Will run_in_executor ever block? - python

suppose if I have a web server like this:
from fastapi import FastAPI
import uvicorn
import asyncio
app = FastAPI()
def blocking_function():
import time
time.sleep(5)
return 42
#app.get("/")
async def root():
loop = asyncio.get_running_loop()
result = await loop.run_in_executor(None, blocking_function)
return result
#app.get("/ok")
async def ok():
return {"ok": 1}
if __name__ == "__main__":
uvicorn.run(app, host="0.0.0.0", workers=1)
As I understand, the code will spawn another thread in the default ThreadExecutorPool and then execute the blocking function in the thread pool. On the other side, thinking about how the GIL works, the CPython interpreter will only execute a thread for 100 ticks and then it will switch to another thread to be fair and give other threads a chance to progress. In this case, what if the Python interpreter decides to switch to the threads where the blocking_function is executing? Will it block the who interpreter to wait for whatever remaining on the time.sleep(5)?
The reason I am asking this is that I have observed sometimes my application will block on the blocking_function, however I am not entirely sure what's in play here as my blocking_function is quite special -- it talks to a COM API object through the win32com library. I am trying to rule out that this is some GIL pitfalls I am falling into.

Both time.sleep (as explained in this question) and the win32com library (according to this mailing list post) release the GIL when they are called, so they will not prevent other threads from making progress while they are blocking.
To answer the "high-level" question - "can run_in_executor ever (directly or indirectly) block the event-loop?" - the answer would only be "yes" if you used a ThreadPoolExecutor, and the code you executed in run_in_executor did blocking work that didn't release the GIL. While that wouldn't completely block the event loop, it would mean both your event loop thread and the executor thread could not run in parallel, since both would need to acquire the GIL to make progress.

Related

How to call a second fuction in the background while running the main program?

I have one program that collects data from a websocket, processes the data and if some conditions apply I want to call another function that does something with the data.
This is easy enough, but I want the program that collects the data from the websocket to keep running.
I have 'fixed' this quite ugly by writing the data in a database and letting the second program check the database every few seconds. But I don't want to use this solution, since I occasionally get database is locked errors.
Is there a way to start program B from program A while program A keeps running?
I have looked at multi threading and multi processing, and I feel this could be a way to solve it, but while I grasp the basic of that, it is still a bit too difficult for me to use.
Is there an easier way? and if not should I study multi threading or multi processing more?
(or if anyone knows a good guide/video, that would be great too!)
I suggest launching a worker thread, waiting for data to process. Main thread listen to websocket, and send data to worker through pipe.
The logic of worker is:
while True:
data = peek_data_or_sleep(pipe)
process_data(data)
This way you won't get thousands of workers when incoming traffic is high.
So the key point is how to send data to worker, usually a pipe or message queue.
I've used Celery with RabbitMQ as message queue. Send data to Celery from Django server, and Celery call your function from another process.
Here is an example assuming you are using asyncio for WebSockets:
import asyncio
from time import sleep
async def web_socket(queue: asyncio.Queue):
for i in range(5):
await asyncio.sleep(1.0)
await queue.put(f"Here is message n°{i}!")
await queue.put(None)
def expensive_work(message: str):
sleep(0.5)
print(message)
async def worker(queue: asyncio.Queue):
while True:
message = await queue.get()
if message is None: break
await asyncio.to_thread(expensive_work, message)
async def main():
queue = asyncio.Queue()
await asyncio.gather(
web_socket(queue),
worker(queue)
)
if __name__ == "__main__":
asyncio.run(main())
The web_socket() function simulates a websocket listener which receives messages. For each received message, it put it in a queue that will be shared with another task running concurrently and processing the message.
The expensive_work() function simulates the processing task to apply to each message.
The worker() function will be running concurrently to the websocket listener. It reads values from the shared queue and process them. If the processing is really expensive (for instance a CPU-bound task) consider running it in a ProcessPoolExecutor (see here how to do that) to avoid blocking the event loop.
Finally, the main() function creates the shared queue, launches the two tasks concurrently with asyncio.gather() and then awaits the completion of both tasks.
If you are using threads and blocking IO, the solution is essentially similar but using threading Threads and queue.Queue. Beware not to mix multithreading and asyncio concurrency, or search on how to do it properly.

