why the while loop doesn't loop.
If anyone can figure out why please do let me know.
player_deck = []
#draft function to draft a player deck should be used when starting game
def draft():
while len(player_deck) < 10:
random_variable = random.random()
if random_variable < 0.2:
print("Your choise is between Drake and Recovery")
print("---> " + drake.description)
print("---> " + recovery.description)
player_choice = input("Which do you choose: ")
if player_choice.lower() == "drake":
player_deck.append(drake)
if player_choice.lower() == "recovery":
player_deck.append(recovery)
else:
return "Please pick one of the two"
if random_variable >= 0.2 and random_variable <= 0.999999:
print("Your choise is between Blast Cone and Eminem")
print("---> " + blast_cone.description)
print("---> " + eminem.description)
player_choice = input("Which do you choose: ")
if player_choice.lower() == "blast cone":
player_deck.append(blast_cone)
if player_choice.lower() == "eminem":
player_deck.append(eminem)
else:
return "Please pick one of the two"
return player_deck
print(draft())
The while loop does not repeat because the last return exits the loop before it has a chance to repeat:
def draft():
while len(player_deck) < 10:
# bla
# bla
return player_deck
print(draft())
I assume you wanted indent the return differently, maybe
def draft():
while len(player_deck) < 10:
# bla
# bla
return player_deck
print(draft())
Your return statement is inside he while loop. As soon as python hits it, the function ends. It should be moved outside of the while loop. Here is the code:
player_deck = []
#draft function to draft a player deck should be used when starting game
def draft():
while len(player_deck) < 10:
random_variable = random.random()
if random_variable < 0.2:
print("Your choise is between Drake and Recovery")
print("---> " + drake.description)
print("---> " + recovery.description)
player_choice = input("Which do you choose: ")
if player_choice.lower() == "drake":
player_deck.append(drake)
if player_choice.lower() == "recovery":
player_deck.append(recovery)
else:
return "Please pick one of the two"
if random_variable >= 0.2 and random_variable <= 0.999999:
print("Your choise is between Blast Cone and Eminem")
print("---> " + blast_cone.description)
print("---> " + eminem.description)
player_choice = input("Which do you choose: ")
if player_choice.lower() == "blast cone":
player_deck.append(blast_cone)
if player_choice.lower() == "eminem":
player_deck.append(eminem)
else:
return "Please pick one of the two"
return player_deck
Related
I am having trouble finding a way to allow my Python project to accept a non-integer value and not crash. My intention is that when the user inputs a non-integer value or any value other than the ones assigned by the random sampkle, the game will prompt the function "repeatr()" which will tell them to input the value again.
I've put in the entire solution, but the most relevant sections are in bold and it's that particular section that I want to allow to prompt the repeatr() function instead of crashing
import random
user_wins = 0
user_draws = 0
user_losses = 0
rounds = 0
def closr():
quit()
def repeatr():
print("That is not a valid input. Please input a correct value.")
**def promptr():
print("Please select an input from the following options.")**
options = [5, 4, 3, 2, 1]
randomlist = random.sample(range(1, 5), 3)
randomr = randomlist
x=1
while x == 1:
user_input = int(input("Type 5/4/3/2/1 or Q to quit."))
if user_input in options:
x=2
elif user_input != options:
repeatr()
continue
elif user_input == "q":
closr()
**y=1
while rounds < 10:
promptr()
player_choice = int(input(randomlist))
npc = random.randint(1,5)
if player_choice in randomr:
print("Your opponent has drawn: ", npc)
y=2
else:
repeatr()
continue**
if npc > int(player_choice):
print("You have been defeated this round.")
user_losses = user_losses + 1
print("The score is:" , user_wins , ":" , user_losses)
rounds = rounds + 1
elif npc < player_choice:
print ("You have won this round.")
user_wins = user_wins + 1
print ("The score is:" , user_wins , ":" , user_losses)
rounds = rounds + 1
elif npc == player_choice:
print ("You have drawn this round.")
user_draws = user_draws + 1
print ("The score is:" , user_wins , ":" , user_losses)
rounds = rounds + 1
rounds = 10
if user_losses < user_wins:
print("You have won the game!")
elif user_losses > user_wins:
print("You have lost this game. Better luck next time!")
elif user_losses == user_wins:
print("The game has ended in a draw.")
print("the number of wins you had was:" , user_wins)
print("the number of draws you had was:" , user_draws)
print("the number of losses you had was:" , user_losses)
print("The final score was (Player vs CPU):" , user_wins, ":" , user_losses)
u=1
while u == 1:
resu=input("Press Q to quit the game.")
if resu=="q":
closr()
I hope the question makes sense.
I'm writing a casino-based game and I'm having some trouble with coding blackjack, I run into a problem where you only have the option to "hit" once, and I'm not sure how to make it loop. Once you've "hit" it just settles with your score as if it was final even tho you might still be far under 21. Every time I try to fix it some other part of the code just breaks.
