I'm a python newb, and am trying to build a Github python app in VSCode, link here:
https://github.com/mapsme/osm_conflate
The devs aren't very responsive, and the problem is not very specific to the program, so I'm asking here. I made the launch.json file in the folder /home/janko/source/osm_conflate/.vscode/, the contents here:
{
"version": "0.2.0",
"configurations": [
{
"name": "Python: Current File",
"type": "python",
"request": "launch",
"program": "${workspaceRoot}/conflate/conflate.py",
"console": "integratedTerminal",
"cwd": "${workspaceFolder}/conflate/",
"args": [
"-p", "/home/janko/Documents/profile.py",
"-o", "josm.osm"
]
}
]
}
And I get an error:
Exception has occurred: ImportError
attempted relative import with no known parent package
File "/home/janko/source/osm_conflate/conflate/conflate.py", line 8, in <module>
from .geocoder import Geocoder
I tried to change the python version from 3 to python2, but the text of the error just changes a bit. I tried to put other folders in the "cwd" property, but it's always the same. I tried to put other .py files in the "program" part of the json, but it doesn't help. What am I doing wrong?
From PEP 328 -- Imports: Multi-Line and Absolute/Relative, we can know
Relative imports use a module’s name attribute to determine that
module’s position in the package hierarchy. If the module’s name does
not contain any package information (e.g. it is set to main ) then
relative imports are resolved as if the module were a top level
module, regardless of where the module is actually located on the file
system.
To solve the encountered error, we may use absolute import instead of relative import.
Change the folder conflate to other name, or else when you use from conflate.geocoder import Geocoder in conflate.py, it will throw a cirle import error.
Copy the content in __init__.py then delete it. Paste the content to a new created __init__.py, then reload the window;
Use pip install lxml to install the required module to the current environmet;
In conflate.py, add sys.path.append('./') and import functions like from conflate.geocoder import Geocoder.
Finally you can run conflate.py successfully:
Related
I am building an application in Python. A while ago, I was able to debug it without any issues, but after accidently reseting my VS Code settings, I am not able anymore. Whenever I try to debug I get the following error on the first installed library I try to import:
Exception has occurred: ModuleNotFoundError No module named
'PySimpleGUI'
When I try to install the library using pip3, I get the message:
Requirement already satisfied: PySimpleGui in c:\users\adassa\appdata\local\packages\pythonsoftwarefoundation.python.3.9_qbz5n2kfra8p0\localcache\local-packages\python39\site-packages
When I run directly from the console using python3 name_of_file.py, the file runs without any problems. Here is my launch.json for debugging:
{
"version": "0.2.0",
"configurations": [
{
"name": "Python: Current File",
"type": "python",
"request": "launch",
"program": "${file}",
"console": "integratedTerminal",
"env": { "PYTHONPATH": "${workspaceRoot}"}
}
]
}
I read in other questions that this error has to do with different installations of Python, and the debugger trying to find the library on the wrong directory, but couldn't understand how to solve it.
I tried replacing PYTHONPATH with the path of python3 I get from the console. (I obtaineed that path using the command from this answer: https://stackoverflow.com/a/647798/14874778, but the error remains. How can I solve this problem?
Do you have multiple python installations? If so, try something that looks like this (made for python 3.7.9 & Windows):
py -3.7 -m pip install pysimplegui
This has always worked for me.
You can also try specifying which installation you want to run the script, which should look like this (also 3.7.9, also Windows):
py -3.7 helloworld.py
I recently started exploring VS Code for developing Python code and I’m running into an issue when I try to import a module from a subfolder. The exact same code runs perfectly when I execute it in a Jupyter notebook (the subfolders contain the __init__.py files etc.) I believe I followed the instructions for setting up the VS Python extension correctly. Everything else except this one import command works well, but I haven’t been able to figure what exactly is going wrong.
The structure of the project is as follows: The root folder, which is set as the cwd contains two subfolders (src and bld). src contains the py-file that imports a module that is saved in foo.pyin the bld-folder using from bld.foo import foo_function
When running the file, I get the following error: ModuleNotFoundError: No module named ‘bld'. I have several Anaconda Python environments installed and get the same problem with each of them. When copying foo.py to the src directory and using from foo import foo_function everything works.
My launch.json file is as follows:
{
"version": "0.2.0",
"configurations": [
{
"name": "Python: Current File (Integrated Terminal)",
"type": "python",
"request": "launch",
"program": "${file}",
"cwd": "${workspaceFolder}",
"env": {"PYTHONPATH": "${workspaceFolder}:${workspaceFolder}/bld"},
"console": "integratedTerminal"
}
]
}
Any ideas or help would be greatly appreciated!
Stefan‘s method worked for me.
Taking as example filesystem:
workspaceFolder/folder/subfolder1/subfolder2/bar.py
I wasn't able to import subfolders like:
from folder.subfolder1.subfolder2 import bar
It said: ModuleNotFoundError: No module named 'folder'
I added to .vscode/settings.json the following:
"terminal.integrated.env.osx": {
"PYTHONPATH": "${workspaceFolder}"
}
I also added at the beginning of my code:
import sys
#[... more imports ...]
sys.path.append(workspaceFolder)
# and then, the subfolder import:
from folder.subfolder1.subfolder2 import bar
Now, it works.
Note: all my folders and subfolders have an empty file named __init__.py. I still had to do the steps described above.
