Opening wav from URL in Python - python

With the Python script shown below I try to play a wav file from the internet but I'm getting the error message OSError: [Errno 22] Invalid argument: 'https://file-examples-com.github.io/uploads/2017/11/file_example_WAV_1MG.wav'.
How can I play a wav file from the internet?
import pyaudio
import wave
chunk = 1024
f = wave.open("https://file-examples-com.github.io/uploads/2017/11/file_example_WAV_1MG.wav","rb")
p = pyaudio.PyAudio()
stream = p.open(format = p.get_format_from_width(f.getsampwidth()),
channels = f.getnchannels(),
rate = f.getframerate(),
output = True)
data = f.readframes(chunk)
while data:
stream.write(data)
data = f.readframes(chunk)
stream.stop_stream()
stream.close()
p.terminate()

You can also get the content of website, store it in a variable, and play it. There is no need to store it on the disk for a short file like this. Here is an example of how to do this:
import logging
import requests
import simpleaudio
sample_rate = 8000
num_channels = 2
bytes_per_sample = 2
total = sample_rate * num_channels * bytes_per_sample
logging.basicConfig(level=logging.INFO)
audio_url = "https://file-examples-com.github.io/uploads/2017/11/file_example_WAV_1MG.wav"
logging.info(f"Downloading audio file from: {audio_url}")
content = requests.get(audio_url).content
# Just to ensure that the file does not have extra bytes
blocks = len(content) // total
content = content[:total * blocks]
wave = simpleaudio.WaveObject(audio_data=content,
sample_rate=sample_rate,
num_channels=num_channels,
bytes_per_sample=bytes_per_sample)
control = wave.play()
control.wait_done()

I'm demonstrating what #larsks suggests.
import requests
with open(audio_file, 'wb') as a:
resp = requests.get("https://file-examples-com.github.io/uploads/2017/11/file_example_WAV_1MG.wav")
if resp.status_code == 200:
a.write(resp.content)
print('downloaded')
else:
print(resp.reason)
exit(1)
f = wave.open(audio_file, "rb")
# the remaining lines are the same
And I also suggest another great python library python-mpv which is based on mpv, this library can handle much more codecs and also online streaming play.

Related

Python: How to decode a mp3 chunk into PCM samples?

