I want to list the objects by its attribute, and get it with only the attributes that is in the list.
class foo:
def __init__(self,id):
self.id=id
a=foo(0)
b=foo(1)
ids=[a.id,b.id]
can I refer to a with only having ids ?
and if it is not possible this way, how can I ?
User a dictionary:
class foo:
def __init__(self,id):
self.id=id
a=foo(0)
b=foo(1)
ids={a.id:a, b.id:b}
print(ids[0])
An example without a dictionary
NOTE: This may be better achieved using a Meta-programming in Python, and your question may seem that can have an actual real world usage when creating Python Packages, Frameworks etc.
Still, in a clumsy way it does achieve this.
import random
class foo:
def __init__(self,id):
self.id=id
def create_counter():
count = 0
def internal():
nonlocal count
count += 1
return count
return internal
counter = create_counter()
def create_id():
"""Generate random id, uses a stateles Closure to keep track of counter"""
id_ = None
name = 'class_'
id_gen = str(hex(random.randrange(1000)))
id_ = name + str(counter()) + "_" + id_gen[2:]
return id_
def change_name_ref(inst_obj):
"""Change Instance Name to Instance ID"""
inst_obj.__name__ = inst_obj.id
a = foo(create_id()) # --> Assign a radnom Id
b = foo(create_id())
c = foo('class_1_15b')
change_name_ref(a)
change_name_ref(b)
change_name_ref(c)
ids = [a, b, c]
def get_instance(inst_list, target):
for idx, id_ in enumerate(inst_list):
if id_.__name__ == target:
inst = inst_list[idx]
print(f'Here The Class instance {inst}, ID: {inst.id}')
value = get_instance(ids, 'class_1_15b')
# Here The Class instance <__main__.foo object at 0x7f6988f016d0>, ID: class_1_15b
Related
My __repr__ method works fine using objects created in it's class, but with objects that were created with the help of importing a library and using methods from it, it only represented the memory address...
from roster import student_roster #I only got the list if students from here
import itertools as it
class ClassroomOrganizer:
def __init__(self):
self.sorted_names = self._sort_alphabetically(student_roster)
def __repr__(self):
return f'{self.get_combinations(2)}'
def __iter__(self):
self.c = 0
return self
def __next__(self):
if self.c < len(self.sorted_names):
x = self.sorted_names[self.c]
self.c += 1
return x
else:
raise StopIteration
def _sort_alphabetically(self,students):
names = []
for student_info in students:
name = student_info['name']
names.append(name)
return sorted(`your text`names)
def get_students_with_subject(self, subject):
selected_students = []
for student in student_roster:
if student['favorite_subject'] == subject:
selected_students.append((student['name'], subject))
return selected_students
def get_combinations(self, r):
return it.combinations(self.sorted_names, r)
a = ClassroomOrganizer()
# for i in a:
# print(i)
print(repr(a))
I tried displaying objects that don't rely on anther library, and they dispayed properly.
The issue I was facing was linked to me not understanding the nature of the object. itertools.combinations is an iterable, and in order to represent the values stored I needed to either:
unpack it inside a variable like:
def get_combinations(self, r):
*res, = it.combinations(self.sorted_names, r)
return res
Iter through it inside a loop and leave the original code intact like
for i in a.get_combinations(2):
print(i)
I prefer the second solution
I defined a class named Experiment for the results of some lab experiments I am conducting. The idea was to create a sort of database: if I add an experiment, this will be pickled to a db before at exit and reloaded (and added to the class registry) at startup.
My class definition is:
class IterRegistry(type):
def __iter__(cls):
return iter(cls._registry)
class Experiment(metaclass=IterRegistry):
_registry = []
counter = 0
def __init__(self, name, pathprotocol, protocol_struct, pathresult, wallA, wallB, wallC):
hashdat = fn.hashfile(pathresult)
hashpro = fn.hashfile(pathprotocol)
chk = fn.checkhash(hashdat)
if chk:
raise RuntimeError("The same experiment has already been added")
self._registry.append(self)
self.name = name
[...]
