Android studio does not sees my project (I can't run it) - python

I am new to Android studio, but I decided to write my first app using kivy and then with help of buildozer create .apk file out of it.
App works on my ubuntu when running python main.py.
After some struggle (following the video https://www.youtube.com/watch?v=yr7n0C2tspI&ab_channel=ShawCode) it worked and command
buildozer -v android debug worked creating .apk file.
I uploaded it to google drive and then installed on my phone, but it did not start (black screen for a couple of seconds and then it exits).
I decided it would be a good idea to try to debug it using Android-studio and launched it but as I am new to it I am not quite sure how to use it.
I tried to open directory when the project is located, but it acts, as it could not run it.
Anyone has idea what I am doing wrong, or how to fix this situation?
[EDIT] I managed to run LogCat and extract logs (warnings and errors) from my app.
Here they are:
2021-05-25 12:52:59.581 19114-19130/org.test.misia W/libEGL: [ANDROID_RECORDABLE] format: 1
2021-05-25 12:53:02.495 19114-19143/org.test.misia E/libEGL: validate_display:99 error 3008 (EGL_BAD_DISPLAY)
2021-05-25 12:53:02.499 19114-19143/org.test.misia W/libEGL: [ANDROID_RECORDABLE] format: 1
Unfortunately they don't say much. Anyone able to translate them and see what causes it?

well, you are doing one crucial thing wrong: you are trying to import project made in some IDE (PyCharm?) in Android Studio, which does NOT support such projects. "mobile" project made in one IDE rarely works in any other IDE, due to different project structure and sometimes even language. you've picked Kivy and Python, you have to go with it and it's tools, Android Studio is for native apps, not some ports/forks. powodzenia

After some debugging and running another android emulator
we were able to conduct that the reason for crashing was that not all packages were included in buildozer.spec. The full list is:
# (list) Application requirements
# comma separated e.g. requirements = sqlite3,kivy
requirements = python3,kivy,kivymd,mapview,requests,urllib3,chardet,idna
Now it starts correctly.

Too long for a comment, but it might be helpful.
For cross platform frameworks, I've seen examples where the code produces an Android Studio project and the final step is to use Android Studio to build the project. That's why some developers suggest looking at building a native app first when you start developing apps: so that you understand how the native tools work.
Going by the Kivy documentation, it looks like Kivy produces an apk file using buildozer (as you've done), but not an Android Studio project. From here, to debug it, it looks like you're going to have to use log files and logcat.
In your app code, you'll need to write to STDOUT or STDERR (i.e. you'll need to add some log statements).
In Android Studio, you'll need to attach logcat to a running instance of your code. There are two options for this. You can either use a cable to attach your actual phone to the computer with Android Studio running on it and then connect LogCat to that. Alternatively, you can use Android Studio to start an emulator (you'll need to select a suitable emulator - there are lots of options), then install your .apk file on that emulator (i.e. just click and drag the .apk file on to the emulator once it's open).
LogCat should then be able to see the output from your apk file (although you'll probably have to filter LogCat's output because some apps can be quite "chatty" on LogCat).
Unfortunately, debugging it might be difficult - with Android Studio, you need to select the version of Android that you want to target to produce a suitable .apk for an actual device. I can't see anything in your post that indicates that you've actually made that choice, so I've no idea what level of Android you're targeting. You might get some debug info out of LogCat, but it might just be something about your app failing to launch.

Related

How to put Python code to make Android sdk

I heard information that Android can make apps using kivy or pythonForAndroid.
But I don't know if I can make Android sdk using the above.
Even if there was information, I couldn't check because the version was very different because it was written a long time ago.
What I am most curious about is that I want to make a lib used in Android app and put Python Code in it.
I'd like you to help me, even if it's a small word.
Thank you for reading it
https://github.com/yausername/youtubedl-android/blob/master/BUILD_PYTHON.mdhttps://github.com/yausername/youtubedl-android/blob/master/BUILD_PYTHON.md
I tried the link above, but it failed because I blocked it in git.
I tried pythonForAndroid, and I failed...
All I want is to be able to use pythonCode and pythonlib as I said above.

Import external libraries Kivy without buildozer

Recently I've been working on a project that involves a phone taking a picture, processing it in some way, and returning the output on the screen. In order to do this, I would have to use openCV, but when I try to "import cv2" in the Kivy code using the launcher, the app crashes immediately after I run it. I realize now that the reason this happens is because the Kivy launcher by itself can only do basic functions like print and such and there must be extra steps needed to use external libraries. I tried to use Buildozer to create a package for android, but soon found out that it only would work for linux computers, while I use Windows.
Essentially, my question is: Is there any way to include an external library in Kivy without using buildozer? And if there is, could you please describe it or post a link to a webpage that contains instructions(as I am fairly new to programming and am somewhat of a noob)
Thanks!
You can try python-for-android.
But the easiest way - install virtual box to your PC, download kivy/buildozer for VirtualBox( it calles Virtual Machine (for Android/buildozer)) here below: https://kivy.org/#download and then just connect downloaded vmdk-disk to VirtualBox, and then use this. Everything is prepared, you don't need to install kivy or buildozer.
You will spend about 30-40 minutes.