How to use python tornado #gen.coroutine with long running functions

I have a web app that is also doing really intensive data processing.
Some of the functions are extremely slow (think a couple of minutes).
Until now I had an architecture that was spawning new threads/process per connection so those slow functions don't block other users. But this is consuming way too much memory and it is against tornado architecture.
So I am wondering if there is a solution to this kind of issue.
My code look like this:
# code that is using to much memory because of the new threads being spawned
def handler():
thread = Thread(target = really_slow_function)
thread.start()
thread.join()
return "done"
def really_slow_function():
# this is an example of an intensive function
# which should be treated as a blackbox
sleep(100)
return "done"
After refactoring I have the following code:
#code that doesn't scale because all the requests are block on that one slow request.
#gen.coroutine
def handler():
yield really_slow_function()
raise gen.Return("done")
def really_slow_function():
# this is an example of an intensive function
# which should be treated as a blackbox
sleep(100)
return "done"
The issue with this refactor is that the tornado server is blocking on the really_slow_function and not able to serve the other requests in the meantime.
So the question is: is there a way of refactoring the handler WITHOUT touching the really_slow_function and WITHOUT creating new threads/process?
Use a ThreadPoolExecutor (from the concurrent.futures package) to run long-running function in separate threads without starting a new thread each time.
async def handler():
await IOLoop.current().run_in_executor(None, really_slow_function)
return "done"
If you want to control exactly how many threads are eligible to run this function, you can make your own executor and pass it instead of None.

How to properly use asyncio run_coroutine_threadsafe function?

I am trying to understand asyncio module and spend about one hour with run_coroutine_threadsafe function, I even came to the working example, it works as expected, but works with several limitations.
First of all I do not understand how should I properly call asyncio loop in main (any other) thread, in the example I call it with run_until_complete and give it a coroutine to make it busy with something until another thread will not give it a coroutine. What are other options I have?
What are situations when I have to mix asyncio and threading (in Python) in real life? Since as far as I understand asyncio is supposed to take place of threading in Python (due to GIL for not IO ops), if I am wrong, do not be angry and share your suggestions.
Python version is 3.7/3.8
import asyncio
import threading
import time
async def coro_func():
return await asyncio.sleep(3, 42)
def another_thread(_loop):
coro = coro_func() # is local thread coroutine which we would like to run in another thread
# _loop is a loop which was created in another thread
future = asyncio.run_coroutine_threadsafe(coro, _loop)
print(f"{threading.current_thread().name}: {future.result()}")
time.sleep(15)
print(f"{threading.current_thread().name} is Finished")
if __name__ == '__main__':
loop = asyncio.get_event_loop()
main_th_cor = asyncio.sleep(10)
# main_th_cor is used to make loop busy with something until another_thread will not send coroutine to it
print("START MAIN")
x = threading.Thread(target=another_thread, args=(loop, ), name="Some_Thread")
x.start()
time.sleep(1)
loop.run_until_complete(main_th_cor)
print("FINISH MAIN")
First of all I do not understand how should I properly call asyncio loop in main (any other) thread, in the example I call it with run_until_complete and give it a coroutine to make it busy with something until another thread will not give it a coroutine. What are other options I have?
This is a good use case for loop.run_forever(). The loop will run and serve the coroutines you submit using run_coroutine_threadsafe. (You can even submit such coroutines from multiple threads in parallel; you never need to instantiate more than one event loop.)
You can stop the loop from a different thread by calling loop.call_soon_threadsafe(loop.stop).
What are situations when I have to mix asyncio and threading (in Python) in real life?
Ideally there should be none. But in the real world, they do crop up; for example:
When you are introducing asyncio into an existing large program that uses threads and blocking calls and cannot be converted to asyncio all at once. run_coroutine_threadsafe allows regular blocking code to make use of asyncio.
When you are dealing with older "async" APIs which use threads under the hood and call the user-supplied APIs from other threads. There are many examples, such as Python's own multiprocessing.
When you need to call blocking functions that have no async equivalent from asyncio - e.g. CPU-bound functions, legacy database drivers, things like that. This is not a use case for run_coroutine_threadsafe, here you'd use run_in_executor, but it is another example of mixing threads and asyncio.

