When creating a PyQt5 tab widget the background colour is whiter than the background of a normal widget. I am looking for a way to get the tab exact background colour.
Some good examples that relate to this question are:
Get the background color of a widget - really
How to make the background color the same as the form background?
The most common suggestions to get the background colour is to use:
widget.palette().color(QtGui.QPalette.Background)
# alternatively with QtGui.QPalette.Base
None of which gets the exact colour. The first being too dark and the later too white.
Whether this works on not also depends on the style and system you are using. On my case it is on a Linux Mint setup but the app is also intended for windows.
===== Using this to set the background of a matplotlib figure =====
The use case for this question is to keep the facecolor of a matplotlib figure consistent with the widget it is embed on.
Here is my example:
import sys
from PyQt5 import QtCore, QtGui, QtWidgets
from matplotlib.backends.backend_qt5agg import FigureCanvasQTAgg as FigureCanvas
import matplotlib.pyplot as plt
import matplotlib as mpl
class Window(QtWidgets.QMainWindow):
""" Class to use the data pattern widget in a separate window"""
def __init__(self, *args, **kwargs):
super(Window, self).__init__(*args, **kwargs)
# ===== Setup the window =====
self.setWindowTitle("background")
self.resize(600, 400)
self.maintabs = QtWidgets.QTabWidget(self)
self.setCentralWidget(self.maintabs)
self.page = QtWidgets.QWidget(self)
self.mpl_layout = QtWidgets.QHBoxLayout(self.page)
self.maintabs.addTab(self.page, 'Demo tab')
# ===== Set up matplotlib canvas =====
self.mpl_canvas = None
# get background color from widget and convert it to RBG
pyqt_bkg = self.maintabs.palette().color(QtGui.QPalette.Background).getRgbF()
mpl_bkg = mpl.colors.rgb2hex(pyqt_bkg)
self.pltfig = mpl.figure.Figure()
self.pltfig.set_facecolor(mpl_bkg) # uses the background of mainwindow and not tab
self.plot_ax = self.pltfig.add_subplot(111)
self.addmpl(self.pltfig)
def addmpl(self, fig):
self.mpl_canvas = FigureCanvas(fig)
self.mpl_layout.addWidget(self.mpl_canvas)
self.mpl_canvas.draw()
if __name__ == '__main__':
app = QtWidgets.QApplication(sys.argv)
w = Window()
w.show()
sys.exit(app.exec())
Resulting in,
The colors of a palette are only a reference for how the style will actually paint widgets. Some widgets use gradients to show their contents (consider buttons, which usually "glow" the color given for the palette Button role). Some styles even paint some widgets using roles that seem unrelated to that type of widget.
QTabWidget behaves in a similar way (depending on the style), so even if you get its background, it will probably painted with a slightly different color.
A possible solution is to set the background of the widget using stylesheet, while still keeping the palette reference:
self.maintabs.setStyleSheet('background: palette(window);')
Note that this will make all children widgets of maintabs use that plain background color.
you can use stylesheet to set the background-color, like these:
self.maintabs.setStyleSheet("background-color: rgb(0,0,59)")
Related
I've got a small example of the GUI I'm working on in Qt6, that has a problem switching palette colors (to switch from dark to light theme). When I apply my changes to QPalette to change the text color, they only work when the window is inactive. Weirdly, if I remove the font-family specification from the stylesheet then the color change works properly. This all works fine in Qt5 without any messing around.
On load, the GUI looks fine
After clicking the "Change Theme" button, it looks fine except that the text color setting that I change using Palette does not work (it's still black)
If I click on my desktop or a different window to make my GUI inactive, it then shows the correct text color (red)
Light - Working, Dark - Broken, Dark - Working
Any workaround suggestions (that make color and font both always work correctly) are welcome, but I'd love to know what I'm actually doing wrong here, and why it used to work in Qt5 and doesn't in Qt6! Thanks!