I'm trying to catch chunks of an mp3 webstream and decoding them into PCM samples for signal processing. I tried to catch the audio via requests and io.BytesIO to save the data as .wav file.
I have to convert the mp3 data to wav data, but I don't know how. (My goal is not to record a .wav file, i am just doing this to test the algorithm.)
I found the pymedia lib, but it is very old (last commit in 2006), using python 2.7 and for me not installable.
Maybe it is possible with ffmpeg-python, but I have just seen examples using files as input and output.
Here's my code:
import requests
import io
import soundfile as sf
import struct
import wave
import numpy as np
def main():
stream_url = r'http://dg-wdr-http-dus-dtag-cdn.cast.addradio.de/wdr/1live/diggi/mp3/128/stream.mp3'
r = requests.get(stream_url, stream=True)
sample_array = []
try:
for block in r.iter_content(1024):
data, samplerate = sf.read(io.BytesIO(block), format="RAW", channels=2, samplerate=44100, subtype='FLOAT',
dtype='float32')
sample_array = np.append(sample_array, data)
except KeyboardInterrupt:
print("...saving")
obj = wave.open('sounds/stream1.wav', 'w')
obj.setnchannels(1) # mono
obj.setsampwidth(2) # bytes
obj.setframerate(44100)
data_max = np.nanmax(abs(sample_array))
# fill WAV with samples from sample_array
for sample in sample_array:
if (np.isnan(sample) or np.isnan(32760 * sample / data_max)) is True:
continue
try:
value = int(32760 * sample / data_max) # normalization INT16
except ValueError:
value = 1
finally:
data = struct.pack('<h', value)
obj.writeframesraw(data)
obj.close()
print("end")
if __name__ == '__main__':
main()
Do you have an idea how to handle this problem?
You are missing the decoding of mp3 stream. You are just saving mp3 file as wav.
You first need to decode mp3 audio. Which will give you PCM samples + audio info.
With the help from Irmen and his "miniaudio" and "synthesizer" library, I could solve the problem.
The problem was, that most radio webstreams uses the ICECAST protocol, which includes interleaved metadata information, so you can't decode it directly.
With the example script https://github.com/irmen/synthesizer/blob/master/examples/internetradio.py as template, I could write a script, which records a webstream until KeyboardInterrupt and saves it as a .wav file.
Here's the main part I edited:
...
def _audio_playback(self, pcm_stream):
sample_array = None
with Output(mixing="sequential", frames_per_chunk=44100 // 4) as output:
print("begin recording")
while self.decode_flag:
try:
audio = pcm_stream.read(44100 * 2 * 2 // 20)
if not audio:
break
except (IOError, ValueError):
break
else:
sample = Sample.from_raw_frames(audio, 2, 44100, 2)
if sample_array is None:
sample_array = sample.get_frames_numpy_float()
else:
sample_array = np.append(sample_array, sample.get_frames_numpy_float(), axis=0)
print("...saving")
wavf.write(self.file_location, 44100, sample_array)
print("saved")
...
Based on Bendzko answer here is my code:
pip install pyaudio miniaudio
import threading
import urllib.request
import time
try:
import miniaudio
except ImportError:
miniaudio = None
import pyaudio
import ctypes
import sys
CHUNK = 4096
p = pyaudio.PyAudio()
stream = p.open(format=pyaudio.paInt16,channels=2,rate=44100,output=True)
class RadioThread(threading.Thread):
def run(self):
self.url = "https://impradio.bytemasters.gr/8002/stream"
#run in threading
client = miniaudio.IceCastClient(self.url)
pcm_stream = MiniaudioDecoderPcmStream(client.audio_format,client)
self.audio_playback(pcm_stream)
def audio_playback(self,pcm_stream):
global stop_peradio_thread
while stop_peradio_thread==False:
try:
audio = pcm_stream.read(CHUNK)
stream.write(audio.tobytes())
except:
pass
class MiniaudioDecoderPcmStream(miniaudio.StreamableSource):
def __init__(self, fmt, stream):
self.pcm_stream = miniaudio.stream_any(stream, fmt, dither=miniaudio.DitherMode.TRIANGLE)
def read(self, size):
try:
return self.pcm_stream.send(size)
except StopIteration:
return b""
def main():
global stop_peradio_thread
stop_peradio_thread = False
t1 = RadioThread()
t1.start()
while True:
try:
time.sleep(1)
except KeyboardInterrupt:
stop_peradio_thread = True
t1.join()
sys.exit()
main()