While fn.checkhash is a function that checks the hashes of the files containing the results:
def checkhash(hashdat):
for exp in cl.Experiment:
if exp.hashdat == hashdat:
return exp
return False
So that if I add a previously added experiment, this won't be overwritten.
Is it possible to somehow return the existing instance if already existant instead of raising an error? (I know in __init__ block it is not possible)
You can use __new__ if you want to customize the creation instead of just initializing in newly created object:
class Experiment(metaclass=IterRegistry):
_registry = []
counter = 0
def __new__(cls, name, pathprotocol, protocol_struct, pathresult, wallA, wallB, wallC):
hashdat = fn.hashfile(pathresult)
hashpro = fn.hashfile(pathprotocol)
chk = fn.checkhash(hashdat)
if chk: # already added, just return previous instance
return chk
self = object.__new__(cls) # create a new uninitialized instance
self._registry.append(self) # register and initialize it
self.name = name
[...]
return self # return the new registered instance
Try to do it this way (very simplified example):
class A:
registry = {}
def __init__(self, x):
self.x = x
#classmethod
def create_item(cls, x):
try:
return cls.registry[x]
except KeyError:
new_item = cls(x)
cls.registry[x] = new_item
return new_item
A.create_item(1)
A.create_item(2)
A.create_item(2) # doesn't add new item, but returns already existing one
After four years of the question, I got here and Serge Ballesta's answer helped me. I created this example with an easier syntax.
If base is None, it will always return the first object created.
class MyClass:
instances = []
def __new__(cls, base=None):
if len(MyClass.instances) == 0:
self = object.__new__(cls)
MyClass.instances.append(self)
if base is None:
return MyClass.instances[0]
else:
self = object.__new__(cls)
MyClass.instances.append(self)
# self.__init__(base)
return self
def __init__(self, base=None):
print("Received base = %s " % str(base))
print("Number of instances = %d" % len(self.instances))
self.base = base
R1 = MyClass("apple")
R2 = MyClass()
R3 = MyClass("banana")
R4 = MyClass()
R5 = MyClass("apple")
print(id(R1), R1.base)
print(id(R2), R2.base)
print(id(R3), R3.base)
print(id(R4), R4.base)
print(id(R5), R5.base)
print("R2 == R4 ? %s" % (R2 == R4))
print("R1 == R5 ? %s" % (R1 == R5))
It gives us the result
Received base = apple
Number of instances = 2
Received base = None
Number of instances = 2
Received base = banana
Number of instances = 3
Received base = None
Number of instances = 3
Received base = apple
Number of instances = 4
2167043940208 apple
2167043940256 None
2167043939968 banana
2167043940256 None
2167043939872 apple
R2 == R4 ? True
R1 == R5 ? False
Is nice to know that __init__ will be always called before the return of the __new__, even if you don't call it (in commented part) or you return an object that already exists.
So I have the following code:
#property
def mod_list(self) -> List[Modifier]:
mods = []
print(len(self.statuses)) #Prints 0??? Update method prints the actual number when called??? Also means it *is* getting called properly when it's getting accessed
for status in self.statuses: # I've tried calling the keys() method on the dict but that doesn't work either
print("hello") #Doesn't print, indicating that it isn't looping
mods.extend(status.mods) # Note: statuses dict uses StatusEffect objects as keys, with values being the number of turns left before that status is removed; StatusEffects all possess a 'mods' property that is initialized to '[]' and can only be made up of modifiers
return mods
I don't understand why it can't access the keys of the dict? Even if I remove the decorator and call it instead of accessing it?
Especially when this method works properly?
def update(self):
deletion = []
print(len(self.statuses)) #Prints actual number of keys????
for name in self.statuses.keys():
print(name.name, self.statuses[name]) #Prints normally whenever update is called???
if hasattr(name, "turn_effect"):
name.turn_effect(self.entity)
self.statuses[name] -= 1
if self.statuses[name] < 1:
deletion.append(name)
...
for status in deletion:
del self.statuses[status]
Why isn't it working properly? And how do I fix it?