from PyQt6 import QtWidgets
from PyQt6.QtGui import QPalette, QColor, QFont
APP = QtWidgets.QApplication([])
class UiMain(QtWidgets.QMainWindow):
def __init__(self):
super().__init__()
self.setObjectName("MainWindow")
central_widget = QtWidgets.QWidget(self)
self.setCentralWidget(central_widget)
tabs = QtWidgets.QTabWidget(central_widget)
vertical_layout_26 = QtWidgets.QVBoxLayout(central_widget)
vertical_layout_26.addWidget(tabs)
search_tab = QtWidgets.QWidget()
tabs.addTab(search_tab, "")
tabs.setTabText(tabs.indexOf(search_tab), "Search")
filter_group_box = QtWidgets.QGroupBox(search_tab)
filter_group_box.setTitle("Filters")
self.theme_btn = QtWidgets.QPushButton()
self.theme_btn.setText("Change Theme")
searchbar_layout = QtWidgets.QHBoxLayout(search_tab)
searchbar_layout.addWidget(QtWidgets.QLabel("asdf"))
searchbar_layout.addWidget(filter_group_box)
searchbar_layout.addWidget(self.theme_btn)
class View(UiMain):
def __init__(self):
super().__init__()
self.theme_btn.clicked.connect(self.change_theme) # noqa
# Create Palettes
self.light_palette = QPalette()
self.dark_palette = QPalette()
self.dark_palette.setColor(QPalette.ColorRole.WindowText, QColor("red"))
# # This didn't help
# self.dark_palette.setColor(QPalette.ColorGroup.Active, QPalette.ColorRole.WindowText, QColor("red"))
# Create Stylesheets
self.style_light = """
* {font-family: 'Noto Sans';} /* REMOVING THIS LINE AVOIDS THE ISSUE, BUT THEN FONTS ARE WRONG INITIALLY */
QMainWindow {background-color: white;}
"""
self.style_dark = """
* {font-family: 'Noto Sans';}
QMainWindow {background-color: gray;}
"""
# Set initial theme
self.dark = False
APP.setPalette(self.light_palette)
APP.setStyleSheet(self.style_light)
self.show()
def change_theme(self):
"""Allow user to switch between dark and light theme"""
if self.dark:
self.dark = False
APP.setPalette(self.light_palette)
APP.setStyleSheet(self.style_light)
else:
self.dark = True
APP.setPalette(self.dark_palette)
APP.setStyleSheet(self.style_dark)
if __name__ == '__main__':
gui = View()
APP.exec()
I ran into this as well using PySide6 (occurs both on Windows and Linux).
In my case, the issue was that changing the palette using QApplication.setPalette after I had done anything with stylesheets resulted in the stylesheet not being properly applied to existing windows / objects or their children. Deleting the window and creating a new one worked as intended.
The issue (in my case) can be seen using something like the following. The application's palette would show my text color from my palette, but the window's palette shows the default black text color.
# Change theme
my_app.setStyleSheet(new_stylesheet)
my_app.setStyle(new_style)
my_app.setPalette(new_palette)
# self is a QMainWindow that was open when the theme was changed
print(QApplication.palette().color(QPalette.Text).name())
print(self.palette().color(QPalette.Text).name())
I do not know if this is a bug or not, but I was able to work around it without creating a new window instance by manually (and recursively) applying the palette to my existing window and its children using something like the following function
def change_palette_recursive(root: QWidget, palette: QPalette):
root.setPalette(palette)
for child in root.children():
if isinstance(child, QWidget):
change_palette_recursive(child, palette)
This should be called after changing the theme. It likely needs to be called on each open window (unless it is a child of another open window).
change_theme()
change_palette_recursive(existing_window, QApplication.palette())
I would generally consider this sort of thing bad form, but it is the only thing I have found (so far) that works.
I'm trying to create a circular button with an image.
So far I've been able to create a circular button and a button with an image background but I haven't been able to combine the two.
Here is my current code:
import sys
import PyQt5.QtWidgets
class Window(PyQt5.QtWidgets.QMainWindow):
def __init__(self):
super().__init__()
# setting title
self.setWindowTitle("Python ")
# setting geometry
self.setGeometry(100, 100, 600, 400)
# calling method
self.UiComponents()
# showing all the widgets
self.show()
# method for widgets
def UiComponents(self):
button = PyQt5.QtWidgets.QPushButton("CLICK", self)
button.setGeometry(200, 150, 100, 100)
# Background img and circular
button.setStyleSheet('''border-radius : 5;
border : 2px solid black
background-image : url(image.png);
''')
# adding action to a button
button.clicked.connect(self.clickme)
# action method
def clickme(self):
print("pressed")
App = PyQt5.QtWidgets.QApplication(sys.argv)
window = Window()
sys.exit(App.exec())
Qt documentation has a section exactly about this topic:
When styling a QPushButton, it is often desirable to use an image as the button graphic. It is common to try the background-image property, but this has a number of drawbacks: For instance, the background will often appear hidden behind the button decoration, because it is not considered a background. In addition, if the button is resized, the entire background will be stretched or tiled, which does not always look good.
It is better to use the border-image property, as it will always display the image, regardless of the background (you can combine it with a background if it has alpha values in it), and it has special settings to deal with button resizing.
