C++ byte array (struct) interpreted by Python - python

I am trying to pass a C++ struct from my arduino to my raspberry pi. I have a struct that looks like this:
struct node_status
{
char *node_type = "incubator";
char *sub_type; // set the type of incubator
int sub_type_id;
bool sleep = false; // set to sleep
int check_in_time = 1000; // set check in time
bool LOCK = false; // set if admin control is true/false
} nodeStatus;
I tried using the python module named struct
from struct import *
print("Rcvd Node Status msg from 0{:o}".format(header.from_node))
print("node_type: {}".format(unpack("10s",payload[0]))) #node_type
node_type = unpack("10s",payload[0])
print("sub_type: {}".format(unpack("10s",payload[1]), header.from_node)) #sub_type
sub_type = unpack("10s",payload[1])
print("sub_type_id: {}".format(unpack("b",payload[2])))
sub_type_id = unpack("b",payload[2])
print("sleep: {}".format(unpack("?",payload)[3])) #sleep
sleep = unpack("?",payload[3])
print("check_in_time: {}".format(unpack("l",payload[4]))) #check_in_time
check_in_time = unpack("l",payload[4])
print("Lock: {}".format(unpack("?",payload[5]))) #LOCK
Lock = unpack("?",payload[5])
but I am not having much luck. I was even looking at just using ctypes module but seem to not be going anywhere..
from ctypes import *
class interpret_nodes_status(Structure):
_fields_ = [('node_type',c_char_p),
('sub_type',c_char_p),
('sub_type_id',c_int),
('sleep',c_bool),
(check_in_time',c_int),
('LOCK',c_bool)]
nodestatus = translate_nodes_status(payload)
but that just gives me an error
TypeError: bytes or integer address expected instead of bytearray instance
What can I do? WHERE am I going wrong with this?
EDIT:
I am using the RF24Mesh Library from
https://github.com/nRF24/RF24Mesh
The way I send the message is this?
RF24NetworkHeader header();
if (!mesh.write(&nodeStatus, /*type*/ 126, sizeof(nodeStatus), /*to node*/ 000))
{ // Send the data
if ( !mesh.checkConnection() )
{
Serial.println("Renewing Address");
mesh.renewAddress();
}
}
else
{
Serial.println("node status msg Sent");
return;
}
}

Your C program is just sending the struct, but the struct doesn't contain any of the string data. It only includes pointers (addresses) which are not usable by any other process (different address spaces).
You would need to determine a way to send all the required data, which would likely mean sending the length of each string and its data.
One way to do that would be to use a maximum length and just store the strings in your struct:
struct node_status
{
char node_type[48];
char sub_type[48]; // set the type of incubator
int sub_type_id;
bool sleep = false; // set to sleep
int check_in_time = 1000; // set check in time
bool LOCK = false; // set if admin control is true/false
} nodeStatus;
You would then need to copy strings into those buffers instead of assigning them, and check for buffer overflow. If the strings are ever entered by users, this has security implications.
Another approach is to pack the data into a single block just when you send it.
You could use multiple writes, as well, but I don't know this mesh library or how you would set the type parameter to do that. Using a buffer is something like:
// be sure to check for null on your strings, too.
int lennodetype = strlen(nodeStatus.node_type);
int lensubtype = strlen(nodeStatus.sub_type);
int bufsize = sizeof(nodeStatus) + lennodetype + lensubtype;
byte* buffer = new byte[bufsize];
int offset = 0;
memcpy(buffer+offset, &lennodetype, sizeof(int));
offset += sizeof(int);
memcpy(buffer+offset, nodeStatus.node_type, lennodetype * sizeof(char));
offset += lennodetype * sizeof(char);
memcpy(buffer+offset, &lensubtype, sizeof(int));
offset += sizeof(int);
memcpy(buffer+offset, nodeStatus.sub_type, lensubtype * sizeof(char));
offset += lensubtype * sizeof(char);
// this still copies the pointers, which aren't needed, but simplifies the code
// and 8 unused bytes shouldn't matter too much. You could adjust this line to
// eliminate it if you wanted.
memcpy(buffer+offset, &nodeStatus, sizeof(nodeStatus));
if (!mesh.write(buffer,
/*type*/ 126,
bufsize,
/*to node*/ 000))
{ // Send the data
if ( !mesh.checkConnection() )
{
Serial.println("Renewing Address");
mesh.renewAddress();
}
}
else
{
Serial.println("node status msg Sent");
}
delete [] buffer;
Now that the data is actually SENT (a prerequisite for reading the data) the data you need should all be in the payload array. You will need to unpack it, but you can't just pass unpack a single byte, it needs the array:
len = struct.unpack("#4i", payload)
offset = 4
node_type = struct.unpack_from("{}s".format(len), payload, offset)
offset += len
len = struct.unpack_from("#4i", payload, offset)
offset += 4
sub_type = struct.unpack_from("{}s".format(len), payload, offset)
offset += len
...

