Tkinter canvas image transition - python

I want to have some transition to show the images in the canvas, I'm using Tkinter and I'm looping through the images to show them on the canvas but I need to have some transition while switching among the images.
I'm using canvasName.create_image method for showing the images. Need a way to show them smoothly.
Here is my code:
def Multi_view_rotate():
window.geometry(str(scr_w)+"x"+str(scr_h)+"+0+0")
z_out = 20
global timeSleep
timeSleepVal = int(timeSleep.get())
global footerPath
footerPath = footerPath.get()
#geting director from entry boxes
global portDirEntry
portDirEntry = portDirEntry.get()
global colorEntry
bgcolor = colorEntry.get()
allPaths = getPaths(portDirEntry)
#directory = r"C:\Users\DotNet\Desktop\Ragazinana Data reduced\diashow\4 Random\Landschaft"
#Get paths
pathsPrt = allPaths[0]
pathsLand = allPaths[1]
#read the image
#call the function to get the picture object with new size
global numOfImagesPort
global numOfImagesLand
#footer path
#footerPath = "C:/Users/DotNet/Desktop/Ragazinana Data reduced/diashow/ragaziana_s.jpg"
#Footer will take 8% of the screen width
per_w_footer = cal_per_num(8, scr_w)
# Footer Image operations
canvasFoot = Canvas(window,width=per_w_footer, height=scr_h, bg=bgcolor, highlightthickness=1, highlightbackground=bgcolor)
canvasFoot.grid(row=0, column=0)
#footerImg = get_img_fit_size(footerPath, scr_h, per_w_footer, True)
footerImg1 = Image.open(footerPath)
footerImg2 = footerImg1.transpose(Image.ROTATE_270)
footerImg3 = footerImg2.resize((int(per_w_footer),int(scr_h)), Image.ANTIALIAS)
footerImg = ImageTk.PhotoImage(footerImg3)
footer = canvasFoot.create_image(per_w_footer/2,scr_h/2,anchor=CENTER, image=footerImg)
while(numOfImagesPort<=len(pathsPrt)-1 or numOfImagesLand<=len(pathsLand)-1 ):
pathPort = pathsPrt[numOfImagesPort]
#increase the index to get the next file in the next loop
numOfImagesPort=numOfImagesPort+1
#if the next photo is out of bound then assign it to the first index
if(numOfImagesPort >= len(pathsPrt)):# if total is 5 pic, 1st loop 0 > 6 /reset the loop
numOfImagesPort=0
# each image will take as following in percentage
per_w_imgs_portriate = cal_per_num(42, scr_w)
per_w_imgs_landscape= cal_per_num(50, scr_w)
#Create the canvases
canvasPort = Canvas(window,width=per_w_imgs_portriate, height=scr_h, bg=bgcolor, highlightthickness=10, highlightbackground=bgcolor)
#gird plays the canvas without it the canvas will not work
canvasPort.grid(row=0, column=1)
#in order to make the picture fit in the rotated state in the half of the screen
# we make the get_img_fit_size adjust it to us to that size by providing
# screen hight as a width and half of the screen with as a height
imgPort = get_img_fit_size(pathPort, scr_h, per_w_imgs_landscape, True)
portImgCanvas = canvasPort.create_image(int(scr_w/4.3),int(scr_h/2),anchor=CENTER, image=imgPort)**
window.update()
time.sleep(timeSleepVal/2)
# Landscape image
pathLand = pathsLand[numOfImagesLand]
numOfImagesLand = numOfImagesLand+1
if(numOfImagesLand >= len(pathsLand)):
numOfImagesLand=0
canvasLand = Canvas(window,width=per_w_imgs_landscape, height=scr_h, bg=bgcolor, highlightthickness=10, highlightbackground=bgcolor)
canvasLand.grid(row=0, column=2)
imgLand = get_img_fit_size(pathLand, scr_h, per_w_imgs_portriate, True)
landImgCanvas = canvasLand.create_image(int(scr_w/4.5),int(scr_h/2),anchor=CENTER, image=imgLand)
window.update()
time.sleep(timeSleepVal/2)
window.mainloop()

