QPainter draw lines inside a QScrollArea - python

I raised a problem earlier on how to draw lines between widgets. and #eyllanesc solves it very well. But I faced another problem. I try to make the widget with QScrollarea. But the lines are not shown.
When using Widget it works fine with drawing lines, but seems QScrollArea need another paint_event. Don't know how to do that.
Can anyone help me to show lines with QScrollarea.
import functools
import sys
from PyQt5.QtCore import QEvent, QLine
from PyQt5.QtGui import QPainter
from PyQt5.QtWidgets import QApplication, QPushButton, QVBoxLayout, QWidget, QScrollArea
class Drawer:
def __init__(self):
self._lines = []
#property
def lines(self):
return self._lines
#lines.setter
def lines(self, l):
self._lines = l[:]
self.update()
def paintEvent(self, event):
painter = QPainter(self)
for line in self.lines:
painter.drawLine(line)
class Example(QScrollArea, Drawer):
def __init__(self, parent=None):
super().__init__(parent)
self.initUI()
def initUI(self):
self.AddButton = QPushButton("Add")
self.AddButton.clicked.connect(self.addbuttonwithline)
self.w = QWidget()
self.setWidget(self.w)
self.setWidgetResizable(True)
self.vbox = QVBoxLayout(self.w)
self.vbox.addWidget(self.AddButton)
self.setGeometry(300, 300, 300, 150)
self.setWindowTitle("Buttons")
self.buttons = []
def addbuttonwithline(self):
button = QPushButton("delete")
button.clicked.connect(functools.partial(self.remove_button, button))
button.installEventFilter(self)
self.vbox.addWidget(button)
self.buttons.append(button)
self.recalculate_position()
def remove_button(self, button):
self.buttons.remove(button)
button.deleteLater()
self.recalculate_position()
def recalculate_position(self):
lines = []
for last_button, next_button in zip(self.buttons, self.buttons[1:]):
l = QLine(last_button.pos().x()+50, last_button.pos().y(), next_button.pos().x()+50, next_button.pos().y())
lines.append(l)
self.lines = lines
def eventFilter(self, o, e):
if e.type() == QEvent.Move and o in self.buttons:
self.recalculate_position()
return super().eventFilter(o, e)
if __name__ == "__main__":
app = QApplication(sys.argv)
ex = Example()
ex.show()
sys.exit(app.exec_())

QScrollArea is designed to be a container so you should not paint over that item since the content covers it, instead it sets the painting in the content widget.
Based on my code from my previous answer then just change to:
if __name__ == "__main__":
app = QApplication(sys.argv)
ex = Example()
w = QScrollArea(widgetResizable=True)
w.setWidget(ex)
w.show()
sys.exit(app.exec_())

