When I create the scroll bar there seems to be no option to scroll even though the contents inside of it are bigger than the canvas.
The canvas is inside a frame as I heard this is the way to do this properly.
The relevant part of my code:
from tkinter import *
class UniversityProcessor:
def __init__(self):
self.root = Tk()
self.rootWidth, self.rootHeight = 1200, 1200
screenWidth, screenHeight = self.root.winfo_screenwidth(), self.root.winfo_screenheight()
xPosition, yPosition = (screenWidth/2) - (self.rootWidth/2), (screenHeight/2) - (self.rootHeight/2)
self.root.geometry("%dx%d+%d+%d"%(self.rootWidth, self.rootHeight, xPosition, yPosition))
self.root.title("University processor")
self.updateUniText()
self.root.mainloop()
def updateUniText(self):
self.textPixelTotal = 0
self.frame = Frame(self.root, bg = self.bg, width = self.rootWidth, height = self.rootHeight)
self.frame.pack()
self.canvas = Canvas(self.frame, bg = self.bg, width = self.rootWidth, height = self.rootHeight)
self.inner = Frame(self.canvas, bg = self.bg, width = self.rootWidth, height = self.rootHeight)
self.canvas.create_window((0, 0), window = self.inner, anchor = "nw")
for it in range(0, 50):
label = Label(self.inner, bg = self.bg, text = f"Title {it + 1}", font = ("Arial", 20, "bold"))
label.place(y = self.textPixelTotal, x = it)
self.canvas.update()
self.textPixelTotal += label.winfo_height()
self.inner.configure(height = self.textPixelTotal)
self.inner.place(x=0,y=0,anchor="nw")
self.scroll = Scrollbar(self.frame, orient = VERTICAL, command = self.canvas.yview)
self.scroll.pack(side = RIGHT, fill = Y)
self.canvas.configure(yscrollcommand = self.scroll.set)
self.canvas.bind("<Configure>", lambda e: self.canvas.configure(scrollregion = self.canvas.bbox("all")))
self.canvas.pack(side=LEFT, expand=True, fill=BOTH)
UniversityProcessor()
I have no idea if there's some kind of canvas property or scroll bar property I need to set but it fills the screen...
Scroll bar does appear, it's the correct size however no scrolling actually happens
You should not use place() to put labels inside canvas. You need to create an internal frame inside the canvas and put all the labels inside that frame:
def updateUniText(self):
textPixelTotal = 0
self.frame = Frame(self.root, width=self.rootWidth, height=self.rootHeight)
self.frame.pack()
self.background = Canvas(self.frame, width=self.rootWidth, height=self.rootHeight)
# an internal frame inside canvas
self.internal = Frame(self.background)
self.background.create_window(0, 0, window=self.internal, anchor="nw")
# create labels inside the internal frame
for i in range(0,200):
label = Label(self.internal, bg=self.bg, text=f"Title {i+1}", font=("Arial", 20, "bold"))
label.pack(anchor="w")
self.background.update()
self.scroll = Scrollbar(self.frame, orient=VERTICAL)
self.scroll.pack(side=RIGHT, fill=Y)
self.scroll.config(command=self.background.yview)
self.background.config(width=self.rootWidth-20, height=self.rootHeight)
self.background.config(yscrollcommand=self.scroll.set, scrollregion=self.background.bbox("all"))
self.background.pack(side=LEFT, expand=True, fill=BOTH)
Related
I'm trying to control multiple canvases widths with the mouse wheel. What I have so far is this:
import tkinter as tk
class App(tk.Frame):
row_amount = 3
def __init__(self, root):
super(App, self).__init__(root)
self.root = root
self.main_frame = tk.Frame(root)
self.main_frame.pack(expand=True, fill=tk.BOTH)
self.row_collection = RowCollection(root, self.main_frame)
for i in range(App.row_amount): self.row_collection.row()
window_height = App.row_amount * 100
window_width = root.winfo_screenwidth() - 30
root.geometry(f'{window_width}x{window_height}+0+0')
self.row_collection.right_frame.grid_columnconfigure(0, weight=1)
self.row_collection.left_frame.grid_columnconfigure(0, weight=1)
self.pack()
class RowCollection:
"""Collection of rows"""
def __init__(self, root, frame):
self.row_list = []
self.root = root
self.frame = frame
self.right_frame = tk.Frame(self.frame, bg='red')
