Qt wait for window to close - python

I am writing a Python thing and I need the code to wait for the Qt to finish before continuing.
import sys
from PyQt5 import QtWidgets, QtGui, QtCore
class Test():
def __init__(self):
self.open_qt()
def open_qt(self):
app = QtWidgets.QApplication(sys.argv)
self.window = QtWidgets.QWidget() # I tried QDialog also
btn = QtWidgets.QPushButton("press me")
btn.clicked.connect(self.login)
lay = QtWidgets.QVBoxLayout()
lay.addWidget(btn)
self.window.setLayout(lay)
self.window.show()
sys.exit(app.exec_())
def login(self):
print("logged in!")
print("before")
temp = Test()
print("after")
This prints as:
before
after
logged in!
or:
before
logged in!
(after never arrives even after closing the Qt window)
But I need it to be:
before
logged in!
after

Okey so the problem in your case was with the sys.exit(app.exec_()) at the end of the open_qt(self) method:
This line of code sys.exit(app.exec_()) means that after app closes (executes), you will also immediately call the sys.exit() function.
sys.exit() then immediately terminates the script so your code doesn't get to the print("after") statement.
Rewrite this part to just simply: app.exec_()
Then you will see the after statement print out without any problem after you close the GUI.

Related

Maya wait for Qt window to close

Normally in Qt applications you would use this at the start and end of your code:
app = QtWidgets.QApplication(sys.argv)
...
app.exec_()
But in Maya, you don't use this because Qt runs on the Maya application it self. I'm sure this works the same for many other applications as well if you don't know what Maya is. That said, my code looks like this:
import sys
from PySide2 import QtWidgets, QtGui, QtCore
class Test():
def __init__(self):
self.open_qt()
def open_qt(self):
# app = QtWidgets.QApplication(sys.argv) # Don't need this in Maya
self.window = QtWidgets.QWidget() # I tried QDialog also
btn = QtWidgets.QPushButton("press me")
btn.clicked.connect(self.login)
lay = QtWidgets.QVBoxLayout()
lay.addWidget(btn)
self.window.setLayout(lay)
self.window.show()
# app.exec_() # Don't need this in Maya
def login(self):
print("logged in!")
print("before")
temp = Test()
print("after")
But running this in Maya I get this result:
before
after
logged in!
But I need it to be:
before
logged in!
after
If you run this code outside of Maya (and you use those two commented out lines) then you get the correct result (block above here).
How can I get the Maya Qt to also wait correctly like it would if you used QtWidgets.QApplication(sys.argv)?
A QDialog might be more well suited for your needs, as it runs its own event loop that won't block the program, while waiting for the dialog to be completed.
The important thing to do is to call of its exec_() and call accept() when needed.
from PySide2 import QtWidgets, QtGui, QtCore
class Test(QtWidgets.QDialog):
def __init__(self, parent=None):
super(Test, self).__init__(parent)
layout = QtWidgets.QVBoxLayout(self)
self.spinBox = QtWidgets.QSpinBox()
layout.addWidget(self.spinBox)
btn = QtWidgets.QPushButton("press me")
layout.addWidget(btn)
btn.clicked.connect(self.login)
def login(self):
print("logged in!")
self.accept()
dialog = Test()
if dialog.exec_():
print(dialog.spinBox.value())
I don't have Maya, but according to this answer you can get its main window using the maya.OpenMayaUI module and shiboken's wrapInstance().

