useing flask-socketIO as a Notification Handler (server-client ) connection - python

I'm new to using socketIO and I'm trying to build a notification system using it.
It says on flask-socketIO Official website link That it's possible and ready for it. but for some reason I kept getting error
AttributeError: 'Request' object has no attribute 'namespace'
pythonApp.py
#app.route("/ajaxHandler", methods=['post'])
def ajaxHandler(userSessionId):
if request.method == 'POST':
data = request.get_json()
print(f'\n\n >> data: {data}\n\n')
notify_User({'test':'test1'},userSessionId) # >>>> Notice 1
return jsonify({'Ajax': 'completed'})
#socketio.on('notify_User' , namespace='/notifications/')
def notify_User(data,sid):
msg= {"hi": hello}
emit('notify_User',msg, room=sid) # >>> Notice 2
Notice 1: I could pull userSessionId from database but for the sake of this example i'm pullingit from the user
Notice 2 : the error is generated from this line
socket_Io.js
document.addEventListener('DOMContentLoaded', () => {
// Connect to websocket
var socket = io.connect(location.protocol + '//' + document.domain + ':' + location.port);
var socket = io();
socket.on("notify_User",(data) => {
console.log(`i got this : ${data}`)
});
I kept searching the error everywhere, but I couldn't find any answer that could help in my situation.

The notify_User() is defined as a Socket.IO event handler. This function will automatically run when the client emits the notify_User event.
You are calling this function directly in your ajaxHandler() view function. This is not the correct usage, a Socket.IO event handler is not supposed to be called from the server, the client triggers this function when it emits the Socket.IO event.
If you want to emit an event to the client from the ajaxHandler() route, then use the emit() function to do so. Because this is an HTTP route and not a Socket.IO event, you will need to provide some information that is not available outside of the Socket.IO connection. For that reason the namespace and sid arguments are required when using emit() outside of a Socket.IO handler.

Related

"Websocket is closed or in closing state" error in flask-socketio and react socket.io-client connection

I have a flask-socketio server which sends data on trigger. It is prompted by a react socketio client every 2 seconds. If data is updated, it sends it, otherwise it sends a static value (200).
Backend event in flask-socketio
#socket.on('getdata', namespace = '/algoSignal')
def algoSignal():
# global algosig
lastOrderUpdated = json.loads(pingConn.get('lastOrderUpdated'))
if lastOrderUpdated != '0':
print('---------------------sent algo signal data ---------------------')
# algosig = SymphonyOrderRaw(mongoIp).algoSignal.to_json(orient = 'records')
algosig = SymphonyOrderRaw(mongoIp).algoSignal
emit('algo_signal_data', algosig, broadcast = True)
# pingConn.set('lastOrderUpdated', json.dumps('0'))
else:
emit('algo_signal_data', json.dumps(200), broadcast = True)
Reactjs socket.io-client event in useEffect
let interval = setInterval(
()=>{
socket.emit('getdata')
},2000
)
socket.on(
'algo_signal_data',
(res)=>{
let info = JSON.parse(res)
console.log(info);
if (info !== 200){
setData(info)
}})
It works correctly when started but after some time it show the "WebSocket is already in CLOSING or CLOSED state" error and data is updated in the front-end, but after refreshing the page, the data is updated
How to solve this error?
Python dependencies
Flask==2.0.2
Flask-RESTful==0.3.9
Flask-SocketIO==4.3.1
python-engineio==3.13.2
python-socketio==4.6.1
Reactjs dependencies
react-socket.io": "^1.0.3,
socket.io-client": "^2.3.0,