How could I convert my app in Python to run in Android [duplicate]

This question's answers are a community effort. Edit existing answers to improve this post. It is not currently accepting new answers or interactions.
We are working on an S60 version and this platform has a nice Python API..
However, there is nothing official about Python on Android, but since Jython exists, is there a way to let the snake and the robot work together??
One way is to use Kivy:
Open source Python library for rapid development of applications
that make use of innovative user interfaces, such as multi-touch apps.
Kivy runs on Linux, Windows, OS X, Android and iOS. You can run the same [python] code on all supported platforms.
Kivy Showcase app
There is also the new Android Scripting Environment (ASE/SL4A) project. It looks awesome, and it has some integration with native Android components.
Note: no longer under "active development", but some forks may be.
Yes! : Android Scripting Environment
An example via Matt Cutts via SL4A -- "here’s a barcode scanner written in six lines of Python code:
import android
droid = android.Android()
code = droid.scanBarcode()
isbn = int(code['result']['SCAN_RESULT'])
url = "http://books.google.com?q=%d" % isbn
droid.startActivity('android.intent.action.VIEW', url)
Pygame Subset for Android
Pygame is a 2D game engine for Python (on desktop) that is popular with new programmers. The Pygame Subset for Android describes itself as...
...a port of a subset of Pygame functionality to the Android platform. The goal of the project is to allow the creation of Android-specific games, and to ease the porting of games from PC-like platforms to Android.
The examples include a complete game packaged as an APK, which is pretty interesting.
As a Python lover and Android programmer, I'm sad to say this is not a good way to go. There are two problems:
One problem is that there is a lot more than just a programming language to the Android development tools. A lot of the Android graphics involve XML files to configure the display, similar to HTML. The built-in java objects are integrated with this XML layout, and it's a lot easier than writing your code to go from logic to bitmap.
The other problem is that the G1 (and probably other Android devices for the near future) are not that fast. 200 MHz processors and RAM is very limited. Even in Java, you have to do a decent amount of rewriting-to-avoid-more-object-creation if you want to make your app perfectly smooth. Python is going to be too slow for a while still on mobile devices.
Scripting Layer for Android
SL4A does what you want. You can easily install it directly onto your device from their site, and do not need root.
It supports a range of languages. Python is the most mature. By default, it uses Python 2.6, but there is a 3.2 port you can use instead. I have used that port for all kinds of things on a Galaxy S2 and it worked fine.
API
SL4A provides a port of their android library for each supported language. The library provides an interface to the underlying Android API through a single Android object.
from android import Android
droid = Android()
droid.ttsSpeak('hello world') # example using the text to speech facade
Each language has pretty much the same API. You can even use the JavaScript API inside webviews.
let droid = new Android();
droid.ttsSpeak("hello from js");
User Interfaces
For user interfaces, you have three options:
You can easily use the generic, native dialogues and menus through the
API. This is good for confirmation dialogues and other basic user inputs.
You can also open a webview from inside a Python script, then use HTML5
for the user interface. When you use webviews from Python, you can pass
messages back and forth, between the webview and the Python process that
spawned it. The UI will not be native, but it is still a good option to
have.
There is some support for native Android user interfaces, but I am not
sure how well it works; I just haven't ever used it.
You can mix options, so you can have a webview for the main interface, and still use native dialogues.
QPython
There is a third party project named QPython. It builds on SL4A, and throws in some other useful stuff.
QPython gives you a nicer UI to manage your installation, and includes a little, touchscreen code editor, a Python shell, and a PIP shell for package management. They also have a Python 3 port. Both versions are available from the Play Store, free of charge. QPython also bundles libraries from a bunch of Python on Android projects, including Kivy, so it is not just SL4A.
Note that QPython still develop their fork of SL4A (though, not much to be honest). The main SL4A project itself is pretty much dead.
Useful Links
SL4A Project (now on GitHub): https://github.com/damonkohler/sl4a
SL4A Python 3 Port: https://code.google.com/p/python-for-android/wiki/Python3
QPython Project: http://qpython.com
Learn SL4A (Tutorialspoint): https://www.tutorialspoint.com/sl4a/index.htm
Cross-Compilation & Ignifuga
My blog has instructions and a patch for cross compiling Python 2.7.2 for Android.
I've also open sourced Ignifuga, my 2D Game Engine. It's Python/SDL based, and it cross compiles for Android. Even if you don't use it for games, you might get useful ideas from the code or builder utility (named Schafer, after Tim... you know who).
Termux
You can use the Termux app, which provides a POSIX environment for Android, to install Python.
Note that apt install python will install Python3 on Termux. For Python2, you need to use apt install python2.
Some demos: https://www.youtube.com/watch?v=fqqsl72mASE
The GitHub project: https://github.com/termux
Kivy
I wanted to add to what #JohnMudd has written about Kivy. It has been years since the situation he described, and Kivy has evolved substantially.
The biggest selling point of Kivy, in my opinion, is its cross-platform compatibility. You can code and test everything using any desktop environment (Windows/*nix etc.), then package your app for a range of different platforms, including Android, iOS, MacOS and Windows (though apps often lack the native look and feel).
With Kivy's own KV language, you can code and build the GUI interface easily (it's just like Java XML, but rather than TextView etc., KV has its own ui.widgets for a similar translation), which is in my opinion quite easy to adopt.
Currently Buildozer and python-for-android are the most recommended tools to build and package your apps. I have tried them both and can firmly say that they make building Android apps with Python a breeze. Their guides are well documented too.
iOS is another big selling point of Kivy. You can use the same code base with few changes required via kivy-ios Homebrew tools, although Xcode is required for the build, before running on their devices (AFAIK the iOS Simulator in Xcode currently doesn't work for the x86-architecture build). There are also some dependency issues which must be manually compiled and fiddled around with in Xcode to have a successful build, but they wouldn't be too difficult to resolve and people in Kivy Google Group are really helpful too.
