I am having trouble with my program. If I pressed the button, the timer will be activated. After a few seconds, the app should open. But it doesn't work. How can I make it work? Sorry for my English. I'm from Indonesia.
Here is the code:
from tkinter import *
import os
import time
root = Tk()
my_menu = Menu(root)
root.config(menu=my_menu)
root.title("Tkinter window")
root.geometry("400x400")
def startapp():
t = 3
if time.sleep(t):
os.startfile("C:\\Program Files (x86)\\Google\\Chrome\\Application\\chrome.exe")
StartButton=Button(root, text='Start', command=startapp)
StartButton.pack()
root.mainloop()
Very simple answer!!!
def startapp():
t = 3.0
time.sleep(t)
os.startfile("C:\\Program Files\\Google\\Chrome\\Application\\chrome.exe")
time.sleep() is a function that adding delay! So you don't have to check it using another if condition...
I want to detect the right click event on tkinter Menu command.
Consider code below.
import tkinter as tk
from tkinter import ttk
root = tk.Tk()
menu_button = ttk.Menubutton(root, text="MENU")
menu_button.grid()
m = tk.Menu(menu_button, tearoff=False, activeborderwidth=0)
menu_button["menu"] = m # To avoid garbage collection
m.add_command(label="an option", command=lambda: print("option1"))
m.add_command(label="another option", command=lambda: print("option2"))
root.mainloop()
When I click an option or another option, the commands are called as expected. But want I want to do is catch right click event. Can anyone knows that how can I detect it?
use button.bind("<Button-3>", event). Consider this code:
import tkinter as tk
from tkinter import ttk
root = tk.Tk()
button = tk.Button(root, text='right click this')
button.pack()
button.bind("<Button-3>", lambda e: print('You right clicked'))
root.mainloop()
So, I made a small canvas window with tkinter which has 2 buttons, One is a start button, the other is a stop button. (I'll attach the GUI tkinter code down below. I wont add the Selenium part because I don't want to confuse anyone with mushed up code.) The start button calls a function thats threaded and that launches my "Reporting_Backbone.py" which is a selenium/pyautogui bot that does a bunch of stuff. My problem is that the stop button does not stop the "Reporting_Backbone.py". In the stop button function I've tried sys.exit() but the selenium and the GUI stay open (and running), I've tried daemons (which I might not have been using them correctly because that did nothing)I've tried setting the stop button function to a lambda (which just freezes the GUI, but not the selenium part) and I've tried setting up some kind of a killswitch as a last resort but honestly this thing wont die, its like Thanos fused with Majin Buu. It just keeps running. How do I make it so that the stop button works? I I'm hoping someone can help me with a solution and explanation. I am still new to coding but I am really loving it, if possible I would really like to understand what I am doing wrong. Thank you.
enter code here
import tkinter as tk
from PIL import Image, ImageTk
import time
import os
import threading
import sys
root = tk.Tk()
#Canvas for GUI
canvas = tk.Canvas(root, width=600, height=800)
canvas.grid(columnspan=3, rowspan=4)
canvas.configure(bg="#b9be9c")
#Button Starting
def start_report():
time.sleep(0.5)
start_text.set("Armed!")
os.system("python Reporting_Backbone.py")
#Button Stopping
def stop_craigslist():
stop_text.set('Stopped')
time.sleep(3)
sys.exit()
#Logo
logo = Image.open('Logo.png')
logo = ImageTk.PhotoImage(logo)
logo_label = tk.Label(image=logo)
logo_label.image = logo
#playing logo in window
logo_label.grid(column=1, row=0)
logo_label.configure(bg="#b9be9c")
#instructions
instructions = tk.Label(root, text="Click the 'Start' Button to begin.")
instructions.grid(columnspan=3, column=0, row=1)
instructions.configure(font=("Helvetica", 25) ,bg="#b9be9c")
#Start Button
start_text = tk.StringVar()
start_btn = tk.Button(root, textvariable=start_text, command=threading.Thread(target=start_report).start, font=("Helvetica", 18), fg="black", height=2, width=15)
start_text.set("Start")
start_btn.grid(column=1, row=2)
#Stop Button
stop_text = tk.StringVar()
stop_btn = tk.Button(root, textvariable=stop_text, command=threading.Thread(target=stop_craigslist).start, font=("Helvetica", 18), fg="black", height=2, width=15) #If I set this to a lambda function the Tkinter GUI Freezes up on me
stop_text.set("Stop")
stop_btn.grid(column=1, row=3)
root.mainloop()
You cannot stop the task created by threading.Thread(). Use subprocess instead:
import subprocess
...
