I am trying to use Tkinter to create a GUI, the code is:
from tkinter import *
class LoginFrame(Frame):
def __init__(self, parent):
Frame.__init__(self, parent)
self.parent = parent
self.initUI()
# initialize the login screen UI
def initUI(self):
self.parent.title("Login Screen")
# create a menu bar
menubar = Menu(top)
# create a help menu
helpmenu = Menu(menubar, tearoff=0)
helpmenu.add_command(label="About", command=about)
menubar.add_cascade(label="Help", menu=helpmenu)
# display the menu
self.parent.config(menu=menubar)
#----------------------------------------------------------------------
def about():
"""about info"""
print("This is a Tkinter demo")
# create a button
#----------------------------------------------------------------------
def make_button(parent, command, caption=NONE, side=top, width=0, **options): # name error 'top' is not defined
"""make a button"""
btn = Button(parent, text=caption, command=command)
if side != top:
btn.pack(side=side)
else:
btn.pack()
return btn
def main():
top = Tk()
# Set up login frame properties
top.title("Login Screen")
# create a login button
login_btn = make_button(top, about, "Login")
top.mainloop()
if __name__ == '__main__':
main()
I tried to run the code, python gave me the following error:
builtins.NameError: name 'top' is not defined
You only define top in main, not at global scope, and even if it was at global scope, you defined it after make_button; default arguments in Python are evaluated once, at definition time, not looked up at call time.
The best approach would probably be to make most of your functions into class methods, and have the class itself create a top attribute.
But for the time being, you could do a minimalist change:
# Use None as a default at definition time, since top doesn't exist yet
def make_button(parent, command, caption=NONE, side=None, width=0, **options):
"""make a button"""
if side is None: # Convert None to top at call time
side = top
btn = Button(parent, text=caption, command=command)
if side is not top: # Minor tweak: Use identity test over equality
btn.pack(side=side)
else:
btn.pack()
return btn
def main():
global top # Make top a global then define it
top = Tk()
... rest of main ...
Note that this is still not great code; without main being executed, there is no top global defined, so your code is only usable as the main program, not as an importable module without a lot of hackery.
You are referring to top in the make_button parameter list - where you say side=top, but haven't actually defined top before that function. There is no global called top.
You can't set it as the default for a parameter until it is defined.
I also got same error, but I realized, I need to use upper case for "TOP" not "Top", after I used uppercase, it worked for me.
frame = Frame(root)
frame.pack()
root.title("Calcu_Displayframe")
num_1=StringVar()
topframe = Frame(root)
topframe.pack(side=TOP)
txtDisplay=Entry(frame, textvariable=num_1, bd=20, insertwidth=1, font=30)
txtDisplay.pack(side=TOP)
root.mainloop()
if you import tkinter like this : import tkinter as tk
then the pack gonna be test.pack(tk.TOP)
if you import tkinter like this : from tkinter import *
then the gonna be test.pack(TOP)
I would like to have a window with a start value "0" for example. Then when I open another window, I would like to be able to enter a Value there and after clicking on a button (here OK) I would like this Value to be displayed instead of the "0" (or any other previous value). That last part unfortunately does not work (value stays zero after clicking on OK). What is it, that I am doing wrong?
Also, could I have placed the a inside of the clsApp? I did not do it because I thought that the mainloop would always set it to the start value. (Admittedly I did not search for this one, so I would not mind if you would tell me to googel it.)
