Dice rolling program with counter - python

I'm new to programming and I have a task that I can't figure out on my own.
The task is to make a program that let's you decide how many dices to throw, 1 to 5, with checking if you make a wrong input.
After every roll the number of the die will show and the total so far.
If the die rolls a 6 then it is not included in the total and you get to more rolls. This is where I'm stuck. I want my program to restart the loop if the die turns a 6 and just ad 2 rolls to the sumDices and continue the loop, but I can't get it to work.
here is my code:
import random
numDices=0
total = 0
print("------------")
print("DICE ROLLING")
print("------------")
print()
exit=False
reset=False
while True:
while True:
numDices=int(input("How many dices to throw? (1-5) "))
if numDices<1 or numDices>5:
print("Wrong input, try again")
break
while True:
if reset==True:
break
for i in range(numDices):
dicesArray = list(range(numDices))
dicesArray[i] = random.randint(1, 6)
print(dicesArray[i])
total += dicesArray[i]
if dicesArray[i] == 1:
print("You rolled a one, the total is: ",str(total))
elif dicesArray[i] == 2:
print("You rolled a two, the total is: ",str(total))
elif dicesArray[i] == 3:
print("You rolled a three, the total is: ",str(total))
elif dicesArray[i] == 4:
print("You rolled a four, the total is: ",str(total))
elif dicesArray[i] == 5:
print("You rolled a five, the total is: ",str(total))
elif dicesArray[i] == 6:
total-=6
numDices+=2
print("You rolled a six, rolling two new dices")
reset=True
print("The total sum is",str(total),"with",numDices,"number of rolls.")
print()
restart=(input("Do you want to restart press Enter, to quit press 9. "))
if restart=="9":
exit=True
break
else:
print()
break
if exit==True:
break

You could do it the following way, slightly modifying your code, counting the available dices. I reduced the nested loops there too
import random
numDices=0
total = 0
print("------------")
print("DICE ROLLING")
print("------------")
print()
start = True
while start:
numDices=int(input("How many dices to throw? (1-5) "))
if numDices<1 or numDices>5:
print("Wrong input, try again")
break
total = 0
dices_counter = 0
while numDices > 0 :
eyes = random.randint(1, 6)
dices_counter+=1
total += eyes
if eyes == 1:
print("You rolled a one, the total is: ",str(total))
numDices-=1
elif eyes == 2:
print("You rolled a two, the total is: ",str(total))
numDices-=1
elif eyes == 3:
print("You rolled a three, the total is: ",str(total))
numDices-=1
elif eyes == 4:
print("You rolled a four, the total is: ",str(total))
numDices-=1
elif eyes == 5:
print("You rolled a five, the total is: ",str(total))
numDices-=1
elif eyes == 6:
total-=6
numDices+=2
print("You rolled a six, rolling two new dices")
print("The total sum is",str(total),"with",dices_counter,"number of rolls.")
print()
start=(input("Do you want to restart press Enter, to quit press 9. "))
if start=="9":
break
else:
print()
start = True

To solve your problem I would replace your current for loop with a while loop
Moreover, I see a lot of unacessary things in your code, I will try to list them :
Why do you use so many "while True"?
Why don't you just use exit() function to exit instead of using a
variable?
Is all the if part really necessary, can't you just print the
number?
Here's my proposal:
import random
remaining_dices=0
total = 0
print("------------")
print("DICE ROLLING")
print("------------")
print()
while True:
remaining_dices=int(input("How many dices to throw? (1-5) "))
if remaining_dices<1 or remaining_dices>5:
print("Wrong input, try again")
break
dicesArray = list()
while remaining_dices>0:
dice_value = random.randint(1, 6)
dicesArray.append(dice_value)
print(dice_value)
total += dice_value
remaining_dices -= 1
if(dice_value == 6):
total-=6
remaining_dices +=2
print("You rolled a 6, rolling two new dices")
else:
print("You rolled a " + str(dice_value) + ", the total is : " +str(total))
restart=(input("Do you want to restart press Enter, to quit press 9. "))
if restart=="9":
exit()
else:
print()