Getting closeEvent when exiting the application

I'm trying to make a small python programs which is able to have several windows. The issue is when I try to implement a menu entry to quit the programs, closing all the windows at once. I've tried to use qApp.close() and qApp.exit() but if those allow to effectively quit the program, there is no close events generated for the windows still opened, which prevent me to save modified data or to prevent leaving the application. What's the best practice for that? I could understand not being able to cancel the exit process, but being able to propose to save modified data is something I really want.
import sys
from PyQt5.QtWidgets import *
opened_windows = set()
class MainWindow(QMainWindow):
def __init__(self):
super().__init__()
self.create_actions()
opened_windows.add(self)
def closeEvent(self, ev):
if QMessageBox.question(self, 'Closing', 'Really close?') == QMessageBox.Yes:
ev.accept()
opened_windows.remove(self)
else:
ev.ignore()
def create_action(self, action_callback, menu, action_name):
action = QAction(action_name, self)
action.triggered.connect(action_callback)
menu.addAction(action)
def create_actions(self):
_file_menu = self.menuBar().addMenu('&File')
self.create_action(self.on_new, _file_menu, '&New')
_file_menu.addSeparator()
self.create_action(self.on_close, _file_menu, '&Close')
self.create_action(self.on_quit, _file_menu, '&Quit')
self.create_action(self.on_exit, _file_menu, '&Exit')
def on_new(self):
win = MainWindow()
win.show()
def on_close(self):
self.close()
def on_quit(self):
qApp.quit()
def on_exit(self):
qApp.exit(1)
if __name__ == '__main__':
app = QApplication(sys.argv)
win = MainWindow()
win.show()
status = app.exec()
print(len(opened_windows), ' window(s) opened')
print('status = ', status)
sys.exit(status)
Currently I'm modifying on_close and on_exit like this:
def on_exit(self):
for w in opened_windows.copy():
w.on_close()
if len(opened_windows) == 0:
qApp.exit(1)
but I wonder if I'm missing a better way which would not force me to maintain a set of opened windows.
Cause
It is important to understand, that the app and the main window are related, but are not the same thing. So, when you want to close the program, don't bother closing the app. Close the main window instead. From the documentation of QCloseEvent :
Close events are sent to widgets that the user wants to close, usually by choosing "Close" from the window menu, or by clicking the X title bar button. They are also sent when you call QWidget::close() to close a widget programmatically.
Solution
Connect your exit-action's triggered signal to the close slot of your MainWindow. In your case, instead of:
self.create_action(self.on_exit, _file_menu, '&Exit')
write:
self.create_action(self.close, _file_menu, '&Exit').
Define in MainWindow a signal closed and emit it from your implementation of the closedEvent, e.g. in the place of opened_windows.remove(self)
In on_new connect win.closed to self.close
Example
Here is how I suggest you to change your code in order to implement the proposed solution:
import sys
from PyQt5.QtWidgets import *
class MainWindow(QMainWindow):
closed = pyqtSignal()
def __init__(self):
super().__init__()
self.create_actions()
def closeEvent(self, ev):
if QMessageBox.question(self, 'Closing', 'Really close?') == QMessageBox.Yes:
ev.accept()
self.closed.emit()
else:
ev.ignore()
def create_action(self, action_callback, menu, action_name):
action = QAction(action_name, self)
action.triggered.connect(action_callback)
menu.addAction(action)
def create_actions(self):
_file_menu = self.menuBar().addMenu('&File')
self.create_action(self.on_new, _file_menu, '&New')
_file_menu.addSeparator()
self.create_action(self.close, _file_menu, '&Exit')
def on_new(self):
win = MainWindow()
win.show()
win.closed.connect(self.close)
if __name__ == '__main__':
app = QApplication(sys.argv)
win = MainWindow()
win.show()
status = app.exec()
print('status = ', status)
sys.exit(status)
Edit: I wonder how I missed it before. There is the QApplication::closeAllWindows slot which does exactly what I want and whose example is a binding to exit.
There is a way to propose to save modified data on quit and exit, the signal QCoreApplication::aboutToQuit.
Note that although the Qt documentation says that user interaction is not possible, at least with PyQt5 I could use a QMessageBox without apparent issues.