I upvoted Garr Godfrey's answer as it is a good one indeed. However, it will increase the struct's size. This neither a good nor bad thing, however if for some reason you would like to keep the solution based on char* pointers instead of arrays (e.g. you don't know the maximum length of the strings), it can be achieved the following way (my code makes assumption of int's size being 4 bytes, little endian, bool's size=1bytes, char size=1byte):
//_Static_assert(sizeof(int)==4u, "Int size has to be 4 bytes");
//the above one is C11, the one below is C++:
//feel free to ifdef that if you need it
static_assert(sizeof(int)==4u, "Int size has to be 4 bytes");
struct node_status
{
char* node_type;
char* sub_type; // set the type of incubator
int sub_type_id;
bool sleep; // set to sleep
int check_in_time; // set check in time
bool LOCK; // set if admin control is true/false
};
size_t serialize_node_status(const struct node_status* st, char* buffer)
{
//this bases on the assumption buffer is large enough
//and string pointers are not null
size_t offset=0u;
size_t l = 0;
l = strlen(st->node_type)+1;
memcpy(buffer+offset, st->node_type, l);
offset += l;
l = strlen(st->sub_type)+1;
memcpy(buffer+offset, st->sub_type, l);
offset += l;
l = sizeof(st->sub_type_id);
memcpy(buffer+offset, &st->sub_type_id, l);
offset += l;
l = sizeof(st->sleep);
memcpy(buffer+offset, &st->sleep, l);
offset += l;
l = sizeof(st->check_in_time);
memcpy(buffer+offset, &st->check_in_time, l);
offset += l;
l = sizeof(st->LOCK);
memcpy(buffer+offset, &st->LOCK, l);
offset += l;
return offset;
// sending:
char buf[100] = {0}; //pick the needed size or allocate it dynamically
struct node_status nodeStatus = {"abcz", "x", 20, true, 999, false};
size_t serialized_bytes = serialize_node_status(&nodeStatus, buf);
mesh.write(buf, /*type*/ 126, serialized_bytes, /*to node*/ 000);
Side note: assigning string literals directly to char pointers is not valid C++.
So the string types either should be const char*, e.g. const char* node_type or the file should be compiled as C (where you can get away with it). Arduino often tends to have its own compilation options set, so it is likely to work due to compiler extension (or just inhibited warning). Thus, not being sure what exactly is going to be used, I wrote a C11-compatible version.
And then on Python's end:
INT_SIZE=4
class node_status:
def __init__(self,
nt: str,
st: str,
stid: int,
sl: bool,
cit: int,
lck: bool):
self.node_type = nt
self.sub_type = st
self.sub_type_id = stid
self.sleep = sl
self.check_in_time = cit
self.LOCK = lck
def __str__(self):
s=f'node_type={self.node_type} sub_type={self.sub_type}'
s+=f' sub_type_id={self.sub_type_id} sleep={self.sleep}'
s+=f' check_in_time={self.check_in_time} LOCK={self.LOCK}'
return s;
#classmethod
def from_bytes(cls, b: bytes):
offset = b.index(0x00)+1
nt = str(b[:offset], 'utf-8')
b=b[offset:]
offset = b.index(0x00)+1
st = str(b[:offset], 'utf-8')
b=b[offset:]
stid = int.from_bytes(b[:INT_SIZE], 'little')
b = b[INT_SIZE:]
sl = bool(b[0])
b = b[1:]
cit = int.from_bytes(b[:INT_SIZE], 'little')
b = b[INT_SIZE:]
lck = bool(b[0])
b = b[1:]
assert(len(b) == 0)
return cls(nt, st, stid, sl, cit, lck)
#and the deserialization goes like this:
fromMesh1 = bytes([0x61,0x62,0x63,0x0,0x78,0x79,0x7A,0x0,0x14,0x0,0x0,0x0,0x1,0xE7,0x3,0x0,0x0,0x1])
fromMesh2 = bytes([0x61,0x62,0x63,0x0,0x78,0x79,0x7A,0x0,0x14,0x0,0x0,0x0,0x1,0xE7,0x3,0x0,0x0,0x0])
fromMesh3 = bytes([0x61,0x62,0x63,0x7A,0x0,0x78,0x0,0x14,0x0,0x0,0x0,0x1,0xE7,0x3,0x0,0x0,0x0])
print(node_status.from_bytes(fromMesh1))
print(node_status.from_bytes(fromMesh2))
print(node_status.from_bytes(fromMesh3))