for i in range(numDices):
Your for loop limits the number of iterations as soon as range(numDices) is evaluated/executed. When you attempt to increase the number of iterations with numDices+=2 it does not have any effect because range(numDices) is only evaluated once.
If you want to be able to change the number of iterations, use another while loop and use i as a counter. Something like.
i = 0
while i <= numDices:
...
...
if ...:
...
elif ...:
...
i += 1
Then in the suite for elif dicesArray[i] == 6: the statement numDices += 2 will effectively increase the number of iterations.
I see another problem that you haven't mentioned. You start with a fixed length list based on the original value of numDices and you use i as an index for that list.
dicesArray = list(range(numDices))`
...
dicesArray[i]
...
If i can potentially be greater than the original numDices (greater than len(dicesArray)) you will eventually get an IndexError. You should probably start with an empty list and append to it. To get the most recent dice roll use dicesArray[-1] instead of dicesArray[i].
...
dicesArray = []
i = 0
while i <= numDices:
dicesArray.append(random.randint(1, 6))
total += dicesArray[-1]
if dicesArray[-1] == 1:
...
...
6.3.2. Subscriptions

Using a recursive function
import random
total = 0
diceRollList = []
# Define dice rolling function
def rollDice():
rollResult = random.randint(1, 6)
if rollResult == 6:
# If 6 Rolled run two more rolls and sum the results
print("Rolled a 6 Rolling 2 more")
return sum([rollDice() for _ in range(2)])
# If 6 not rolled return the result
print(f"Rolled a {rollResult}")
return rollResult
while True:
numberOfDice = int(input("How many Die to throw: "))
if numberOfDice not in range(1, 6):
print("Number of dice should be between 1 and 5")
break
for dice in range(numberOfDice):
print(f"Rolling Dice {dice}")
# Add result to the total
total += rollDice()
print(f"Running Total: {total}")

This one tracks how many it has rolled:
import random
a = int(0)
b = int(0)
c = int(0)
d = int(0)
e = int(0)
f = int(0)
limit = 101
count = 0
while True:
g = (random.randint(1, 6))
print(g)
count += 1
if g == 1:
a += 1
elif g == 2:
b += 1
elif g == 3:
c += 1
elif g == 4:
d += 1
elif g == 5:
e += 1
elif g == 6:
f += 1
if count > limit:
break
print(f"There are {a} 1's")
print(f"There are {b} 2's")
print(f"There are {c} 3's")
print(f"There are {d} 4's")
print(f"There are {e} 5's")
print(f"There are {f} 6's")

Related

How do I make the leaderboard section of the code work?