(keep in mind this is not the full code but just the blackjack part)
import os
import random
deck = [2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14]*4
bal = 100
balstr = str(bal) + "$"
def clear():
os.system('cls')
def deal(deck):
hand = []
for i in range(2):
random.shuffle(deck)
card = deck.pop()
if card == 11:card = "J"
if card == 12:card = "Q"
if card == 13:card = "K"
if card == 14:card = "A"
hand.append(card)
return hand
def newRound():
again = input("Do you want to play again? (Y/N): ").lower()
if again == "y":
blackjack()
else:
#takes you back to main menu in the full code, just ignore this
position()
def total(hand):
total = 0
for card in hand:
if card == "J" or card == "Q" or card == "K":
total+= 10
elif card == "A":
if total >= 11:
total+= 1
else: total+= 11
else:
total += card
return total
def hit(hand):
card = deck.pop()
if card == 11:
card = "J"
if card == 12:
card = "Q"
if card == 13:
card = "K"
if card == 14:
card = "A"
hand.append(card)
return hand
def currentHands(dealerHand, playerHand):
clear()
print(("The dealer has a ") + str(dealerHand) + " for a total of " + str(total(dealerHand)))
print(("You have a ") + str(playerHand) + " for a total of " + str(total(playerHand)))
def score(dealerHand, playerHand, usrbetint):
global bal
if total(playerHand) == 21 or total(dealerHand) > 21 or total(playerHand) > total(dealerHand) and total(playerHand) < 21:
currentHands(dealerHand, playerHand)
bal += usrbetint
print("Congratulations, you win!\n \nYour new balance is {}$".format(bal))
else :
currentHands(dealerHand, playerHand)
bal -= usrbetint
print("Sorry, you lose.\n \nYour new balance is {}$".format(bal))
def blackjack():
choice = 0
clear()
print("Let's play blackjack!\n")
userbet = input("(for help type help) How much money do you want to use: ").upper()
if userbet == "HELP" :
if userbet == "HELP" :
print("Instructions")
else :
print("Something went wrong")
pass
else :
usrbetint = int(userbet)
dealerHand = deal(deck)
dealerHandShow = [dealerHand[0]]
dealerHandShow = total(dealerHandShow)
playerHand = deal(deck)
print(("The dealer is showing a ") + str(dealerHand[0]) + " for a total of " + str(dealerHandShow))
print(("You have a ") + str(playerHand) + " for a total of " + str(total(playerHand)))
choice = input("Do you want to [H]it or [S]tand?: ").lower()
clear()
if choice == "h":
hit(playerHand)
while total(dealerHand) < 17:
hit(dealerHand)
score(dealerHand, playerHand, usrbetint)
newRound()
elif choice == "s":
while total(dealerHand) < 17:
hit(dealerHand)
score(dealerHand, playerHand, usrbetint)
newRound()
blackjack()
i assume the fix would be somewhere around the last 20 lines of the "blackjack" function but didnt know how to explain everything without sending the clump of code.
If someone please could give me tips on where to change stuff i'd really appreciate that and ignore the "global bal" part, it was the only way i knew to add a truly global variable.
Since you don't know how many times you'll be looping (it is based on user input), you probably want a while loop. Your current code mixes the dealer behavior into the player handling, you you'll need to separate that out, since we don't want to loop it.
print("You have a " + str(playerHand) + " for a total of " + str(total(playerHand)))
choice = input("Do you want to [H]it or [S]tand?: ").lower()
while choice == "h":
clear()
hit(playerHand)
print("You have a " + str(playerHand) + " for a total of " + str(total(playerHand)))
choice = input("Do you want to [H]it or [S]tand?: ").lower()
while total(dealerHand) < 17:
hit(dealerHand)
score(dealerHand, playerHand, usrbetint)
You might want to add an additional condition to stop asking the player if they want to hit when they've already busted.
I am trying to code a simple coinflip game with a gambling function. My issue is, whenever it runs, it doesn't update the balance variable. Any suggestions?
import random
balance = 10
win = "Congrats! You have won "
lose = "That's too bad, you lost this time! You now have "
start_game = False
while True:
choice = input("Please use one of these commands 'flip', 'balance', or 'end game'. ")
if choice == "flip":
start_game = True
break
elif choice == "balance":
print(balance)
elif choice == "end game":
break
else:
print("Please use one of the listed commands!")
if start_game == True:
while True:
result = random.randint(1,2)
if result == 1:
result = True
elif result == 2:
result = False
gamble_amount = input("How much would you like to flip? You have " + str(balance) + " coins. ")
if str(gamble_amount) == "balance":
print(balance)
elif int(gamble_amount) <= int(balance) and result == True:
int(gamble_amount) * 2
int(balance) + int(gamble_amount)
print(win + str(gamble_amount) + "!" + " You now have " + str(balance) + "!")
elif int(gamble_amount) <= int(balance) and result == False:
int(balance) - int(gamble_amount)
print(lose + str(balance) + " coins!")