Python - Record on loop, stop recording when silent

I am trying to write a Python script that will record 5-second segments of speech on a loop for as long as the user is speaking, and will stop after three wave files of pure silence. How would I go about this?
import pyaudio
import wave
CHUNK = 1024
FORMAT = pyaudio.paInt16
CHANNELS = 2
RATE = 44100
RECORD_SECONDS = 5
WAVE_OUTPUT_FILENAME = "output.wav"
p = pyaudio.PyAudio()
stream = p.open(format = FORMAT,
channels = CHANNELS,
rate = RATE,
input = True,
frames_per_buffer = CHUNK)
print("* recording")
frames = []
for j in range(0, int(RATE / CHUNK * RECORD_SECONDS)):
data = stream.read(CHUNK)
frames.append(data)
print("* done recording")
stream.stop_stream()
stream.close()
p.terminate()
wf = wave.open(WAVE_OUTPUT_FILENAME, 'wb')
wf.setnchannels(CHANNELS)
wf.setsampwidth(p.get_sample_size(FORMAT))
wf.setframerate(RATE)
wf.writeframes(b''.join(frames))
wf.close()
I think you can use https://github.com/rhasspy/rhasspy-silence library
Here is a little code for u (not mine, but it works.):
from rhasspysilence import WebRtcVadRecorder,VoiceCommand, VoiceCommandResult
import threading
import dataclasses
import typing
from queue import Queue
import json
import io
import os
from pathlib import Path
import shlex
import time
import wave
import sys
import subprocess
import pyaudio
pa =pyaudio.PyAudio()
#you can change the options (these are default settings)
vad_mode = 3
sample_rate = 16000
min_seconds= 1
max_seconds = 30
speech_seconds = 0.3
silence_seconds = 0.5
before_seconds = 0.2
chunk_size= 960
skip_seconds = 0
audio_source = None
channels =1
def SpeechToText():
recorder = WebRtcVadRecorder(vad_mode=vad_mode,)
recorder.start()
# file directory
wav_sink = 'wavs/'
wav_dir = None
# file name
wav_filename = 'tester'
if wav_sink:
wav_sink_path = Path(wav_sink)
if wav_sink_path.is_dir():
# Directory to write WAV files
wav_dir = wav_sink_path
else:
# Single WAV file to write
wav_sink = open(wav_sink, "wb")
voice_command: typing.Optional[VoiceCommand] = None
audio_source = pa.open(rate=sample_rate,format=pyaudio.paInt16,channels=channels,input=True,frames_per_buffer=chunk_size)
audio_source.start_stream()
print("Ready", file=sys.stderr)
def buffer_to_wav(buffer: bytes) -> bytes:
"""Wraps a buffer of raw audio data in a WAV"""
rate = int(sample_rate)
width = int(2)
channels = int(1)
with io.BytesIO() as wav_buffer:
wav_file: wave.Wave_write = wave.open(wav_buffer, mode="wb")
with wav_file:
wav_file.setframerate(rate)
wav_file.setsampwidth(width)
wav_file.setnchannels(channels)
wav_file.writeframesraw(buffer)
return wav_buffer.getvalue()
try:
chunk = audio_source.read(chunk_size)
while chunk:
# Look for speech/silence
voice_command = recorder.process_chunk(chunk)
if voice_command:
is_timeout = voice_command.result == VoiceCommandResult.FAILURE
# Reset
audio_data = recorder.stop()
if wav_dir:
# Write WAV to directory
wav_path = (wav_dir / time.strftime(wav_filename)).with_suffix(
".wav"
)
wav_bytes = buffer_to_wav(audio_data)
wav_path.write_bytes(wav_bytes)
print(wav_path)
print('file saved')
break
elif wav_sink:
# Write to WAV file
wav_bytes = core.buffer_to_wav(audio_data)
wav_sink.write(wav_bytes)
# Next audio chunk
chunk = audio_source.read(chunk_size)
finally:
try:
audio_source.close_stream()
except Exception:
pass
#execute command
SpeechToText()

python audio player filtered without jitter

For a project I need to
read WAV file
filter
play WAV file
The code below is "working" except that the sound crackles, and that is because I can't guarantee a continue data stream to the audio output. Filtering takes some time and that's where the sound freezes for a very short time.
In the future I'd like to do some extra calculations on the raw audio data. I'd like to know which method is the best to keep the sound smooth.
import pyaudio
import wave
from scipy import signal
from struct import *
chunk = 1024
f = wave.open("sample.wav","rb")
p = pyaudio.PyAudio()
stream = p.open(format = p.get_format_from_width(f.getsampwidth()),
channels = f.getnchannels(),
rate = f.getframerate(),
output = True)
data = f.readframes(chunk)
b, a = signal.butter(2, 0.01)
tmp = len(data)/2
s = '<'
for i in range(0,tmp):
s = s + 'h'
while data != '':
sig = signal.filtfilt(b, a, unpack(s,data))
output_signal = pack(s,*sig)
stream.write(output_signal)
data = f.readframes(chunk)
stream.stop_stream()
stream.close()
p.terminate()
Thanks in advance!
You can try splitting the producer of the data and the consumer (which is pyaudio) in two programs, with a regular Unix pipe connecting them. The Unix pipe plays the role of buffering. Example:
in producer.py:
while data != '':
sig = signal.filtfilt(b, a, unpack(s,data))
output_signal = pack(s,*sig)
sys.stdout.write(output_signal) # <===
data = f.readframes(chunk)
in consumer.py:
while 1:
data = sys.stdin.read(1024)
if not data: break
stream.write(data)
Command-line invocation:
python producer.py | python consumer.py
If it works, then you can also run python consumer.py from inside the other program with os.popen(), for example.