So I'm relatively new to python and I'm having issues with fixing the leaderboard part of the code. I've spent a lot of time but I haven't been able to make it work. I know there are a few examples of answers to the same question on stack overflow but so far none of them have worked. Is there any way to make it work?
#task2
import random #When the user rolls the dice this will give them a random number
import time #It'll pause the sequence for a specific amount of time
enter = 0 #the number of times a user enters Username and Password
tries = 0 #this is the number of times a user fails to enter the correct verification
rolling = 0 #this is the number of rounds the game continues to loop, which is 5
i = 0 #required for for...loop
rounds = 0 #this is for last while statements where the winner is decided
p1sc = 0 #for total score of player 1 which is added or taken away each round
p2sc = 0 #for total score of player 2 which is added or taken away each round
while enter == 0: #if enter becomes anything other than 0, the game will start
try:
leaderboard_list = [0,0,0,0,0,'-','-','-','-','-']
file = open('leaderboard.txt', 'x')
for item in leaderboard_list:
file.write('%s\n' % item)
file.close
except:
print("")
code = input("Input the authorization code to play this game: ")
if code == ("password"): #Checking whether the input code is "dice" or not
print("You have entered authorization code correctly, enjoy the game!")
player1 = input("What would Player 1 like to be called? ") #asking user 1 to input the name they want to be called
player2 = input("What would Player 2 like to be called? ") #asking user 2 to input the name they want to be called
print(player1,"and",player2 +", prepare to play, the game will now start...")
time.sleep(1)
enter = 1
else:
print("\nIncorrect authorization code please try again!")
tries = 1 + tries #required for next if statement
if tries == 4: #If user enters wrong password or username 4 times than the user have to wait 1 minute and try again until the user gets username and password correct
print("You have entered incorrect authorization code too many times, please try again after 1 minute!")
time.sleep(60) #For 1 minute the user won't be able to try again
tries = 0
else:
print()
if enter == 1:
for i in range(0,5): #this will allow the upcoming code to be looped only 5 times
while rolling == 0: #if rolling is 1 then player 2 has to roll the dices this continues, until i is in range(0,5)
p1 = input("\n"+ str(player1) +", press r to roll the dice: ")
if p1!= "r":
print()
else:
p1dice1 = random.randint(1,6) #allows any number to be chosen from 1 to 6
p1dice2 = random.randint(1,6)
p1dice3 = random.randint(1,6)
print("Rolling dice 1...")
time.sleep(1)
print("Dice 1 rolled a", p1dice1)
print("Rolling dice 2...")
time.sleep(1)
print("Dice 2 rolled a", p1dice2)
p1total = p1dice1 + p1dice2
rolling = 1 #for next while loop statement which is for player 2
if p1dice1 == p1dice2: #if statements according to the game rule
print("You rolled a double.Well done! You get to roll one more die.")
time.sleep(1)
print("Rolling dice 3...")
time.sleep(1)
print("Dice 3 rolled a", p1dice3)
p1total = p1total + p1dice3
else:
p1total = p1total
if p1total%2 == 0: #To check whether the number is odd or even
p1sc = p1sc + p1total + 10
print("You have total score as an even number. So,according to the game rule;your new total score now will be added by 10. Now,you have",p1sc,"as a total score.")
elif p1total%2 == 1:
p1sc = p1sc + p1total - 5 #after it is subtracted from 5, elif statement is used as only after subtracting the number; the number can be less than, equal or greater than 0
if p1sc == 0:
print("You have total score as an odd number. So,according to the game rule;your new total score now will be subtracted 5. Now,you have",p1sc,"as a total score.")
elif p1sc < 0:
p1sc = 0
print("Your total score was subtracted by 5 and went below 0 but according to the game rule, the total score can't go below 0. So, your total score remains 0.")
elif p1sc > 0:
print("You have total score as an odd number. So,according to the game rule;your new total score now will be subtracted by 5. Now,you have",p1sc,"as a total score.")
else:
print()
while rolling == 1: #if rolling is 0 then player 1 has to roll the dices this continues, until i is in range(0,5)
p2 = input("\n"+ str(player2) +", press r to roll the dice: ")
if p2!= "r":
print()
else:
p2dice1 = random.randint(1,6)
p2dice2 = random.randint(1,6)
p2dice3 = random.randint(1,6)
print("Rolling dice 1...")
time.sleep(1)
print("Dice 1 rolled a", p2dice1)
print("Rolling dice 2...")
time.sleep(1)
print("Dice 2 rolled a", p2dice2)
p2total = p2dice1 + p2dice2
rolling = 0 #for player 1 to roll the dices again
rounds = rounds + 1 #for the game to loop 5 times and be checked by upcoming while rounds == 5
if p2dice1 == p2dice2:
print("You rolled a double.Well done!You get to roll one more die.")
time.sleep(1)
print("Rolling dice 3...")
time.sleep(1)
print("Dice 3 rolled a", p2dice3)
p2total = p2total + p2dice3
else:
p2total = p2total
if p2total%2 == 0:
p2sc = p2sc + p2total + 10
print("You have total score as an even number. So,according to the game rule;your new total score now will be added by 10. Now,you have",p2sc,"as a total score.")