Related

Adding animation to QPushbutton enterEvent and exitEvent

I'm trying to add custom animation to QPushbutton without making a custom QPushbutton and overriding its enterEvent() and leaveEvent().
So far I've tried this,
#staticmethod
def addButtonHoverAnimation(button:QPushButton,currentPos:QPoint):
'''
Method to:
=> Add hover animation for provided button
'''
enterShift = QPropertyAnimation(button,b'pos',button)
exitShift = QPropertyAnimation(button,b'pos',button)
def enterEvent(e):
pos=button.pos()
enterShift.setStartValue(pos)
enterShift.setEndValue(QPoint(pos.x()+3,pos.y()+3))
enterShift.setDuration(100)
enterShift.start()
Effects.dropShadow(button,1,2)
def leaveEvent(e):
pos=button.pos()
exitShift.setStartValue(pos)
exitShift.setEndValue(QPoint(pos.x()-3,pos.y()-3))
exitShift.setDuration(100)
exitShift.start()
Effects.dropShadow(button)
button.enterEvent=enterEvent
button.leaveEvent=leaveEvent
But when I move the mouse very quickly in and out of the button before the animation finishes, The button starts to move wierdly towards the North-West direction.
Button Animation Using Dynamic Positions
I figured out this was due to the leaveEvent() being triggered before enterEvent() even finishes and also because the start and end values are dynamic. So, I tried providing currentPos as a static position and using it instead,
#staticmethod
def addButtonHoverAnimation(button:QPushButton,currentPos:QPoint):
'''
Method to:
=> Add hover animation for provided button
'''
enterShift = QPropertyAnimation(button,b'pos',button)
enterShift.setStartValue(currentPos)
enterShift.setEndValue(QPoint(currentPos.x()+3,currentPos.y()+3))
enterShift.setDuration(100)
exitShift = QPropertyAnimation(button,b'pos',button)
exitShift.setStartValue(QPoint(currentPos.x()-3,currentPos.y()-3))
exitShift.setEndValue(currentPos)
exitShift.setDuration(100)
def enterEvent(e):
button.setProperty(b'pos',exitShift.endValue())
enterShift.start()
Effects.dropShadow(button,1,2)
def leaveEvent(e):
exitShift.start()
Effects.dropShadow(button)
button.enterEvent=enterEvent
button.leaveEvent=leaveEvent
On running, as soon as the mouse enters the QPushbutton, it moves to the top-left of its parent widget and the animation starts working fine. I can't figure out why this is happening. But I was able to get that, it only happened when I used any static value in the animation.
Button Animation with Static Position:
Here is an example:
import sys
from PyQt5.QtCore import QEvent, QPoint, QObject, QPropertyAnimation
from PyQt5.QtWidgets import QApplication, QPushButton, QVBoxLayout, QWidget
# This is the same method mentioned above
from styling import addButtonHoverAnimation
class Widget(QWidget):
def __init__(self, parent=None):
super().__init__(parent)
layout=QVBoxLayout()
button1 = QPushButton("Proceed1", self)
layout.addWidget(button1)
button2 = QPushButton("Proceed2", self)
layout.addWidget(button2)
self.setLayout(layout)
self.resize(640, 480)
addButtonHoverAnimation(button1)
addButtonHoverAnimation(button2)
def main():
app = QApplication(sys.argv)
view = Widget()
view.show()
ret = app.exec_()
sys.exit(ret)
if __name__ == "__main__":
main()
The problem is that probably when the state is changed from enter to leave (or vice versa) the previous animation still does not end so the position of the widget is not the initial or final position, so when starting the new animation there is a deviation that accumulates. One possible solution is to initialize the position and keep it as a reference.
On the other hand you should not do x.fooMethod = foo_callable since many can fail, in this case it is better to use an eventfilter.
import sys
from dataclasses import dataclass
from functools import cached_property
from PyQt5.QtCore import QEvent, QPoint, QObject, QPropertyAnimation
from PyQt5.QtWidgets import QApplication, QPushButton, QWidget
#dataclass
class AnimationManager(QObject):
widget: QWidget
delta: QPoint = QPoint(3, 3)
duration: int = 100
def __post_init__(self):
super().__init__(self.widget)
self._start_value = QPoint()
self._end_value = QPoint()
self.widget.installEventFilter(self)
self.animation.setTargetObject(self.widget)
self.animation.setPropertyName(b"pos")
self.reset()
def reset(self):
self._start_value = self.widget.pos()
self._end_value = self._start_value + self.delta
self.animation.setDuration(self.duration)
#cached_property
def animation(self):
return QPropertyAnimation(self)
def eventFilter(self, obj, event):
if obj is self.widget:
if event.type() == QEvent.Enter:
self.start_enter_animation()
elif event.type() == QEvent.Leave:
self.start_leave_animation()
return super().eventFilter(obj, event)
def start_enter_animation(self):
self.animation.stop()
self.animation.setStartValue(self.widget.pos())
self.animation.setEndValue(self._end_value)
self.animation.start()
def start_leave_animation(self):
self.animation.stop()
self.animation.setStartValue(self.widget.pos())
self.animation.setEndValue(self._start_value)
self.animation.start()
class Widget(QWidget):
def __init__(self, parent=None):
super().__init__(parent)
button1 = QPushButton("Proceed1", self)
button1.move(100, 100)
button2 = QPushButton("Proceed2", self)
button2.move(200, 200)
self.resize(640, 480)
animation_manager1 = AnimationManager(widget=button1)
animation_manager2 = AnimationManager(widget=button2)
def main():
app = QApplication(sys.argv)
view = Widget()
view.show()
ret = app.exec_()
sys.exit(ret)
if __name__ == "__main__":
main()
184 / 5000
Resultados de traducción
If you are using a layout then you must reset the position since the layout does not apply the position change immediately but only when the parent widget applies the changes.
class Widget(QWidget):
def __init__(self, parent=None):
super().__init__(parent)
button1 = QPushButton("Proceed1")
button2 = QPushButton("Proceed2")
lay = QVBoxLayout(self)
lay.addWidget(button1)
lay.addWidget(button2)
self.resize(640, 480)
self.animation_manager1 = AnimationManager(widget=button1)
self.animation_manager2 = AnimationManager(widget=button2)
def resizeEvent(self, event):
super().resizeEvent(event)
self.animation_manager1.reset()
self.animation_manager2.reset()

