I'm trying to include Autocomplete in my combobox but it's not working. Received an error when I'm trying to use tkentrycomplete. Below is the code I'm using for combobox, please point out my mistakes and help me out. Thank you
from tkinter import *
from tkinter.ttk import *
from tkinter import ttk
import tkinter as tk
import pandas as pd
comboExample1 = ttk.Combobox(window, width=30, values=list(df3["MFG Device"].unique()))
# comboExample1.current(0)
val = tk.StringVar()
comboExample1 = tkentrycomplete.AutocompleteCombobox(textvariable=val)
comboExample1.place(x=90, y=70)
comboExample1.bind("<<ComboboxSelected>>", select_device)
Error:
comboExample1 = tkentrycomplete.AutocompleteCombobox(textvariable=val)
NameError: name 'tkentrycomplete' is not define
tkentrycomplete is not a thing, I think what you need to do is comboExample1.AutocompleteCombobox(textvariable=val)
(I put this as an answer since I don't have enough rep to comment)
Edit:
try this:
comboExample1['values'] = val
(you may need to put this into a function and then bind it)
Related
I have created a simple tKinter Gui with PAGE builder and I am able to click a button and execute the corresponding command function within it. But when I try to get a value of a specific text box within the function I get various errors mostly no such property found. I have tried adding self and the class name into the property and even passing the property from the class as well as making it a function within that class but I still can't seem to access the values of the textbox 'Username'. I would really appreciate any help on how to get those text box values within the function as I have been researching for hours but still cannot make it work. Also if anyone knows of any good tutorial on this topic would help tremendously. Thank you.
The project has 2 files: (I've tried to remove the non essential code)
MacUpdaterPageDesign.py
import sys
import tkinter as tk
import tkinter.ttk as ttk
from tkinter.constants import *
import os.path
_script = sys.argv[0]
_location = os.path.dirname(_script)
import MacUpdaterPageDesign_support
class Toplevel1:
def __init__(self, top=None):
top.title("Mac Updater")
top.configure(background="#d9d9d9")
self.top = top
self.MainFrame = tk.Frame(self.top)
self.MainFrame.place(relx=0.0, rely=0.18, relheight=0.811
, relwidth=1.099)
self.Username = tk.Text(self.MainFrame)
self.Username.place(relx=0.15, rely=0.081, relheight=0.048
, relwidth=0.279)
#this button calls the CopyMACfunc on the support page
self.CopyMAC = tk.Button(self.MainFrame)
self.CopyMAC.place(relx=0.143, rely=0.846, height=34, width=117)
self.CopyMAC.configure(command=MacUpdaterPageDesign_support.CopyMACfunc)
self.CopyMAC.configure(text='Copy MAC')
MacUpdaterPageDesign_support.py
import sys
import tkinter as tk
import tkinter.ttk as ttk
from tkinter.constants import *
import MacUpdaterPageDesign
def main(*args):
'''Main entry point for the application.'''
global root
root = tk.Tk()
root.protocol( 'WM_DELETE_WINDOW' , root.destroy)
# Creates a toplevel widget.
global _top1, _w1
_top1 = root
_w1 = MacUpdaterPageDesign.Toplevel1(_top1)
root.mainloop()
def CopyMACfunc(*args):
#this part must retrieve the value in from Username
#tried many variations of below but throws error
username = MacUpdaterPageDesign.Username.get("1.0",END)
print(username)
if __name__ == '__main__':
MacUpdaterPageDesign.start_up()
Actually while writing this question I finally got it to work:
username = _w1.Username.get("1.0",END)
it did work with the following but not sure if this would be the right way to do it per say. Maybe their are better ways if anyone knows. Also would appreciate any recommendation for a good tutorial or where to learn all of this type of info. Thanks
i have done research on running HTML code in python, i have the libraries imported just i have my code in a HTML file. So is there any way to import it into python?
Thanks Mrcottonball.
I have tried this code ↓↓↓
The problem is i need to use HTML outside of python and occasionally import it as a .html file
`
# Import Module
from tkinter import *
from tkhtmlview import HTMLLabel
# Create Object
root = Tk()
# Set Geometry
root.geometry("400x400")
# Add label
my_label = HTMLLabel(root, html="""
<h1>HI</h1>
<h2>HI</h2>
<h3>HI</h3>
<h4>HI</h4>
<h5>HI</h5>
<h6>HI</h6>
""")
# Adjust label
my_label.pack(pady=20, padx=20)
# Execute Tkinter
root.mainloop()
`
any help would be appreciated
kind regards, Mrcottonball :)
In the following code I get an error when leaving out "from tkinter import *. I am confused as to the reason as I import tkinter as tk.
I tried modifying the function set_text without success.