self.right_frame.pack(side=tk.RIGHT, expand=tk.YES, fill=tk.BOTH)
self.left_frame = tk.Frame(self.frame)
self.left_frame.pack(side=tk.LEFT, fill=tk.Y)
self.scrollbar = tk.Scrollbar(self.right_frame, orient=tk.HORIZONTAL)
self.scrollbar.config(command=self.scroll_x)
def row(self):
row = Row(self)
self.row_list.append(row)
return row
def scroll_x(self, *args):
for row in self.row_list:
row.canvas.xview(*args)
def zoomer(self, event=None):
print('zooming')
for row in self.row_list:
scale_factor = 0.1
curr_width = row.canvas.winfo_reqwidth()
print(f'event delta={event.delta}')
if event.delta > 0:
row.canvas.config(width=curr_width * (1 + scale_factor))
elif event.delta < 0:
row.canvas.config(width=curr_width * (1 - scale_factor))
row.canvas.configure(scrollregion=row.canvas.bbox('all'))
class Row:
"""Every row consists of a label on the left side and a canvas with a line on the right side"""
row_count = 0
label_width = 15
line_weight = 3
line_yoffset = 3
padx = 20
def __init__(self, collection):
self.frame = collection.frame
self.root = collection.root
self.collection = collection
self.canvas = None
self.label = None
self.text = f'Canvas {Row.row_count}'
self.height = 100
self.root.update()
self.label = tk.Label(self.collection.left_frame,
text=self.text,
height=1,
width=Row.label_width,
relief='raised')
self.label.grid(row=Row.row_count, column=0, sticky='ns')
# configure row size to match future canvas height
self.collection.left_frame.grid_rowconfigure(Row.row_count, minsize=self.height)
self.root.update()
self.canvas = tk.Canvas(self.collection.right_frame,
width=10000,
height=self.height,
bg='white',
highlightthickness=0)
self.canvas.grid(row=Row.row_count, column=0, sticky=tk.W)
self.root.update()
# draw line
self.line = self.canvas.create_rectangle(self.padx,
self.canvas.winfo_height() - Row.line_yoffset,
self.canvas.winfo_width() - self.padx,
self.canvas.winfo_height() - Row.line_yoffset + Row.line_weight,
fill='#000000', width=0, tags='line')
# config canvas
self.canvas.config(scrollregion=self.canvas.bbox('all'))
self.canvas.config(xscrollcommand=self.collection.scrollbar.set)
self.canvas.bind('<Configure>', lambda event: self.canvas.configure(scrollregion=self.canvas.bbox('all')))
self.canvas.bind('<MouseWheel>', self.collection.zoomer)
# Create point at canvas edge to prevent scrolling from removing padding
self.bounding_point = self.canvas.create_rectangle(0, 0, 0, 0, width=0)
self.bounding_point = self.canvas.create_rectangle(self.canvas.winfo_width(), self.canvas.winfo_width(),
self.canvas.winfo_width(), self.canvas.winfo_width(),
width=0)
Row.row_count += 1
self.collection.scrollbar.grid(row=Row.row_count, column=0, sticky='ew')
if __name__ == '__main__':
root = tk.Tk()
app = App(root)
root.mainloop()
The canvases themselves are inside right_frame, and the number of canvases is given by row_amount. The left_frame contains labels for each of the canvases. The canvases should be allowed to be pretty wide, so I initially set a width value of 10000. Because of that, they start partially visible, with the rest being accessible via a scrollbar.
What I would like is for the mouse wheel to control the size of the canvas as a whole (that is, both what is currently visible and what could be viewed using the scrollbar), similar to what would happen in an audio or video editing software timeline.
Right now, when I use the mouse wheel, what seems to get resized is not the whole canvas, but only the 'visible' portion. Resize it to be small enough and you can start to see it's frame background on the right portion of the window.
What am I missing here?
What am I missing here?
I think what you're missing is that the drawable area of the canvas is not at all related to the physical size of the canvas widget. You do not need to resize the canvas once it has been created. You can draw well past the borders of the widget.
If you want to be able to scroll elements into view that are not part of the visible canvas, you must configure the scrollregion to define the area of the virtual canvas that should be visible.