Edit: I managed to recreate the issue below, I think it might have to do with 'deepcopy' in the spawn method since I couldn't recreate the issue from scratch until I implemented and used the spawn method.
from __future__ import annotations
from typing import Dict, List
from copy import copy, deepcopy
class Entity:
def __init__(self, name:str, **kwargs:Component):
self.name = name
self.components:Dict[str, Component] = {}
for name, component in kwargs.items():
self.add_component(name, component)
def add_component(self, name:str, component:Component):
self.components[name] = component
component.entity = self
def update(self):
for comp in self.components.values():
comp.update()
def spawn(self):
return deepcopy(self)
class Component:
__entity: Entity
#property
def entity(self) -> Entity:
return self.__entity
#entity.setter
def entity(self, entity:Entity):
if hasattr(self, "__entity") and self.__entity is not None:
self.entity.remove_component(self)
self.__entity = entity
def update(self):
"""Placeholder method for component update methods"""
class StatusList(Component):
entity: Entity
def __init__(self) -> None:
self.statuses:Dict[StatusEffect, int] = {}
def add_status(self, status:StatusEffect, turns:int=1):
self.statuses[status] = turns
def update(self):
deletion = []
print(len(self.statuses.keys()))
for name in self.statuses.keys():
print(name.name, self.statuses[name])
if hasattr(name, "turn_effect"):
name.turn_effect(self.entity)
self.statuses[name] -= 1
if self.statuses[name] < 1:
deletion.append(name)
for status in deletion:
del self.statuses[status]
#property
def mod_list(self) -> List[Modifier]:
mods = []
print(len(self.statuses))
for status in self.statuses:
print("hello")
mods.extend(status.mods)
return mods
class StatusEffect:
name:str
turn_effect: function
mods:List[Modifier] = []
def apply(self, entity:Entity, turns:int=1):
if "status_list" in entity.components.keys():
entity.components["status_list"].add_status(self.copy(), turns)
def copy(self): #I specifically defined this method in the original code in case I need to modify it in the future
return copy(self)
class StatList(Component):
entity: Entity
stat_record: List[Stat] = []
def __init__(self, **stats:Stat) -> None:
for name, stat in stats.items():
stat.stat_list = self
stat.name = name
self.stat_record.append(stat)
def get_stat(self, name:str) -> Optional[Stat]:
for stat in self.stat_record:
if name == stat.name:
return stat
def get_stat_name(self, stat:Stat) -> Optional[str]:
if stat in record:
return stat.name
class Stat:
name:str
base_value:int
def __init__(self, base:int=0):
self.base_value = base
#property
def entity(self) -> Entity:
return self.stat_list.entity
#property
def current_value(self) -> int:
value = self.base_value
for mod in self.get_modifiers():
value += mod.value
return int(value)
def get_modifiers(self):
for component in self.entity.components.values():
if hasattr(component, "mod_list"):
for mod in component.mod_list:
if mod.stat == self.name:
yield mod
class Modifier:
stat: str
value: Union[int, float]
def __init__(self, stat:str, value:Union[int, float]):
self.stat = stat
self.value = value
rage = StatusEffect()
rage.name = "Rage"
rage.turn_effect = lambda entity : print(f"{entity.name} is enraged")
rage.mods = [
Modifier("atk", 5)
]
player = Entity(
name="Player",
stat_list=StatList(atk=Stat(5)),
status_list=StatusList()
).spawn()
rage.apply(player, 10)
while True:
player.update()
player.components["stat_list"].get_stat("atk").current_value
input()
Unfortunately, using copy() in the spawn method would result in entities created that way sharing status effects, stats, etc., which really defeats the purpose of spawning new entities
Edit 2: Modified spawn method to use copy and to copy all components, have to add guard clauses now but it works.
I need help with the below code. I want to use the get_skies, get_high, and get_low method to call the set_skies, set_high, and set_low methods, respectively, and then return the value for init_skies, init_high, and init_low, respectively.
This is what I have got so far:
class WeatherForecast():
def set_skies(self, init_skies):
return init_skies
def set_high(self, init_high):
return init_high
def set_low(self, init_low):
return init_low
def get_skies(self):
self.set_skies()
def get_high(self):
self.set_high()
def get_low(self):
self.set_low()
In python attributes of class are publically accessible.