These are all good answers but not what was required. I suppose a more in depth knowledge of the RF24Mesh library was needed. I have been able to find the answer with the help of some RF24 pro's. Here is my solution:
I had to change the struct to specific sizes using char name[10] on the C++ arduino side.
struct node_status
{
char node_type[10] = "incubator";
char sub_type[10] = "chicken"; // set the type of incubator
int sub_type_id = 1;
bool sleep = false; // set to sleep
int check_in_time = 1000; // set check in time
bool LOCK = false; // set if admin control is true/false
} nodeStatus;
Unfortunately, it looks like read() returns the payload with a length of what you passed to the read() function. This is unintuitive and should be improved. Not to mention, the parameter specifying the length of the payload to return should be optional.
Until they get a fix for this, I will have to slice the payload to only the length that struct.pack() needs (which can be determined based on the format specifier string). So, basically
# get the max sized payload despite what was actually received
head, payload = network.read(144)
# unpack 30 bytes
(
node_type,
sub_type,
sub_type_id,
sleep,
check_in_time,
LOCK,
) = struct.unpack("<10s10si?i?", payload[:30])
I finally got it to work using this method. I want to be fair about giving the points and would like to have your opinion on who should get them that was closest to this method. Please comment below.

Related

Converting Python program to C: How can I multiply a character by a specified value and store it into a variable?

in need of general help with converting a small buffer overflow script in Python to C. It's a bit of hack job and I am struggling to get the data types right. I can compile everything with only a single warning: "initialization makes pointer from integer without a cast - char *buff = ("%0*i", 252, 'A');"
This line is supposed to give the variable buff the value of 252 'A' characters.
I know that changing the data type can fix this, but the rest of the program relies on overflow being a pointer char *.
If anyone has any tips for me regarding any parts of the program they would be greatly appreciated.
cheers, Shiv
ORIGINAL Python:
stack_addr = 0xbffff1d0
rootcode = "\x31"
def conv(num):
return struct.pack("<I",num)
buff = "A" * 172
buff += conv(stack_addr)
buff += "\x90" * 30
buff += rootcode
buff += "A" * 22
print "targetting vulnerable program"
call(["./vuln", buff])
Converted C code:
//endianess convertion
int conv(int stack_addr)
{
(stack_addr>>8) | (stack_addr<<8);
return(0);
}
int main(int argc, char *argv[])
{
int stack_addr = 0xbffff1d0;
int rootcode = *"\x31"
char *buff = ("%0*i", 252, 'A'); //give buff the value of 252 'A's
buff += conv(stack_addr); //endian conversion
buff += ("%0*i", 30, '\x90'); //append buff variable with 30 '\x90'
buff = buff + rootcode; //append buff with value of rootcode variable
buff += ("%0*i", 22, 'A'); //append buff with 22 'A's
}
The easiest way it to write a string with the needed number of characters manually. Use the copy-paste feature of your favourite text editor.
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
You can also build it from individual characters, using a for-loop, as described below. However, you can skip the part with building a long string, and append individual characters directly to the final string. This can be done in two ways: using strcat and without using strcat. The first way is a little cleaner:
char buff[400] = ""; // note: this should be an array, not a pointer!
// the array should be big enough to hold the final string; 400 seems enough
for (int i = 0; i < 252; i++)
strcat(buff, "A"); // this part appends one string of length 1
The function strcat is inefficient; it calculates the length of the string each time you append the string "A" to it. You don't need speed, but if you ever decide to write it efficiently, don't use strcat, and append individual char (bytes) to the array using core C language:
char buff[400]; // note: this should be an array, not a pointer!
int pos = 0; // position at which to write data
for (int i = 0; i < 252; i++)
buff[pos++] = 'A'; // this part appends one char 'A'; note single quotes
...
buff[pos++] = '\0'; // don't forget to terminate the string!