You said in a comment you're trying to create a timeline. Here's an example of a canvas widget that "grows" by adding a tickmark every second. Notice that the canvas is only 500,100, but the drawable area gets extended every second.
import tkinter as tk
root = tk.Tk()
canvas = tk.Canvas(root, width=500, height=100, bg="black")
vsb = tk.Scrollbar(root, orient="vertical", command=canvas.yview)
hsb = tk.Scrollbar(root, orient="horizontal", command=canvas.xview)
canvas.configure(yscrollcommand=vsb.set, xscrollcommand=hsb.set)
canvas.grid(row=0, column=0, sticky="nsew")
vsb.grid(row=0, column=1, sticky="ns")
hsb.grid(row=1, column=0, sticky="ew")
root.grid_rowconfigure(0, weight=1)
root.grid_columnconfigure(0, weight=1)
counter = 0
def add_tick():
global counter
# get the current state of the scrollbar. We'll use this later
# to determine if we should auto-scroll
xview = canvas.xview()
# draw a new tickmark
counter += 1
x = counter * 50
canvas.create_text(x, 52, anchor="n", text=counter, fill="white")
canvas.create_line(x, 40, x, 50, width=3, fill="red")
# update the scrollable region to include the new tickmark
canvas.configure(scrollregion=canvas.bbox("all"))
# autoscroll, only if the widget was already scrolled
# as far to the right as possible
if int(xview[1]) == 1:
canvas.xview_moveto(1.0)
canvas.after(1000, add_tick)
add_tick()
root.mainloop()
I am relatively new in programming with python and I'm now trying to master the use of classes and inheritance in Tkinter a bit. In the code here I try to arrange two canvas panels above each other and to place data panel beside these two canvas panels. I tried to do that by defining a leftFrame in which the canvas panels are placed and a rightFrame for the data panel. However, it fails to show both canvas panels. I hope somebody can show me the right way.
import tkinter as tk
class Data():
def __init__(self):
self.borderSize = 8
class Frame():
def __init__(self, master):
self.leftFrame = tk.Frame(master)
self.leftFrame.grid(row=0, column=0)
self.rightFrame = tk.Frame(master)
self.rightFrame.grid(row=0, column=1)
class CanvasPanel(Frame):
def __init__(self,master, width, height, row, column, bg=None):
super().__init__(master)
self.borderFrame = tk.Frame(self.leftFrame, border = data.borderSize)
self.borderFrame.grid(row=row, column=column)
self.cWidth = width
self.cHeight = height
self.canvas = tk.Canvas(self.borderFrame, width=self.cWidth, height=self.cHeight,
borderwidth = 0, highlightthickness=0, bg=bg)
self.canvas.pack()
self.canvas.create_rectangle(0,0,width, height)
class DataPanel(Frame):
def __init__(self, master, width, height, row, column, bg = None):
super().__init__(master)
self.borderFrame = tk.Frame(self.rightFrame, border = data.borderSize)
self.borderFrame.grid(row=row, column=column)
self.dataFrame = tk.Frame(self.borderFrame, width = width, height = height,bg=bg)
self.dataFrame.pack()
data = Data()
root = tk.Tk()
root.title("PANELS")
canvas1 = CanvasPanel(root,600,300,0,0,'yellow')
canvas2 = CanvasPanel(root,600,300,1,0,'red')
dataPanel = DataPanel(root,100,600,0,0,'light grey')
root.mainloop()
The red and yellow frames in your code are overlapping with each other.