import tkinter as tk
a=0
class clsApp(object):
def __init__(self):
self.root=tk.Tk()
self.root.title("MainWindow")
##Labels##
self.rootLabel=tk.Label(self.root, text="WindowAppExperiment", padx=100)
self.aLabel=tk.Label(self.root, text=a, padx=100)
##Buttons##
self.exit=tk.Button(self.root, text="Quit", fg="red", command=self.root.quit)
self.newWindow=tk.Button(self.root, text ="Edit", command=lambda:self.clsNewWindow(self.root).run())
def grid (self):
self.rootLabel.pack()
self.aLabel.pack()
self.exit.pack(side="left")
self.newWindow.pack(side="left")
def run(self):
self.grid()
self.root.mainloop()
self.root.destroy()
class clsNewWindow(object):
def __init__(self, Parent):
self.parent=Parent
self.top=tk.Toplevel()
self.top.title("SubWindow")
##Labels##
self.textLabel=tk.Label(self.top, text ="Enter Value", padx=100)
##Entyfields##
self.E1=tk.Entry(self.top)
##Buttons##
self.Cancel=tk.Button(self.top, text ="Cancel", command=self.top.quit)
self.OK=tk.Button(self.top, text ="OK", command=lambda:self.getValue(self.E1))
def grid(self):
self.textLabel.pack()
self.E1.pack()
self.Cancel.pack()
self.OK.pack()
def getValue(self, entField):
global a
print(entField.get()) #test
a=entField.get()
print(a) #test
self.parent.update()
def run(self):
self.grid()
self.top.mainloop()
self.top.destroy()
clsApp().run()
If you put a in there with text=a, it'll look at it to get the value just that once, and then never again... unless you tell it to. You can either trace the variable or simply update the variable in the main window whenever you change it in the child window:
def getValue(self, entField):
global a
print(entField.get()) #test
a=entField.get()
self.parent.alabel.config(text=a) # this right here
print(a) #test
self.parent.update()
I am trying to recreate the boardgame monopoly using python and tkinter. I know how to place a label on a canvas or a frame, but how should I do this command is being run from another function in the class? I tried it using some function within the class Board, but then the error rises that the label, canvas, etc. are not defined as this happens in __init__(self,parent). How can I solve these errors? Or should I take a different approach to this? Hope I made my problem clear.
import tkFileDialog
from random import randint
class Board(Frame):
def __init__(self,parent):
##create the board
frame = Frame(parent)
frame.pack()
Frame.__init__(self,parent)
frame2 = Frame(frame)
frame2.pack()
c=Canvas(frame2,width=480,height=480)
c.pack(expand=YES,fill=BOTH)
c.background=PhotoImage(file='Board.gif')
c.create_image(0,0,image=c.background,anchor='nw')
##Add player 1
player1=PhotoImage(file='plane.gif')
label_player1 = Label(c,image=player1)
label_player1.image=player1
label_player1.place(x=430,y=420)
##Add player 2
player2=PhotoImage(file='car.gif')
label_player2 = Label(c,image=player2)
label_player2.image=player2
label_player2.place(x=430,y=450)
button = Button(frame, text="Next turn", command=self.next_turn)
button.pack()
button = Button(frame, text="Roll the dice", command=self.roll)
button.pack()
def roll(self):
number=randint(2,12)
if b==0:
self.place_player_down()
return number
def place_player_down(self):
for i in range(number+1):
h=int(430-i*30)
while h>=0:
player2=PhotoImage(file='car.gif')
label_player2 = Label(c,image=player2)
label_player2.image=player2
label_player2.place(x=h,y=420)
root = Tk()
board = Board(root)
board.pack()
root.mainloop()
The approach is correct (wrap your Tkinter widgets in a class with the event handler functions as methods), but you forgot to set the widgets as attributes of the class using the reference to self:
class Board(Frame):
def __init__(self,parent):
# ...
self.c = Canvas(frame2,width=480,height=480)
self.c.pack(expand=YES,fill=BOTH)
# ...
def place_player_down(self):
# Use 'self.c', not just 'c'
I think you want to do something similar with the value number, but it that case I would send it as an argument to place_player_down:
def roll(self):
number=randint(2,12)
if b==0:
self.place_player_down(number)
return number # Keep in mind that this value is returned but not used anymore
def place_player_down(self, number):
# Use 'number'
I just started learning how to create a custom pop up dialog box; and as it turns out, the tkinter messagebox is really easy to use, but it also does not do too much. Here is my attempt to create a dialog box that will take input and then store that in the username.
My question is what is the recommended style to implement this? As Bryan Oakley suggested in this comment.