elif p2total%2 == 1:
p2sc = p2sc + p2total - 5
if p2sc == 0:
print("You have total score as an odd number. So,according to the rule;your new total score now will be subtracted 5. Now,you have",p2sc,"as a total score.")
elif p2sc < 0:
p2sc = 0
print("Your total score was subtracted by 5 and went below 0 but according to the game rule, the total score can't go below 0. So, your total score remains 0.")
elif p2sc > 0:
print("You have total score as an odd number. So,according to the game rule;your new total score now will be subtracted by 5. Now,you have",p2sc,"as a total score.")
else:
print()
while rounds == 5:
while p1sc == p2sc:
print("\nAs you both have the same score, now you both will have to keep rolling 1 dice until someone wins!")
time.sleep(2)
p1 = input("\n"+ str(player1) +", press y to roll the dices: ")
if p1 != "y":
print()
else:
p1dice1 = random.randint(1,6)
print("Rolling the dice...")
time.sleep(1)
print("The dice rolled a", p1dice1)
p1total = p1dice1
if p1total%2 == 0:
p1sc = p1sc + p1total + 10
print("You have total score as an even number. So,according to the game rule;your new total score now will be added by 10.")
elif p1total%2 == 1:
p1sc = p1sc + p1total - 5
if p1sc == 0:
print("You have total score as an odd number. So,according to the game rule;your new total score now will be subtracted 5.")
elif p1sc < 0:
p1sc = 0
print("Your total score was subtracted by 5 :(;(")
elif p1sc > 0:
print("You have total score as an odd number. So,according to the game rule;your new total score now will be subtracted by 5.")
else:
print()
p2 = input("\n"+ str(player2) +", press y to roll the dices: ")
if p2 !="y":
print()
else:
p2dice1 = random.randint(1,6)
print("Rolling the dice...")
time.sleep(1)
print("The dice rolled a", p2dice1)
p2total = p2dice1
if p2total%2 == 0:
p2sc = p2sc + p2total + 10
print("You have total score as an even number. So,according to the game rule;your new total score now will be added by 10.")
elif p2total%2 == 1:
p2sc = p2sc + p2total - 5
if p2sc == 0:
print("You have total score as an odd number. So,according to the rule;your new total score now will be subtracted 5.")
elif p2sc < 0:
p2sc = 0
print("Your total score was subtracted by 5 :(;(")
elif p2sc > 0:
print("You have total score as an odd number. So,according to the game rule;your new total score now will be subtracted by 5.")
else:
print()
if p1sc > p2sc:
time.sleep(1)
print("\nThe scores have been added up and....")
time.sleep(3)
print(str(player1)+" is the winner with "+str(p1sc)+" points.")
print(str(player2)+", better luck next time. Your total score is "+str(p2sc)+".")
rounds = 6 #to stop the loop
else:
time.sleep(1)
print("\nThe scores have been added up and....")
time.sleep(3)
print(str(player2)+" is the winner with "+str(p2sc)+" points.")
print(str(player1)+", better luck next time. Your total score is "+str(p1sc)+".")
rounds = 6 #to stop the loop
leaderboard_list = [] # Reads the highscore list
with open('leaderboard.txt') as reader:
for line in reader:
leaderboard_list.append(line.rstrip("\r\n"))
for j in range(0,4): #Converts the scores from the list into integers
leaderboard_list[j] = int(leaderboard_list[j])
for x in range(0,4): #Shuffles the list down depending on how high the scoore was
curr = leaderboard_list[x]
if leaderboard >= curr:
for i in range(5, x + 1, -1):
leaderboard_list[i + 4] = leaderboard_list[i + 3]
leaderboard_list[i - 1] = leaderboard_list[i - 2]
leaderboard_list[x] = leaderboard
leaderboard_list[(x + 5)] = winner
break
else:
pass
file = open('score.txt', 'w+') #Writes the updated highscore list into the txt file
for item in leaderboard_list:
file.write('%s\n' % item)
file.close()
print("""The highscores for this game are """) #Prints the highscore list
for x in range(5):
print(x + 1,") ", leaderboard_list[x], " by ", leaderboard_list[x + 5])
The error message:
Traceback (most recent call last):
File "main.py", line 190, in <module>
leaderboard_list[j] = int(leaderboard_list[j])
IndexError: list out of range
Thanks! Any help would be appreciated!
The relevant part of your code is this:
leaderboard_list = [] # Reads the highscore list
with open('leaderboard.txt') as reader:
for line in reader:
leaderboard_list.append(line.rstrip("\r\n"))
for j in range(0,4): #Converts the scores from the list into integers
leaderboard_list[j] = int(leaderboard_list[j])
When posting a question here, it's probably best to keep it small like that.
Anyway, you are iterating over range(0,4). This gives you:
[0, 1, 2, 3] as values for j.
So essentially, your for-loop is doing the following:
leaderboard_list[0] = int(leaderboard_list[0])
leaderboard_list[1] = int(leaderboard_list[1])
leaderboard_list[2] = int(leaderboard_list[2])
leaderboard_list[3] = int(leaderboard_list[3])
And this crashes with an IndexError.
That means that one (or all) of these indexes do not exist. The list is probably either empty, or less than 4 lines long.
The easiest way to debug this is to simply print the list before you do this operation:
print(*leaderboard_list)
And the operation that you're trying to do (turn them all into int values) can be done like this:
leaderboard_list = map(int, leaderboard_list)
Good luck on your Python journey!