You dont need to write so many classes for such simple example. Placement of frames or other widgets in root window can be easily done via functions using single class. I have edited your code to illustrate the same -
import tkinter as tk
class Frame():
def __init__(self, master):
self.borderSize = 8
self.leftFrame = tk.Frame(master)
self.leftFrame.grid(row=0, column=0)
self.rightFrame = tk.Frame(master)
self.rightFrame.grid(row=0, column=1)
self.canvas_panel(600, 300, 0, 0, 'yellow')
self.canvas_panel(600, 300, 1, 0, 'red')
self.panel_frame(100, 600, 0, 0, 'light grey')
def canvas_panel(self, width, height, row, column, bg=None):
self.borderFrame = tk.Frame(self.leftFrame, border=self.borderSize)
self.borderFrame.grid(row=row, column=column)
self.cWidth = width
self.cHeight = height
self.canvas = tk.Canvas(self.borderFrame, width=self.cWidth, height=self.cHeight,
borderwidth=0, highlightthickness=0, bg=bg)
self.canvas.pack()
self.canvas.create_rectangle(0, 0, width, height)
def panel_frame(self, width, height, row, column, bg=None):
self.borderFrame = tk.Frame(self.rightFrame, border=self.borderSize)
self.borderFrame.grid(row=row, column=column)
self.dataFrame = tk.Frame(self.borderFrame, width=width, height=height, bg=bg)
self.dataFrame.pack()
root = tk.Tk()
root.title("PANELS")
frame = Frame(root)
root.mainloop()
The root of the problem lies in the fact that Frame is putting leftFrame and rightFrame in the master at fixed coordinates. Each time you create a new panel it overlays previously created panels because they all are placed at the same coordinates.
You don't need Frame. Instead, your panels should inherit from tkFrame, and the code that creates the panels should be responsible for putting them in the left or right frame.
For example, the CanvasPanel should look something like this:
class CanvasPanel(BasePanel):
def __init__(self,master, width, height, bg=None):
super().__init__(master)
self.borderFrame = tk.Frame(self, border = data.borderSize)
self.borderFrame.grid(row=row, column=column)
self.cWidth = width
self.cHeight = height
self.canvas = tk.Canvas(self.borderFrame, width=self.cWidth, height=self.cHeight,
borderwidth = 0, highlightthickness=0, bg=bg)
self.canvas.pack()
self.canvas.create_rectangle(0,0,width, height)
You should make similar changes to DataPanel (ie: placing borderFrame directly in self).
You can now use these classes like you would any other tkinter widget: you first create an instance, and then you add it to the window. You don't need to create a leftFrame or rightFrame, because your code is in control of where the widgets are placed.
root = tk.Tk()
canvas1 = CanvasPanel(root, width=600, height=300, bg='yellow')
canvas2 = CanvasPanel(root, width=600, height=300, bg='red')
dataPanel = DataPanel(root, width=100, height=600, bg='light grey')
canvas1.grid(row=0, column=0, sticky="nsew")
canvas2.grid(row=1, column=0, sticky="nsew")
dataPanel.grid(row=0, column=1, rowspan=2, sticky="nsew")
Help! I am using python 3.5.2 and the function self.new_game is not working. It is supposed to put text on the canvas but it does nothing! There are also no errors that appear in the shell.
from tkinter import *
import time
import os
WIDTH = 1920
HEIGHT = 1080
root = Tk()
root.state('zoomed')
planet_selected = 0
planet_name = "nothing"
planet_temp = -270
planet_size = 0.0
planet_life = 0.0
class Space(Frame):
def __init__(self):
Frame.__init__(self)
frame1 = Frame(self)
self.canvas = Canvas(frame1, width = WIDTH, height = HEIGHT, bg ="white")
self.canvas.focus_set()
self.canvas.create_text(1920,1000,text='Planetary Creator',font=('Arial',15))
self.master.title("Planetary Creator Alpha 0.1")
frame = Frame(root, bg='grey', width=1920, height=40)
frame.pack(fill='x')
button1 = Button(frame, text='New Game',command=lambda : self.new_game())
button1.pack(side='left', padx=10)
button2 = Button(frame, text='Quit Game',command=lambda : os._exit(0))
button2.pack(side='left')
#this function below does not work!!!
def new_game(self):
self.canvas.delete(ALL)
size = self.canvas.create_text(960,540,text=str(planet_size) + "moon",font=("Arial",10))
life = self.canvas.create_text(960,520,text="✣" + str(planet_life) + "%",font=("Arial",10))
temp = self.canvas.create_text(960,500,text=str(planet_temp) + "°C",font=("Arial",10))
name = self.canvas.create_text(960,480,text=planet_name,font=("Arial",15))
Space().mainloop()
I removed frame1 and put Canvas in root , and use canvas.pack() to see canvas in window.
(but I could use self instead of root and use self.pack() because Space inherits from Frame. it would ne more logical)
After that I had to only change text positions because windows was too big for my screen.
