python (txt and tkinter) - python

I am trying to make a game with Python, but I ask a question because it is difficult to make.
The question is, when I press the button join, I check if the value of entry is duplicated and if not, I save it in a file called db.txt. I get an error. What should I do?
the fruit of my efforts
import tkinter
root = tkinter.Tk()
root.title("game")
root.geometry("1000x700")
SPSP = 100
index = 0
btn_c = 0
mouse_x = 0
mouse_y = 0
bg2 = tkinter.PhotoImage(file = "C:\\Users\\user\\Pictures\\Defense game\\Map.png")
bg = tkinter.PhotoImage(file = "C:\\Users\\user\\Pictures\\Defense game\\game1.png")
bg3 = tkinter.PhotoImage(file = "C:\\Users\\user\\Pictures\\Defense game\\Login screen.png")
def click():
global bg, bg2, index, btn_c
canvas2 = tkinter.Canvas(root, width = 1000, height = 600)
canvas2.pack()
index = 1
if index == 1:
bg2 = tkinter.PhotoImage(file = "C:\\Users\\user\\Pictures\\Defense game\\Map.png")
canvas2.create_image(500, 300, image = bg2)
canvas2.place(x = 0, y = 0)
def login():
global bg, bg2, bg3, index, btn_c
canvas3 = tkinter.Canvas(root, width = 1000, height = 600)
canvas3.pack()
index = 2
if index == 2:
bg3 = tkinter.PhotoImage(file = "C:\\Users\\user\\Pictures\\Defense game\\Login screen.png")
canvas3.create_image(500, 300, image = bg3)
canvas3.place(x = 0, y = 0)
label4 = tkinter.Label(text = "ID", font = ("정서체", 30))
label4.place(x = 10, y = 200)
label4 = tkinter.Label(text = "pw", font = ("정서체", 30))
label4.place(x = 10, y = 300)
entry = tkinter.Entry(root, width = 20)
entry.insert(0, "More than 3 characters and less than 20 characters")
def db_join():
save = 0
global data_ID, data_pw
if len(entry.get()) > 3 and len(entry.get()) <20 and len(entry2.get()) > 5 and len(entry2.get()) <20:
try:
with open("db.txt") as user_db:
entry_text = entry.get()
entry2_text = entry2.get()
for line in user_db:
line = line.strip().split()
if line[0] == entry_text:
save = 1
break
except FileNotFoundError:
pass
if save == 0:
f = open("db.txt", "a")
data_ID = entry.get()
data_pw = entry2.get()
f.write(data_ID + " " + data_pw + "\n")
f.close()
def clear(event):
if entry.get() == "More than 3 characters and less than 20 characters":
entry.delete(0, len(entry.get()))
def clear2(event):
if entry2.get() == "More than 5 characters and less than 20 characters":
entry2.delete(0, len(entry2.get()))
entry.bind("<Button-1>", clear)
entry.place(x = 40, y = 250)
entry2 = tkinter.Entry(root, width = 20)
entry2.config(show = "*")
entry2.insert(0, "More than 5 characters and less than 20 characters")
entry2.bind("<Button-1>", clear2)
entry2.place(x = 40, y = 350)
btn_Join = tkinter.Button(text = "join membership", font = ("굴림체", 50), fg = "skyblue", command = db_join)
btn_Join.place(x = 300, y = 400)
btn_login = tkinter.Button(text = "Login", font = ("굴림체", 50), fg = "skyblue")
btn_login.place(x = 300, y = 250)
def game_main():
global bg, bg2, index, btn_c
canvas = tkinter.Canvas(root, width = 1000, height = 600)
canvas.pack()
if index == 0:
bg = tkinter.PhotoImage(file = "C:\\Users\\user\\Pictures\\Defense game\\game1.png")
canvas.create_image(500, 300, image = bg)
btn = tkinter.Button(text = "start", font = ("굴림체",20), command = click)
btn.place(x = 460, y = 600)
btn2 = tkinter.Button(text = "join membership", font = ("굴림체", 20), command = login)
btn2.place(x = 550, y = 600)
my_base = [
[0,0],
[0,0],
[0,0],
[0,0],
[0,0],
[0,0],
]
your_base = [
[1,1],
[1,1],
[1,1],
[1,1],
[1,1],
[1,1],
]
game_main()
root.mainloop()
These are my codes.
What I want is to check if the entry value is duplicated here, and if it is not duplicated, put it in the txt file and cancel it if it is duplicated