I would advise against using a global variable. Instead of having the dialog destroy itself, have it destroy only the actual widget but leave the object alive. Then, call something like inputDialog.get_string() and then del inputDialog from your main logic.
Maybe using the global variable to return my string is not the best idea, but why? And what is the suggested way? I get confused because I don't know how to trigger the getstring once the window is destroyed, and... the line about destroying the actual widget, I am not sure if he is referring to TopLevel.
The reason I ask is because I want the pop up box to be destroyed after I press the submit button; because after all, I want it to resume back to the main program, update something, etc. What should the button method send do in this case? Because the idea in this particular example is to allow the user to do it over and over, if he desires.
import tkinter as tk
class MyDialog:
def __init__(self, parent):
top = self.top = tk.Toplevel(parent)
self.myLabel = tk.Label(top, text='Enter your username below')
self.myLabel.pack()
self.myEntryBox = tk.Entry(top)
self.myEntryBox.pack()
self.mySubmitButton = tk.Button(top, text='Submit', command=self.send)
self.mySubmitButton.pack()
def send(self):
global username
username = self.myEntryBox.get()
self.top.destroy()
def onClick():
inputDialog = MyDialog(root)
root.wait_window(inputDialog.top)
print('Username: ', username)
username = 'Empty'
root = tk.Tk()
mainLabel = tk.Label(root, text='Example for pop up input box')
mainLabel.pack()
mainButton = tk.Button(root, text='Click me', command=onClick)
mainButton.pack()
root.mainloop()
Using the global statement is unnecessary in the two scenarios that come to mind.
you want to code a dialog box that can be imported to use with a main GUI
you want to code a dialog box that can be imported to use without a main GUI
code a dialog box that can be imported to use with a main GUI
Avoiding the global statement can be accomplished by passing a dictionary & key when you create an instance of a dialog box. The dictionary & key can then be associated with the button's command, by using lambda. That creates an anonymous function that will execute your function call (with args) when the button is pressed.
You can avoid the need to pass the parent every time you create an instance of the dialog box by binding the parent to a class attribute (root in this example).
You can save the following as mbox.py in your_python_folder\Lib\site-packages or in the same folder as your main GUI's file.
import tkinter
class Mbox(object):
root = None
def __init__(self, msg, dict_key=None):
"""
msg = <str> the message to be displayed
dict_key = <sequence> (dictionary, key) to associate with user input
(providing a sequence for dict_key creates an entry for user input)
"""
tki = tkinter
self.top = tki.Toplevel(Mbox.root)
frm = tki.Frame(self.top, borderwidth=4, relief='ridge')
frm.pack(fill='both', expand=True)
label = tki.Label(frm, text=msg)
label.pack(padx=4, pady=4)
caller_wants_an_entry = dict_key is not None
if caller_wants_an_entry:
self.entry = tki.Entry(frm)
self.entry.pack(pady=4)
b_submit = tki.Button(frm, text='Submit')
b_submit['command'] = lambda: self.entry_to_dict(dict_key)
b_submit.pack()
b_cancel = tki.Button(frm, text='Cancel')
b_cancel['command'] = self.top.destroy
b_cancel.pack(padx=4, pady=4)
def entry_to_dict(self, dict_key):
data = self.entry.get()
if data:
d, key = dict_key
d[key] = data
self.top.destroy()
You can see examples that subclass TopLevel and tkSimpleDialog (tkinter.simpledialog in py3) at effbot.
It's worth noting that ttk widgets are interchangeable with the tkinter widgets in this example.
To accurately center the dialog box read → this.
Example of use:
import tkinter
import mbox
root = tkinter.Tk()
Mbox = mbox.Mbox
Mbox.root = root
D = {'user':'Bob'}
b_login = tkinter.Button(root, text='Log in')
b_login['command'] = lambda: Mbox('Name?', (D, 'user'))
b_login.pack()
b_loggedin = tkinter.Button(root, text='Current User')
b_loggedin['command'] = lambda: Mbox(D['user'])
b_loggedin.pack()
root.mainloop()
code a dialog box that can be imported to use without a main GUI
Create a module containing a dialog box class (MessageBox here). Also, include a function that creates an instance of that class, and finally returns the value of the button pressed (or data from an Entry widget).