Printing / math on Python gambling game?

So I ran into trouble with this code again with output. Basically, there are some key features I need it to print, but whenever I manage to get it to print one thing it completely messes up the rest of the printing. So for example, I need it to print Roll # 1 (1 - 3) was (whatever number) not Roll (whatever number) if that makes sense. But I also need it to only max out to 3 rolls. This is where my second issue comes in; whenever I try to code it to subtract the bet from the bank when a user doesn't match any rolls, it counts my subtraction as a fourth roll and screws up the math. So instead of Roll #1 through #3 its now up to Roll #4
My third problem is, I need to the program to continue looping until the user enters 0 (zero) to end the script or the bank amount reaches 0 (zero).
You should redesign your program. First of all, you are generating new results for each condition check at
if guess == rollDice():
bank = bet * 2
elif guess == rollDice():
bank += bet * .5
elif guess == rollDice():
bank = bank
Your code is not properly indented.
[...]
elif guess == rollDice():
bank += bet * .5
elif guess == rollDice():
bank = bank
else:
guess != rollDice()
bank = bank - bet
print(f'You have ${bank} in your bank.')
print(f'Thanks for playing!')
And so on...
Have a function that simulates a single dice roll, like:
def roll():
return random.randint(1, 6)
And handle the rest in your main function like:
prog_info()
while True: #main loop
rolls = list() #redefines after each loop
score = 2
for i in range(3): #3 dice roll
bank, bet = total_bank(bank)
guess = get_guess()
if not guess: #exit condition
break
rolls.append(roll())
if sum(rolls) == guess:
bank = bet * score
break #break on match
score = score - 0.5 #after each roll we have less money to win
print(f'You have ${bank} in your bank.')
print(f'Thanks for playing!')
A couple changes get the result you want
Pass the roll count to the rollDice function
Add an else to the bottom of the if block to check 0 bank
Here is the updated code:
import random
def rollDice(cnt):
die1 = random.randint(1,6)
die2 = random.randint(1,6)
x = int(die1 + die2)
print('Roll #', cnt, 'was', x)
return x
def prog_info():
print("My Dice Game .v02")
print("You have three rolls of the dice to match a number you select.")
print("Good Luck!!")
print("---------------------------------------------------------------")
print(f'You will win 2 times your wager if you guess on the 1st roll.')
print(f'You will win 1 1/2 times your wager if you guess on the 2nd roll.')
print(f'You can win your wager if you guess on the 3rd roll.')
print("---------------------------------------------------------------")
def total_bank(bank):
bet = 0
while bet <= 0 or bet > min([500,bank]):
print(f'You have ${bank} in your bank.')
get_bet = input('Enter your bet (or 0 to quit): ')
if get_bet == '0':
print('Thanks for playing!')
exit()
bet = int(get_bet)
return bank,bet
def get_guess():
guess = 0
while (guess < 2 or guess > 12):
try:
guess = int(input('Choose a number between 2 and 12: '))
except ValueError:
guess = 0
return guess
prog_info()
bank = 500
guess = get_guess
while True:
rcnt = 0
bank,bet = total_bank(bank)
guess = get_guess()
if guess == rollDice(rcnt+1):
bank += bet * 2
elif guess == rollDice(rcnt+2):
bank += bet * .5
elif guess == rollDice(rcnt+3):
bank = bank
else:
bank = bank - bet # no match
if bank == 0:
print('You have no money left. Thanks for playing!')
exit()
Output
You have $500 in your bank.
Enter your bet (or 0 to quit): 500
Choose a number between 2 and 12: 4
Roll # 1 was 11
Roll # 2 was 6
Roll # 3 was 7
You have no money left. Thanks for playing!