proc = None
def start_report():
global proc
if proc and not proc.poll():
print("process is still running")
return
proc = subprocess.Popen([sys.executable, "Reporting_backbone.py"])
start_text.set("Armed!")
def stop_craigslist():
global proc
if proc:
proc.terminate()
proc = None
stop_text.set('Stopped')
...
start_btn = tk.Button(root, ..., command=start_report, ...)
...
stop_btn = tk.Button(root, ..., command=stop_craigslist, ...)
...
I'm trying to update my cursor while my program is busy.
This snippet works:
import tkinter as tk
def button():
root.configure(cursor="watch")
root = tk.Tk()
root.geometry("300x500")
button_1 = tk.Button(master=root,command=button,width=10)
button_1.grid()
root.mainloop()
When I click the button the cursor changes
But this snippet fails:
import tkinter as tk
def button():
root.configure(cursor="watch")
input("Force a pause")
root = tk.Tk()
root.geometry("300x500")
button_1 = tk.Button(master=root,command=button,width=10)
button_1.grid()
root.mainloop()
It only updates the cursor if I make another window active (or after entering some dummy input)
I've tried adding
root.configure(cursor="watch")
root.update()
but it still doesn't work (and anyway the tk man says it's a bad idea to put an update() in a callback)
Any suggestions would be welcome.
Thanks for your time.
Your code update the cursor but it's only done after your busy process is terminated.
So you can execute your busy process in a thread to prevent the user interface to freeze.
import tkinter as tk
import threading
def worker():
for x in range(0, 100000):
print(x)
root.config(cursor="arrow")
def button():
root.config(cursor="watch")
threading.Thread(target=worker).start()
root = tk.Tk()
root.geometry("300x500")
root.config(cursor="arrow")
button_1 = tk.Button(master=root, command=button, width=10)
button_1.grid()
root.mainloop()
How do I end a Tkinter program? Let's say I have this code:
from Tkinter import *
def quit():
# code to exit
root = Tk()
Button(root, text="Quit", command=quit).pack()
root.mainloop()
How should I define the quit function to exit my application?
You should use destroy() to close a Tkinter window.
from Tkinter import *
#use tkinter instead of Tkinter (small, not capital T) if it doesn't work
#as it was changed to tkinter in newer Python versions
root = Tk()
Button(root, text="Quit", command=root.destroy).pack() #button to close the window
root.mainloop()
Explanation:
root.quit()
The above line just bypasses the root.mainloop(), i.e., root.mainloop() will still be running in the background if quit() command is executed.
root.destroy()
While destroy() command vanishes out root.mainloop(), i.e., root.mainloop() stops. <window>.destroy() completely destroys and closes the window.
So, if you want to exit and close the program completely, you should use root.destroy(), as it stops the mainloop() and destroys the window and all its widgets.
But if you want to run some infinite loop and don't want to destroy your Tkinter window and want to execute some code after the root.mainloop() line, you should use root.quit(). Example:
from Tkinter import *
def quit():
global root
root.quit()
root = Tk()
while True:
Button(root, text="Quit", command=quit).pack()
root.mainloop()
#do something
See What is the difference between root.destroy() and root.quit()?.
def quit()
root.quit()
or
def quit()
root.destroy()
import tkinter as tk
def quit(root):
root.destroy()
root = tk.Tk()
tk.Button(root, text="Quit", command=lambda root=root:quit(root)).pack()
root.mainloop()
Illumination in case of confusion...
def quit(self):
self.destroy()
exit()
A) destroy() stops the mainloop and kills the window, but leaves python running
B) exit() stops the whole process
Just to clarify in case someone missed what destroy() was doing, and the OP also asked how to "end" a tkinter program.
I think you wrongly understood the quit function of Tkinter. This function does not require you to define.
First, you should modify your function as follows:
from Tkinter import *
root = Tk()
Button(root, text="Quit", command=root.quit).pack()
root.mainloop()
Then, you should use '.pyw' suffix to save this files and double-click the '.pyw' file to run your GUI, this time, you can end the GUI with a click of the Button, and you can also find that there will be no unpleasant DOS window. (If you run the '.py' file, the quit function will fail.)