How do I get a signal from a QWiget to change get object?

Hello I have a QWidget and If I click on it, I want to get the object (the QWidget Element I clicked on) is there anyway to do that?
I already found some code but I only get the MouseClickEvent from
self.widget_34.mouseReleaseEvent = lambda event: self.myfunction(event)
Although the solution offered by #Cin is interesting, it has a serious problem: it cancels the mousePressEvent of the widget, so the widget loses the behavior it could have when the widget is pressed, for example the button no longer emits the clicked signal, other widget also They will have the same problem.
A less intrusive solution is to use eventFilter:
import sys
import weakref
from PyQt5 import QtCore, QtWidgets
class ClickListener(QtCore.QObject):
clicked = QtCore.pyqtSignal(QtWidgets.QWidget)
def addWidget(self, widget, other_widget=None):
if not hasattr(self, "_widgets"):
self._widgets = {}
widget.installEventFilter(self)
self._widgets[widget] = widget if other_widget is None else other_widget
weakref.ref(widget, self.removeWidget)
def eventFilter(self, obj, event):
if (
obj in self._widgets
and event.type() == QtCore.QEvent.MouseButtonPress
):
self.clicked.emit(self._widgets[obj])
return super(ClickListener, self).eventFilter(obj, event)
def removeWidget(self, widget):
if hasattr(self, "_widgets"):
if widget in self._widgets:
del self._widgets[widget]
class App(QtWidgets.QWidget):
def __init__(self):
super().__init__()
button = QtWidgets.QPushButton("Press Me")
label = QtWidgets.QLabel("Stack Overflow")
spinBox = QtWidgets.QSpinBox()
te = QtWidgets.QTextEdit()
lay = QtWidgets.QVBoxLayout(self)
lay.addWidget(button)
lay.addWidget(label)
lay.addWidget(spinBox)
lay.addWidget(te)
listener = ClickListener(self)
listener.clicked.connect(self.onClicked)
listener.addWidget(button)
listener.addWidget(label)
listener.addWidget(spinBox.lineEdit(), spinBox)
listener.addWidget(te.viewport(), te)
def onClicked(self, obj):
print("Clicked, from", obj)
if __name__ == "__main__":
app = QtWidgets.QApplication(sys.argv)
ex = App()
ex.show()
sys.exit(app.exec_())
I am not sure this will be a proper solution or not but I think, you can use the partial method of functools module. A collable object can be treated as a function for the purposes of this module. Here you can see my example,
import sys
from PyQt5.QtCore import Qt
from PyQt5.QtWidgets import QApplication, QWidget, QPushButton, QLabel
import functools
class App(QWidget):
def __init__(self):
super().__init__()
self.initUI()
def initUI(self):
self.setGeometry(200,200,200,200)
self.button = QPushButton('Button', self)
self.button.move(50,50)
self.label = QLabel(self)
self.label.setText("Label")
self.label.move(100,100)
self.items = [self.button, self.label]
for i in self.items:
i.mousePressEvent = functools.partial(self.getClickedItem, source_object=i)
self.show()
def getClickedItem(self, event, source_object=None):
print("Clicked, from", source_object)
#item text
#print(source_object.text())
if __name__ == '__main__':
app = QApplication(sys.argv)
ex = App()
sys.exit(app.exec_())