Playing a single channel of audio using PyAudio or similar

I currently have a 2 channel wav file. I would like to have the ability to play one channel at a time. Using the examples from the PyAudio website where you read in a chunk of data through the wave module and then write to stream, I am unsure whether I need to somehow read in one channel of data and write to a one channel stream, or if there is some other solution. Thanks for the help.
I propose you alter the stream and overwrite the channel that you do not want to hear, with data from the channel you want to hear. Normally, channels are interleaved, so the following should do the trick.
import pyaudio
import wave
import sys
chunk = 1024
def convert(data, sampleSize = 4, channel = 0):
for i in range(0, len(data), 2*sampleSize):
for j in range(0, sampleSize):
data[i + j + sampleSize * channel] = data[i + j + sampleSize * (1 - channel)]
if len(sys.argv) < 2:
print "Plays a wave file.\n\n" +\
"Usage: %s filename.wav" % sys.argv[0]
sys.exit(-1)
wf = wave.open(sys.argv[1], 'rb')
p = pyaudio.PyAudio()
# open stream
stream = p.open(format =
p.get_format_from_width(wf.getsampwidth()),
channels = wf.getnchannels(),
rate = wf.getframerate(),
output = True)
# read data
data = wf.readframes(chunk)
convert(data)
# play stream
while data != '':
stream.write(data)
data = wf.readframes(chunk)
convert(data)
stream.close()
p.terminate()