Python grpc - reading in all messages before sending responses

I'm trying to understand if grpc server using streams is able to wait for all client messages to be read in prior to sending responses.
I have a trivial application where I send in several numbers I'd like to add and return.
I've set up a basic proto file to test this:
syntax = "proto3";
message CalculateRequest{
int64 x = 1;
int64 y = 2;
};
message CalculateReply{
int64 result = 1;
}
service Svc {
rpc CalculateStream (stream CalculateRequest) returns (stream CalculateReply);
}
On my server-side I have implemented the following code which returns the answer message as the message is received:
class CalculatorServicer(contracts_pb2_grpc.SvcServicer):
def CalculateStream(self, request_iterator, context):
for request in request_iterator:
resultToOutput = request.x + request.y
yield contracts_pb2.CalculateReply(result=resultToOutput)
def serve():
server = grpc.server(futures.ThreadPoolExecutor(max_workers=10))
contracts_pb2_grpc.add_SvcServicer_to_server(
CalculatorServicer(), server)
server.add_insecure_port('localhost:9000')
server.start()
server.wait_for_termination()
if __name__ == '__main__':
print( "We're up")
logging.basicConfig()
serve()
I'd like to tweak this to first read in all the numbers and then send these out at a later stage - something like the following:
class CalculatorServicer(contracts_pb2_grpc.SvcServicer):
listToReturn = []
def CalculateStream(self, request_iterator, context):
for request in request_iterator:
listToReturn.append (request.x + request.y)
# ...
# do some other stuff first before returning
for item in listToReturn:
yield contracts_pb2.CalculateReply(result=resultToOutput)
Currently, my implementation to write out later doesn't work as the code at the bottom is never reached. Is this by design that the connection seems to "close" before reaching there?
The grpc.io website suggests that this should be possible with BiDirectional streaming:
for example, the server could wait to receive all the client messages before writing its responses, or it could alternately read a message then write a message, or some other combination of reads and writes.
Thanks in advance for any help :)
The issue here is the definition of "all client messages." At the transport level, the server has no way of knowing whether the client has finished independent of the client closing its connection.
You need to add some indication of the client's having finished sending requests to the protocol. Either add a bool field to the existing CalculateRequest or add a top-level oneof with one of the options being something like a StopSendingRequests

How to limit Autobahn python subscriptions on a per session basis

I am using autobahnpython with twisted (wamp) on server side and autobahnjs in browser. Is there a straight-forward way to allow/restrict subscriptions on a per session basis? For example, a client should not be able to subscribe to topics relavant to other users.
While I am NOT using crossbar.io, I tried using the Python code shown in the 'Example' section at the end of this page http://crossbar.io/docs/Authorization/ where a RPC call is first used to give authorization to a client. Of course, I am using my own authorization logic. Once this authorization is successful, I'd like to give the client privileges to subscribe to topics related only to this client, like 'com.example.user_id'. My issue is that even if auth passes, however, I have not found a way to limit subscription requests in the ApplicationSession class which is where the authorization takes place. How can I prevent a client who authorizes with user_id=user_a from subscribing to 'com.example.user_b'?
You can authorize by creating your own router. To do that, subclass Router() and override (at a minumum) the authorize() method:
def authorize(self, session, uri, action):
return True
This method is pretty simple, if you return a True then the session is authorized to do whatever it is attempting. You could make a rule that all subscriptions must start with 'com.example.USER_ID', so, your python code would split the uri, take the third field, and compare it to the current session id, returning True if they match, false otherwise. This is where things get a little weird though. I have code that does a similar thing, here is my authorize() method:
#inlineCallbacks
def authorize(self, session, uri, action):
authid = session._authid
if authid is None:
authid = 1
log.msg("AuthorizeRouter.authorize: {} {} {} {} {}".format(authid,
session._session_id, uri, IRouter.ACTION_TO_STRING[action], action))
if authid != 1:
rv = yield self.check_permission(authid, uri, IRouter.ACTION_TO_STRING[action])
else:
rv = yield True
log.msg("AuthorizeRouter.authorize: rv is {}".format(rv))
if not uri.startswith(self.svar['topic_base']):
self.sessiondb.activity(session._session_id, uri, IRouter.ACTION_TO_STRING[action], rv)
returnValue(rv)
return
Note that I dive into the session to get the _authid, which is bad karma (I think) because I should not be looking at these private variables. I don't know where else to get it, though.
Also, of note, this goes hand in hand with Authentication. In my implementation, the _authid is the authenticated user id, which is similar to a unix user id (positive unique integer). I am pretty sure this can be anything, like a string, so you should be ok with your 'user_b' as the _auth_id if you wish.
-g
I found a relatively simple solution using a Node guest. Here's the code:
// crossbar setup
var autobahn = require('autobahn');
var connection = new autobahn.Connection({
url: 'ws://127.0.0.1:8080/ws',
realm: 'realm1'
}
);
// Websocket to Scratch setup
// pull in the required node packages and assign variables for the entities
var WebSocketServer = require('websocket').server;
var http = require('http');
var ipPort = 1234; // ip port number for Scratch to use
// this connection is a crossbar connection
connection.onopen = function (session) {
// create an http server that will be used to contain a WebSocket server
var server = http.createServer(function (request, response) {
// We are not processing any HTTP, so this is an empty function. 'server' is a wrapper for the
// WebSocketServer we are going to create below.
});
// Create an IP listener using the http server
server.listen(ipPort, function () {
console.log('Webserver created and listening on port ' + ipPort);
});
// create the WebSocket Server and associate it with the httpServer
var wsServer = new WebSocketServer({
httpServer: server
});
// WebSocket server has been activated and a 'request' message has been received from client websocket
wsServer.on('request', function (request) {
// accept a connection request from Xi4S
//myconnection is the WS connection to Scratch
myconnection = request.accept(null, request.origin); // The server is now 'online'
// Process Xi4S messages
myconnection.on('message', function (message) {
console.log('message received: ' + message.utf8Data);
session.publish('com.serial.data', [message.utf8Data]);
// Process each message type received
myconnection.on('close', function (myconnection) {
console.log('Client closed connection');
boardReset();
});
});
});
};
connection.open();