Common buttons and positioning in PyQt5's QStackedLayout

I am creating a Python PyQt5 app for a university project, which uses QStackedLayout to keep the app single-windowed.
First question: how can I create buttons that appear on every window and have the same function and property without having to recreate them in every window's UI setup (like in the code)?
Second question: after switching windows, how can I open the newly opened window at the previous's position? Right now they just open at the centre of the screen. I assume pos() or QPoint should be used but I can not figure out how.
import sys
from PyQt5.QtWidgets import (QApplication,
QMainWindow,
QPushButton,
QWidget,
QStackedLayout)
class Ui(QWidget):
def setupUi(self, Main):
self.application_width = 200
self.application_height = 200
self.stack = QStackedLayout()
self.window_1 = QWidget()
self.window_2 = QWidget()
self.window_1_UI()
self.window_2_UI()
self.stack.addWidget(self.window_1)
self.stack.addWidget(self.window_2)
def window_1_UI(self):
self.window_1.setFixedSize(self.application_width, self.application_height)
self.window_1.setWindowTitle("1")
'''REPLACE THIS BUTTON'''
self.window_1_button = QPushButton("Change window", self.window_1)
def window_2_UI(self):
self.window_2.setFixedSize(self.application_width, self.application_height)
self.window_2.setWindowTitle("2")
'''AND REPLACE THIS BUTTON'''
self.window_2_button = QPushButton("Change window", self.window_2)
class Main(QMainWindow, Ui):
def __init__(self):
super(Main, self).__init__()
self.setupUi(self)
self.window_1_button.clicked.connect(self.change_window)
self.window_2_button.clicked.connect(self.change_window)
def change_window(self):
if self.stack.currentIndex() == 0:
self.stack.setCurrentIndex(1)
else:
self.stack.setCurrentIndex(0)
if __name__ == "__main__":
app = QApplication(sys.argv)
M = Main()
sys.exit(app.exec())
Put your button outside your widgets (in your Main widget). The Ui class should manage the stacked layout.
For example:
class Ui(QWidget):
def setupUi(self, Main):
self.stack = QStackedLayout()
self.window_1 = QWidget()
self.window_2 = QWidget()
self.window_1_UI()
self.window_2_UI()
self.stack.addWidget(self.window_1)
self.stack.addWidget(self.window_2)
# Only one button
self.btn = QPushButton("Change window", self)
# Create the central widget of your Main Window
self.main_widget = QWidget()
layout = QVBoxLayout(self.main_widget)
layout.addLayout(self.stack)
layout.addWidget(self.btn)
self.setCentralWidget(self.main_widget)
self.btn.clicked.connect(self.change_window)
def change_window(self):
if self.stack.currentIndex() == 0:
self.stack.setCurrentIndex(1)
else:
self.stack.setCurrentIndex(0)
def window_1_UI(self):
label = QLabel("In Window 1", self.window_1)
def window_2_UI(self):
label = QLabel("In Window 2", self.window_2)
class Main(QMainWindow, Ui):
def __init__(self):
super(Main, self).__init__()
self.setupUi(self)
if __name__ == "__main__":
app = QApplication(sys.argv)
M = Main()
M.show()
sys.exit(app.exec())