I don't think there is something like this built into Tkinter.PhotoImage, but you could manually create a "fade" transition by randomly selecting pixels and setting them to the color values of the next image:
import tkinter, random
root = tkinter.Tk()
c = tkinter.Canvas(root, width=800, height=400)
c.pack()
img_a = tkinter.PhotoImage(file="a.gif")
img_b = tkinter.PhotoImage(file="b.gif")
i = c.create_image(0, 0, image=img_a, anchor="nw")
pixels = [(x, y) for x in range(img_a.width()) for y in range(img_a.height())]
random.shuffle(pixels)
def fade(n=1000):
global pixels, i
for _ in range(min(n, len(pixels))):
x, y = pixels.pop()
col = "#%02x%02x%02x" % img_b.get(x,y)
img_a.put(col, (x, y))
c.delete(i)
i = c.create_image(0, 0, image=img_a, anchor="nw")
if pixels:
c.after(1, fade)
fade()
root.mainloop()
This is slow, though. The after with 1 ms is only to keep the UI from freezing (don't use while with time.sleep in Tkinter!). For a smoother transition, instead of replacing pixel values you might gradually shift all pixels towards the values in the next image, but that will be even slower since you'd change all pixels in each step.
Instead of pure tkinter, we can try it wit PIL and numpy, but it is not noticeably faster, and least not the way I did it:
import numpy as np
from PIL import Image, ImageTk
from itertools import islice
...
arr_a = np.array(Image.open("a.gif").convert("RGB"))
arr_b = np.array(Image.open("b.gif").convert("RGB"))
img = ImageTk.PhotoImage(Image.fromarray(arr_a, mode="RGB"))
i = c.create_image(0, 0, image=img, anchor="nw")
h, w, _ = arr_a.shape
pixels = [(x, y) for x in range(w) for y in range(h)]
random.shuffle(pixels)
def fade(k=0, n=1000):
global i, img
X, Y = zip(*islice(pixels, k, k+n))
arr_a[Y,X] = arr_b[Y,X]
c.delete(i)
img = ImageTk.PhotoImage(Image.fromarray(arr_a, mode="RGB"))
i = c.create_image(0, 0, image=img, anchor="nw")
if k + n < w * h:
c.after(1, fade, k+n, n)
fade()
root.mainloop()
However, this also allows us to replace entire lines at once. The effect is not quite as nice, but it is much faster (also note changed n and if condition).
...
h, w, _ = arr_a.shape
lines = list(range(h))
random.shuffle(lines)
def fade(k=0, n=10):
global i, img
Y = lines[k:k+n]
arr_a[Y] = arr_b[Y]
...
if k + n < h:
c.after(1, fade, k+n, n)
...
This can also easily be transformed to a vertical or horizontal slide transition by simply not shuffling the lines (for columns, use arr_a[:,X] = arr_b[:,X]).

Related

Making a 5x5 Board using a grid in Tkinter

Im making one of my first programs, using python, tkinter and pillow.
This program is supposed to randomly select one of four tile images, create an image and repeat 25 times
Making a 5x5 Board using a grid to position the images in a square.
This is not what happened when i ran my code though
One or two columns and 4 rows are usually generated and not every coordinate is filled with an image.
And only the corner of the images are visible for some reason?
The images center seems to be placed in the top left corner of their grid.
A output might look something like this
X = coordinate filled with an image
O = coordinate filled with bg colour
X X
O X
O X
When i want it to look like this
X X X X X
X X X X X
X X X X X
X X X X X
X X X X X
The code thats supposed to place the images looks like this
while n < 25:
n = n + 1
number = random.randint(1,4)
if number == 1:
TILE_FLOWER.grid(row = x, column = y)
TILE_FLOWER.create_image(16,16, image = TILE_FLOWER_IMG)
elif number == 2:
TILE_GRASS.grid(row = x, column = y)
TILE_GRASS.create_image(16,16, image = TILE_GRASS_IMG)
elif number == 3:
TILE_STONE.grid(row = x, column = y)
TILE_STONE.create_image(16,16, image = TILE_STONE_IMG)
elif number == 4:
TILE_WATER.grid(row = x, column = y,)
TILE_WATER.create_image(16,16, image = TILE_WATER_IMG)
if x == 5:
x = 0
y = y + 1
else:
x = x + 1
win.mainloop()
The code defining my canvases looks like this
They're the same size as the images i want to draw on them.
TILE_FLOWER = Canvas(win, height = 80, width = 80)
TILE_GRASS = Canvas(win, height = 80, width = 80)
TILE_STONE = Canvas(win, height = 80, width = 80)
TILE_WATER = Canvas(win, height = 80, width = 80)
And lastly the code defining the images looks like this
TILE_FLOWER_IMG = PhotoImage(file = 'Path1.png')
TILE_GRASS_IMG = PhotoImage(file = 'Path2.png')
TILE_STONE_IMG = PhotoImage(file = 'Path3.png')
TILE_WATER_IMG = PhotoImage(file = 'Path4.png')
Hope what i've written makes sense!
And i would be super thankful if someone could help me fix this mess :)
You need to create new Label or Canvas in each cell of the 5x5 grid:
import tkinter as tk
import random
root = tk.Tk()
imagelist = [
tk.PhotoImage(file='Path1.png'),
tk.PhotoImage(file='Path2.png'),
tk.PhotoImage(file='Path3.png'),
tk.PhotoImage(file='Path4.png'),
]
for i in range(25):
image = random.choice(imagelist)
tk.Label(root, image=image, width=80, height=80, bg='white').grid(row=i//5, column=i%5)
'''
# or using Canvas
canvas = tk.Canvas(root, width=80, height=80, bg='white')
canvas.create_image(40, 40, image=image)
canvas.grid(row=i//5, column=i%5)
'''
root.mainloop()
Or using single Canvas:
canvas = tk.Canvas(root, width=400, height=400, bg='white')
canvas.pack()
for i in range(25):
image = random.choice(imagelist)
row = i // 5
col = i % 5
canvas.create_image(40+col*80, 40+row*80, image=image)