PySide2 Non-Blocking QMessageBox doesn't show text

While my application does some time-consuming stuff, I want to display a message box to the user while the applications is busy. I don't want any buttons (like OK or Cancel) and I can't call exec_() on the message box because that is blocking.
I checked a number of qt sites and the code I need seems to boil down to:
message_box = QMessageBox()
message_box.setText(str('Reading Device, Please Wait...'))
message_box.show()
# do work here
message_box.close()
When I run the code, I get the message box, but without the text. What am I doing wrong?
I've included a working example below:
#!/usr/bin/env python3
import sys
import time
from PySide2.QtWidgets import (QLineEdit, QPushButton, QApplication,
QVBoxLayout, QDialog, QMessageBox)
class Form(QDialog):
def __init__(self, parent=None):
super(Form, self).__init__(parent)
self.button = QPushButton("Click Me")
layout = QVBoxLayout()
layout.addWidget(self.button)
self.setLayout(layout)
# Add button signal to dowork slot
self.button.clicked.connect(self.dowork)
def dowork(self):
message_box = QMessageBox()
message_box.setText(str('Reading Device, Please Wait...'))
message_box.show()
delay = 2.5
while delay:
sys.stdout.write('Working...\n')
time.sleep(0.5) # do some time-consuming stuff...
delay -= 0.5
message_box.close()
if __name__ == '__main__':
app = QApplication(sys.argv)
form = Form()
print('starting app...')
form.show()
sys.exit(app.exec_())
If you click the button, the message box pops up and is shown while the 'work' is being done. When the 'work' is finished, the message box disappears again - as it should. But no text is shown in the message box.
There is a similar question here: qmessagebox-not-show-text-when-call-show, but that does not answer my question.
You can not have a task that consumes a lot of time (more than 30 ms) since it blocks the GUI eventloop preventing Qt from doing its job normally, instead it uses a thread next to the signals to update the GUI from the other thread:
import sys
import threading
import time
from PySide2 import QtCore, QtWidgets
class Form(QtWidgets.QDialog):
started = QtCore.Signal()
finished = QtCore.Signal()
def __init__(self, parent=None):
super(Form, self).__init__(parent)
self.button = QtWidgets.QPushButton("Click Me")
layout = QtWidgets.QVBoxLayout(self)
layout.addWidget(self.button)
# Add button signal to dowork slot
self.button.clicked.connect(self.on_clicled)
self._message_box = QtWidgets.QMessageBox()
self._message_box.setText(str('Reading Device, Please Wait...'))
self._message_box.setStandardButtons(QtWidgets.QMessageBox.NoButton)
self.started.connect(self._message_box.show)
self.finished.connect(self._message_box.accept)
#QtCore.Slot()
def on_clicled(self):
thread = threading.Thread(target=self.dowork, daemon=True)
thread.start()
def dowork(self):
delay = 2.5
self.started.emit()
while delay:
sys.stdout.write('Working...\n')
time.sleep(0.5) # do some time-consuming stuff...
delay -= 0.5
self.finished.emit()
if __name__ == '__main__':
app = QtWidgets.QApplication(sys.argv)
form = Form()
print('starting app...')
form.show()
sys.exit(app.exec_())
You should almost certainly be using QProgressDialog. Set minimum and maximum to zero for an 'indeterminate' look.
https://doc.qt.io/qt-5/qprogressdialog.html
Although forcing a redraw after your setText() will probably work:
self._message_box.repaint()
QtWidgets.QApplication.processEvents()