How to recieve a buffer of ints and strings from a client , and store them right? (cpp server , python client)

I have a simple cpp server which receives a char * buffer from a python client and unpacks it in order to use the data.
the python client sends a buffer which includes 2 "different" data types - string and int.
the buffer should look like this -
which means if the client wants to send the message code 200, and the data "ok", he would have to send the buffer [2002ok].
But I have decided that the client would send the buffer as chars.
so, the buffer would look like this- [Èok]
(È = 200's ascii value, = 2's ascii value)
(edit: I don't know why, but the ASCII value of 2 cannot be shown here..)
The problem is, That when I unpack the 3 parts of the buffer, they are somehow distorted.
here is my client side (Python):
msg = chr(200) + chr(0) + chr(0) + chr(0) + chr(2) + "ok"
print(">>>>" + (msg))
sock.send((msg.encode()))
and here is my server side(CPP):
uint8_t msgCode = helpMe.getCode(client_socket);
std::cout << "The message code is " << static_cast<unsigned int>(msgCode) << std::endl;
int DataLen = helpMe.getLength(client_socket);
std::string StrData = helpMe.getString(client_socket, DataLen);
Here are the "Helper" functions I used (unpacking the data):
using std::string;
uint8_t Helper::getCode(SOCKET sc)
{
uint8_t code;
getPartFromSocket(sc, reinterpret_cast<char*>(&code), sizeof(code), 0);
return code;
}
uint32_t Helper::getLength(SOCKET sc)
{
uint32_t length;
getPartFromSocket(sc, reinterpret_cast<char*>(&length), sizeof(length), 0);
return length;
}
std::string Helper::getString(SOCKET sc, size_t length)
{
std::string s(length + 1, 0);
getPartFromSocket(sc, (char*)s.data(), length, 0);
// possible since C++17 ^
return s;
}
void Helper::getPartFromSocket(SOCKET sc, char * buffer, size_t bytesNum, int flags)
{
if (bytesNum == 0)
{
return;
}
int res = recv(sc, buffer, bytesNum, flags);
if (res == INVALID_SOCKET)
{
std::string s = "Error while recieving from socket: ";
s += std::to_string(sc);
throw std::exception(s.c_str());
}
}
the client seems to work fine - it's output is:
È ok
but the server's output, which is supposed to be -
The message code is 200
is actually
The message code is ├
Where is my mistake?
Thanks, M.
You should change the way you receive data:
void Helper::getPartFromSocket(SOCKET sc, char* buffer, size_t bytesNum, int flags);
instead of internally creating an array. Then you can do:
uint8_t Helper::getCode(SOCKET sc)
{
uint8_t code;
getPartFromSocket(sc, reinterpret_cast<char*>(&code), sizeof(code), 0);
return code;
}
uint32_t Helper::getLength(SOCKET sc)
{
uint32_t length;
getPartFromSocket(sc, reinterpret_cast<char*>(&length), sizeof(length), 0);
return length;
}
std::string Helper::getString(SOCKET sc, size_t length)
{
std::string s(length, 0);
getPartFromSocket(sc, s.data(), length, 0);
// possible since C++17 ^
return s;
}
i. e. you write the data directly to where it shall be placed. At the same time, you solve your memory leak issue...
Problem remains with endianness... You obviously write big endian on python side, but as is shown above, you'll (most likely – it's machine dependent, but big endian machines got very rare these days...) read little endian. To get independent of machine's byte order on C++ side, too, you could modify the code as follows:
uint32_t length = 0
for(unsigned int i = 0; i < sizeof(length); ++i)
{
uint8_t byte;
getPartFromSocket(sc, reinterpret_cast<char*>(&byte), sizeof(byte), 0);
// little endian tranmitted:
// length |= static_cast<uint32_t>(byte) << 8*i;
// big endian transmitted:
length |= static_cast<uint32_t>(byte) << 8*(sizeof(length) - (i + 1));
// simpler: just adjust loop variable; = 1, <= sizeof ^
}
return length;
Edit: some remarks from the comments, as these have been moved away:
Well, actually, there's already a function doing this stuff: ntohl (thanks, WhozCraig, for the hint), so you can get it much easier:
uint32_t length;
getPartFromSocket(sc, reinterpret_cast<char*>(&length), sizeof(length), 0);
return ntohl(length);
Another problem spotted during discussion, this time on python side:
sock.send((msg.encode()))
encode by default delivers an utf-8-encoded string, which is certainly not what we want in this case (200 will be converted to two bytes). Instead we need to use local machine's encoding (on a windows host, quite likely cp1252 for western Europe or cp1250 for central and eastern Europe).