error while using Django-websocket

I am developing a RESTFUL webservice using Django. On some occassion, we need to push the server object to the connected client without client polling.
We decided to use django-websocket 0.3.0.
I am writing the test cases and tried to connect to the server using nodejs ws client module
My View Function in Django is following:
from django.http import HttpResponse
from django_websocket import accept_websocket, require_websocket
from django.views.decorators.csrf import csrf_exempt
import json, sys, os, time, datetime
#csrf_exempt
#accept_websocket
def home(request) :
if not request.is_websocket():
return HttpResponse('new message')
else:
for message in request.websocket:
message = modify_message(message)
request.websocket.send(message)
request.websocket.close()
My Client Side code in js is like this:-
//Normal Get
var request = require('request');
request('http://127.0.0.1:8000',function(err,resp,flag){
console.log(resp.body);
});
//Opening a websocket
var WebSocket = require('ws');
var ws = new WebSocket('ws://127.0.0.1:8000/', {origin: 'http://127.0.0.1:8000'});
ws.on('open', function() {
console.log('connected');
ws.send(Date.now().toString(), {mask: true});
});
ws.on('close', function() {
console.log('disconnected');
});
ws.on('message', function(data, flags) {
console.log('Roundtrip time: ' + (Date.now() - parseInt(data)) + 'ms', flags);
setTimeout(function() {
ws.send(Date.now().toString(), {mask: true});
}, 500);
});
The first option gets the message as 'new message'
On the other side the second call throws the following error on the client side. On the server side, both commands pass through a 200OK
events.js:72
throw er; // Unhandled 'error' event
^
Error: unexpected server response (200)
at ClientRequest.<anonymous> (../ws/lib/WebSocket.js:603:17)
at ClientRequest.g (events.js:175:14)
at ClientRequest.EventEmitter.emit (events.js:95:17)
at HTTPParser.parserOnIncomingClient [as onIncoming] (http.js:1689:21)
at HTTPParser.parserOnHeadersComplete [as onHeadersComplete] (http.js:120:23)
at Socket.socketOnData [as ondata] (http.js:1584:20)
at TCP.onread (net.js:525:27)
On a side note if I log the request.is_websocket() on both calls it returns false meaning on the server side it never goes into the else part.
Please help me understand what mistake I am doing here
Thank you
Well,
I downloaded their entire code (not pip install) and run the supplied example chat program. Same error. The system sends a 400 response code for any ws:// call.
The git hub project page linked on the pypi site returns a 404 error. No way I can file a bug report. Emailed the developer and didn't get any response.
Probably something should have been broken on the new Django 1.5.2 version.
I consider that this is a dead project and hence moving to a complex but working solution like gevent or twisted.
thanks for your support!!!