PyAudio Input overflowed

I'm trying to make real-time plotting sound in python. I need to get chunks from my microphone.
Using PyAudio, try to use
import pyaudio
import wave
import sys
chunk = 1024
FORMAT = pyaudio.paInt16
CHANNELS = 1
RATE = 44100
RECORD_SECONDS = 5
WAVE_OUTPUT_FILENAME = "output.wav"
p = pyaudio.PyAudio()
stream = p.open(format = FORMAT,
channels = CHANNELS,
rate = RATE,
input = True,
frames_per_buffer = chunk)
print "* recording"
all = []
for i in range(0, RATE / chunk * RECORD_SECONDS):
data = stream.read(chunk)
all.append(data)
print "* done recording"
stream.close()
p.terminate()
After, I getting the followin error:
* recording
Traceback (most recent call last):
File "gg.py", line 23, in <module>
data = stream.read(chunk)
File "/usr/lib64/python2.7/site-packages/pyaudio.py", line 564, in read
return pa.read_stream(self._stream, num_frames)
IOError: [Errno Input overflowed] -9981
I can't understand this buffer. I want, to use blocking IO mode, so if chunks not available, i want to wait for those chunks. But when I creating try except segment or sleep(0.1), i hear clicks, so this is not what i want.
Please suggest the best solution for my ploblem?
pyaudio.Stream.read() has a keyword parameter exception_on_overflow, set this to False.
For your sample code that would look like:
import pyaudio
import wave
import sys
chunk = 1024
FORMAT = pyaudio.paInt16
CHANNELS = 1
RATE = 44100
RECORD_SECONDS = 5
WAVE_OUTPUT_FILENAME = "output.wav"
p = pyaudio.PyAudio()
stream = p.open(format = FORMAT,
channels = CHANNELS,
rate = RATE,
input = True,
frames_per_buffer = chunk)
print "* recording"
all = []
for i in range(0, RATE / chunk * RECORD_SECONDS):
data = stream.read(chunk, exception_on_overflow = False)
all.append(data)
print "* done recording"
stream.close()
p.terminate()
See the PyAudio documentation for more details.
It seems like a lot of people are encountering this issue. I dug a bit into it and I think it means that between the previous call to stream.read() and this current call, data from the stream was lost (i.e. the buffer filled up faster than you cleared it).
From the doc for Pa_ReadStream() (the PortAudio function that stream.read() eventually ends up calling):
#return On success PaNoError will be returned, or PaInputOverflowed if
input data was discarded by PortAudio after the previous call and
before this call.
(PaInputOverflowed then causes an IOError in the pyaudio wrapper).
If it's OK for you to not capture every single frame, then you may ignore this error. If it's absolutely critical for you to have every frame, then you'll need to find a way to increase the priority of your application. I'm not familiar enough with Python to know a pythonic way to do this, but it's worth trying a simple nice command, or changing the scheduling policy to SCHED_DEADLINE.
Edit:
One issue right now is that when IOError is thrown, you lose all the frames collected in that call. To instead ignore the overflow and just return what we have, you can apply the patch below, which will cause stream.read() to ignore output underrun and input overflow errors from PortAudio (but still throw something if a different error occurred). A better way would be to make this behaviour (throw/no throw) customizable depending on your needs.
diff --git a/src/_portaudiomodule.c b/src/_portaudiomodule.c
index a8f053d..0878e74 100644
--- a/src/_portaudiomodule.c
+++ b/src/_portaudiomodule.c
## -2484,15 +2484,15 ## pa_read_stream(PyObject *self, PyObject *args)
} else {
/* clean up */
_cleanup_Stream_object(streamObject);
+
+ /* free the string buffer */
+ Py_XDECREF(rv);
+
+ PyErr_SetObject(PyExc_IOError,
+ Py_BuildValue("(s,i)",
+ Pa_GetErrorText(err), err));
+ return NULL;
}
-
- /* free the string buffer */
- Py_XDECREF(rv);
-
- PyErr_SetObject(PyExc_IOError,
- Py_BuildValue("(s,i)",
- Pa_GetErrorText(err), err));
- return NULL;
}
return rv;
I got the same error when I ran your code. I looked at the default sample rate of my default audio device, my macbook's internal microphone, it was 48000Hz not 44100Hz.
p.get_device_info_by_index(0)['defaultSampleRate']
Out[12]: 48000.0
When I changed RATE to this value, it worked.
I worked this on OS X 10.10, Got the same error while trying to get audio from the microphone in a SYBA USB card (C Media chipset), and process it in real time with fft's and more:
IOError: [Errno Input overflowed] -9981
The overflow was completely solved when using a Callback Mode, instead of the Blocking Mode, as written by libbkmz.(https://www.python.org/dev/peps/pep-0263/)
Based on that, the bit of the working code looked like this:
"""
Creating the audio stream from our mic
"""
rate=48000
self.chunk=2**12
width = 2
p = pyaudio.PyAudio()
# callback function to stream audio, another thread.
def callback(in_data,frame_count, time_info, status):
self.audio = numpy.fromstring(in_data,dtype=numpy.int16)