You don't need to use getter or setters for attributes unless you want to perform some kind of preprocessing or mutation of the attribute
In your case, you can try this,
class WeatherForecast():
def __init__(self, init_skies, init_low, init_high):
self._init_skies = init_skies
self._init_low = init_low
self._init_high = init_high
#property
def skies(self):
return self._init_skies
#property
def high(self):
return self._init_high
#property
def low(self):
return self._init_low
#skies.setter
def skies(self, value):
self._init_skies = value
#high.setter
def high(self, value):
self._init_high = value
#low.setter
def low(self, value):
self._init_low = value
w = WeatherForecast(1, 2, 3)
print(w.skies, w.low, w.high) # --> print the values
# Set the values
w.skies = 10
w.low = 20
w.high = 30
print(w.skies, w.low, w.high) # --> print the updated values
I am a python newbie. I want display actual names,values and calories instead of [<__main__.Food object at 0x1097ba828>, <__main__.Food object at 0x1097ba860>, <__main__.Food object at 0x1097ba898>] I know this question is very simple,but it would be a great help if you could let me know the answer!
class Food(object):
def __init__(self,n,v,w):
self.name = n
self.value = v
self.calories = w
def getValue(self):
return self.value
def getCal(self):
return self.calories
def density(self):
return self.getValue()/self.getCal()
def __str__(self):
return '<__main__.Food: '+self.name +' '+ self.value+' ' + self.calories
def buildMenu(self):
menu = []
for i in range(len(values)):
menu.append(Food(self.name[i], self.value[i], self.calories[i]))
return menu
names=['burger','fries','coke']
values=[1,2,3]
calories=[100,200,300]
if __name__ == '__main__':
new = Food(names, values, calories)
print(new.buildMenu())
Thank you!
I made two code changes to get what I think you're looking for. The first is to convert values to strings in your str function. The second is to use that.
def __str__(self):
return '<__main__.Food: '+ str(self.name) +' '+ str(self.value)+' ' + str(self.calories)
and
print (str(new)) #instead of print(new.buildMenu())
Now the output is:
<main.Food: ['burger', 'fries', 'coke'] [1, 2, 3] [100, 200, 300]
This is how I would do it, noting that we've created two classes: a separate Food and Menu class. The Menu class has an add method that appends to its foodItems property, though I don't feel like that's really necessary since we can just do direct property assignment:
m.foodItems = < some list of Food objects >
I've removed the confusing buildMenu method from the Food class, and defined __str__ methods for both classes:
class Food(object):
def __init__(self,n,v,w):
self.name = n
self.value = v
self.calories = w
def getValue(self):
return self.value
def getCal(self):
return self.calories
def density(self):
return self.getValue()/self.getCal()
def __str__(self):
return '\t'.join([self.name, str(self.value), str(self.calories)])
class Menu(object):
def __init__(self):
self.foodItems = []
def add(self, foodItem):
self.foodItems.append(foodItem)
def __str__(self):
"""
prints the food items
"""
s = 'Item\tValue\tCalories\n'
s += '\n'.join(str(f) for f in self.foodItems)
return s
names=['burger','fries','coke']
values=[1,2,3]
calories=[100,200,300]
m = Menu()
items = list(Food(n,v,c) for n,v,c in zip(names,values,calories))
m.foodItems = items
print(m)
And outputs like:
The issue you have is that you're printing a list of Food instances, not a single instance at a time. The list type's __str__ operator calls repr on the items the list contains, not str, so your __str__ method does not get run.
A simple fix is to just rename your __str__ method to __repr__.
I'd note that it's a bit strange that you're building a Food instance with lists of values for name, value and calories, just so that you can call a method on it to make a list of Food instances with the individual values. A more Pythoic approach would be to pass the lists to a classmethod that returns the list of instances, without the intermediate instance needing to exist:
#classmethod
def buildMenu(cls, names, values, calories):
menu = []
for i in range(len(values)): # consider using zip instead of looping over indexes
menu.append(cls(names[i], values[i], calories[i]))
return menu
You'd call it on the class:
if __name__ == '__main__':
print(Food.buildMenu(names, values, calories))