When you need to use AsyncIO and ThreadPoolExecutor, do you need to call loop.close() manually?

In the Python docs, it states:
Application developers should typically use the high-level asyncio
functions, such as asyncio.run(), and should rarely need to reference
the loop object or call its methods.
This section is intended mostly for authors of lower-level code, libraries, and frameworks, who need finer control over the event loop behavior.
When using both async and a threadpoolexecutor, as show in the example code (from the docs):
import asyncio
import concurrent.futures
def blocking_io():
# File operations (such as logging) can block the
# event loop: run them in a thread pool.
with open('/dev/urandom', 'rb') as f:
return f.read(100)
async def main():
loop = asyncio.get_running_loop()
# 2. Run in a custom thread pool:
with concurrent.futures.ThreadPoolExecutor() as pool:
result = await loop.run_in_executor(
pool, blocking_io)
print('custom thread pool', result)
asyncio.run(main())
Do I need to call loop.close(), or would the asyncio.run() close the loop for me?
Is using both asyncio and threadpoolexecutor together, one of those situations where you need finer control over the event loop? Can using both, asyncio and threadpoolexecutor together be done without referencing the loop?
For question #1, The coroutines and tasks documentation linked in the Event Loop documentation you reference indicates that asyncio.run closes the loop:
asyncio.run(coro, *, debug=False)
Execute the coroutine coro and return the result.
This function runs the passed coroutine, taking care of managing the
asyncio event loop and finalizing asynchronous generators.
This function cannot be called when another asyncio event loop is
running in the same thread.
If debug is True, the event loop will be run in debug mode.
This function always creates a new event loop and closes it at the
end. It should be used as a main entry point for asyncio programs, and
should ideally only be called once.
For #2, that use of get_running_loop with ThreadExecutor is a way to run blocking code without blocking the OS thread. In Developing with asyncio, they indicate:
The loop.run_in_executor() method can be used with a concurrent.futures.ThreadPoolExecutor to execute blocking code in a different OS thread without blocking the OS thread that the event loop runs in.
It is an exception to the general warning they give in the Event documentation around calling the lower-level methods. So the answer to question #2, the answer is yes, it is one of those situations where you need a small amount of finer control in order to execute this recipe that handles blocking code in async scenarios.