Python 3 ctypes call to a function that needs an indirect reference to a buffer through another structure

I have a C shared library with a function that takes one argument.
This argument is a pointer to a structure with two fields.
typedef struct
{
uint8_t *p_data; // Pointer to a fixed lenth buffer (100 bytes)
uint16_t len; // number of valid bytes in the buffer (range 1-100)
} data_t;
I need to setup a buffer of 100 bytes in my Python 3 script (I am using 3.7.2 / 3.7.3),
load the library and call this function.
int
fn_convert_buffer(data_t *data_p)
{
...
}
My Python 3 ctypes call attempt hits incompatible types.
import ctypes as ct
# load the library, etc...
# lib_cdll = ct.CDLL(mySharedLib)
def c_py_fn_convert_buffer(b_p):
global lib_cdll
val = lib_cdll.fn_convert_buffer(ct.byref(b_p))
return int(val)
data_a = bytearray(100)
# Initialize the buffer with data.
uint8_p = ct.c_uint8 * len(data_a)
class BufferStruct_t (ct.Structure):
_pack_ = 1
_fields_ = [
("p_data", ct.POINTER(ct.c_uint8 * len(data_a))),
("len", ct.c_uint16)
]
data_buf = BufferStruct_t(uint8_p.from_buffer(data_a), ct.c_uint16(8))
# TypeError: incompatible types, c_ubyte_Array_100 instance
# instead of LP_c_ubyte_Array_100 instance
# Call C function in shared-library: int fn_convert_buffer(data_t *data_p);
z = c_py_fn_convert_buffer(data_buf)
I need help in understanding what I've missed in the BufferStruct_t definition above. The from_buffer is supposed to get a pointer to the buffer but it seems to get c_ubyte_ARRAY_100.
A byref() on that does not work either
data_buf = BufferStruct_t(ct.byref(uint8_p.from_buffer(data_a)), ct.c_uint16(8))
# TypeError: expected LP_c_ubyte_Array_100 instance, got CArgObject
To test the basics of my flow, I made a sample case that will send the buffer and length parameters individually.
def c_py_fn_convert_data(d_p,l):
global lib_cdll
val = lib_cdll.fn_convert_data(ct.byref(d_p),ct.c_uint32(l))
return int(val)
test_a = ct.c_uint8 * len(data_a)
# Call C function in shared-library:
# int fn_convert_data(uint8_t *data_p, uint32_t length);
z = c_py_fn_convert_data(test_a.from_buffer(data_a), 8)
This simplified case works.
How do I get about building a Python 3 object that carries a reference to a buffer that the shared-library function expects?
Update with two variations that worked.
Update 1 Tried a cast based on something I read later (I don't cast lightly :-))
Changed,
data_buf = BufferStruct_t(uint8_p.from_buffer(data_a), ct.c_uint16(8))
to a pointer that is cast to refer an Array of specific length,
data_buf = BufferStruct_t(cast(uint8_p.from_buffer(data_a),
ct.POINTER(ct.c_uint8 * len(data_a))),
ct.c_uint16(8))
Update 2 based on Mark's answer.
Changed _field_ from,
("p_data", ct.POINTER(ct.c_uint8 * len(data_a))),
to a simple-pointer form,
("p_data", ct.POINTER(ct.c_uint8)),
Both variations worked.
I am however curious to know which of these two ways is more safe/correct ctypes handling.
Is it better to cast to the Array form? or,
Is it better to use simple pointers and rely on the length sent independently?
Your structure definition declared a pointer to an array, not a simple pointer as in the C structure. Here's a working example with a simple implementation of the DLL where the function sums the data:
test.c
#include <stdint.h>
#ifdef _WIN32
# define API __declspec(dllexport)
#else
# define API
#endif
typedef struct {
uint8_t *p_data;
uint16_t len;
} data_t;
API int fn_convert_buffer(data_t *data_p)
{
int i;
int sum = 0;
for(i = 0; i < data_p->len; ++i)
sum += data_p->p_data[i];
return sum;
}
test.py
import ctypes as ct
class BufferStruct_t(ct.Structure):
_pack_ = 1
_fields_ = [("p_data", ct.POINTER(ct.c_uint8)), # just a pointer
("len", ct.c_uint16)]
# Helper to initialize the data
def __init__(self,data):
self.p_data = (ct.c_uint8 * len(data))(*data)
self.len = len(data)
dll = ct.CDLL('test')
dll.fn_convert_buffer.argtypes = ct.POINTER(BufferStruct_t),
dll.fn_convert_buffer.restype = ct.c_int
data_buf = BufferStruct_t([1,2,3,4,5])
print(dll.fn_convert_buffer(data_buf))
Output:
15