Related

How to give a value in function to another function

In my app, settings button are initiating a window, in that window you insert your link and this link need to get back to main function and work with button, which open this link in browser
from tkinter import *
from tkinter import messagebox
def validate(P):
if len(P) == 0:
return True
elif len(P) <= 10:
return True
else:
return False
def validate_en(s):
pass
def close():
if messagebox.askokcancel("Close window", "Are u sure you want to exit?"):
web.destroy()
if __name__ == "__main__":
web = Tk()
web.configure(background = "black")
web.title("WebSaver")
web.geometry("600x400")
web.iconbitmap('icon.ico')
web.resizable(False, False)
web.protocol("WM_DELETE_WINDOW", close)
def main_content():
web.withdraw()
main = Toplevel(web)
main.title("Application")
main.geometry("800x600")
main.iconbitmap('icon.ico')
main.protocol("WM_DELETE_WINDOW", close)
main.resizable(False, False)
canvas = Canvas(main,width = "800", height = "600", highlightthickness = 0, bg =
"black")
canvas.pack(fill = BOTH, expand = True)
upper_text = Label(canvas, text= "TEXT", justify = "center", background =
"black", foreground = "white", font = "KacstDigital, 20", borderwidth = 2,
highlightthickness = 1, highlightbackground = "gray")
upper_text.pack(padx = 5)
def link_1():
pass
button_1 = Button(canvas, text = "First link", bg = "#293133", fg = "white", font
= "KacstDigital, 18", height = 2, width = 15, command = lambda: link_1)
button_1.place(x = 30, y = 150)
button_conf_1 = Button(canvas, text = "settings", bg = "#293133", fg = "white",
font = "KacstDigital, 7", width = 7, command = configurate_button_1)
button_conf_1.place(x = 198, y = 203)
def configurate_button_1():
def close():
conf.destroy()
def apply(link):
if (link.isspace() or link == ""):
messagebox.showwarning(title = "Error!", message = "Input is null")
else:
close()
return link
conf = Toplevel(web)
conf.title("Application")
conf.geometry("600x100")
conf.iconbitmap('icon.ico')
conf.protocol("WM_DELETE_WINDOW", close)
conf.resizable(False, False)
canvas = Canvas(conf, width = "600", height = "100", highlightthickness = 0, bg =
"black")
canvas.pack(fill = BOTH, expand = True)
vcmd = (canvas.register(validate_en), '%s')
link_text = Label(canvas, text= "Link: ", justify = "center", background =
"black", foreground = "white", font = "KacstDigital, 12", borderwidth = 2,
highlightthickness = 1, highlightbackground = "gray")
link_text.place(x = 5, y = 10)
link_entry = Entry(canvas, bg = "#293133", fg = "white", font = "KacstDigital,
14", width = 45, validate = "key", validatecommand = vcmd)
link_entry.place(x = 78, y = 10)
link_button = Button(canvas, text = "Confirm changes", bg = "#293133", fg =
"white", font = "KacstDigital, 14", height = 1, width = 20, command = lambda:
apply(link_entry.get()))
link_button.place(x = 15, y = 50)
main_content()
web.mainloop()
I need help with getting value from link_entry (in conf.button func.) and give this value to main_content to open this link from main_content.
Sorry for this strange option strings, idk how to get them at the right place