I used variables CENTER_X, CENTER_Y to put text in center regardless of the size of the screen.
from tkinter import *
import time
import os
class Space(Frame):
def __init__(self, master):
Frame.__init__(self, master)
self.master.title("Planetary Creator Alpha 0.1")
self.canvas = Canvas(root, width=WIDTH, height=HEIGHT, bg="white")
self.canvas.pack()
self.canvas.focus_set()
self.canvas.create_text(CENTER_X, CENTER_Y, text='Planetary Creator', font=('Arial',15))
frame = Frame(root, bg='grey', width=WIDTH, height=40)
frame.pack(fill='x')
button1 = Button(frame, text='New Game', command=self.new_game)
button1.pack(side='left', padx=10)
button2 = Button(frame, text='Quit Game', command=root.destroy)
button2.pack(side='left')
def new_game(self):
self.canvas.delete(ALL)
size = self.canvas.create_text(CENTER_X, CENTER_Y, text=str(planet_size) + "moon", font=("Arial",10))
life = self.canvas.create_text(CENTER_X, CENTER_Y-20, text="✣" + str(planet_life) + "%", font=("Arial",10))
temp = self.canvas.create_text(CENTER_X, CENTER_Y-40, text=str(planet_temp) + "°C", font=("Arial",10))
name = self.canvas.create_text(CENTER_X, CENTER_Y-60, text=planet_name, font=("Arial",15))
# --- main ---
WIDTH = 800 #1920
HEIGHT = 500 #1080
CENTER_X = WIDTH//2
CENTER_Y = HEIGHT//2
planet_selected = 0
planet_name = "nothing"
planet_temp = -270
planet_size = 0.0
planet_life = 0.0
root = Tk()
#root.state('zoomed')
Space(root)
root.mainloop()
from tkinter import *
window = Tk()
ia_answers= "test\n"
input_frame = LabelFrame(window, text="User :", borderwidth=4)
input_frame.pack(fill=BOTH, side=BOTTOM)
input_user = StringVar()
input_field = Entry(input_frame, text=input_user)
input_field.pack(fill=BOTH, side=BOTTOM)
def onFrameConfigure(canvas):
'''Reset the scroll region to encompass the inner frame'''
canvas.configure(scrollregion=canvas.bbox("all"))
canvas = Canvas(window, borderwidth=0, background="white")
ia_frame = LabelFrame(canvas, text="Discussion",borderwidth = 15, height = 100, width = 100)
ia_frame.pack(fill=BOTH, side=TOP)
scroll = Scrollbar(window, orient="vertical", command=canvas.yview)
canvas.configure(yscrollcommand=scroll.set)
scroll.pack(side=RIGHT, fill=Y)
canvas.pack(fill=BOTH, expand=True)
canvas.create_window((4,4), window=ia_frame, anchor="nw")
ia_frame.bind("<Configure>", lambda event, canvas=canvas:onFrameConfigure(canvas))
user_says = StringVar()
user_text = Label(ia_frame, textvariable=user_says, anchor = NE, justify = RIGHT, bg="white")
user_text.pack(fill=X)
ia_says = StringVar()
ia_text = Label(ia_frame, textvariable=ia_says, anchor = NW, justify = LEFT, bg="white")
ia_text.pack(fill=X)
user_texts = []
ia_texts = []
user_says_list = []
ia_says_list = []
def Enter_pressed(event):
"""Took the current string in the Entry field."""
input_get = input_field.get()
input_user.set("")
user_says1 = StringVar()
user_says1.set(input_get + "\n")
user_text1 = Label(ia_frame, textvariable=user_says1, anchor = NE, justify = RIGHT, bg="white")
user_text1.pack(fill=X)
user_texts.append(user_text1)
user_says_list.append(user_says1)
ia_says1 = StringVar()
ia_says1.set(ia_answers)
ia_text1 = Label(ia_frame, textvariable=ia_says1, anchor = NW, justify = LEFT, bg="white")
ia_text1.pack(fill=X)
ia_texts.append(ia_text1)
ia_says_list.append(ia_says1)
input_field.bind("<Return>", Enter_pressed)
window.mainloop()
Hi, I try to build a GUI with tkinter but I've got two problems, the LabelFrame/Canvas doesn't fill entirely the window and I can't get the scrollbar to automatically scroll down.