VSCode version: 1.52.0 (from 10-dec-2020)
I think I finally figured out the answer myself: The integrated terminal does not scan the PYTHONPATH from the .env-file. When running the file in an integrated window, the PYTHONPATH is correctly taken from .env, however. So in order to run my script in the terminal I had to add the terminal.integrated.env.* line in my settings.json as follows:
{
"python.pythonPath": "/anaconda3/envs/py36/bin/python",
"python.linting.enabled": true,
"python.linting.pylintEnabled": true,
"python.linting.flake8Enabled": false,
"python.envFile": "${workspaceFolder}/.env",
"terminal.integrated.env.osx": {
"PYTHONPATH": "${workspaceFolder}"
}
}
I'm trying to write a new extractor for youtube-dl. First I want to debug the __main__.py to get to know the tool, but I cannot debug using VS Code. Here's my launch.json:
{
"version": "0.2.0",
"configurations": [
{
"name": "Python: Current File",
"type": "python",
"request": "launch",
"program": "${file}",
"console": "integratedTerminal",
"args": ["a_youtube_video"]
}
]
}
My breakpoint is set in the __main__.py, which looks like this:
from __future__ import unicode_literals
# Execute with
# $ python youtube_dl/__main__.py (2.6+)
# $ python -m youtube_dl (2.7+)
import sys
if __package__ is None and not hasattr(sys, 'frozen'):
# direct call of __main__.py
import os.path
path = os.path.realpath(os.path.abspath(__file__))
sys.path.insert(0, os.path.dirname(os.path.dirname(path)))
import youtube_dl
if __name__ == '__main__':
youtube_dl.main() # Breakpoint here
The error I'm facing is the import youtube_dl line, it reports that there's no module named youtube_dl. What am I missing here?
Edit: I've just found a way to debug it. It said right in the comments of the __main__.py: From 2.7, the program must be run as a module. However I still don't understand this module thing.
Try creating a "Python: Module" debug configuration. There you will see a "module" key in your configuration which you can specify as appropriate to use __main__ (i.e. I don't' know if there's a top-level __main__.py or if its in the package which changes what needs to be specified).
I started using VS Code for Python development on a Mac and cannot make pylint find a module.
This is my project folder structure:
project_root/
.env
.vscode/
settings.json
lib/
# lib containing necessary modules
sample/
client/
EDAMTest.py
# many more files
I use a virtualenv in which I have installed pylint. The virtual env is activated in the terminal. I started code from within project_root folder via code . in my terminal.
VS Code says it is using the correct interpreter. I can see on the bottom left that it says Python 3.6.1 (virtualenv)
If I want to test the project_root/sample/client/EDAMTest.py code within terminal I can do it via export PYTHONPATH=../../lib; python EDAMTest.py while being in folder project_root/sample/client/.
Now if I am in VS Code, open the file EDAMTest.py, pylint is telling me that it cannot import modules from lib.
Now my question:
How can I add lib to PYTHONPATH in VS Code?
I found several possible ways to do so:
Create a .env file (see [1] below).
Specify PYTHONPATH in .vscode/launch.json file (see [2])
None of the possible solutions I found seem to work.
What am I missing?
[1] Environment variable definitions file
This tells me how to define global (env) vars. So I specified this:
PYTHONPATH="~/.virtualenvs/evernote/bin/python;lib"
But it won't work. Still libs path is not found by pylint
[2] So I did create a launch.json file like so:
{
"name": "Python",
"type": "python",
"request": "launch",
"stopOnEntry": false,
"pythonPath": "${config.python.pythonPath}",
"program": "${file}",
"cwd": "${workspaceRoot}",
"debugOptions": [
"WaitOnAbnormalExit",
"WaitOnNormalExit",
"RedirectOutput"
],
"env": {
"PYTHONPATH": "~/.virtualenvs/evernote/bin/python:lib"
}
}
---
EDIT
Here is a link that tries to address this problem:
Troubleshooting linting
That link tries to address several possible problems, one is this:
... unable to import
The suggested solution is:
Ensure that the pythonPath setting points to a valid Python installation where Pylint is installed.
=> Yes, I did.
Alternately, set the python.linting.pylintPath to an appropriate version of Pylint for the Python interpreter being used.
=> I did, still no success:
My .vscode/settings.json:
{
"python.pythonPath": "~/.virtualenvs/evernote/bin/python",
"python.linting.pylintPath": "~/.virtualenvs/evernote/bin/pylint"
}
It seems that I had to use a colon instead of a semicolon in .env file like so: PYTHONPATH="~/.virtualenvs/evernote/bin/python:lib". That seems to solve the problem.
Suppose I have got python module foo.py and file myfile.txt that reside in the same directory. foo.py contains the following code to read myfile.txt:
from os import path
myfile_path = path.join(path.dirname(__file__), 'myfile.txt')
myfile = open(myfile_path)
I found myself writing path.join(path.dirname(__file__), '...') over and over again in different modules. Is there a shorter and simpler way to read a file from the same directory as the python module ?
I don't know if this applies to your exact situation, but here is what I have found:
There should be a JSON file that defines how the debugger should work. For me, I use VS Code, and I use the Microsoft Python debugger. It uses a file called launch.json, and contains an array called "configurations":
"configurations": [
{
"name": "Python: Current File",
"type": "python",
"request": "launch",
"program": "${file}",
"console": "internalConsole"
]
It is missing a key called "cwd", short for "current working directory" (you can read more about it here). If you add it with the value of blank quotes "", then when Python searches for a file without a specified path, it will search within the same folder. Showing the last few lines of what that looks like:
"program": "${file}",
"console": "internalConsole",
"cwd": ""
]
For more general advice, your debugger, or whatever else is running your Python file, needs to have its working directory correctly defined.
I realize the post is nineteen months old at some point, but I hope this helps someone!
You can use data = open('myfile.txt', 'r').read(), without using path.