How to implement server push in Flask framework?

I am trying to build a small site with the server push functionality on Flask micro-web framework, but I did not know if there is a framework to work with directly.
I used Juggernaut, but it seems to be not working with redis-py in current version, and Juggernaut has been deprecated recently.
Does anyone has a suggestion with my case?
Have a look at Server-Sent Events. Server-Sent Events is a
browser API that lets you keep open a socket to your server, subscribing to a
stream of updates. For more Information read Alex MacCaw (Author of
Juggernaut) post on why he kills juggernaut and why the simpler
Server-Sent Events are in manny cases the better tool for the job than
Websockets.
The protocol is really easy. Just add the mimetype text/event-stream to your
response. The browser will keep the connection open and listen for updates. An Event
sent from the server is a line of text starting with data: and a following newline.
data: this is a simple message
<blank line>
If you want to exchange structured data, just dump your data as json and send the json over the wire.
An advantage is that you can use SSE in Flask without the need for an extra
Server. There is a simple chat application example on github which
uses redis as a pub/sub backend.
def event_stream():
pubsub = red.pubsub()
pubsub.subscribe('chat')
for message in pubsub.listen():
print message
yield 'data: %s\n\n' % message['data']
#app.route('/post', methods=['POST'])
def post():
message = flask.request.form['message']
user = flask.session.get('user', 'anonymous')
now = datetime.datetime.now().replace(microsecond=0).time()
red.publish('chat', u'[%s] %s: %s' % (now.isoformat(), user, message))
#app.route('/stream')
def stream():
return flask.Response(event_stream(),
mimetype="text/event-stream")
You do not need to use gunicron to run the
example app. Just make sure to use threading when running the app, because
otherwise the SSE connection will block your development server:
if __name__ == '__main__':
app.debug = True
app.run(threaded=True)
On the client side you just need a Javascript handler function which will be called when a new
message is pushed from the server.
var source = new EventSource('/stream');
source.onmessage = function (event) {
alert(event.data);
};
Server-Sent Events are supported by recent Firefox, Chrome and Safari browsers.
Internet Explorer does not yet support Server-Sent Events, but is expected to support them in
Version 10. There are two recommended Polyfills to support older browsers
EventSource.js
jquery.eventsource
Redis is overkill: use Server-Sent Events (SSE)
Late to the party (as usual), but IMHO using Redis may be overkill.
As long as you're working in Python+Flask, consider using generator functions as described in this excellent article by Panisuan Joe Chasinga. The gist of it is:
In your client index.html
var targetContainer = document.getElementById("target_div");
var eventSource = new EventSource("/stream")
eventSource.onmessage = function(e) {
targetContainer.innerHTML = e.data;
};
...
<div id="target_div">Watch this space...</div>
In your Flask server:
def get_message():
'''this could be any function that blocks until data is ready'''
time.sleep(1.0)
s = time.ctime(time.time())
return s
#app.route('/')
def root():
return render_template('index.html')
#app.route('/stream')
def stream():
def eventStream():
while True:
# wait for source data to be available, then push it
yield 'data: {}\n\n'.format(get_message())
return Response(eventStream(), mimetype="text/event-stream")
As a follow-up to #peter-hoffmann's answer, I've written a Flask extension specifically to handle server-sent events. It's called Flask-SSE, and it's available on PyPI. To install it, run:
$ pip install flask-sse
You can use it like this:
from flask import Flask
from flask_sse import sse
app = Flask(__name__)
app.config["REDIS_URL"] = "redis://localhost"