tkinter: Mesh distance is innacurate

I am trying to draw a simple mesh with tkinter:
from tkinter import *
root=Tk()
root.title('Mesh simulator')
window_identifiers = {}
frame_identifiers = {}
canvas_identifiers = {}
mesh_identifiers = []
window_identifiers["main_window"] = root
SETTINGS_canvas_total_width = 2048
SETTINGS_canvas_total_height = 1536
SETTINGS_canvas_visible_width = 800
SETTINGS_canvas_visible_height = 600
SETTINGS_canvas_color = "black"
SETTINGS_grid_color = "white"
mesh_density = 50
frame=Frame(window_identifiers["main_window"],width=SETTINGS_canvas_visible_width,height=SETTINGS_canvas_visible_height)
frame_identifiers["body_holder"] = frame
frame.grid(row=0,column=0)
canvas=Canvas(frame,bd=-2, bg=SETTINGS_canvas_color,width=SETTINGS_canvas_visible_width,height=SETTINGS_canvas_visible_height,scrollregion=(0,0,SETTINGS_canvas_total_width,SETTINGS_canvas_total_height), highlightthickness=0)
canvas_identifiers["main_canvas"] = canvas
canvas.grid(row=0, column=0)
i = 0
while(i<=SETTINGS_canvas_total_height):
l = canvas_identifiers["main_canvas"].create_line(0, i, SETTINGS_canvas_total_width, i, width=1, fill=SETTINGS_grid_color)
mesh_identifiers.append(l)
i+=mesh_density
i = 0
while(i<=SETTINGS_canvas_total_width):
l = canvas_identifiers["main_canvas"].create_line(i, 0, i, SETTINGS_canvas_total_height, width=1, fill=SETTINGS_grid_color)
mesh_identifiers.append(l)
i+=mesh_density
root.mainloop()
But on the very end, when I measure up the distance between two lines, it seems it is not 50px, but about 62-64px. I don't have a clue what adds those 12 pixels per square. Can anyone explain me the root cause of this please, based on my upper snippet?
EDIT:
Interesting fact, I've just done the measurement on 2 different monitors (laptop and 22" one), and results are interesting. On 22" monitor, everything seems perfectly fine (image 1) while on laptop monitor, there's an offset (image 2)
And since this is not an HTML and web-design issue, I am even more confused now :)