Serialize array data from C code, deserialize in Python

I need to store dense array data (3D arrays) from C code and then to read them into NumPy arrays (in another application). The data is around 100 kbytes of float values, C array as a pointer to the data. I am looking for a solution that does not require any external dependencies and can be implemented with the least effort.
What would be a good solution for that?
Thanks.
I've done some serialization for arm devices and network and I'would be happy to share my experience since you prefer binary serialization.
I am using unions to serialize.Lets assume that you have a struct that holds some element, data and pointers and this holds data for a family member :
struct fam_member
{
char name [ MAX_NAME_LEN + 1 ];
int height;
age_bracket_t age_bracket;
fam_member_t* mother;
fam_member_t* father;
}fam_member_t;
Age bracket is an enum:
typedef enum age_bracket
{
under_18 = 0 , from_18_to_25 = 1 , from_26_to_40 = 2 , over_40 = 3
}age_bracket_t;
The main problem and the most common mistake is struct padding and not taking this to serious.Here is a good start if someone is not familiar with the issue.
My simple solution is stream data down byte to byte (or bit to bit), do what you need to do with the serialized data (i.e. send them over a socket) and deserialize in the end.
I define a Union like this:
typedef union serialized_struct
{
fam_member_t family_member;
unsigned char data[ (MAX_NAME_LEN + 1 ) + (sizeof(int)*3) ];
}serialized_struct_t;
(A few think about union here)
The purpose of union is to save memory by using the same memory region for storing different objects at different times.In this example this will help us and actually serialize the family object struct for free.
Here is a function that serializes an array of family members (if you can do an area, single will be a piece of cake.That's why I choose an array here).
int serialize_array(fam_member_t* people , char* message , int elements)
{
if((people == NULL ) || (message == NULL) || (elements < 1))
{
return -1;
}
int size = sizeof(fam_member_t);
int i;
for(i=0 ; i < elements ; i++)
{
serialized_struct_t x;
memcpy((x.family_member.name) , people[i].name , MAX_NAME_LEN);
x.family_member.age_bracket = people[i].age_bracket;
x.family_member.height = people[i].age_bracket
x.family_member.mother = people[i].mother;
x.family_member.father = people[i].father;
memcpy ( (message + (size * i)) , x.data , size );
}
return 0;
}
Here we initiate every data of every member inside the struct which lies in the union.Message holds serialized data.This is the deserialized function which will do the reverse
int desirialize_array(fam_member_t* people , char* message , int elements)
{
if((people == NULL ) || (message == NULL) || (elements < 1))
{
return -1;
}
int size = sizeof(fam_member_t);
serialized_struct_t y;
int i;
for (i =0 ; i < elements ; i ++ )
{
memcpy ( y.data , (message + (size * i)) , size );
memcpy ( people[i].name , y.family_member.name , MAX_NAME_LEN);
people[i].age_bracket = y.family_member.age_bracket;
people[i].height = y.family_member.height;
people[i].mother = y.family_member.mother;
people[i].father = y.family_member.father;
}
return 0;
}
This is serialize and deserialize in c example.For your case where you need to deserialize this in python I think it will be easy if you figured out which will be the mean of serialization.JSON that #Alexander Tolkachev said for example could be a solution.
I hope this simplified example helps you.