Here is a complete module that you can customize with the help of these references: NMTech & Effbot.
Save the following code as mbox.py in your_python_folder\Lib\site-packages
import tkinter
class MessageBox(object):
def __init__(self, msg, b1, b2, frame, t, entry):
root = self.root = tkinter.Tk()
root.title('Message')
self.msg = str(msg)
# ctrl+c to copy self.msg
root.bind('<Control-c>', func=self.to_clip)
# remove the outer frame if frame=False
if not frame: root.overrideredirect(True)
# default values for the buttons to return
self.b1_return = True
self.b2_return = False
# if b1 or b2 is a tuple unpack into the button text & return value
if isinstance(b1, tuple): b1, self.b1_return = b1
if isinstance(b2, tuple): b2, self.b2_return = b2
# main frame
frm_1 = tkinter.Frame(root)
frm_1.pack(ipadx=2, ipady=2)
# the message
message = tkinter.Label(frm_1, text=self.msg)
message.pack(padx=8, pady=8)
# if entry=True create and set focus
if entry:
self.entry = tkinter.Entry(frm_1)
self.entry.pack()
self.entry.focus_set()
# button frame
frm_2 = tkinter.Frame(frm_1)
frm_2.pack(padx=4, pady=4)
# buttons
btn_1 = tkinter.Button(frm_2, width=8, text=b1)
btn_1['command'] = self.b1_action
btn_1.pack(side='left')
if not entry: btn_1.focus_set()
btn_2 = tkinter.Button(frm_2, width=8, text=b2)
btn_2['command'] = self.b2_action
btn_2.pack(side='left')
# the enter button will trigger the focused button's action
btn_1.bind('<KeyPress-Return>', func=self.b1_action)
btn_2.bind('<KeyPress-Return>', func=self.b2_action)
# roughly center the box on screen
# for accuracy see: https://stackoverflow.com/a/10018670/1217270
root.update_idletasks()
xp = (root.winfo_screenwidth() // 2) - (root.winfo_width() // 2)
yp = (root.winfo_screenheight() // 2) - (root.winfo_height() // 2)
geom = (root.winfo_width(), root.winfo_height(), xp, yp)
root.geometry('{0}x{1}+{2}+{3}'.format(*geom))
# call self.close_mod when the close button is pressed
root.protocol("WM_DELETE_WINDOW", self.close_mod)
# a trick to activate the window (on windows 7)
root.deiconify()
# if t is specified: call time_out after t seconds
if t: root.after(int(t*1000), func=self.time_out)
def b1_action(self, event=None):
try: x = self.entry.get()
except AttributeError:
self.returning = self.b1_return
self.root.quit()
else:
if x:
self.returning = x
self.root.quit()
def b2_action(self, event=None):
self.returning = self.b2_return
self.root.quit()
# remove this function and the call to protocol
# then the close button will act normally
def close_mod(self):
pass
def time_out(self):
try: x = self.entry.get()
except AttributeError: self.returning = None
else: self.returning = x
finally: self.root.quit()
def to_clip(self, event=None):
self.root.clipboard_clear()
self.root.clipboard_append(self.msg)
and:
def mbox(msg, b1='OK', b2='Cancel', frame=True, t=False, entry=False):
"""Create an instance of MessageBox, and get data back from the user.
msg = string to be displayed
b1 = text for left button, or a tuple (<text for button>, <to return on press>)
b2 = text for right button, or a tuple (<text for button>, <to return on press>)
frame = include a standard outerframe: True or False
t = time in seconds (int or float) until the msgbox automatically closes
entry = include an entry widget that will have its contents returned: True or False
"""
msgbox = MessageBox(msg, b1, b2, frame, t, entry)
msgbox.root.mainloop()
# the function pauses here until the mainloop is quit
msgbox.root.destroy()
return msgbox.returning
After mbox creates an instance of MessageBox it starts the mainloop,
which effectively stops the function there until the mainloop is exited via root.quit().