With all that being said, users with good Python knowledge should have no problem picking up the basics quickly.
If you are using Kivy for more serious projects, you may find existing modules unsatisfactory. There are some workable solutions though. With the (work in progress) pyjnius for Android, and pyobjus, users can now access Java/Objective-C classes to control some of the native APIs.
Using SL4A (which has already been mentioned by itself in other answers) you can run a full-blown web2py instance (other python web frameworks are likely candidates as well). SL4A doesn't allow you to do native UI components (buttons, scroll bars, and the like), but it does support WebViews. A WebView is basically nothing more than a striped down web browser pointed at a fixed address. I believe the native Gmail app uses a WebView instead of going the regular widget route.
This route would have some interesting features:
In the case of most python web frameworks, you could actually develop and test without using an android device or android emulator.
Whatever Python code you end up writing for the phone could also be put on a public webserver with very little (if any) modification.
You could take advantage of all of the crazy web stuff out there: query, HTML5, CSS3, etc.
Not at the moment and you would be lucky to get Jython to work soon. If you're planning to start your development now you would be better off with just sticking to Java for now on.
QPython
I use the QPython app. It's free and includes a code editor, an interactive interpreter and a package manager, allowing you to create and execute Python programs directly on your device.
Here are some tools listed in official python website
There is an app called QPython3 in playstore which can be used for both editing and running python script.
Playstore link
Another app called Termux in which you can install python using command
pkg install python
Playstore Link
If you want develop apps , there is Python Android Scripting Layer (SL4A) .
The Scripting Layer for Android, SL4A, is an open source application that allows programs written in a range of interpreted languages to run on Android. It also provides a high level API that allows these programs to interact with the Android device, making it easy to do stuff like accessing sensor data, sending an SMS, rendering user interfaces and so on.
You can also check PySide for Android, which is actually Python bindings for the Qt 4.
There's a platform called PyMob where apps can be written purely in Python and the compiler tool-flow (PyMob) converts them in native source codes for various platforms.
Also check python-for-android
python-for-android is an open source build tool to let you package Python code into standalone android APKs. These can be passed around, installed, or uploaded to marketplaces such as the Play Store just like any other Android app. This tool was originally developed for the Kivy cross-platform graphical framework, but now supports multiple bootstraps and can be easily extended to package other types of Python apps for Android.
Try Chaquopy
A Python SDK for Android
Anddd... BeeWare
BeeWare allows you to write your app in Python and release it on multiple platforms. No need to rewrite the app in multiple programming languages. It means no issues with build tools, environments, compatibility, etc.
From the Python for android site:
Python for android is a project to create your own Python distribution including the modules you want, and create an apk including python, libs, and your application.
Chaquopy
Chaquopy is a plugin for Android Studio's Gradle-based build system. It focuses on close integration with the standard Android development tools.
It provides complete APIs to call Java from Python or Python from Java, allowing the developer to use whichever language is best for each component of their app.
It can automatically download PyPI packages and build them into an app, including selected native packages such as NumPy.
It enables full access to all Android APIs from Python, including the native user interface toolkit (example pure-Python activity).
This used to be a commercial product, but it's now free and open-source.
(I am the creator of this product.)
Yet another attempt: https://code.google.com/p/android-python27/
This one embed directly the Python interpretter in your app apk.
You can run your Python code using sl4a. sl4a supports Python, Perl, JRuby, Lua, BeanShell, JavaScript, Tcl, and shell script.
You can learn sl4a Python Examples.
You can use QPython:
It has a Python Console, Editor, as well as Package Management / Installers
http://qpython.com/
It's an open source project with both Python 2 and Python 3 implementations. You can download the source and the Android .apk files directly from github.
QPython 2: https://github.com/qpython-android/qpython/releases
QPython 3: https://github.com/qpython-android/qpython3/releases
Another option if you are looking for 3.4.2 or newer (3.9.6 as of this writing) is this archive on GitHub.
Python3-Android 3.4.2 or Python3-Android 3.9.6
I believe the original archive supports Python 3.4.2, the latest GRRedwings branch support 3.9.6 and the 22b version of the NDK. Older branches support other versions, but are not as easy to compile with docker.
The older version you simply clone the archive, run make and you get the .so or the .a
The newer versions follow the ReadMe, but it uses docker for consistent builds.
I currently use this to run raw Python on android devices. With a couple modifications to the build files you can also make x86 and armeabi 64 bit
Take a look at BeeWare. It has grown significantly. It is awarded with PSF (Python Software Foundation) Education Grant.
Beeware's aim is to be able to create native apps with Python for all supported operating systems, including Android.
Official Website: Beeware
Github Repo: https://github.com/beeware
Didn't see this posted here, but you can do it with Pyside and Qt now that Qt works on Android thanks to Necessitas.
It seems like quite a kludge at the moment but could be a viable route eventually...
http://qt-project.org/wiki/PySide_for_Android_guide
One more option seems to be pyqtdeploy which citing the docs is:
a tool that, in conjunction with other tools provided with Qt, enables
the deployment of PyQt4 and PyQt5 applications written with Python
v2.7 or Python v3.3 or later. It supports deployment to desktop
platforms (Linux, Windows and OS X) and to mobile platforms (iOS and
Android).
According to Deploying PyQt5 application to Android via pyqtdeploy and Qt5 it is actively developed, although it is difficult to find examples of working Android apps or tutorial on how to cross-compile all the required libraries to Android. It is an interesting project to keep in mind though!
Check out enaml-native which takes the react-native concept and applies it to python.
It lets users build apps with native Android widgets and provides APIs to use android and java libraries from python.
It also integrates with android-studio and shares a few of react's nice dev features like code reloading and remote debugging.

