I want to set the answer using the set() method without writing it in the text attribute in the Label and also I want to change the message without displaying the messages over each other.
I want the new message to appear and the one before it to disappear. I tried to use the set() and get() methods but it used to return its default value without using the value in the set() method and I don't know why.
from tkinter import *
from tkinter import messagebox
from PIL import ImageTk,Image
root= Tk()
root.title("Project")
root.geometry('500x600')
root.title('Choose Answer')
var = IntVar()
textt = StringVar()
print(textt.set('Clicked..........'))
def Result():
print(textt.set('You Clicked....................'))
if(var.get() == 1):
print(var.get())
print(textt)
textt.set('You Clicked')
resultText = Label(root, text=textt , fg='white',bg='gray', width=40)
resultText.place(x=100,y=200)
else:
textt.set('You did\'t Click')
resultText = Label(root, text=textt, fg='white',bg='grey', width=40)
resultText.place(x=100,y=200)
checkBox = Checkbutton(root, text='Did you Study Math', variable=var, bg='grey')
checkBox.place(x=50,y=50)
button = Button(root, text='Select', fg='white', bg='grey',font='sans-serif',command=Result)
button.place(x=50,y=100)
root.mainloop()
This should work:
from tkinter import *
root = Tk()
root.title("Project")
root.geometry('500x600')
root.title('Choose Answer')
var = IntVar()
textt = StringVar()
resultText = Label(root, textvariable=textt , fg='white',bg='gray', width=40)
resultText.place(x=100,y=200)
def Result():
print(var.get())
if var.get() == 1:
textt.set('You Clicked')
else:
textt.set('You didn\'t Click')
checkBox = Checkbutton(root, text='Did you Study Math', variable=var, bg='grey')
checkBox.place(x=50,y=50)
button = Button(root, text='Select', fg='white', bg='grey',font='sans-serif',command=Result)
button.place(x=50,y=100)
root.mainloop()
When you create resultText, instead of setting the text argument to textt, you need to set the textvariable argument to text. That way, the text of the variable is automatically changed when you change textt.
I removed all the lines where resultText was recreated and re-placed, and just created it once before defining Result(). Also, I removed from tkinter import messagebox, because you already import it when you call from tkinter import *. Just a note: wildcard imports are discouraged, so try to avoid using them in the future.
Related
I'm trying to create a function in tkinter where I can print out what the user writes in a Entry box. I'm able to print out ask_an_entry_get, but when I try to print what_is_answer_entry_get
, I get nothing my empty spaces.
Please find out the problem here. Also I'm using the Entry widget, along with the get() function, to get input from the user.
def answer_quizmaker_score():
print(ask_an_entry_get)
print(what_is_answer_entry_get)
I made a lot of global variables so I could use them all around my code.
global what_is_answer_entry
what_is_answer_entry = Entry(root4)
what_is_answer_entry.pack()
I then used the get() function to retrieve what the user typed.
global what_is_answer_entry_get
what_is_answer_entry_get = what_is_answer_entry.get()
This is the exact process I did for both ask_an_entry_get and what_is_answer_entry_get. However for some reason only ask_an_entry_get is printed, while what_is_answer_entry_get is printing nothing in the console.
from tkinter import *
root = Tk()
root.geometry("500x500")
txt1 = StringVar()
txt2 = StringVar()
def txt_printer():
print(txt1.get())
print(txt2.get())
x = Entry(root, textvariable=txt1, width=20)
x.place(x=0, y=0)
y = Entry(root, textvariable=txt2, width=20)
y.place(x=0, y=50)
btn_print = Button(root, text="print", command=txt_printer)
btn_print.place(x=0, y=100)
# Or if you want to show the txt on window then:
def txt_on_window():
lb1 = Label(root, text=txt1.get())
lb1.place(x=0, y=200)
lb2 = Label(root, text=txt2.get())
lb2.place(x=0, y=235)
btn_print_on_window = Button(root, text="print on screen", command=txt_on_window)
btn_print_on_window.place(x=0, y=150)
root.mainloop()
I'm trying to build a very simple program in Python and Tkinter that allows the user to input people's names by keyboard and then a button is commanded to select a person from the list at random and show it in a tk.Label object.
My problem is once I run the root.mainloop(), I can add names to the list but the list does not update with the new names.
This is the main code for the Tkinter to initialize
import tkinter as tk
from tkinter import filedialog, Text
import random
root = tk.Tk()
root.title('Millor persona del moment')
root.geometry("500x200")
root.configure(bg='black')
peopleList = []
tk.Label(root, text="Insertar participante: ",fg="#ff007f", bg='black').grid(row=0)
e1 = tk.Entry(root)
e1.grid(row=0, column=1)
addButton = tk.Button(root, text='AƱadir', padx=10, pady=5, fg="#ff007f", bg='black', command=addPerson)
addButton.grid(row=0, column=2)
while peopleList:
turnButton = tk.Button(root, text='Saca Tema', padx=10, pady=5, fg="#ff007f", bg='black', command=wordTurn(peopleList))
turnButton.grid(row=1, column=0)
nom = tk.StringVar()
nom.set('Comencem')
personSpeaking = tk.Label(root, textvariable=nom,fg="#ff007f", bg='black')
personSpeaking.grid(row=1, column=1)
root.mainloop()
And these are the functions I use
def addPerson():
peopleList.append(e1.get())
e1.delete(0,'end')
def wordTurn(peopleList):
person = random.choice(peopleList)
peopleList.remove(person)
nom.set(person)
command=wordTurn(peopleList)) calls the return value of wordTurn when the button is pressed, which is None and should raise an error. Use command=lambda peopleList=peopleList: wordTurn(peopleList)) instead.