PyQt - Custom scrolling with QListWidget

I am trying to figure out a way to customize the scrollbars for QListWidget to have the scrollbars above and below the QListWidget instead of the normal vertical and horizontal scrollbars.
Please check out my example below if you don't understand what I mean.
In the example below I use QPushButtons with QTimers controlling the scrolling in place of the scrollbars but what I am looking for are scrollbars like the ones in QMenu when menu scrolling is enabled.
If that is not an option, I am wondering if there is a scrollbar signal or something that I could try to use to know when the scrollbars are normally activated? That way I can show/hide the buttons as needed. Thanks.
import sys
from PyQt5.QtCore import pyqtSignal, QTimer, Qt
from PyQt5.QtGui import QPainter
from PyQt5.QtWidgets import QWidget, QPushButton, QVBoxLayout, \
QApplication, QStyle, QListWidget, QStyleOptionButton, QListWidgetItem
class UpBtn(QPushButton):
mouseHover = pyqtSignal()
def __init__(self):
QPushButton.__init__(self)
self.setMouseTracking(True)
self.timer = QTimer()
def paintEvent(self, event):
painter = QPainter()
painter.begin(self)
opt = QStyleOptionButton()
self.initStyleOption(opt)
self.style().drawControl(QStyle.CE_ScrollBarSubLine, opt, painter, self)
painter.end()
def startScroll(self):
self.mouseHover.emit()
def enterEvent(self, event):
self.timer.timeout.connect(self.startScroll)
self.timer.start(120)
def leaveEvent(self, event):
self.timer.stop()
class DwnBtn(QPushButton):
mouseHover = pyqtSignal()
def __init__(self):
QPushButton.__init__(self)
self.setMouseTracking(True)
self.timer = QTimer()
def paintEvent(self, event):
painter = QPainter()
painter.begin(self)
opt = QStyleOptionButton()
self.initStyleOption(opt)
self.style().drawControl(QStyle.CE_ScrollBarAddLine, opt, painter, self)
painter.end()
def startScroll(self):
self.mouseHover.emit()
def enterEvent(self, event):
self.timer.timeout.connect(self.startScroll)
self.timer.start(120)
def leaveEvent(self, event):
self.timer.stop()
class Window(QWidget):
def __init__(self):
super(Window, self).__init__()
self.layout = QVBoxLayout()
self.layout.setContentsMargins(0, 0, 0, 0)
self.layout.setSpacing(0)
self.upBtn = UpBtn()
self.upBtn.setFixedWidth(230)
self.layout.addWidget(self.upBtn)
self.listWidget = QListWidget()
self.listWidget.setFixedWidth(230)
self.listWidget.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
self.listWidget.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
self.layout.addWidget(self.listWidget)
self.downBtn = DwnBtn()
self.downBtn.setFixedWidth(230)
self.layout.addWidget(self.downBtn)
self.setLayout(self.layout)
self.upBtn.clicked.connect(self.upBtnClicked)
self.upBtn.mouseHover.connect(self.upBtnClicked)
self.downBtn.clicked.connect(self.downBtnClicked)
self.downBtn.mouseHover.connect(self.downBtnClicked)
for i in range(100):
item = QListWidgetItem()
item.setText("list item " + str(i))
self.listWidget.addItem(item)
def upBtnClicked(self):
cur = self.listWidget.currentRow()
self.listWidget.setCurrentRow(cur - 1)
def downBtnClicked(self):
cur = self.listWidget.currentRow()
self.listWidget.setCurrentRow(cur + 1)
if __name__ == '__main__':
app = QApplication(sys.argv)
window = Window()
window.show()
sys.exit(app.exec_())
EDIT:
Here is an example image for what I am talking about. This is a scrollable QMenu.
EDIT:
Scrollable QMenu code.
Uncomment the commented parts to get a fixed size like in the image. Normally Qmenu scrolling only works when the menu items exceed the screen height. I am just looking for the top and bottom hover style scrolling but to be used in QListWidget.
import sys
from PyQt5.QtCore import QPoint, QEvent
from PyQt5.QtWidgets import QWidget, QPushButton, QVBoxLayout, \
QApplication, QAction, QMenu, QProxyStyle, QStyle
class MyMenu(QMenu):
def event(self, event):
if event.type() == QEvent.Show:
self.move(self.parent().mapToGlobal(QPoint(-108, 0)))
return super(MyMenu, self).event(event)