Python: Lucky sevens game (Average number of dice rolls)

I'm trying to write a count function, to calculate the number of rolls it takes to hit 0. And it is returning me the random integer of the diceroll + 1, how do I get it to count the number of times the myroll variable occurs.
import random
def luckysevens():
mypot = int(input("Please enter the amount of money you want to in the pot: "))
while mypot > 0:
diceroll = random.randint(1, 6)
print(diceroll)
myroll = (diceroll + diceroll)
if myroll == 7:
mypot = mypot + 4
print("Your roll was a 7 you earned 4$", mypot)
else:
mypot = mypot - 1
print("Your roll was", myroll, "you lost 1$", mypot)
if mypot == 0:
print("Your out of money!")
sum = 0
for count in range(myroll + 1):
sum = sum + count
print(count)
luckysevens()
If you want to count how many rolls before the loop exits, simply add another counter variable. I also am assuming you're rolling a couple dice, so added different random calls for each one.
import random
mypot = int(input("Please enter the amount of money you want to in the pot: "))
num_rolls = 0
while mypot > 0:
die_1 = random.randint(1,6)
die_2 = random.randint(1,6)
myroll = die_1 + die_2
num_rolls += 1 # count rolls
if myroll == 7:
mypot = mypot + 4
print("Your roll was a 7 you earned 4$",mypot)
else:
mypot = mypot - 1
print("Your roll was",myroll,"you lost 1$",mypot)
if mypot == 0:
print("Your out of money!")
print 'Num rolls: {}'.format(num_rolls) # print rolls

Function unable to change variable

I am trying to make a full-on guessing game with a shop that you can buy stuff with coins. but I had a function that was supposed to give the user a certain amount of coins depending on how many attempts it took them to guess the number. However, when I have a variable called 'coins' and when a player gets the number, I add coins to 'coins' it doesn't actually add coins. When I print 'coins' it still tells me 0. It's very confusing I know but I just want to fix this. I am using a mac with python 3, and am using two files, one for the main code, and the other for the functions. Do you see where I'm going wrong?
Main Code:
from guessing_functions import guess_game, guess_home
home = False
attempt = 0
coins = 0
print ("Atemps:Coins, 10:5, 7:10, 5:20, 3:40, 1:100 ")
guess_game(coins, attempt)
while not home:
guess_home(coins)
Functions:
import random
def guess_game(coins, attempt):
print ("This is a guessing game. ")
found = False
num = random.randint(1, 100)
while not found:
userGuess = input('Your Guess: ') ; userGuess = int(userGuess)
if userGuess == num:
print ("You got it!")
found = True
elif userGuess > num:
print ("Guess Lower!")
else:
print ("Guess Higher")
attempt += 1
if attempt == 1 and found == True:
print ("You won 100 coins!")
coins += 100
elif attempt == 2 and found == True:
print ("You won 40 coins")
coins += 40
elif attempt == 3 and found == True:
print ("You won 40 coins")
elif attempt == 4 and found == True:
print ("You won 20 coins")
coins += 20
elif attempt == 5 and found == True:
print ("You won 20 coins")
coins += 20
elif attempt == 6 and found == True:
print ("You won 10 coins")
coins += 10
elif attempt == 7 and found == True:
print ("You won 10 coins")
coins += 10
elif attempt == 8 and found == True:
print ("You won 5 coins")
coins += 5
elif attempt == 9 and found == True:
print ("You won 5 coins")
coins += 5
elif attempt == 10 and found == True:
print ("You won 5 coins")
coins += 5
Your function uses coins in it's local scope. In order for the function to change the value of the outter scope (global) coins variable you need to explicity state that.
Add global coins inside your function before changing coins value.
coins = 0
def f():
global coins
coins = 5
f()
print coins
# 5
Or, an alternative way is to return coins value from the function, and call your function coins = guess_game(attempt)
Here is some useful resource for this subject
To get it to work, you need only add return coins to the end of the guess_game function and collect the returned value in your main code as coins = guess_game(coins, attempt). However, if you'd like, you can simplify your code a little bit like so:
import random
def guessing_game(coins):
print("This is a guessing game. ")
attempts = 0
number = random.randint(1, 100)
user_guess = -number
while user_guess != number:
user_guess = int(input("Your Guess: "))
if user_guess > number:
print("Guess Lower!")
elif user_guess < number:
print("Guess Higher")
else:
print("You got it!")
if attempts == 1:
winnings = 100
elif attempts in [2, 3]:
winnings = 40
elif attempts in [4, 5]:
winnings = 20
elif attempts in [6, 7]:
winnings = 10
elif attempts in [8, 9, 10]:
winnings = 5
else:
winnings = 0
print("You won {} coins!".format(winnings))
return coins + winnings
attempts += 1
With your main code as:
from guessing_functions import guessing_game
coins = 0
print("Starting balance: {} coins".format(coins))
print ("Winnings vs. Attempts: 10:5, 7:10, 5:20, 3:40, 1:100")
coins = guessing_game(coins)
print("Current balance: {} coins".format(coins))
Where the output from a sample run is as follows:
Starting balance: 0 coins
Winnings vs. Attempts: 10:5, 7:10, 5:20, 3:40, 1:100
This is a guessing game.
Your Guess: 50
Guess Lower!
Your Guess: 25
Guess Higher
Your Guess: 37
Guess Higher
Your Guess: 44
Guess Higher
Your Guess: 47
Guess Lower!
Your Guess: 46
You got it!
You won 20 coins!
Current balance: 20 coins
You should return the number of coins from the function and assign it to coins:
def guess_game(coins, attempt):
... # code to determine coin amount
return coins
coins = guess_game(coins, attempt)
Defining Functions