So, you must ensure that you're using a square (not rectangular) image with the circle margins right at the edges, and use border-image instead of background-image (which tiles the image if it's smaller than the button size); note that you should not set any border in the stylesheet.
button.setStyleSheet('''
border-image: url(image.png);
''')
You obviously need to always use the same value for both the height and the width of the button, possibly by using setFixedSize(), otherwise if you add the button to a layout it will not be circular any more.
I'm making a custom window using QGridLayout to place window elements: like title bar, size grip, etc.
When I set any layout to my widget it doesn't show up on a start.
If I set .setVisible(True) it works nice.
So the question is: why does it happen, why widget becomes invisible on layout assignment?
Is that some kind of a bug or so it is conceived?
Widget file is:
from PySide2 import QtWidgets, QtGui, QtCore
class QCustomWindow(QtWidgets.QWidget):
def __init__(self):
super().__init__()
self.background_color = QtGui.QColor(23, 23, 34)
self._initUI()
def _initUI(self):
self.setWindowFlag(QtCore.Qt.FramelessWindowHint)
print(self.isVisible())
#self.setVisible(True)
# Is visible without layout
self.setLayout(QtWidgets.QGridLayout())
self.layout().setMargin(0)
self.layout().setSpacing(0)
# ---------------------------------------
def showEvent(self, event: QtGui.QShowEvent):
self.centerOnScreen()
def paintEvent(self, event: QtGui.QPaintEvent):
painter = QtGui.QPainter(self)
painter.setBrush(self.background_color)
painter.setPen(QtCore.Qt.NoPen)
painter.drawRect(0, 0, self.width(), self.height())
def centerOnScreen(self):
screen = QtWidgets.QDesktopWidget()
screen_geometry = screen.screenGeometry(self)
screen_center_x = screen_geometry.center().x()
screen_center_y = screen_geometry.center().y()
self.move(screen_center_x - self.width() // 2,
screen_center_y - self.height() // 2)
App file is:
from PySide2 import QtWidgets
from QCustomWindow import QCustomWindow
import sys
app = QtWidgets.QApplication(sys.argv)
window = QCustomWindow()
window.show()
sys.exit(app.exec_())
Qt does not update the geometry unless necessary or force him to do it, and it does this for efficiency reasons. So if the setVisible(True) or equivalent method is not called then the geometry will not change.
By not calling setVisible(True) then the size is recalculated when the parent widget is visible, and at that moment the widget analyzes the information of the QSizePolicy, QLayouts, etc. In your particular case the one that has the preference has the layout, and the layout calculates the size based on the widgets that are added to it but in your case it has no added widgets so the geometry calculated by the layout is 0x0 making it not visible for our sight. So if you add widgets to the QGridLayout you won't see that problem.
But if you call setVisible(True) the geometry is calculated at that moment, since there is no layout at that moment, the sizeHint is used, which by default is 640x480 and is therefore visible. And when the layout is established the container size is equal to the maximum of the previous size and the size provided by the layout.
Summary:
why widget becomes invisible on layout assignment?
If there is a layout set in a widget, then the size of the container widget will be the size determined by the widgets assigned to the layout, which in your case, since there are none, the size is 0x0.
Is that some kind of a bug or so it is conceived?
No, it is not a bug but an expected behavior. Add widgets or set a size to show the window.
I discovered a very strange behavior which causes blinking (white rectangle is shown as the main window for about half a second) at application start up in some cases. After a long time of test and trial I narrowed down the problem to the situation when a text is first drawn in paint event of my custom widget. If a text is drawn also in another widget such as QLabel, the problem is gone. But my application main window only has tool buttons with icons and a custom widget which draws text, no other widgets. The white blinking is very ugly and I would like to get rid of it, ideally with some proper solution and without nasty hacks of introducing some artificial text drawing widgets. Moreover I am not very comfortable because I really do not know what is actually going on. Why the custom widget causes blinking and QLabel not? To prove the behavior try the following code (the same problem is in C++/Qt so it is not caused by Python wrapper). Then try to uncomment the marked line and comment the next one to see that the blinking is gone.
from PyQt5.QtGui import QPainter
from PyQt5.QtWidgets import QWidget, QApplication, QVBoxLayout, QLabel
class CustomWidget(QWidget):
def paintEvent(self, event):
p = QPainter(self)
p.drawText(20, 20, "XYZ")
app = QApplication([])
container = QWidget()
layout = QVBoxLayout(container)
# label = QLabel("ABC") # uncomment this to prevent blinking
label = QLabel() # comment this out to prevent blinking
layout.addWidget(label)
layout.addWidget(CustomWidget())
container.resize(600, 600)
container.show()
app.exec()
Any ideas what is going on there? I am using Qt 5.9.2.