app.register_blueprint(sse, url_prefix='/stream')
#app.route('/send')
def send_message():
sse.publish({"message": "Hello!"}, type='greeting')
return "Message sent!"
And to connect to the event stream from Javascript, it works like this:
var source = new EventSource("{{ url_for('sse.stream') }}");
source.addEventListener('greeting', function(event) {
var data = JSON.parse(event.data);
// do what you want with this data
}, false);
Documentation is available on ReadTheDocs. Note that you'll need a running Redis server to handle pub/sub.
As a committer of https://github.com/WolfgangFahl/pyFlaskBootstrap4 i ran into the same need and created a flask blueprint for Server Sent Events that has no dependency to redis.
This solutions builds on the other answers that have been given here in the past.
https://github.com/WolfgangFahl/pyFlaskBootstrap4/blob/main/fb4/sse_bp.py has the source code (see also sse_bp.py below).
There are unit tests at https://github.com/WolfgangFahl/pyFlaskBootstrap4/blob/main/tests/test_sse.py
The idea is that you can use different modes to create your SSE stream:
by providing a function
by providing a generator
by using a PubSub helper class
by using the PubSub helper class and use pydispatch at the same time.
As of 2021-02-12 this is alpha code which i want to share nevertheless. Please comment here or as issues in the project.
There is a demo at http://fb4demo.bitplan.com/events and a description of the example use e.g. for a progress bar or time display at: http://wiki.bitplan.com/index.php/PyFlaskBootstrap4#Server_Sent_Events
example client javascript/html code
<div id="event_div">Watch this space...</div>
<script>
function fillContainerFromSSE(id,url) {
var targetContainer = document.getElementById(id);
var eventSource = new EventSource(url)
eventSource.onmessage = function(e) {
targetContainer.innerHTML = e.data;
};
};
fillContainerFromSSE("event_div","/eventfeed");
</script>
example server side code
def getTimeEvent(self):
'''
get the next time stamp
'''
time.sleep(1.0)
s=datetime.utcnow().strftime('%Y-%m-%d %H:%M:%S')
return s
def eventFeed(self):
'''
create a Server Sent Event Feed
'''
sse=self.sseBluePrint
# stream from the given function
return sse.streamFunc(self.getTimeEvent)
sse_bp.py
'''
Created on 2021-02-06
#author: wf
'''
from flask import Blueprint, Response, request, abort,stream_with_context
from queue import Queue
from pydispatch import dispatcher
import logging
class SSE_BluePrint(object):
'''
a blueprint for server side events
'''
def __init__(self,app,name:str,template_folder:str=None,debug=False,withContext=False):
'''
Constructor
'''
self.name=name
self.debug=debug
self.withContext=False
if template_folder is not None:
self.template_folder=template_folder
else:
self.template_folder='templates'
self.blueprint=Blueprint(name,__name__,template_folder=self.template_folder)
self.app=app
app.register_blueprint(self.blueprint)
#self.app.route('/sse/<channel>')
def subscribe(channel):
def events():
PubSub.subscribe(channel)
self.stream(events)
def streamSSE(self,ssegenerator):
'''
stream the Server Sent Events for the given SSE generator
'''
response=None
if self.withContext:
if request.headers.get('accept') == 'text/event-stream':
response=Response(stream_with_context(ssegenerator), content_type='text/event-stream')
else:
response=abort(404)
else:
response= Response(ssegenerator, content_type='text/event-stream')
return response
def streamGen(self,gen):
'''
stream the results of the given generator
'''
ssegen=self.generateSSE(gen)
return self.streamSSE(ssegen)
def streamFunc(self,func,limit=-1):
'''
stream a generator based on the given function
Args:
func: the function to convert to a generator
limit (int): optional limit of how often the generator should be applied - 1 for endless
Returns:
an SSE Response stream
'''
gen=self.generate(func,limit)
return self.streamGen(gen)
def generate(self,func,limit=-1):