Call a twisted protocol method from another thread

I have made a Home Security program in Python that uses Raspberry Pi's GPIOs to sense movement and actuate the siren. The users activate/deactivate the system using a NFC Tag to a nfc reder connected also to raspberry pi.
For this I need to constantly check for nfc tags in a non blocking manner and at the same time constantly check the sensors for movement also non blocking. I need some more parallel stuff to do but I think these two are enough to make my point.
Right now I use threads which I start/stop like this - Stopping a thread after a certain amount of time -
I'm not sure if this is the optimal way but as of now the system works fine.
Now I want to extend its functionality to offer notifications through websockets. I found that this can be done with Twisted but I am confused..
Here is an example code of how I am trying to do it:
from twisted.internet import reactor
from autobahn.websocket import WebSocketServerFactory, \
WebSocketServerProtocol, \
listenWS
def thread1(stop_event):
while(not stop_event.is_set()):
stop_event.wait(4)
print "checking sensor"
# sensor_state = GPIO.input(11)
if sensor_state == 1:
# how can I call send_m("sensor detected movement") #<---
t1_stop_event.set()
t1_stop_event = Event()
t1 = Thread(target=thread1, args=(t1_stop_event,))
class EchoServerProtocol(WebSocketServerProtocol):
def onMessage(self, msg, binary):
print "received: "+msg
print "stopping thread1"
t1_stop_event.set()
def send_m(self, msg):
self.sendMessage(msg)
if __name__ == '__main__':
t1.start()
factory = WebSocketServerFactory("ws://localhost:9000")
factory.protocol = EchoServerProtocol
listenWS(factory)
reactor.run()
So how can I call the send method of the server protocol from a thread like the thread1?
As is often the case, the answer to your question about threads and Twisted is "don't use threads".
The reason you're starting a thread here appears to be so you can repeatedly check a GPIO sensor. Does checking the sensor block? I'm guessing not, since if it's a GPIO it's locally available hardware and its results will be available immediately. But I'll give you the answer both ways.
The main thing you are using threads for here is to do something repeatedly. If you want to do something repeatedly in Twisted, there is never a reason to use threads :). Twisted includes a great API for recurring tasks: LoopingCall. Your example, re-written to use LoopingCall (again, assuming that the GPIO call does not block) would look like this:
from somewhere import GPIO
from twisted.internet import reactor, task
from autobahn.websocket import WebSocketServerFactory, \
WebSocketServerProtocol, \
listenWS
class EchoServerProtocol(WebSocketServerProtocol):
def check_movement(self):
print "checking sensor"
sensor_state = GPIO.input(11)
if sensor_state == 1:
self.send_m("sensor detected movement")
def connectionMade(self):
WebSocketServerProtocol.connectionMade(self)
self.movement_checker = task.LoopingCall(self.check_movement)
self.movement_checker.start(4)
def onMessage(self, msg, binary):
self.movement_checker.stop()
def send_m(self, msg):
self.sendMessage(msg)
if __name__ == '__main__':
factory = WebSocketServerFactory("ws://localhost:9000")
factory.protocol = EchoServerProtocol
listenWS(factory)
reactor.run()
Of course, there is one case where you still need to use threads: if the GPIO checker (or whatever your recurring task is) needs to run in a thread because it is a potentially blocking operation in a library that can't be modified to make better use of Twisted, and you don't want to block the main loop.
In that case, you still want to use LoopingCall, and take advantage of another one of its features: if you return a Deferred from the function that LoopingCall is calling, then it won't call that function again until the Deferred fires. This means you can shuttle a task off to a thread and not worry about the main loop piling up queries for that thread: you can just resume the loop on the main thread automatically when the thread completes.
To give you a more concrete idea of what I mean, here's the check_movement function modified to work with a long-running blocking call that's run in a thread, instead of a quick polling call that can be run on the main loop:
def check_movement(self):
from twisted.internet.threads import deferToThread
def get_input():
# this is run in a thread
return GPIO.input(11)
def check_input(sensor_state):
# this is back on the main thread, and can safely call send_m
if sensor_state == 1:
self.send_m("sensor movement detected")
return deferToThread(get_input).addCallback(check_input)
Everything else about the above example stays exactly the same.
There are a few factors at play in your example. Short answer: study this documentation on threads in Twisted.
While you don't have to use Twisted's reactor to use protocol classes (threading and protocol implementation are decoupled), you have called reactor.run so all of the below I consider applicable to you.
Let Twisted create threads for you. Going outside the framework can get you in trouble. There are no "public" APIs for IPC messaging with the reactor (I think), so if you use Twisted, you pretty much need to go all the way.
By default, Twisted does not switch threads to call your callbacks. To delegate to a worker thread from the main reactor thread (i.e. to perform blocking I/O), you don't have to create a thread yourself, you use reactor.callInThread and it will run in a worker thread. If you never do this, everything runs in the main reactor thread, meaning for example any I/O operations will block the reactor thread and you can't receive any events until your I/O completes.
Code running in worker threads should use reactor.callFromThread to do anything that is not thread-safe. Provide a callback, which will run in the main reactor thread. You're better safe than sorry here, trust me.
All of the above applies to Deferred processing also. So don't be afraid to use partial(reactor.callFromThread, mycallback) or partial(reactor.callInThread, mycallback) instead of simply mycallback when setting up callbacks. I learned that the hard way; without that, I found that any blocking I/O that I might do in deferred callbacks was either erroring out (due to thread safety issues) or blocking the main thread.
If you're just starting out in Twisted, it's a bit of a "trust fall". Learn to let go of managing your own threads and passing messages via Queue objects, etc. Once you figure out how Deferred and the reactor work (it's called "Twisted" for a reason!), it will seem perfectly natural to you. Twisted does force you to decouple and separate concerns in a functional programming style, but once you're over that, I've found that it's very clean and works well.
One tip: I wrote some decorators to use on all my callback functions so that I didn't have to be constantly calling callInThread and callFromThread and setting up Deferred for exception handling callbacks throughout the code; my decorators enable that behavior for me. It's likely prevented bugs from forgetting to do that, and it's certainly made Twisted development more pleasant for me.

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