Can you help me with that, thank you very much.
Ilan Rossler.
You need to manually control the width of the inner frame since it is being managed by the canvas. You can change the width in a binding to the <Configure> event of the canvas (ie: when the canvas changes size, you must change the size of the frame).
You'll need to be able to reference the window object on the canvas, which means you need to save the id, or give it a tag.
Here's an example of giving it a tag:
canvas.create_window((4,4), window=ia_frame, anchor="nw", tags=("innerFrame",))
And here's how to change the width when the canvas changes size:
def onCanvasConfigure(event):
canvas = event.widget
canvas.itemconfigure("innerFrame", width=canvas.winfo_width() - 8)
canvas.bind("<Configure>", onCanvasConfigure)
To scroll down, call the yview command just like the scrollbar does. You need to make this happen after the window has had a chance to refresh.
For example, add this as the very last line in Enter_pressed:
def Enter_pressed(event):
...
canvas.after_idle(canvas.yview_moveto, 1.0)
So I've been using the canvas widget in tkinter to create a frame full of labels which has a scrollbar. All is working good except that the frame only expands to the size of the labels placed in it - I want the frame to expand to the size of the parent canvas.
This can easily be done if I use pack(expand = True) (which I have commented out in the code below) for the frame in the canvas but then then the scrollbar doesn't work.
Here's the appropriate bit of code:
...
self.canvas = Canvas(frame, bg = 'pink')
self.canvas.pack(side = RIGHT, fill = BOTH, expand = True)
self.mailbox_frame = Frame(self.canvas, bg = 'purple')
self.canvas.create_window((0,0),window=self.mailbox_frame, anchor = NW)
#self.mailbox_frame.pack(side = LEFT, fill = BOTH, expand = True)
mail_scroll = Scrollbar(self.canvas, orient = "vertical",
command = self.canvas.yview)
mail_scroll.pack(side = RIGHT, fill = Y)
self.canvas.config(yscrollcommand = mail_scroll.set)
self.mailbox_frame.bind("<Configure>", self.OnFrameConfigure)
def OnFrameConfigure(self, event):
self.canvas.configure(scrollregion=self.canvas.bbox("all"))
I've also provided an image with colored frames so you can see what I'm getting at. The pink area is the canvas that needs filling by the mailbox_frame (You can see the scrollbar on the right):
Just for future reference in case anyone else needs to know:
frame = Frame(self.bottom_frame)
frame.pack(side = LEFT, fill = BOTH, expand = True, padx = 10, pady = 10)
self.canvas = Canvas(frame, bg = 'pink')
self.canvas.pack(side = RIGHT, fill = BOTH, expand = True)
self.mailbox_frame = Frame(self.canvas, bg = 'purple')
self.canvas_frame = self.canvas.create_window((0,0),
window=self.mailbox_frame, anchor = NW)
#self.mailbox_frame.pack(side = LEFT, fill = BOTH, expand = True)
mail_scroll = Scrollbar(self.canvas, orient = "vertical",
command = self.canvas.yview)
mail_scroll.pack(side = RIGHT, fill = Y)
self.canvas.config(yscrollcommand = mail_scroll.set)
self.mailbox_frame.bind("<Configure>", self.OnFrameConfigure)
self.canvas.bind('<Configure>', self.FrameWidth)
def FrameWidth(self, event):
canvas_width = event.width
self.canvas.itemconfig(self.canvas_frame, width = canvas_width)
def OnFrameConfigure(self, event):
self.canvas.configure(scrollregion=self.canvas.bbox("all"))
Set a binding on the canvas <Configure> event, which fires whenever the canvas changes size. From the event object you can get the canvas width and height, and use that to resize the frame.
Just an updated answer which covers both horizontal and vertical scrollbars without breaking them.
def FrameWidth(self, event):
if event.width > self.mailbox_frame.winfo_width():
self.canvas.itemconfig(self.canvas_frame, width=event.width-4)
if event.height > self.mailbox_frame.winfo_height():
self.canvas.itemconfig(self.canvas_frame, height=event.height-4)
Only sets the frame height and width if they are less than the canvas width. Respects both Horizontal and Vertical scrollbars.