Dice-rolling game doesn't change results

Doing a dice Rolling game in python, and whenever I start my second round I still end up getting the same dice results from the previous round.
import random
import time
#gets the dice side
def roll_dice(sides):
dice_results = list()
for side in sides:
roll_result = random.randint(1,side+1)
dice_results.append(roll_result)
return dice_results
#pulls a dice out from the list
def dice_fell(roll_result):
player1_dice = player1_dice_results
player2_dice = player2_dice_results
for item in player1_dice:
if item % 4 == 0:
player1_dice.remove(item)
return player1_dice
for item in player2_dice:
if item % 4 == 0:
player2_dice.remove(item)
return player2_dice
# variables
dice_set1=[4, 6, 8, 10, 12, 20, 100]
dice_set2=[4, 6, 8, 10, 12, 20, 100]
player1_dice_results = roll_dice(dice_set1)
player2_dice_results = roll_dice(dice_set2)
player1_final_results = dice_fell(player1_dice_results)
player2_final_results = dice_fell(player2_dice_results)
player1_total= sum(player1_dice_results)
player2_total= sum(player2_dice_results)
player1_score = 0
player2_score = 0
while player1_score < 3 or player2_score < 3:
# This part just announces what happens
exit= input(str("Press Enter to start! Press 'q' to leave after each round! \n"))
if exit != "q":
print("Let's begin! Be careful for the small table!")
elif exit == "q":
quit()
print("You are rolling...")
time.sleep(2)
print("You have rolled: ",player1_final_results)
if len(player1_final_results) < 7:
print("Sorry player 1, some of your dice have fallen off the table!")
print()
print("Your total is: ",player1_total)
print()
print("Player 2 is rolling...")
time.sleep(2)
print("Player 2 has rolled:" ,player2_final_results)
if len(player2_final_results) < 7:
print("Sorry player 2, some of your dice have fallen off the table!")
print()
print("Player 2's total is: ",player2_total)
print()
if player1_total > player2_total:
print()
print("You have won the round with,",player1_total,"!"),
player1_score += 1
print("Your score is: ",player1_score)
elif player2_total > player1_total:
print()
print("Player 2 has won the round with,",player2_total,"!"),
player2_score += 1
print("Player 2's score is: ",player2_score)
if player1_score == 3:
print("Congratulations, you won!")
elif player2_score == 3:
print("Player 2 wins! Better luck next time champ!")
I believe that I've fixed the indentation problems.
I have reproduced the problem.
As Kevin said, your immediate problem is that you roll the dice only once, before you enter your while loop. Here's what it looks like with the rolls inside the loop, but after the player decides whether to continue.
dice_set1=[4,6,8,10,12,20,100]
dice_set2=[4,6,8,10,12,20,100]
player1_score = 0
player2_score = 0
while player1_score < 3 or player2_score < 3:
# This part just announces what happens
exit = raw_input(str("Press Enter to start! Press 'q' to leave after each round! \n"))
if exit != "q":
print("Let's begin! Be careful for the small table!")
elif exit == "q":
quit()
player1_dice_results = roll_dice(dice_set1)
player2_dice_results = roll_dice(dice_set2)
player1_final_results = dice_fell(player1_dice_results)
player2_final_results = dice_fell(player2_dice_results)
player1_total= sum(player1_dice_results)
player2_total= sum(player2_dice_results)
print("You are rolling...")
... # remainder of code omitted
That said, do note that you have several other problems with the program. You won't terminate until both players have won three times -- use and instead of or in the while condition.
Most of my other comments are more appropriate for the codeReview group; you might post there when you're done debugging.

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