The mbox function can then access msgbox.returning, and return its value.
Example:
user = {}
mbox('starting in 1 second...', t=1)
user['name'] = mbox('name?', entry=True)
if user['name']:
user['sex'] = mbox('male or female?', ('male', 'm'), ('female', 'f'))
mbox(user, frame=False)
Since the object inputDialog is not destroyed, I was able to access the object attribute. I added the return string as an attribute:
import tkinter as tk
class MyDialog:
def __init__(self, parent):
top = self.top = tk.Toplevel(parent)
self.myLabel = tk.Label(top, text='Enter your username below')
self.myLabel.pack()
self.myEntryBox = tk.Entry(top)
self.myEntryBox.pack()
self.mySubmitButton = tk.Button(top, text='Submit', command=self.send)
self.mySubmitButton.pack()
def send(self):
self.username = self.myEntryBox.get()
self.top.destroy()
def onClick():
inputDialog = MyDialog(root)
root.wait_window(inputDialog.top)
print('Username: ', inputDialog.username)
root = tk.Tk()
mainLabel = tk.Label(root, text='Example for pop up input box')
mainLabel.pack()
mainButton = tk.Button(root, text='Click me', command=onClick)
mainButton.pack()
root.mainloop()
Instead of using messagebox, you can use simpledialog. It is also part of tkinter. It is like a template instead of completely defining your own class. The simpledialog solves the problem of having to add the 'Ok' and 'Cancel' buttons yourself. I myself have ran into this problem and java2s has a good example on how to use simple dialog to make custom dialogs. This is their example for a two text field and two label dialog box. It is Python 2 though so you need to change it. Hope this helps :)
from Tkinter import *
import tkSimpleDialog
class MyDialog(tkSimpleDialog.Dialog):
def body(self, master):
Label(master, text="First:").grid(row=0)
Label(master, text="Second:").grid(row=1)
self.e1 = Entry(master)
self.e2 = Entry(master)
self.e1.grid(row=0, column=1)
self.e2.grid(row=1, column=1)
return self.e1 # initial focus
def apply(self):
first = self.e1.get()
second = self.e2.get()
print first, second
root = Tk()
d = MyDialog(root)
print d.result
Source: http://www.java2s.com/Code/Python/GUI-Tk/Asimpledialogwithtwolabelsandtwotextfields.htm
I used Honest Abe's 2nd part of the code titled:
code a dialog box that can be imported to use without a main GUI
as template and made some modifications. I needed a combobox instead of entry, so I also implemented it. If you need something else, it should be fairly easy to modify.
Following are the changes
Acts as a child
Modal to the parent
Centered on top of the parent
Not resizable
Combobox instead of entry
Click cross (X) to close the dialog
Removed
frame, timer, clipboard
Save the following as mbox.py in your_python_folder\Lib\site-packages or in the same folder as your main GUI's file.