# class CustomStyle(QProxyStyle):
# def pixelMetric(self, QStyle_PixelMetric, option=None, widget=None):
# if QStyle_PixelMetric == QStyle.PM_MenuScrollerHeight:
# return 15
# if QStyle_PixelMetric == QStyle.PM_MenuDesktopFrameWidth:
# return 290
# else:
# return QProxyStyle.pixelMetric(self, QStyle_PixelMetric, option, widget)
class MainWindow(QWidget):
def __init__(self, parent=None):
super(MainWindow, self).__init__(parent)
self.layout = QVBoxLayout()
self.btn = QPushButton("Button")
self.btn.setFixedHeight(30)
self.btn.setFixedWidth(100)
self.myMenu = MyMenu("Menu", self.btn)
self.btn.setMenu(self.myMenu)
self.layout.addWidget(self.btn)
self.setLayout(self.layout)
menus = []
for _ in range(5):
myMenus = QMenu("Menu"+str(_+1), self.btn)
# myMenus.setFixedHeight(120)
myMenus.setStyleSheet("QMenu{menu-scrollable: 1; }")
menus.append(myMenus)
for i in menus:
self.btn.menu().addMenu(i)
for item in range(100):
action = QAction("item" + str(item), self)
i.addAction(action)
if __name__ == '__main__':
app = QApplication(sys.argv)
# app.setStyle(CustomStyle())
w = MainWindow()
w.show()
app.exec_()
The idea is to obtain the row of the upper and lower element that will decide whether the buttons are hidden or not, for that we use the method itemAt () that returns the item given the geometrical coordinates. On the other hand I have improved this calculation has to do every time they change the number of items in the QListView for that we use the signals of the internal model.
import sys
from PyQt5 import QtCore, QtGui, QtWidgets
class Button(QtWidgets.QPushButton):
moveSignal = QtCore.pyqtSignal()
def __init__(self, *args, **kwargs):
super(Button, self).__init__(*args, **kwargs)
self.m_timer = QtCore.QTimer(self, interval=120)
self.m_timer.timeout.connect(self.moveSignal)
self.setMouseTracking(True)
self.setFixedHeight(20)
def mouseReleaseEvent(self, e):
super(Button, self).mousePressEvent(e)
self.setDown(True)
def enterEvent(self, e):
self.setDown(True)
self.m_timer.start()
super(Button, self).enterEvent(e)
def leaveEvent(self, e):
self.setDown(False)
self.m_timer.stop()
super(Button, self).leaveEvent(e)
class Window(QtWidgets.QWidget):
def __init__(self):
super(Window, self).__init__()
self.setFixedWidth(230)
icon = self.style().standardIcon(QtWidgets.QStyle.SP_ArrowUp)
self.upBtn = Button(icon=icon)
self.upBtn.moveSignal.connect(self.moveUp)
icon = self.style().standardIcon(QtWidgets.QStyle.SP_ArrowDown)
self.downBtn = Button(icon=icon)
self.downBtn.moveSignal.connect(self.moveDown)
self.listWidget = QtWidgets.QListWidget()
self.listWidget.setHorizontalScrollBarPolicy(QtCore.Qt.ScrollBarAlwaysOff)
self.listWidget.setVerticalScrollBarPolicy(QtCore.Qt.ScrollBarAlwaysOff)
layout = QtWidgets.QVBoxLayout(self)
layout.setContentsMargins(0, 0, 0, 0)
layout.setSpacing(0)
layout.addWidget(self.upBtn)
layout.addWidget(self.listWidget)
layout.addWidget(self.downBtn)
self.adjust_buttons()
self.create_connections()
def create_connections(self):
self.listWidget.currentItemChanged.connect(self.adjust_buttons)
model = self.listWidget.model()
model.rowsInserted.connect(self.adjust_buttons)
model.rowsRemoved.connect(self.adjust_buttons)
model.rowsMoved.connect(self.adjust_buttons)
model.modelReset.connect(self.adjust_buttons)
model.layoutChanged.connect(self.adjust_buttons)
#QtCore.pyqtSlot()
def adjust_buttons(self):
first = self.listWidget.itemAt(QtCore.QPoint())
r = self.listWidget.row(first)
self.upBtn.setVisible(r != 0 and r!= -1)
last = self.listWidget.itemAt(self.listWidget.viewport().rect().bottomRight())
r = self.listWidget.row(last)
self.downBtn.setVisible( r != (self.listWidget.count() -1) and r != -1)
#QtCore.pyqtSlot()
def moveUp(self):
ix = self.listWidget.moveCursor(QtWidgets.QAbstractItemView.MoveUp, QtCore.Qt.NoModifier)
self.listWidget.setCurrentIndex(ix)
#QtCore.pyqtSlot()
def moveDown(self):
ix = self.listWidget.moveCursor(QtWidgets.QAbstractItemView.MoveDown, QtCore.Qt.NoModifier)
self.listWidget.setCurrentIndex(ix)
#QtCore.pyqtSlot(str)
def add_item(self, text):
item = QtWidgets.QListWidgetItem(text)
self.listWidget.addItem(item)
if __name__ == '__main__':
app = QtWidgets.QApplication(sys.argv)
window = Window()
for i in range(100):
window.add_item("item {}".format(i))
window.show()
sys.exit(app.exec_())

