How can I pass my data between my classes on PyQt5? - python

I made an joystick with qframe class and also i converted my mouse location data to -1,1 but when i try to send this location data to my mainwindow class with pyqt signal it gives an error 'pyqt signal has no attiribute emit' like this, i go to pyqtSignal class
here it is it really dont have emit function but there are many example like this on the net,does my pyqt files broken or something or is it because of absance of QObject class? How can i pass my data to other class?
Here it is my joystick class;
#!/usr/bin/env python
# -*- coding: utf-8 -*-
from PyQt5.QtCore import QPointF, QTimer, Qt ,pyqtSignal
from PyQt5.QtGui import QPainter, QPen
from PyQt5.QtWidgets import QFrame, QApplication, QLabel
import sys
import rospy
from sensor_msgs.msg import Joy
class clock(QFrame):
def __init__(self):
super(clock,self).__init__()
self.setMinimumSize(300,300)
self.setMaximumSize(300,300)
self.x=self.width()/2
self.y=self.height()/2
self.relative_x=0
self.relative_y=0
self.signal=pyqtSignal(int)
def sub(self):
self.node=rospy.init_node("hanınamk",anonymous=True)
rospy.Subscriber('/joy',Joy,self.joyControl)
def joyControl(self,data):
self.data=data.axes
self.x=(-(self.data[0]*150)+150)
self.y=(-(self.data[1]*150)+150)
print(self.data[0],self.data[1])
self.repaint()
def paintEvent(self,event):
pen=QPen()
pen.setWidth(5)
pen.setBrush(Qt.black)
painter=QPainter(self)
painter.setPen(pen)
painter.setRenderHint(QPainter.Antialiasing)
painter.drawEllipse(self.rect())
painter_2=QPainter(self)
painter_2.setBrush(Qt.black)
painter_2.setRenderHint(QPainter.Antialiasing)
painter_2.drawEllipse(QPointF(self.x,self.y),50,50)
def mouseMoveEvent(self,e):
self.relative_x=(e.x()-150)/150.0
self.relative_y=(e.y()-150)/150.0
# print(round(self.relative_x,1),round(self.relative_y,1))
self.signal.emit(self.relative_x)
if self.relative_x**2+self.relative_y**2<1:
self.x=e.x()
self.y=e.y()
self.repaint()
def mousePressEvent(self,e):
if self.relative_x**2+self.relative_y**2<1:
self.x=e.x()
self.y=e.y()
self.repaint()
def mousePressEvent(self,e):
if self.relative_x**2+self.relative_y**2<1:
self.x=e.x()
self.y=e.y()
self.repaint()
def mouseReleaseEvent(self,e):
self.x=self.width()/2
self.y=self.height()/2
self.repaint()
if __name__=="__main__":
app=QApplication(sys.argv)
win=clock()
win.show()
sys.exit(app.exec_())
and my main class;
from PyQt5.QtCore import QRect, pyqtSignal, pyqtSlot
from PyQt5.QtGui import QMouseEvent
from PyQt5.QtWidgets import QApplication, QHBoxLayout, QLabel, QWidget
import sys
from joystick import clock
class Main(QWidget):
def __init__(self):
super(Main,self).__init__()
self.setWindowTitle('Main')
self.setMinimumSize(900,900)
self.setMaximumSize(900,900)
layout=QHBoxLayout()
layout.setGeometry(QRect(200,200,300,300))
self.joy=clock()
self.joy_2=clock()
self.setLayout(layout)
layout.addWidget(self.joy)
layout.addWidget(self.joy_2)
self.label=QLabel(self)
#pyqtSlot(int)
def on_change(self,data):
print(data)
if __name__=="__main__":
app=QApplication(sys.argv)
win=Main()
win.show()
sys.exit(app.exec_())

Make the signal a class attribute not an instance attribute:
class clock(QFrame):
signal = pyqtSignal(int)
def __init__(self):
# ...
and connect it in Main.__init__:
self.joy.signal.connect(self.on_change)
self.joy2.signal.connect(self.on_change)

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import sys
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To turn back from 2nd window to 1st window (different files)

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Moreover, if everything is in one file, then everything works fine. But only here the program is not planned to be small, so I don't want to put a huge code in one file.
Welcome_Screen.py
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from PyQt5.uic import loadUi
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from PyQt5.uic import loadUi
from PyQt5 import QtWidgets, QtCore, QtGui
from PyQt5.QtWidgets import QDialog, QApplication, QWidget, QMessageBox, QTableWidget, QTableWidgetItem, QTableView
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How to open a file browser dialog with PyQt5 [duplicate]