import tkinter
import tkinter.ttk as ttk
class MessageBox(object):
def __init__(self, msg, b1, b2, parent, cbo, cboList):
root = self.root = tkinter.Toplevel(parent)
root.title('Choose')
root.geometry('100x100')
root.resizable(False, False)
root.grab_set() # modal
self.msg = str(msg)
self.b1_return = True
self.b2_return = False
# if b1 or b2 is a tuple unpack into the button text & return value
if isinstance(b1, tuple): b1, self.b1_return = b1
if isinstance(b2, tuple): b2, self.b2_return = b2
# main frame
frm_1 = tkinter.Frame(root)
frm_1.pack(ipadx=2, ipady=2)
# the message
message = tkinter.Label(frm_1, text=self.msg)
if cbo: message.pack(padx=8, pady=8)
else: message.pack(padx=8, pady=20)
# if entry=True create and set focus
if cbo:
self.cbo = ttk.Combobox(frm_1, state="readonly", justify="center", values= cboList)
self.cbo.pack()
self.cbo.focus_set()
self.cbo.current(0)
# button frame
frm_2 = tkinter.Frame(frm_1)
frm_2.pack(padx=4, pady=4)
# buttons
btn_1 = tkinter.Button(frm_2, width=8, text=b1)
btn_1['command'] = self.b1_action
if cbo: btn_1.pack(side='left', padx=5)
else: btn_1.pack(side='left', padx=10)
if not cbo: btn_1.focus_set()
btn_2 = tkinter.Button(frm_2, width=8, text=b2)
btn_2['command'] = self.b2_action
if cbo: btn_2.pack(side='left', padx=5)
else: btn_2.pack(side='left', padx=10)
# the enter button will trigger the focused button's action
btn_1.bind('<KeyPress-Return>', func=self.b1_action)
btn_2.bind('<KeyPress-Return>', func=self.b2_action)
# roughly center the box on screen
# for accuracy see: https://stackoverflow.com/a/10018670/1217270
root.update_idletasks()
root.geometry("210x110+%d+%d" % (parent.winfo_rootx()+7,
parent.winfo_rooty()+70))
root.protocol("WM_DELETE_WINDOW", self.close_mod)
# a trick to activate the window (on windows 7)
root.deiconify()
def b1_action(self, event=None):
try: x = self.cbo.get()
except AttributeError:
self.returning = self.b1_return
self.root.quit()
else:
if x:
self.returning = x
self.root.quit()
def b2_action(self, event=None):
self.returning = self.b2_return
self.root.quit()
def close_mod(self):
# top right corner cross click: return value ;`x`;
# we need to send it a value, otherwise there will be an exception when closing parent window
self.returning = ";`x`;"
self.root.quit()
It should be quick and easy to use. Here's an example:
from mbox import MessageBox
from tkinter import *
root = Tk()
def mbox(msg, b1, b2, parent, cbo=False, cboList=[]):
msgbox = MessageBox(msg, b1, b2, parent, cbo, cboList)
msgbox.root.mainloop()
msgbox.root.destroy()
return msgbox.returning
prompt = {}
# it will only show 2 buttons & 1 label if (cbo and cboList) aren't provided
# click on 'x' will return ;`x`;
prompt['answer'] = mbox('Do you want to go?', ('Go', 'go'), ('Cancel', 'cancel'), root)
ans = prompt['answer']
print(ans)
if ans == 'go':
# do stuff
pass
else:
# do stuff
pass
allowedItems = ['phone','laptop','battery']
prompt['answer'] = mbox('Select product to take', ('Take', 'take'), ('Cancel', 'cancel'), root, cbo=True, cboList=allowedItems)
ans = prompt['answer']
print(ans)
if (ans == 'phone'):
# do stuff
pass
elif (ans == 'laptop'):
# do stuff
pass
else:
# do stuff
pass
import tkinter
import tkinter.ttk as ttk
class MessageBox(object):
def __init__(self, msg, b1, b2, parent, cbo, cboList):
root = self.root = tkinter.Toplevel(parent)
root.title('Choose')
root.geometry('100x100')
root.resizable(False, False)
root.grab_set() # modal
self.msg = str(msg)
self.b1_return = True
self.b2_return = False
# if b1 or b2 is a tuple unpack into the button text & return value
if isinstance(b1, tuple): b1, self.b1_return = b1
if isinstance(b2, tuple): b2, self.b2_return = b2
# main frame
frm_1 = tkinter.Frame(root)
frm_1.pack(ipadx=2, ipady=2)
# the message
message = tkinter.Label(frm_1, text=self.msg)
if cbo: message.pack(padx=8, pady=8)
else: message.pack(padx=8, pady=20)
# if entry=True create and set focus
if cbo:
self.cbo = ttk.Combobox(frm_1, state="readonly", justify="center", values= cboList)