I am new to programming and Tkinter. I want to DISABLED textbox when checkbox is pressed and open it NORMAL when box is not ticked. Here is my code:
from tkinter import *
root = Tk()
def lock_fields():
if check == True:
data.configure(state=DISABLED)
if check == False:
data.configure(state=NORMAL)
check = BooleanVar()
open_for_edit = Checkbutton(root, text="check the box for editing", variable=check,
onvalue=True, offvalue=False, command=lambda: lock_fields())
open_for_edit.pack()
check = check.get()
data = Text(root)
data.insert(END, "I would like to be able to edit this text only when checkbox is checked.")
data.pack()
root.mainloop()
It seems that for some reason the check-variable is always False when it enters to lock_fields function. I tried passing check argument to the method.
You're pretty close, only thing is that the check.get() line must be in the function. Also you don't need the lambda. Try this:
from tkinter import *
root = Tk()
def lock_fields():
if check.get():
data.configure(state=DISABLED)
else:
data.configure(state=NORMAL)
check = BooleanVar()
open_for_edit = Checkbutton(root, text="check the box for editing", variable=check, onvalue=True, offvalue=False, command=lock_fields)
open_for_edit.pack()
data = Text(root)
data.insert(END, "I would like to be able to edit this text only when checkbox is checked.")
data.pack()
root.mainloop()
I been searching for methods to copy text to clipboard or copy the results from Tkinter gui but idk if there is a command or something
here is my code for now here the result comes in a messagebox can i copy it to clipboard
import tkinter.messagebox
import string
import random
def qs_msgbbox(): # qs_msgbbox
tkinter.messagebox.showinfo("Info", "For customer support or tip or rating contact:"
"dghaily725#gmail.com\npress the button for generated pass\nmsg will appear then copy\nthe generated password")
def gen_pass(k=9): # gen_pass
char = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890!##$%^&*"
password = ''
for i in range(9):
password += random.choice(char)
tkinter.messagebox.showinfo("Password", password)
root = Tk()
root.title("Password Generator")
lbl1 = Label(root, text="Generate Password", bd=2, relief=SUNKEN, height=5, width=50, bg='black', fg='white')
lbl1.configure(font=(70))
lbl1.grid(row=0, column=2)
lbl2 = Label(root, text='For more information press the Question mark', bd=2, relief=SUNKEN, fg='red')
lbl2.configure(font=(70))
lbl2.grid(row=0, column=0, pady=10)
btn1 = Button(root, text='Press to Generate', height=5, width=50, bg='grey', command=gen_pass)
btn1.configure(font=(70))
btn1.grid(row=1, column=2, padx=460, pady=50)
btn2photo = PhotoImage(file='question.png')
btn2 = Button(root, image=btn2photo, width=30, height=30, command= qs_msgbbox)
btn2.grid(row=0, column=1)
root.mainloop()
and also just a quick small question is it better to use classes or this form
Tkinter does have a function for that, simply just
from tkinter import Tk
root = Tk()
root.clipboard_clear()
root.clipboard_append("Something to the clipboard")
root.update() # the text will stay there after the window is closed
Hope I could help
Greets
The above answer is perfectly fine. Infact its the method to do it. I read the comments, He had mentioned that it could only take in string. That is completely false. It can also take in functions. For example..
import tkinter as tk
root = tk.Tk()
#creating a entry Widget.(Labels are fine as well)
entry = tk.Entry(root)
entry.pack()
#NOW if you want to copy the whole string inside the above entry box after you
typed in #
def copy ():#assign this function to any button or any actions
root.clipboard_clear()
root.clipboard_append(entry.get()) #get anything from the entry widget.
root.mainloop()
Hoping this was helpful
I am learning Python tkinter fundamentals, and cannot get my method called "Submit()" to argue the string value for my Entry1 variable.
I have tried the .get() method for Entry1, but the console says the get attribute does not exist for Entry1.
from tkinter import *
Window = Tk()
def Submit():
Answer = Entry1.text
if Answer == "byte":
print("correct")
Label(Window, text="What do you call 8 bits?").grid(row=0)
Entry1 = Entry(Window, text="").grid(row=1)
Button(Window, text="SUBMIT", command=Submit).grid(row=2)
Window.mainloop()
I figured it out. Thanks, though.
from tkinter import *
Window = Tk()
def Quiz():
if Answer1.get() == "8" :
print("correct")
Question1 = Label(Window, text="How many bits are in a Byte?").grid(row=0)
Answer1 = StringVar()
Entry1 = Entry(Window, textvariable=Answer1).grid(row=1)
Button1 = Button(Window, text="ANSWER", command=Quiz).grid(row=2)
Window.mainloop()