Tkinter - bouncing icon script

I'm writing a simple bouncing icon program (Python 3.7, Windows 10 x64) to get the feel for Tkinter and canvases. I've posted my code below. My problem with the program is that it clips the edges of the icon (in the direction of motion). If I slow the motion down a bit (by increasing the value in the after method) it no longer clips, but the motion is choppy. Maybe I'm overthinking this, it basically does what I've aimed for. But if this were a game or other project that mattered, how would this be prevented?
from tkinter import *
import os
from PIL import Image, ImageTk
xinc, yinc = 5, 5
def load_image(width, height, imgpath):
loadimg = Image.open(imgpath)
pwid, phi = loadimg.size
pf1, pf2 = 1.0*width/pwid, 1.0*height/phi
pfactor = min([pf1, pf2])
pwidth, pheight = int(pwid*pfactor), int(phi*pfactor)
loaded = loadimg.resize((pwidth, pheight), Image.ANTIALIAS)
loaded = ImageTk.PhotoImage(loaded)
return loaded
def bounce():
global xinc
global yinc
cwid = int(dash.cget('width'))
chi = int(dash.cget('height'))
x = dash.coords(dashposition)[0]
y = dash.coords(dashposition)[1]
if x > cwid-10 or x < 10:
xinc = -xinc
if y > chi-10 or y < 10:
yinc = -yinc
dash.move(dashposition, xinc, yinc)
dash.after(15, bounce)
root = Tk()
root.configure(bg='black')
dash = Canvas(root, bg='black', highlightthickness=0, width=400, height=300)
dash.grid(row=0, column=0, padx=2, pady=2)
imagepath = os.getcwd() + '/img/cloudy.png'
image = load_image(20, 20, imagepath)
x, y = 10, 10
dashposition = dash.create_image(x, y, anchor=CENTER, image=image, tags=('current'))
bounce()
root.mainloop()
cloudy.png
There are two contributing factors to the clipping. The main problem is that load_image(20, 20, imagepath) will only result in a 20x20 object if the original image is square. But your cloud object isn't square. And your border collision calculations will only work if the rescaled cloud object is 20x20. So we need to modify that. The other issue is that you aren't compensating for the Canvas's border. The easy way to do that is to set it to zero with bd=0.
Its usually a good idea during GUI development to use various colors so you know exactly where your widgets are. So that we can more easily see when the cloud hits the Canvas border I've set the root window color to red. I also increased the .after delay, because I just couldn't see what was happening at the speed you set it at. ;) And I made the cloud a bit bigger.
I've made a couple of other minor changes to your code, the main one being that I got rid of that "star" import, which dumps over 100 Tkinter names into your namespace.
Update
I've reduced xinc & yinc to 1, and improved the bounce bounds calculation. (And incorporated jasonharper's suggestion re cwid & chi). I'm no longer seeing any clipping on my machine, and the motion is smoother. I also reduced the Canvas padding to 1 pixel, but that should have no effect on clipping. I just tried it with padx=10, pady=10 and it works as expected.
import tkinter as tk
import os
from PIL import Image, ImageTk
def load_image(width, height, imgpath):
loadimg = Image.open(imgpath)
pwid, phi = loadimg.size
pf1, pf2 = width / pwid, height / phi
pfactor = min(pf1, pf2)
pwidth, pheight = int(pwid * pfactor), int(phi * pfactor)
loaded = loadimg.resize((pwidth, pheight), Image.ANTIALIAS)
loaded = ImageTk.PhotoImage(loaded)
return loaded, pwidth // 2, pheight // 2
xinc = yinc = 1
def bounce():
global xinc, yinc
x, y = dash.coords(dashposition)
if not bx <= x < cwid-bx:
xinc = -xinc
if not by <= y < chi-by:
yinc = -yinc
dash.move(dashposition, xinc, yinc)
dash.after(5, bounce)
root = tk.Tk()
root.configure(bg='red')
dash = tk.Canvas(root, bg='black',
highlightthickness=0, width=800, height=600, bd=0)
dash.grid(row=0, column=0, padx=1, pady=1)
cwid = int(dash.cget('width'))
chi = int(dash.cget('height'))
imagepath = 'cloudy.png'
size = 50
image, bx, by = load_image(size, size, imagepath)
# print(bx, by)
dashposition = dash.create_image(bx * 2, by * 2,
anchor=tk.CENTER, image=image, tags=('current'))
bounce()
root.mainloop()