How can I dynamically add/remove elements in an element?

Here's my code. I'm trying to make it such that as you change the dropdown box, it will dynamically show more or less QLineEdits for input. This is just the latest iteration of testing
import sys
from PyQt5.QtWidgets import (QWidget, QPushButton, QLineEdit,
QInputDialog, QApplication, QComboBox, QFrame)
import numpy as np
class GUI(QWidget):
def __init__(self):
super().__init__()
self.initgui()
def initgui(self):
#
# Set up GUI
#
self.setGeometry(100, 100, 400, 400)
self.move(300, 300)
combobox = QComboBox(self)
for i in range(1, 10, 1):
combobox.addItem(str(i + 1))
combobox.activated[str].connect(self.comboboxchanged)
self.setWindowTitle("Testing Easy Setup")
self.show()
def comboboxchanged(self, text):
frame = QWidget(self)
frame.hide()
for num in range(0, int(text), 1):
QLineEdit(frame).move(60, num * 19)
frame.show()
if __name__ == '__main__':
app = QApplication(sys.argv)
gui = GUI()
sys.exit(app.exec_())
The problem is that when you pass a parent to a widget it is placed in the 0, 0 position with respect to the parent, in your case QFrame is on top of QComboBox since both are in the 0, 0 position. The proper thing is to use layouts. On the other hand you have to eliminate the widgets before adding new ones for it, we create a function that eliminates those items.
import sys
from PyQt5.QtWidgets import *
def clearLayout(lay):
while lay.count() > 0:
item = lay.takeAt(0)
widget = item.widget()
if widget:
widget.deleteLater()
del item
class GUI(QWidget):
def __init__(self):
super().__init__()
self.initgui()
def initgui(self):
lay = QHBoxLayout(self)
vlay1 = QVBoxLayout()
combobox = QComboBox(self)
combobox.addItems([str(i) for i in range(2, 11)])
vlay1.addWidget(combobox)
vlay1.addItem(QSpacerItem(20, 245, QSizePolicy.Minimum, QSizePolicy.Expanding))
self.vlay2 = QVBoxLayout()
lay.addLayout(vlay1)
lay.addLayout(self.vlay2)
self.comboboxchanged(combobox.currentText())
combobox.activated[str].connect(self.comboboxchanged)
self.setWindowTitle("Testing Easy Setup")
self.show()
def comboboxchanged(self, text):
clearLayout(self.vlay2)
for num in range(0, int(text)):
self.vlay2.addWidget(QLineEdit(self))
self.vlay2.addItem(QSpacerItem(20, 245, QSizePolicy.Minimum, QSizePolicy.Expanding))
if __name__ == '__main__':
app = QApplication(sys.argv)
gui = GUI()
sys.exit(app.exec_())

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