I have this problem in my python code which is a coinflip game, the problem is that when It asks, "Heads or Tails?" and I just say 1 or Heads(same for 2 and Tails) without quotation marks and with quotation marks, it does not give me an answer that I am looking for.
I've Tried using quotation marks in my answer which didn't seem to work either.
import random
money = 100
#Write your game of chance functions here
def coin_flip(choice, bet):
choice = input("Heads or Tails?")
coinnum = random.randint(1, 2)
if coinnum == 1:
return 1
elif coinnum == 2:
return 2
win = bet*2
if choice == "Heads" or "1":
return 1
elif choice == "Tails" or "2":
return 2
if choice == coinnum:
print("Well done! You have won " + str(win) + " Dollars!")
elif choice != coinnum:
print("Sorry, you lost " + str(bet) + " Dollars!")
coin_flip("Heads", 100)
The expected output was either "Well done! You have won 200 Dollars!" or "Sorry, you lost 100 Dollars!"
The first thing to note here is that your usage of return seems to be wrong. Please look up tutorials about how to write a function and how to use return.
I think this is what you were trying to do:
import random
money = 100
#Write your game of chance functions here
def coin_flip(choice, bet):
choice = input("Heads or Tails? ")
coinnum = random.randint(1, 2)
win = bet*2
if choice == "Heads" or choice == "1":
choicenum = 1
elif choice == "Tails" or choice == "2":
choicenum = 2
else:
raise ValueError("Invalid choice: " + choice)
if choicenum == coinnum:
print("Well done! You have won " + str(win) + " Dollars!")
else:
print("Sorry, you lost " + str(bet) + " Dollars!")
coin_flip("Heads", 100)
Now, lets go through the mistakes I found in your code:
return was totally out of place, I wasn't sure what you were intending here.
if choice == "Heads" or "1" is invalid, "1" always evaluates to true. Correct is: if choice == "Heads" or choice == "1":
elif choice != coinnum: is unnecessary, if it doesn't run into if choice == coinnum: a simple else: would suffice.
import random
from tkinter import *
import tkinter as tk
import time
scores = []
score = 0
#introduction
def start():
print(" Welcome to Maths Smash \n")
print("Complete the questions the quickest to get a better score\n")
username = True #this makes sure the user can only enter characters a-z
while username:
name = input("What is your name? ")
if not name.isalpha():
print("Please enter letters only")
username = True
else:
print("Ok,", name, "let's begin!")
main()
#menu
def main():
choice = None
while choice !="0":
print(
"""
Maths Smash
0 - Exit
1 - Easy
2 - Medium
3 - Hard
4 - Extreme
5 - Dashboard
"""
)
choice = input("Choice: ")
print()
#exit
if choice == "0":
print("Good-bye!")
quit()
#easy
elif choice == "1":
print("Easy Level")
easy_level()
#medium
elif choice == "2":
print("Medium Level")
medium_level()
#hard
elif choice == "3":
print("Hard Level")
hard_level()
#extreme
elif choice == "4":
print("Extreme Level")
extreme_level()
#teacher login
elif choice == "5":
print("Dashboard")
from GUI import dashboard
dashboard()
else:
print("Sorry but", choice, "isn't a vaild choice.")
def easy_level():
global score
#easy level
for i in range(10):
operator_sign =""
answer = 0
num1 = random.randint(1,5)
num2 = random.randint(1,5)
operator = random.randint(1,4)
#choosing the operator randomly
if operator == 1:
operator_sign = " + "
answer = num1 + num2
elif operator == 2:
operator_sign = " - "
answer = num1 - num2
elif operator == 3:
operator_sign = " * "
answer = num1 * num2
elif operator == 4:
operator_sign = " / "
num1 = random.randint(1,5) * num2
num2 = random.randint(1,5)
answer = num1 // num2
else:
print("That is not a vaild entry!\n")
#outputting the questions along with working out if it's correct
question = str(num1) + operator_sign + str(num2) + "\n"
user_input = int(input(question))
if user_input == answer:
score = score + 1
#total score
print("You scored:", str(score), "out of 10")
Been trying to add a timer in this game for a while but every time I go to the first level it doesn't work with the game at the same time, as in I will load the first level and none of the questions will pop-up until the timer has completed. Was wondering if anyone could help me or know a fix to this, I want to make it so if the user completes the test within a certain amount of time they get an additional 10 points added to the overall score. This is what I had come up with at first:
def timer():
countdown=120
while countdown >0:
time.sleep(1)
score = score + 10