self.cbo.pack()
self.cbo.focus_set()
self.cbo.current(0)
# button frame
frm_2 = tkinter.Frame(frm_1)
frm_2.pack(padx=4, pady=4)
# buttons
btn_1 = tkinter.Button(frm_2, width=8, text=b1)
btn_1['command'] = self.b1_action
if cbo: btn_1.pack(side='left', padx=5)
else: btn_1.pack(side='left', padx=10)
if not cbo: btn_1.focus_set()
btn_2 = tkinter.Button(frm_2, width=8, text=b2)
btn_2['command'] = self.b2_action
if cbo: btn_2.pack(side='left', padx=5)
else: btn_2.pack(side='left', padx=10)
# the enter button will trigger the focused button's action
btn_1.bind('<KeyPress-Return>', func=self.b1_action)
btn_2.bind('<KeyPress-Return>', func=self.b2_action)
# roughly center the box on screen
# for accuracy see: https://stackoverflow.com/a/10018670/1217270
root.update_idletasks()
root.geometry("210x110+%d+%d" % (parent.winfo_rootx()+7,
parent.winfo_rooty()+70))
root.protocol("WM_DELETE_WINDOW", self.close_mod)
# a trick to activate the window (on windows 7)
root.deiconify()
def b1_action(self, event=None):
try: x = self.cbo.get()
except AttributeError:
self.returning = self.b1_return
self.root.quit()
else:
if x:
self.returning = x
self.root.quit()
def b2_action(self, event=None):
self.returning = self.b2_return
self.root.quit()
def close_mod(self):
# top right corner cross click: return value ;`x`;
# we need to send it a value, otherwise there will be an exception when closing parent window
self.returning = ";`x`;"
self.root.quit()
Tkinter simpledialog maybe useful for this problem.
Example usage
import tkinter as tk
name = tk.simpledialog.askstring("Title", "Message")
SOURCE:
https://python-course.eu/tkinter/dialogs-in-tkinter.php
There are different approaches available in tkiner
Waits
Buttontext
Body
class_
icon
baseclass
unresponsive root
MessageBox
True
False
False
False
True
False
True
Dialog
True
True
True
True
True
False
True
SimpleDialog
False
True
False
True
False
True
False
DialogClass
True
False
True
False
True
True
True
waits: waits for dialog to be destroyed.
buttontext: custom naming of Buttons
Body: intended to be costumized
class_: XSystem's may benefit from it.
icon: Custom icon
baseclass: intended as baseclass
All examples was initially wrote by Fredrik Lundh (R.I.P.) and can be found in the standard library
Dialog
import tkinter as tk
from tkinter.dialog import Dialog
def test():
d = Dialog(None, {'title': 'File Modified',
'text':
'File "Python.h" has been modified'
' since the last time it was saved.'
' Do you want to save it before'
' exiting the application.',
'bitmap': 'questhead',
'default': 0,
'strings': ('Save File',
'Discard Changes',
'Return to Editor')})
print(d.num)
root = tk.Tk()
tk.Button(root, text='Test', command=test).pack()
root.mainloop()
SimpleDialog
import tkinter as tk
from tkinter import simpledialog
class MessageBox(simpledialog.SimpleDialog):
def __init__(self, master,**kwargs):
simpledialog.SimpleDialog.__init__(self,master,**kwargs)
def done(self,num):
print(num)
self.num = num
self.root.destroy()
def test():
'SimpleDialog does not wait or return a result'
'You can retrieve the value by overwriting done or by MessageBox.num'
MessageBox(
root,title='Cancel',text='Im telling you!',class_=None,
buttons=['Got it!','Nah'], default=None, cancel=None)
root = tk.Tk()
tk.Button(root, text='Test', command=test).pack()
root.mainloop()
DialogClass
class MessageBox(simpledialog.Dialog):
def __init__(self, master,**kwargs):
simpledialog.Dialog.__init__(self,master,**kwargs)
def body(self, master):
'''create dialog body.
return widget that should have initial focus.
This method should be overridden, and is called
by the __init__ method.
'''
pass
def validate(self):
'''validate the data
This method is called automatically to validate the data before the
dialog is destroyed. By default, it always validates OK.
'''
return 1 # override
def apply(self):
'''process the data
This method is called automatically to process the data, *after*
the dialog is destroyed. By default, it does nothing.
'''
pass # override