'''
create a SSE generator from a given function
Args:
func: the function to convert to a generator
limit (int): optional limit of how often the generator should be applied - 1 for endless
Returns:
a generator for the function
'''
count=0
while limit==-1 or count<limit:
# wait for source data to be available, then push it
count+=1
result=func()
yield result
def generateSSE(self,gen):
for result in gen:
yield 'data: {}\n\n'.format(result)
def enableDebug(self,debug:bool):
'''
set my debugging
Args:
debug(bool): True if debugging should be switched on
'''
self.debug=debug
if self.debug:
logging.basicConfig(level=logging.DEBUG, format='%(asctime)s.%(msecs)03d %(levelname)s:\t%(message)s', datefmt='%Y-%m-%d %H:%M:%S')
def publish(self, message:str, channel:str='sse', debug=False):
"""
Publish data as a server-sent event.
Args:
message(str): the message to send
channel(str): If you want to direct different events to different
clients, you may specify a channel for this event to go to.
Only clients listening to the same channel will receive this event.
Defaults to "sse".
debug(bool): if True enable debugging
"""
return PubSub.publish(channel=channel, message=message,debug=debug)
def subscribe(self,channel,limit=-1,debug=False):
def stream():
for message in PubSub.subscribe(channel,limit,debug=debug):
yield str(message)
return self.streamGen(stream)
class PubSub:
'''
redis pubsub duck replacement
'''
pubSubByChannel={}
def __init__(self,channel:str='sse',maxsize:int=15, debug=False,dispatch=False):
'''
Args:
channel(string): the channel name
maxsize(int): the maximum size of the queue
debug(bool): whether debugging should be switched on
dispatch(bool): if true use the pydispatch library - otherwise only a queue
'''
self.channel=channel
self.queue=Queue(maxsize=maxsize)
self.debug=debug
self.receiveCount=0
self.dispatch=False
if dispatch:
dispatcher.connect(self.receive,signal=channel,sender=dispatcher.Any)
#staticmethod
def reinit():
'''
reinitialize the pubSubByChannel dict
'''
PubSub.pubSubByChannel={}
#staticmethod
def forChannel(channel):
'''
return a PubSub for the given channel
Args:
channel(str): the id of the channel
Returns:
PubSub: the PubSub for the given channel
'''
if channel in PubSub.pubSubByChannel:
pubsub=PubSub.pubSubByChannel[channel]
else:
pubsub=PubSub(channel)
PubSub.pubSubByChannel[channel]=pubsub
return pubsub
#staticmethod
def publish(channel:str,message:str,debug=False):
'''
publish a message via the given channel
Args:
channel(str): the id of the channel to use
message(str): the message to publish/send
Returns:
PubSub: the pub sub for the channel
'''
pubsub=PubSub.forChannel(channel)
pubsub.debug=debug
pubsub.send(message)
return pubsub
#staticmethod
def subscribe(channel,limit=-1,debug=False):
'''
subscribe to the given channel
Args:
channel(str): the id of the channel to use
limit(int): limit the maximum amount of messages to be received
debug(bool): if True debugging info is printed
'''
pubsub=PubSub.forChannel(channel)
pubsub.debug=debug
return pubsub.listen(limit)
def send(self,message):
'''
send the given message
'''
sender=object();
if self.dispatch:
dispatcher.send(signal=self.channel,sender=sender,msg=message)
else:
self.receive(sender,message)
def receive(self,sender,message):
'''
receive a message
'''
if sender is not None:
self.receiveCount+=1;
if self.debug:
logging.debug("received %d:%s" % (self.receiveCount,message))
self.queue.put(message)
def listen(self,limit=-1):
'''
listen to my channel
this is a generator for the queue content of received messages
Args:
limit(int): limit the maximum amount of messages to be received
Return:
generator: received messages to be yielded
'''
if limit>0 and self.receiveCount>limit:
return
yield self.queue.get()
def unsubscribe(self):
'''
unsubscribe me
'''
if self.dispatch:
dispatcher.disconnect(self.receive, signal=self.channel)
pass

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