PyQt5 Interrupt Close Event from Outside the Main Gui Module

I use Qt Designer to build my GUI's and convert them to py files using pyuic5. My end goal here is to interrupt the user from closing the program when a variable == 1 and present them with an 'are you sure you want to close?' type dialog. If said variable == 0 then just close the program normally.
I have seen lots of examples on how to do this, but all of them require editing the code in the GUI module. I import my gui.py file created by pyuic5 into my main script where I do all my connections to buttons, line edits, etc.. I do this so that at anytime I can update the GUI with Qt Designer and not affect the programs functionality.
Is there a way to do this from my main script that has the GUI module from Qt Designer imported?
Example of how my main script is structured:
import philipsControlGui
import sys
def main():
MainWindow.show()
sys.exit(app.exec_())
def test():
print('test')
# Main window setup
app = philipsControlGui.QtWidgets.QApplication(sys.argv)
MainWindow = philipsControlGui.QtWidgets.QMainWindow()
ui = philipsControlGui.Ui_MainWindow()
ui.setupUi(MainWindow)
# Main window bindings
ui.onButton.clicked.connect(test)
### Can I insert something here to do: if user closes the window... do something else instead?
if __name__ == "__main__":
main()
You should create a subclass from your imported gui so you can reimplement the closeEvent method:
import sys
from PyQt5 import QtCore, QtGui, QtWidgets
from philipsControlGui import Ui_MainWindow
class MainWindow(QtWidgets.QMainWindow):
def __init__(self):
super(MainWindow, self).__init__()
self.ui = Ui_MainWindow()
self.ui.setUpUi(self)
self.ui.onButton.clicked.connect(self.test)
self._check_close = True
def test(self):
print('test')
self._check_close = not self._check_close
def closeEvent(self, event):
if self._check_close:
result = QtWidgets.QMessageBox.question(
self, 'Confirm Close', 'Are you sure you want to close?',
QtWidgets.QMessageBox.Yes | QtWidgets.QMessageBox.No)
if result == QtWidgets.QMessageBox.Yes:
event.accept()
else:
event.ignore()
def main():
app = QtWidgets.QApplication(sys.argv)
window = MainWindow()
window.show()
sys.exit(app.exec_())
if __name__ == '__main__':
main()
If there's a specific 'ExitButton' in your design, you should be able to connect it in the main code and create a pop up dialog. You would have to import the QtCore/QtGui components. I always write my GUI directly (QtDesigner is pain when it comes to these things) so I'm assuming something like this:
from PyQt4.QtGui import *
from PyQt4.QtCore import *
[YOUR CODE]
ui.ExitButton.clicked.connect(Exit)
def Exit():
msg = QMessageBox()
msg.setIcon(QMessageBox.Information)
msg.setText("Are you sure you want to close this window?")
msg.setWindowTitle("MessageBox demo")
msg.setStandardButtons(QMessageBox.Ok | QMessageBox.Cancel)
msg.buttonClicked.connect(msgbtn)
retval = msg.exec_()
print "value of pressed message box button:", retval

PyQt dialog closes entire app on exit

I have a PyQt wizard that includes a dialog box that asks the user a question. This dialog box is optional and only for use if the user wants it. A button sends a signal that the app receives and opens the window. The problem I have is that when the dialog is closed, it closes the whole app with it. How do I make sure that when the dialog is closed, the main app stays open and running? Here the code that handles the dialog box:
def new_item(self):
app = QtGui.QApplication(sys.argv)
Dialog = QtGui.QDialog()
ui = Ui_Dialog()
ui.setupUi(Dialog)
Dialog.exec_()
I tried adding a 'Cancel' button to close it manually but the result was the same, the whole app closed.
QtCore.QObject.connect(self.cancel, QtCore.SIGNAL(_fromUtf8("clicked()")), Dialog.close)
You shouldn't create new QApplication objects in your code, and I am not surprised that destroying that object closes the application.
Your code should look something like this:
#!/usr/bin/env python
#-*- coding:utf-8 -*-
from PyQt4 import QtGui, QtCore
class MyWindow(QtGui.QWidget):
def __init__(self, parent=None):
super(MyWindow, self).__init__(parent)
self.dialog = QtGui.QMessageBox(self)
self.dialog.setStandardButtons(QtGui.QMessageBox.Ok | QtGui.QMessageBox.Cancel)
self.dialog.setIcon(QtGui.QMessageBox.Question)
self.dialog.setText("Click on a button to continue.")
self.pushButtonQuestion = QtGui.QPushButton(self)
self.pushButtonQuestion.setText("Open a Dialog!")
self.pushButtonQuestion.clicked.connect(self.on_pushButtonQuestion_clicked)
self.layoutHorizontal = QtGui.QHBoxLayout(self)
self.layoutHorizontal.addWidget(self.pushButtonQuestion)
#QtCore.pyqtSlot()
def on_pushButtonQuestion_clicked(self):
result = self.dialog.exec_()
if result == QtGui.QMessageBox.Ok:
print "Dialog was accepted."
elif result == QtGui.QMessageBox.Cancel:
print "Dialog was rejected."
if __name__ == "__main__":
import sys
app = QtGui.QApplication(sys.argv)
app.setApplicationName('MyWindow')
main = MyWindow()
main.show()
sys.exit(app.exec_())
Try to use Dialog.reject instead of Dialog.close
.close() method is being used mith QMainWindow Widget, .reject() with QDialog.
In my case, I had QSystemTrayIcon as an "entry point" to my app instead of QMainWindow or QWidget.
Calling .setQuitOnLastWindowClosed(False) on my main QApplication instance helped, thanks to this answer

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