How to define structure with dynamic length array inside in ctypes?

I want to use a dll function which returns AP ssid list in Python, But it takes a preallocated struct with dyamic length array inside. I don't know how to define such a structure, without knowing the returned array length in advance.
Below is how the definition looks like in the C# demo; specifically the SSID byte array length in this struct varies.
public extern static bool D300SysUI_WiFiGetAroundSsidStatus(IntPtr SSIDList, int nMaxCount);
public struct SSIDLISTNET
{
public uint ATIMWindow;
public D300SysUI.NDIS_802_11_AUTHENTICATION_MODE AuthenticationMode;
public uint BeaconPeriod;
public uint DSConfig;
public uint DwellTime;
public uint HopPattern;
public uint HopSet;
public D300SysUI.NDIS_802_11_NETWORK_INFRASTRUCTURE InfrastructureMode;
public byte[] MacAddress;
public D300SysUI.NDIS_802_11_NETWORK_TYPE NetworkTypeInUse;
public uint NumberOfItems;
public uint Privacy;
public byte[] Reserved;
public int Rssi;
public byte[] Ssid;
public uint SsidLength;
public byte[] SupportedRates;
}
Do I need to create_string_buffer long enough by estimation ? And loop through the returned buffer, byte by byte and assmebly the bytes into element by size?
If that is the right way, how do I determine the end of the dymamic arrays ? (please pardon my ignorance, I am new to ctypes/c++)
PS: Example from the C# SDK
//D300SysUI.SSIDLIST[] items= new D300SysUI.SSIDLIST[30];
//IntPtr[] ptArray = new IntPtr[1];
//ptArray[0] = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(D300SysUI.SSIDLIST)) * 30);
//bool b = D300SysUI.D300SysUI_WiFiGetAroundSsidStatus(ptArray[0], 30);
//string message = "";
//string mac = "";
//if (b)
//{
// items[0] = (D300SysUI.SSIDLIST)Marshal.PtrToStructure((IntPtr)((UInt32)ptArray[0]), typeof(D300SysUI.SSIDLIST));
// for (int i =0;i<6;i++)
// {
// mac += String.Format("{0:X2} ", items[0].MacAddress[i]);
// }
// message += string.Format("AP:{0},MAC:{1},dBm:{2} \r\n",Encoding.GetEncoding("ASCII").GetString(items[0].Ssid,0,(int)(items[0].SsidLength)),mac,items[0].Rssi);
// for (int j = 1; j < items[0].NumberOfItems; j++)
// {
// items[j] = (D300SysUI.SSIDLIST)Marshal.PtrToStructure((IntPtr)((UInt32)ptArray[0] + j * Marshal.SizeOf(typeof(D300SysUI.SSIDLIST))), typeof(D300SysUI.SSIDLIST));
// mac = "";
// for (int i = 0; i < 6; i++)
// {
// mac += String.Format("{0:X2} ", items[j].MacAddress[i]);
// }
// message += string.Format("AP:{0},MAC:{1},dBm:{2} \r\n", Encoding.GetEncoding("ASCII").GetString(items[j].Ssid, 0, (int)(items[j].SsidLength)), mac, items[j].Rssi);
// }
//}
//Marshal.FreeHGlobal(ptArray[0]);
//MessageBox.Show(message);
If you have defined SSIDLISTNET as a cTypes structure, you just allocate the desired number of these. If the maximum the API will return is 30, allocating that number of instances is a simple and straightforward solution.
SSIDlist = SSIDLISTNET * 30
If you are very constrained on memory, you can probably copy over the required actual number of items to a new list which only holds that many, and del SSIDlist to free up the memory you reserved for this list (or let it go out of scope).

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