Empty window while running UI converted python code from Figma

To test Figma for the first time, I created a simple frame with two rectangles and renamed each to "TextBox" while using Figma. After that as per procedure i converted that to a python code and tried running it but it shows an empty window and no rectangles or text boxes. Any clues why is this happening. Here is the code i am running.
from tkinter import *
def btn_clicked():
print("Button Clicked")
window = Tk()
window.geometry("907x645")
window.configure(bg = "#ee1212")
canvas = Canvas(
window,
bg = "#ee1212",
height = 645,
width = 907,
bd = 0,
highlightthickness = 0,
relief = "ridge")
canvas.place(x = 0, y = 0)
entry0_img = PhotoImage(file = f"img_textBox0.png")
entry0_bg = canvas.create_image(
-188.0, 85.5,
image = entry0_img)
entry0 = Entry(
bd = 0,
bg = "#d9d9d9",
highlightthickness = 0)
entry0.place(
x = -338.0, y = 68,
width = 300.0,
height = 33)
entry1_img = PhotoImage(file = f"img_textBox1.png")
entry1_bg = canvas.create_image(
-188.0, 153.5,
image = entry1_img)
entry1 = Entry(
bd = 0,
bg = "#d9d9d9",
highlightthickness = 0)
entry1.place(
x = -338.0, y = 136,
width = 300.0,
height = 33)
background_img = PhotoImage(file = f"Background.png")
background = canvas.create_image(
-266.5, 20.5,
image=background_img)
window.resizable(False, False)
window.mainloop()
Float cannot be used for coordination.
entry0.place(
x = 33, y = 68,
width = 300,
height = 33)
and :
entry1.place(
x = 33, y = 136,
width = 300,
height = 33)

How to get the status of button in tkinter?

from tkinter import *
import time
def checkTime():
if len(hourInput.get()) != 0 and len(minuteInput.get()) != 0 and len(secondInput.get()) != 0:
if hourInput.get() == time.strftime("%H"):
print("good")
window.after(500, checkTime)
def pressButton(button):
button.config(relief=SUNKEN)
if __name__=='__main__':
window = Tk()
window.geometry("1920x1080")
canvas = Canvas(window, width = 1980, height = 1020)
canvas.pack()
hourInput = StringVar()
minuteInput = StringVar()
secondInput = StringVar()
setHour = Entry(window, text = hourInput, font = (20))
setHour.place(x = 100, y = 20, width = 100, height = 40)
setMinute = Entry(window, text = minuteInput, font = (20))
setMinute.place(x = 300, y = 20, width = 100, height = 40)
setSecond = Entry(window, text = secondInput, font = (20))
setSecond.place(x = 500, y = 20, width = 100, height = 40)
canvas.create_text(60, 40, text = "Hour: ", font = (20))
canvas.create_text(260, 40, text = "Minute: ", font = (20))
canvas.create_text(460, 40, text = "Second: ", font = (20))
submit = Button(text = "Submit", height = 2, width = 10, font = (10))
submit.config(command = lambda submit=submit:pressButton(submit))
submit.place(x = 100, y = 100)
checkTime()
window.mainloop()
I want the function checkTime() to be called when my button is pressed. But how to get the status of my button and compare it ? I want to use the function only if the button is pressed as a test that the user agree with his inputs
You can modify the button declaration as follows so that the checkTime() will trigger when the button is pressed.
submit = Button(text = "Submit", height = 2, width = 10, font = (10), relief=SUNKEN)
submit['command'] = checkTime # no parentheses here
Also make sure that the checkTime() method call in the bottom is removed
I put the function checkTime() inside the pressButton() function, and now the program works fine.
from tkinter import *
import time
def checkTime():
if len(hourInput.get()) != 0 and len(minuteInput.get()) != 0 and len(secondInput.get()) != 0:
if hourInput.get() == time.strftime("%H"):
print("good")
window.after(500, checkTime)
def pressButton(button):
button.config(relief = SUNKEN)
checkTime()
if __name__== '__main__':
window = Tk()
window.geometry("1920x1080")
canvas = Canvas(window, width = 1980, height = 1020)
canvas.pack()
hourInput = StringVar()
minuteInput = StringVar()
secondInput = StringVar()
setHour = Entry(window, text = hourInput, font = (20))
setHour.place(x = 100, y = 20, width = 100, height = 40)
setMinute = Entry(window, text = minuteInput, font = (20))
setMinute.place(x = 300, y = 20, width = 100, height = 40)
setSecond = Entry(window, text = secondInput, font = (20))
setSecond.place(x = 500, y = 20, width = 100, height = 40)
canvas.create_text(60, 40, text = "Hour: ", font = (20))
canvas.create_text(260, 40, text = "Minute: ", font = (20))
canvas.create_text(460, 40, text = "Second: ", font = (20))
submit = Button(text = "Submit", height = 2, width = 10, font = (10))
submit.config(command = lambda submit=submit:pressButton(submit))
submit.place(x = 100, y = 100)
window.mainloop()