Consider the following python3 PyQt code to display an interactive matplotlib graph with toolbar
import sys, sip
import numpy as np
from PyQt5 import QtGui, QtWidgets
from PyQt5.Qt import *
from matplotlib.backends.backend_qt5agg import FigureCanvasQTAgg as FigureCanvas
from matplotlib.backends.backend_qt5agg import NavigationToolbar2QT as NavigationToolbar
import matplotlib.pyplot as plt
app = QApplication(sys.argv)
top = QWidget()
fig = plt.figure()
ax = fig.gca()
x = np.linspace(0,5,100)
ax.plot(x,np.sin(x))
canvas = FigureCanvas(fig)
toolbar = NavigationToolbar(canvas, top)
def pick(event):
if (event.xdata is None) or (event.ydata is None): return
ax.plot([0,event.xdata],[0,event.ydata])
canvas.draw()
canvas.mpl_connect('button_press_event', pick)
layout = QtWidgets.QVBoxLayout()
layout.addWidget(toolbar)
layout.addWidget(canvas)
top.setLayout(layout)
top.show()
app.exec_()
Now I'd like to achieve the same by using PyQt with QML instead. I have some experience with creating QML GUIs in C++ and I really like the fact that the layout code is nicely separated from the core logic of the code.
I have found several examples on how to show plots in PyQt and on how to use Python with QML, but nothing that combines the two.
To start off, my python and QML snippets look as follows:
Python:
import sys, sip
import numpy as np
from PyQt5 import QtGui, QtWidgets
from PyQt5.Qt import *
from matplotlib.backends.backend_qt5agg import FigureCanvasQTAgg as FigureCanvas
from matplotlib.backends.backend_qt5agg import NavigationToolbar2QT as NavigationToolbar
import matplotlib.pyplot as plt
app = QApplication(sys.argv)
engine = QQmlApplicationEngine()
engine.load(QUrl('layout.qml'))
root = engine.rootObjects()[0]
root.show()
sys.exit(app.exec_())
Layout:
import QtQuick 2.7
import QtQuick.Controls 1.4
ApplicationWindow {
visible: true
width: 400
height: 400
Canvas {
// canvas may not be the right choice here
id: mycanvas
anchors.fill: parent
}
}
But I am quite lost on how to continue.
More concretely, the question would be: Is there a way to display an interactive matplotlib plot in QML (by interactive I mean not just a figure that has been saved as an image, ideally with the standard toolbar for zoom etc.)
Can anyone help? Or is the combination of QML and plots just simply discouraged (this question suggests python and QML should work together quite well)?
I don't have a full solution, but if you're OK with just displaying charts and the fact that you'll have to provide any interactive controls by yourself, then there's a reasonably simple way to do that.
First of all, you will need to convert your matplotlib chart into a QImage. Fortunately doing so is surprisingly easy. The canonical backend (renderer) for matplotlib is *Agg`, and it allows you to render your Figure into a memory. Just make a suitable Canvas object for you Figure, then call .draw(). The QImage constructor will take generated data directly as inputs.
canvas = FigureCanvasAgg(figure)
canvas.draw()
img = QtGui.QImage(canvas.buffer_rgba(), *canvas.get_width_height(), QtGui.QImage.Format_RGBA8888).copy()
The Qt way to provide that image into QML is to use QQuickImageProvider. It will get "image name" as input from QML and should provide a suitable image as output. This allows you to serve all matplotlib charts in your app with just one Image provider. When I was working on a small visualization app for internal use, I ended up with a code like this:
import PyQt5.QtCore as QtCore
import PyQt5.QtGui as QtGui
import PyQt5.QtQuick as QtQuick
import PyQt5.QtQml as QtQml
from matplotlib.figure import Figure
from matplotlib.backends.backend_agg import FigureCanvasAgg
class MatplotlibImageProvider(QtQuick.QQuickImageProvider):
figures = dict()
def __init__(self):
QtQuick.QQuickImageProvider.__init__(self, QtQml.QQmlImageProviderBase.Image)
def addFigure(self, name, **kwargs):
figure = Figure(**kwargs)
self.figures[name] = figure
return figure
def getFigure(self, name):
return self.figures.get(name, None)
def requestImage(self, p_str, size):
figure = self.getFigure(p_str)
if figure is None:
return QtQuick.QQuickImageProvider.requestImage(self, p_str, size)
canvas = FigureCanvasAgg(figure)
canvas.draw()
w, h = canvas.get_width_height()
img = QtGui.QImage(canvas.buffer_rgba(), w, h, QtGui.QImage.Format_RGBA8888).copy()
return img, img.size()
Whenever I need to draw a plot in python code, I just create Figure using this addFigure to give it a name and let the Qt to know about it. Once you got Figure, rest of matplotlib drawing happens exactly as usual. Make axes and plot.