When use image in tk Button, Button disappear

Here is my code, you can ignore most of them but only see the last part which have #
import tkinter as tk
from PIL import ImageTk, Image
def bresize_and_load(path):
global bwidth, bheight
im = Image.open(path)
bwidth,bheight = im.size
resized = bresizemode(im, bwidth, bheight)
width,height = resized.size
return ImageTk.PhotoImage(resized)
def bresizemode(im, width, height):
if height / width >= ratio:
return im.resize((int(round((width / height) * usable_height)), usable_height),
Image.ANTIALIAS)
if height / width < ratio:
return im.resize((usable_width, (int(round((height / width) * usable_width)))),
Image.ANTIALIAS)
root = tk.Tk()
root.state("zoomed")
root.resizable(width=False, height=False)
frame = tk.Frame(root)
frame.grid(row = 0, column = 0, sticky = 'nsew')
tk.Grid.rowconfigure(root, 0, weight=1)
tk.Grid.columnconfigure(root, 0, weight=1)
row = 4
column = 5
for ro in range(row):
tk.Grid.rowconfigure(frame, ro, weight=1)
for co in range(column):
tk.Grid.columnconfigure(frame, co, weight=1)
root.update()
f_width = frame.winfo_width()
f_height = frame.winfo_height()
booklistbutton = []
for i in range(row):
for e in range(column):
bbutton = tk.Button(frame, height = int(f_height / row),
width = int(f_width / column))
bbutton.grid(row = i, column = e)
booklistbutton.append(bbutton)
root.update()
usable_width = booklistbutton[0].winfo_width()
usable_height = booklistbutton[0].winfo_height()
ratio = usable_height / usable_width
#here is image path
path = 'sample.jpg'
imm = []
#if it is range(20)(just = row * column) or less than column(here is 5), it work fine
for i in range(20):
imm.append(bresize_and_load(path))
booklistbutton[i].config(image = imm[i])
root.mainloop()
My question is, if you load image in button, but the number of imaged buttons is not less than column or equal row * column, the imaged buttons will disappear.
When range equal row * column(20):
When range is 6:
This is weird for me, does anyone have any idea?
Also, if you do not set button's width and height, they won't disappear. But buttons will little bigger than images.
(Posted solution on behalf of the OP).
I find the problem by myself, the problem is when I set the Buttons' size, it is chr size, but when I load a image, it change to pixel size, and at the same size number, chr size is bigger and bigger than pixel size, so the imaged button become too small to show.

Python Tkinter puzzling result

I'm new at Python, trying to fill a canvas with random pixels. Could someone tell me why it's doing horizontal stripes?
import tkinter
from random import randint
from binascii import hexlify
class App:
def __init__(self, t):
x=200
y=200
xy=x*y
b=b'#000000 '
s=bytearray(b*xy)
c = tkinter.Canvas(t, width=x, height=y);
self.i = tkinter.PhotoImage(width=x,height=y)
for k in range (0,8*xy,8):
s[k+1:k+7]=hexlify(bytes([randint(0,255) for i in range(3)]))
print (s[:100])
pixels=s.decode("ascii")
self.i.put(pixels,(0,0,x,y))
print (len(s),xy*8)
c.create_image(0, 0, image = self.i, anchor=tkinter.NW)
c.pack()
t = tkinter.Tk()
a = App(t)
t.mainloop()
Which gives e.g.:
I would suggest you do something a bit simpler, e.g.:
class App:
def __init__(self, t, w=200, h=200):
self.image = tkinter.PhotoImage(width=w, height=h) # create empty image
for x in range(w): # iterate over width
for y in range(h): # and height
rgb = [randint(0, 255) for _ in range(3)] # generate one pixel
self.image.put("#{:02x}{:02x}{:02x}".format(*rgb), (y, x)) # add pixel
c = tkinter.Canvas(t, width=w, height=h);
c.create_image(0, 0, image=self.image, anchor=tkinter.NW)
c.pack()
This is much easier to understand, and gives me:
which I suspect is what you were hoping for.
To reduce the number of image.puts, note that the format for data is (for a 2x2 black image):
'{#000000 #000000} {#000000 #000000}'
You could therefore use:
self.image = tkinter.PhotoImage(width=w, height=h)
lines = []
for _ in range(h):
line = []
for _ in range(w):
rgb = [randint(0, 255) for _ in range(3)]
line.append("#{:02x}{:02x}{:02x}".format(*rgb))
lines.append('{{{}}}'.format(' '.join(line)))
self.image.put(' '.join(lines))
which only has one image.put (see e.g. Why is Photoimage put slow?) and gives a similar-looking image. Your image was stripy because it was interpreting each pixel colour as a line colour, as you hadn't included the '{' and '}' for each line.

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