Can't modify global variable in python

from tkinter import *
import time
check = False
window = Tk()
window.geometry("1920x1080")
def typeTime():
hour = int(time.strftime("%H"))
minute = int(time.strftime("%M"))
second = int(time.strftime("%S"))
hourInput2 = int(hourInput.get())
minuteInput2 = int(minuteInput.get())
secondInput2 = int(secondInput.get())
if(hour == hourInput2 and minute == minuteInput2 and second == secondInput2):
print("now")
global check
check = True
canvas = Canvas(window, width = 1980, height = 1020)
canvas.pack()
hourInput = StringVar()
minuteInput = StringVar()
secondInput = StringVar()
setHour = Entry(window, text = hourInput, font = (20)).place(x = 100, y = 20, width = 100, height = 40)
setMinute = Entry(window, text = minuteInput, font = (20)).place(x = 300, y = 20, width = 100, height = 40)
setSecond = Entry(window, text = secondInput, font = (20)).place(x = 500, y = 20, width = 100, height = 40)
canvas.create_text(60, 40, text = "Hour: ", font = (20))
canvas.create_text(260, 40, text = "Minute: ", font = (20))
canvas.create_text(460, 40, text = "Second: ", font = (20))
submit = Button(text = "Submit", height = 2, width = 10, font = (10), command = typeTime)
submit.place(x = 100, y = 100)
if check == True:
print("Pressed")
submit.config(relief = SUNKEN)
window.mainloop()
I'm trying to make a button to stay pressed, so I tried to make this happens with a global variable. The variable check is initially False, but when typeTime() is called via the submit object it should change its value in True and when check will be tested later to keep my button pressed using config method.
What am I doing wrong, as neither the button is still pressed nor the message "Pressed" is displayed in the console ?
The window.mainloop() is the internal loop inside object window, not in your script so that is why it didn't work. You need to add the action inside the function typeTime:
from tkinter import *
import time
if __name__=='__main__':
check = False
window = Tk()
window.geometry("1920x1080")
def typeTime(button):
hour = int(time.strftime("%H"))
minute = int(time.strftime("%M"))
second = int(time.strftime("%S"))
hourInput2 = int(hourInput.get())
minuteInput2 = int(minuteInput.get())
secondInput2 = int(secondInput.get())
if(hour == hourInput2 and minute == minuteInput2 and second == secondInput2):
print("now")
# global check
# check = True
print('Pressed')
button.config(relief=SUNKEN)
canvas = Canvas(window, width = 1980, height = 1020)
canvas.pack()
hourInput = StringVar()
minuteInput = StringVar()
secondInput = StringVar()
setHour = Entry(window, text = hourInput, font = (20)).place(x = 100, y = 20, width = 100, height = 40)
setMinute = Entry(window, text = minuteInput, font = (20)).place(x = 300, y = 20, width = 100, height = 40)
setSecond = Entry(window, text = secondInput, font = (20)).place(x = 500, y = 20, width = 100, height = 40)
canvas.create_text(60, 40, text = "Hour: ", font = (20))
canvas.create_text(260, 40, text = "Minute: ", font = (20))
canvas.create_text(460, 40, text = "Second: ", font = (20))
submit = Button(text = "Submit", height = 2, width = 10, font = (10))
submit.config(command = lambda submit=submit:typeTime(submit))
submit.place(x = 100, y = 100)
# if check == True:
# print("Pressed")
# submit.config(relief = SUNKEN)
window.mainloop()

when opened a new frame and then going back to the home page, the home page messes up