The usual method to exit a Python program:
sys.exit()
(to which you can also pass an exit status) or
raise SystemExit
will work fine in a Tkinter program.
In case anyone wants to bind their Escape button to closing the entire GUI:
master = Tk()
master.title("Python")
def close(event):
sys.exit()
master.bind('<Escape>',close)
master.mainloop()
The easiest way would be to click the red button (leftmost on macOS and rightmost on Windows).
If you want to bind a specific function to a button widget, you can do this:
class App:
def __init__(self, master)
frame = Tkinter.Frame(master)
frame.pack()
self.quit_button = Tkinter.Button(frame, text = 'Quit', command = frame.quit)
self.quit_button.pack()
Or, to make things a little more complex, use protocol handlers and the destroy() method.
import tkMessageBox
def confirmExit():
if tkMessageBox.askokcancel('Quit', 'Are you sure you want to exit?'):
root.destroy()
root = Tk()
root.protocol('WM_DELETE_WINDOW', confirmExit)
root.mainloop()
you only need to type this:
root.destroy()
and you don't even need the quit() function cause when you set that as commmand it will quit the entire program.
you dont have to open up a function to close you window, unless you're doing something more complicated:
from Tkinter import *
root = Tk()
Button(root, text="Quit", command=root.destroy).pack()
root.mainloop()
In idlelib.PyShell module, root variable of type Tk is defined to be global
At the end of PyShell.main() function it calls root.mainloop() function which is an infinite loop and it runs till the loop is interrupted by root.quit() function. Hence, root.quit() will only interrupt the execution of mainloop
In order to destroy all widgets pertaining to that idlelib window, root.destroy() needs to be called, which is the last line of idlelib.PyShell.main() function.
I normally use the default tkinter quit function, but you can do your own, like this:
from tkinter import *
from tkinter.ttk import *
window = Tk()
window.geometry('700x700') # 700p x 700p screen
def quit(self):
proceed = messagebox.askyesno('Quit', 'Quit?')
proceed = bool(proceed) # So it is a bool
if proceed:
window.quit()
else:
# You don't really need to do this
pass
btn1 = Button(window, text='Quit', command=lambda: quit(None))
window.mainloop()
For menu bars:
def quit():
root.destroy()
menubar = Menu(root)
filemenu = Menu(menubar, tearoff=0)
filemenu.add_separator()
filemenu.add_command(label="Exit", command=quit)
menubar.add_cascade(label="menubarname", menu=filemenu)
root.config(menu=menubar)
root.mainloop()
I use below codes for the exit of Tkinter window:
from tkinter import*
root=Tk()
root.bind("<Escape>",lambda q:root.destroy())
root.mainloop()
or
from tkinter import*
root=Tk()
Button(root,text="exit",command=root.destroy).pack()
root.mainloop()
or
from tkinter import*
root=Tk()
Button(root,text="quit",command=quit).pack()
root.mainloop()
or
from tkinter import*
root=Tk()
Button(root,text="exit",command=exit).pack()
root.mainloop()
Code snippet below. I'm providing a small scenario.
import tkinter as tk
from tkinter import *
root = Tk()
def exit():
if askokcancel("Quit", "Do you really want to quit?"):
root.destroy()
menubar = Menu(root, background='#000099', foreground='white',
activebackground='#004c99', activeforeground='white')
fileMenu = Menu(menubar, tearoff=0, background="grey", foreground='black',
activebackground='#004c99', activeforeground='white')
menubar.add_cascade(label='File', menu=fileMenu)
fileMenu.add_command(label='Exit', command=exit)
root.config(bg='#2A2C2B',menu=menubar)
if __name__ == '__main__':
root.mainloop()
I have created a blank window here & add file menu option on the same window(root window), where I only add one option exit.
Then simply run mainloop for root.
Try to do it once
Of course you can assign the command to the button as follows, however, if you are making a UI, it is recommended to assign the same command to the "X" button:
def quit(self): # Your exit routine
self.root.destroy()
self.root.protocol("WM_DELETE_WINDOW", self.quit) # Sets the command for the "X" button
Button(text="Quit", command=self.quit) # No ()
There is a simple one-line answer:
Write - exit() in the command
That's it!