self.imageProvider = MatplotlibImageProvider()
figure = self.imageProvider.addFigure("eventStatisticsPlot", figsize=(10,10))
ax = figure.add_subplot(111)
ax.plot(x,y)
Then in QML code I can simply refer matplotlib image by name ("eventStatisticsPlot")
Image {
source: "image://perflog/eventStatisticsPlot"
}
Note that URL is prefixed by "image://" to tell QML that we need to get image from QQuickImageProvider and includes name ("perflog") of a particular provider to use. For this stuff to work we need to register our provider during QML initialization with a call to addImageProvider. For example,
engine = QtQml.QQmlApplicationEngine()
engine.addImageProvider('perflog', qt_model.imageProvider)
engine.load(QtCore.QUrl("PerflogViewer.qml"))
At this point you should be able to see static graphs shown, but they will not be updated properly because Image component in QML assumes that image that we provide does not change. I found no good solution for it, but an ugly workaround is fairly simple. I added a signal called eventStatisticsPlotChanged to my helper class that exposes Python app data to QML and .emit() it whenever the relevant plot is changed. E.g. here's a chunk of code where I get data from QML on a time interval selected by user.
#QtCore.pyqtSlot(float, float)
def selectTimeRange(self, min_time, max_time):
self.selectedTimeRange = (min_time, max_time)
_, ax, _ = self.eventStatisticsPlotElements
ax.set_xlim(*self.selectedTimeRange)
self.eventStatisticsPlotChanged.emit()
See that .emit() in the end? In QML this event forces image to reload URL like this:
Image {
source: "image://perflog/eventStatisticsPlot"
cache: false
function reload() { var t = source; source = ""; source = t; }
}
Connections {
target: myDataSourceObjectExposedFromPython
onEventStatisticsPlotChanged: eventStatisticsPlot.reload()
}
So whenever user moves a control, following happens:
QML sends updated time interval to my data source via selectTimeRange() call
My code calls .set_xlim on appopriate matplotlib object and emit() a signal to notify QML that chart changed
QML queries my imageProvider for updated chart image
My code renders matplotlib chart into new QImage with Agg and passes it to Qt
QML shows that image to user
It might sound a bit complicated, but its actually easy to design and use.
Here's an example of how all this looks in our small visualization app. That's pure Python + QML, with pandas used to organize data and matplotlib to show it. Scroll-like element on bottom of the screen essentially redraws chart on every event and it happens so fast that it feels real-time.
I also tried to use SVG as a way to feed vector image into QML. It's also possible and it also works. Matplotlib offers SVG backend (matplotlib.backends.backend_svg) and Image QML component support inline SVG data as a Source. The SVG data is text so it can be easily passed around between python and QML. You can update (source) field with new data and image will redraw itself automatically, you can rely on data binding. It could've worked quite well, but sadly SVG support in Qt 4 and 5 is poor. Clipping is not supported (charts will go out of the axes); resizing Image does not re-render SVG but resizes pixel image of it; changing SVG causes image to blink; performance is poor. Maybe this will change one day later, but for now stick to agg backend.
I really love design of both matlpotlib and Qt. It's smart and it meshes well without too much effort or boilerplate code.
It's in a fairly basic state, but https://github.com/jmitrevs/matplotlib_backend_qtquick provides a workable model to start from.
To quickly summarize the gist of the example provided with it:
The library provides the types FigureCanvasQtQuickAgg and NavigationToolbar2QtQuick.
The FigureCanvasQtQuickAgg type is registered with QML:
QtQml.qmlRegisterType(FigureCanvasQtQuickAgg, "Backend", 1, 0, "FigureCanvas")
This allows you to use it from within QML:
FigureCanvas {
id: mplView
objectName : "figure"
dpi_ratio: Screen.devicePixelRatio
anchors.fill: parent
}
The objectName property allows the canvas instance to be found from within the Python code.
The toolbar is made out of QML buttons,
In the demo, they provide a DisplayBridge Python class that is linked to the canvas and is responsible for the actual plotting and for forwarding events from the various toolbar buttons
Internally, the FigureCanvasQtQuickAgg backend is a QQuickPaintedItem. In its paint function it copies data from the renderer attribute of the matplotlib FigureCanvasAgg base class into a QImage and the QImage is then painted. This is a fairly similar design to how the QWidget version of matplotlib works.