when I sign in everything is fine and it takes me to the home page, when I click on view menu and then click the back button it takes me back to the home page, everything is still fine and the way I want however when I click on order menu and then press the back button to go back to the home page, my home page messes up and I see parts of "function:" function, how can i fix this?
I'm sorry if the code is a bit long I already cut out most of the unnecessary code (or tried to). Thank you for your help
from tkinter import*
from PIL import Image, ImageTk
import tkinter as tk
root = Tk()
root.geometry('670x466')
accounts = []
food = ['Pizza','Burger','Nachos', 'French Toast']
foodprice=['20','9.50','7.50', '17']
drinks = ['Pepsi','Lemonade','Tea', 'Aperitivo Spritz']
drinksprice = ['3','4','3', '15.50']
class Goode_brothers:
def __init__(self, parent):
self.myFrame = Frame(parent)
self.myFrame.pack()
self.load = Image.open('new-dip-project\\food.jpg')
self.render = ImageTk.PhotoImage(self.load)
self.img = Label(parent, image = self.render)
self.img.place(x = -26, y =0)
self.img_login = PhotoImage(file = 'new-dip-project\\button (3).png')
self.b1 = Button(parent,image = self.img_login, command = self.read_info, bd = 0, bg = '#3b353b', activebackground = '#3b353b')
self.b1.place(x = 275, y = 340)
self.img_register = PhotoImage(file = 'new-dip-project\\register.png')
self.b2 = Button(parent,image = self.img_register, command = self.openNewWindow, bd = 0, bg = '#3b353b', activebackground = '#3b353b')
self.b2.place(x = 265, y = 400)
self.canvas = Canvas(parent, width = 400, height = 120)
self.canvas.pack()
self.img4 = ImageTk.PhotoImage(Image.open('new-dip-project\\goode.png'))
self.canvas.create_image(20, 20, anchor=NW, image=self.img4)
self.email = Entry(parent)
self.email.place(x = 340, y = 180)
self.password = Entry(parent)
self.password.place(x = 354, y = 250)
self.img_label = PhotoImage(file = 'new-dip-project\\label-image.png')
self.name = Label(parent, image = self.img_label, text = "Email:", bg = '#3c3a3b').place(x = 197,y = 178)
self.img_label_pass = PhotoImage(file = 'new-dip-project\\label_pass.png')
self.name = Label(parent, image = self.img_label_pass, text = "Password:", bg = '#3c3a3b').place(x = 177,y = 245)
def openMenu(self):
for wid in root.winfo_children():
wid.destroy()
self.myFrame.destroy()
self.myFrame2 = Frame(root, bg = '')
self.myFrame2.pack(fill = "both", expand = 1)
self.img77 = PhotoImage(file = 'new-dip-project\\goode.png')
self.name77 = Label(self.myFrame2, image = self.img77).pack()
self.img_menu = PhotoImage(file = 'new-dip-project\\menu_button.png')
self.b6 = Button(self.myFrame2,image = self.img_menu, command = self.view_menu, bd = 0)
self.b6.place(x = 246, y = 140)
self.img_order = PhotoImage(file = 'new-dip-project\\order_button.png')
self.b7 = Button(self.myFrame2,image = self.img_order, command = self.order_menu, bd = 0)
self.b7.place(x = 239, y = 228)
self.img_checkout = PhotoImage(file = 'new-dip-project\\checkout.png')
self.b8 = Button(self.myFrame2,image = self.img_checkout, bd = 0)
self.b8.place(x = 250, y = 316)
def view_menu(self):
self.myFrame2.destroy()
self.myFrame3 = LabelFrame(root, height = 700)
self.myFrame3.pack()
self.myFrame3.columnconfigure(0, weight=1)
self.myFrame3.columnconfigure(1, weight=2)
self.food_title = Label(self.myFrame3, font=("Impact", "23"), text = 'Food').grid(row = 0, column = 4)
self.food_space = Label(self.myFrame3, text = '').grid(row = 1, column = 4)
self.drinks_title = Label(self.myFrame3, font=("Impact", "23"), text = 'Drinks').grid(row = 8, column = 4)
self.price = Label(self.myFrame3, font=("Impact", "23"), text = 'Price($)').grid(row = 0, column = 8)