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from numpy import *
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class About(QtGui.QMainWindow, about.Ui_Dialog):
def __init__(self, parent=None):
super(About, self).__init__()
QtGui.QMainWindow.__init__(self, parent)
Ui_Dialog.__init__(self)
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self.btn_next.clicked.connect(self.renderSet)
self.btn_prev.clicked.connect(self.renderSet)
and also this code:
if __name__ == "__main__":
app = QApplication(sys.argv)
#style = QApplication.setStyle('plastique')
window = MyApp()
window.setFixedSize(750, 320)
window.show()
sys.exit(app.exec_())
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[...]
from PyQt5 import QtGui, QtCore, uic, QtWidgets
from PyQt5.QtWidgets import QMainWindow, QApplication
from PyQt5.QtCore import *
[...]
Ui_MainWindow, QtBaseClass = uic.loadUiType(uifile)
Ui_Dialog= uic.loadUiType(uifile)
class About(QtWidgets.QMainWindow, about.Ui_Dialog):
def __init__(self, parent=None):
QtWidgets.QMainWindow.__init__(self, parent)
self.setupUi(self)
self.setWindowModality(QtCore.Qt.ApplicationModal)
point = parent.rect().bottomRight()
global_point = parent.mapToGlobal(point)
self.move(global_point - QPoint(395, 265))
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def __init__(self):
QtWidgets.QMainWindow.__init__(self)
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self.about_btn.clicked.connect(self.popup)
#prev next
self.btn_next.clicked.connect(self.renderSet)
self.btn_prev.clicked.connect(self.renderSet)
Note: Phonon does not exist in PyQt5, you must use QtMultimedia, an accurate solution you can find it in the following answer: Phonon class not present in PyQt5

PySide2 QUiLoader returns an empty window

PySide2(5.6.0~a1) Qt UI file loader returns an empty window whereare PyQt5 loader works fine. Could you explained to me where I am wrong.
Non Working PySide2 version:
import sys
from PySide2.QtWidgets import QDialog, QApplication
from PySide2 import QtUiTools
class AppWindow(QDialog):
def __init__(self):
super().__init__()
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self.show()
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w = AppWindow()
sys.exit(app.exec_())
Working PyQt5 version:
import sys
from PyQt5.QtWidgets import QDialog, QApplication
from PyQt5 import uic
class AppWindow(QDialog):
def __init__(self):
super().__init__()
self.ui = uic.loadUi("dialog1.ui", self)
self.show()
app = QApplication(sys.argv)
w = AppWindow()
sys.exit(app.exec_())
Using this function also does not work :
def loadUiWidget(uifilename, parent=None):
loader = QtUiTools.QUiLoader()
uifile = QtCore.QFile(uifilename)
uifile.open(QtCore.QFile.ReadOnly)
ui = loader.load(uifile, parent)
uifile.close()
return ui
In PySide2 there's no function to QMainWindow class overwrite itself. It's necessary to show the ui:
import sys
from PySide2.QtWidgets import QDialog, QApplication
from PySide2 import QtUiTools
class AppWindow(QDialog):
def __init__(self):
super().__init__()
self.ui = QtUiTools.QUiLoader().load("dialog1.ui")
self.ui.show()
app = QApplication(sys.argv)
w = AppWindow()
sys.exit(app.exec_())
QUiLoader().load() returns the widget as an object so if you assign it to a variable it will not do anything, you should use show():
import sys
from PySide2.QtWidgets import QApplication
from PySide2 import QtUiTools
app = QApplication(sys.argv)
w = QtUiTools.QUiLoader().load("dialog1.ui")
w.show()
sys.exit(app.exec_())
If you want to load QMainWindow from designer *.ui file you can use
import sys
from PySide2.QtWidgets import QApplication, QMainWindow
from PySide2.QtUiTools import QUiLoader
class MainWindow(QMainWindow):
def __init__(self):
super().__init__()
self.setCentralWidget(QUiLoader().load("form.ui"))
but slot-signal bindings, which are set in the designer in *.ui file, are not working anyway.
So, for full-function use of designer GUI and slot-signal bindings, the only way I found is to compile *.ui file to python module with pyside UI compiler:
pyside2-uic mainwindow.ui > ui_mainwindow.py
and then include produced ui_mainwindow. In this method the slot-signal pairs from Qt UI designer will work well.
import sys
from PySide2.QtWidgets import QApplication, QMainWindow
from ui_mainwindow import Ui_MainWindow
class MainWindow(QMainWindow, Ui_MainWindow):
def __init__(self):
super(MainWindow, self).__init__()
self.setupUi(self)

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