How to debug already installed Python application?

I am trying to debug an application that is written in Python 2. Problem is, before application can be run, it must be installed (according to the documentation) like this:
python setup.py develop
Application (Cuckoo Sandbox) then can be run like this:
cuckoo -d
With the new Python package developing and testing code now works slightly different than it used to be. As one
will first have to Install Cuckoo before being able to use it in the first place, a simple modify-and-test development
sequence doesn’t work out-of-the-box as it used to do.
Is it possible to somehow debug such application?
Later in the (unfinished) docs there is a mention of debugging web interface which I am not sure would get me to the code I need to debug and it also requires PyCharm Professional. I am using PyCharm Community but I am willing to use any other free IDE or debugger.
It will be difficult to debug if you are working only with compiled .pyo and .pyc files, which is all that you might have from an installed application. It is possible that the install includes some source files. You will have to figure out where it is installed, which is platform specific. Since many projects (including cuckoo) are open source, I would recommend cloning the Github repository and debugging from that.

RobotFramework Configuration in Eclipse with Python?

Hi All
I have python and robotframework installed on my Windows 7, I wanted to configure this into Eclipse IDE.
I was trying with External Tools to configure it by giving Pybot.bat file and working directory but I am able to understand the Arguments ${resources_loc} section. Here what value we have to give??
can someone help me out with this or provide alternative to configure it?
When Eclipse is your main IDE and prefer to use it for developing Robot Framework scripts, then there is only one plugin you need to be aware of Nokia RED. It can be downloaded from the Eclipse market place and adds a new perspective for the dedicated robot functionality.
In the RED Robot Editor User Guide there is a specific section on running a RED Robot project providing you with all the details. However, I recommend you start with the "Hello World" section.
Why don't you try PyCharm Community edition for Robot Framework with Python. It has all the necessary configuration for you to make. Here is the link for PyCharm CE.
It has all the required plugging in its settings-> Interpreter options. You can download all the robot framework plugins and libraries that is required for you to write and execute the code.

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