for x in range (len(food)):
self.foodop = Label(self.myFrame3, font=("Impact", "15"), text = food[x]).grid(row = 3+x, column = 4) #A created label defining where it is positioned
self.fprice = Label(self.myFrame3, font=("Impact", "15"), text = foodprice[x]).grid(row = 3+x, column = 8)
for x in range (len(drinks)):
self.drinksop = Label(self.myFrame3, font=("Impact", "15"), text = drinks[x]).grid(row = 5+(len(food))+x, column = 4)
self.drinksp = Label(self.myFrame3, font=("Impact", "15"), text = drinksprice[x]).grid(row = 5+(len(food))+x, column = 8)
self.img_back = PhotoImage(file = 'new-dip-project\\back_button.png')
self.b10 = Button(self.myFrame3,image = self.img_back, command = self.openMenu, bd = 0)
self.b10.grid(row = 38, column = 7)
def order_menu(self):
for wid2 in root.winfo_children():
wid2.destroy()
self.myFrame2.destroy()
self.myFrame4 = Frame(root)
self.myFrame4.pack(fill = "both", expand = 1)
self.tkvar = StringVar(self.myFrame4)
self.tkvar.set("Food")
self.tkvar2 = StringVar(self.myFrame4)
self.tkvar2.set("Drinks")
self.img_odmenu = PhotoImage(file = 'new-dip-project\\od_menu.png')
self.order_menu_message = Label(self.myFrame4, image = self.img_odmenu).place(x = 220)
self.foodMenu = OptionMenu(self.myFrame4, self.tkvar, *food)
self.foodMenu.place(x = 160, y = 110)
self.Foodlabel = Label(self.myFrame4, text="Choose Your Food", font=("Courier New","12"))
self.Foodlabel.place(x = 145, y = 83)
self.drinklabel = Label(self.myFrame4, text="Choose Your Drink", font=("Courier New","12"))
self.drinklabel.place(x = 370, y = 83)
self.drinkMenu = OptionMenu(self.myFrame4, self.tkvar2, *drinks)
self.drinkMenu.place(x = 385, y = 110)
self.pricelabel = Label(self.myFrame4, text = "Total price", font=("Courier New","12"))
self.pricelabel.place(x = 289, y = 208)
self.order_btn78 = PhotoImage(file = 'new-dip-project\\orderb.png')
self.order_btn = Button(self.myFrame4, image = self.order_btn78, bd = 0)
self.order_btn.place(x = 302, y = 160)
self.check_btn = PhotoImage(file = 'new-dip-project\\checkpay.png')
self.checkout_btn = Button(self.myFrame4, image = self.check_btn, bd = 0)
self.checkout_btn.place(x = 267, y = 410)
self.img_odmenu = PhotoImage(file = 'new-dip-project\\od_menu.png')
self.order_menu_message = Label(self.myFrame4, image = self.img_odmenu).place(x = 220)
self.foodMenu = OptionMenu(self.myFrame4, self.tkvar, *food)
self.foodMenu.place(x = 160, y = 110)
self.Foodlabel = Label(self.myFrame4, text="Choose Your Food", font=("Courier New","12"))
self.Foodlabel.place(x = 145, y = 83)
self.drinklabel = Label(self.myFrame4, text="Choose Your Drink", font=("Courier New","12"))
self.drinklabel.place(x = 370, y = 83)
self.drinkMenu = OptionMenu(self.myFrame4, self.tkvar2, *drinks)
self.drinkMenu.place(x = 385, y = 110)
self.pricelabel = Label(self.myFrame4, text = "Total price", font=("Courier New","12"))
self.pricelabel.place(x = 289, y = 208)
self.order_btn78 = PhotoImage(file = 'new-dip-project\\orderb.png')
self.order_btn = Button(self.myFrame4, image = self.order_btn78, bd = 0)
self.order_btn.place(x = 302, y = 160)
self.check_btn = PhotoImage(file = 'new-dip-project\\checkpay.png')
self.checkout_btn = Button(self.myFrame4, image = self.check_btn, bd = 0)
self.checkout_btn.place(x = 267, y = 410)
self.back_menu = PhotoImage(file = 'new-dip-project\\bbutton.png')
self.back_button2 = Button(self.myFrame4, image = self.back_menu, command = self.openMenu, bd = 0)
self.back_button2.place(x = 30, y = 410)
if __name__ == "__main__":
e = Goode_brothers(root)
root.title('Goode brothers')
root.mainloop()
You have to indent the methods under the class Goode Brothers

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