The error is on
self.e.delete(0,END)
NameError: name 'END' is not defined`
Code:
from tkinter import *
import tkinter as tk
from tkinter import ttk
class HelperFun():
def set_text(self,parent,text):
self.e.delete(0,END)
self.e.insert(0,text)
return
def __init__(self,parent):
self.parent=parent
self.e = tk.Entry(self.parent,width=10)
self.e.pack()
self.b1 = tk.Button(self.parent,text="animal",
command=lambda:self.set_text(self.parent,"animal"))
...
root=tk.Tk()
HelperFun(root)
root.mainloop()
Thank you.
When you use, from Tkinter import *, it imports all of the constants from that package, like END.
To get away without using this, you'd need to use the dot operator, like tk.END, otherwise it won't be defined.
If you import tkinter as tk then you need to refer to END as tk.END.
Importing from tkinter import * imports everything in tkinter, making it so you don't have to use the tk qualifying prefix.
replace the line
self.e.delete(0,END)
with
self.e.delete(0,"end")
Your code isn't doing anything. And it is not showing Button
You cannot use self.e simultaneously in the set text() function.
The Button command isn't right.
I modified the code to make it more readability:
import tkinter as tk
class HelperFun():
def __init__(self, parent):
self.parent=parent
self.e = tk.Entry(self.parent,width=10)
self.e.pack()
self.b1 = tk.Button(self.parent,text="animal",
command=lambda:self.set_text(self.e.get()))
self.b1.pack()
self.lb = tk.Label(self.parent, width=10)
self.lb.pack()
def set_text(self, _text):
print(_text)
self.lb.configure(text=_text)
return
root=tk.Tk()
app = HelperFun(root)
root.mainloop()
Screenshot before and after clicking button:
I think in "(0,END)" you need to use 1.0 instead of 0.
Try "(1.0,END)"
END is like Button and Label ...
u have to write tk.END if u (import tkinter as tk)
I'm trying to make a basic window with the text "t" inside using Tkinter, however when running the code the shell spits out "NameError: name 'Label' is not defined". I'm running Python 3.5.2.
I followed the tutorials but the problem is in the label = Label(root, text="test") line.
import tkinter
root = tkinter.Tk()
sheight = root.winfo_screenheight()
swidth = root.winfo_screenwidth()
root.minsize(width=swidth, height=sheight)
root.maxsize(width=swidth, height=sheight)
label = Label(root, text="test")
label1.pack()
root = mainloop()
Is the label function different in 3.5.2?
You never imported the Label class. Try tkinter.Label
Check the import statements for those tutorials
Maybe they imply from tkinter import *
import tkinter
root = tkinter.Tk()
sheight = root.winfo_screenheight()
swidth = root.winfo_screenwidth()
root.minsize(width=swidth, height=sheight)
root.maxsize(width=swidth, height=sheight)
label = tkinter.Label(root, text="test")
label1.pack()
root = tkinter.mainloop() # <- prob need to fix this as well.
Because you didn't do from tkinter import * you need to invoke the Label from the tkinter module.
Alternatively you can do:
from tkinter import *
...
label = Label(root, text="test")
stumbled across the same Problem. Most beginners guides seem to mess up here.
I had to use a second line in the configuration:
!/usr/bin/python3
import tkinter
from tkinter import *
...
On Windows Operating System your code should run well but on macOS, you will get a problem. I don't know why something like that happen. Anyway try:
import tkinter,
from tkinter import*
And run
After that just write:
from tkinter import *
or
import tkinter
(not both this time)
It's a typo error...
Nothing to do with the import statements.
Label = with a capital L not l
Label(root, text="Username").place(x=20,y=20)
capitalize l
I'm really stuck on a basilary things: I have this code
from tkinter import *
import sys
import subprocess
import tkinter as tk
def cd():
f=(subprocess.check_output("net view"))
e=(f.decode(sys.stdout.encoding))
label1=Label(text=e).pack()
def mainscreen():
mainscreen=Tk()
mainscreen.title("Terfysgol's kit V 2.0")
frame1=Frame(mainscreen)
frame1.pack()
puls1=Button(frame1,text="List of device", borderwidth= "2",command= cd).pack()
mainscreen()
When I run it all the time that I press the button it create a new label but I only want to update the text of the label1.
This is what you are after:
def cd():
f=(subprocess.check_output("net view"))
e=(f.decode(sys.stdout.encoding))
label1.config(text = e)
and then at the top of your program after your imports you need to put:
label1 = Label()
label1.pack()
Please note that I'm not suggesting this is good program structure, but that is up to you to sort out. This answer is just a quick fix to provide you with enough information to work out the rest of what you need.
Also you can remove the import tkinter as tk line already imports tkinter.