return (self.audio, pyaudio.paContinue)
#create a pyaudio object
self.inStream = p.open(format = p.get_format_from_width(width, unsigned=False),
channels=1,
rate=rate,
input=True,
frames_per_buffer=self.chunk,
stream_callback = callback)
"""
Setting up the array that will handle the timeseries of audio data from our input
"""
self.audio = numpy.empty((self.buffersize),dtype="int16")
self.inStream.start_stream()
while True:
try:
self.ANY_FUNCTION() #any function to run parallel to the audio thread, running forever, until ctrl+C is pressed.
except KeyboardInterrupt:
self.inStream.stop_stream()
self.inStream.close()
p.terminate()
print("* Killed Process")
quit()
This code will create a callback function, then create a stream object, start it and then loop in any function. A separate thread streams audio, and that stream is closed when the main loop is stopped. self.audio is used in any function. I also had problems with the thread running forever if not terminated.
Since Pyaudio runs this stream in a separate thread, and this made the audio stream stable, the Blocking mode might have been saturating depending on the speed or timing of the rest of the processes in the script.
Note that the chunk size is 2^12, but smaller chunks work just as well. There are other parameters I considered and played around with to make sure they all made sense:
Chunk size larger or smaller(no effect)
Number and format of bits for the words in the buffer, signed 16 bit in this case.
signedness of variables(tried with unsigned and got saturation patterns)
Nature of mic input, and selection as default in the system, gain etc.
Hope that works for someone!
My other answer solved the problem in most cases. However sometimes the error still occurs.
That was the reason why I scrapped pyaudio and switched to pyalsaaudio. My Raspy now smoothly records any sound.
import alsaaudio
import numpy as np
import array
# constants
CHANNELS = 1
INFORMAT = alsaaudio.PCM_FORMAT_FLOAT_LE
RATE = 44100
FRAMESIZE = 1024
# set up audio input
recorder=alsaaudio.PCM(type=alsaaudio.PCM_CAPTURE)
recorder.setchannels(CHANNELS)
recorder.setrate(RATE)
recorder.setformat(INFORMAT)
recorder.setperiodsize(FRAMESIZE)
buffer = array.array('f')
while <some condition>:
buffer.fromstring(recorder.read()[1])
data = np.array(buffer, dtype='f')
FORMAT = pyaudio.paInt16
Make sure to set the correct format, my internal microphone was set to 24 Bit (see Audio-Midi-Setup application).
I had the same issue on the really slow raspberry pi, but I was able to solve it (for most cases) by using the faster array module for storing the data.
import array
import pyaudio
FORMAT = pyaudio.paInt16
CHANNELS = 1
INPUT_CHANNEL=2
RATE = 48000
CHUNK = 512
p = pyaudio.PyAudio()
stream = p.open(format=FORMAT,
channels=CHANNELS,
rate=RATE,
input=INPUT_CHANNEL,
frames_per_buffer =CHUNK)
print("* recording")
try:
data = array.array('h')
for i in range(0, int(RATE / CHUNK * RECORD_SECONDS)):
data.fromstring(stream.read(CHUNK))
finally:
stream.stop_stream()
stream.close()
p.terminate()
print("* done recording")
The content of data is rather binary afterwards.
But you can use numpy.array(data, dtype='i') to get a numpy array of intergers.
Instead of
chunk = 1024
use:
chunk = 4096
It worked for me on a USB microphone.
This was helpful for me:
input_ = stream.read(chunk, exception_on_overflow=False)
exception_on_overflow = False
For me this helped: https://stackoverflow.com/a/46787874/5047984
I used multiprocessing to write the file in parallel to recording audio. This is my code:
recordAudioSamples.py
import pyaudio
import wave
import datetime
import signal
import ftplib
import sys
import os
# configuration for assos_listen
import config
# run the audio capture and send sound sample processes
# in parallel
from multiprocessing import Process
# CONFIG
CHUNK = config.chunkSize
FORMAT = pyaudio.paInt16
CHANNELS = 1
RATE = config.samplingRate
RECORD_SECONDS = config.sampleLength
# HELPER FUNCTIONS
# write to ftp
def uploadFile(filename):
print("start uploading file: " + filename)
# connect to container
ftp = ftplib.FTP(config.ftp_server_ip, config.username, config.password)
# write file
ftp.storbinary('STOR '+filename, open(filename, 'rb'))
# close connection
ftp.quit()
print("finished uploading: " +filename)
# write to sd-card
def storeFile(filename,frames):
print("start writing file: " + filename)
wf = wave.open(filename, 'wb')
wf.setnchannels(CHANNELS)
wf.setsampwidth(p.get_sample_size(FORMAT))
wf.setframerate(RATE)
wf.writeframes(b''.join(frames))
wf.close()
print(filename + " written")
# abort the sampling process
def signal_handler(signal, frame):
print('You pressed Ctrl+C!')
# close stream and pyAudio
stream.stop_stream()
stream.close()
p.terminate()
sys.exit(0)
# MAIN FUNCTION
def recordAudio(p, stream):
sampleNumber = 0
while (True):
print("* recording")
sampleNumber = sampleNumber +1
frames = []
startDateTimeStr = datetime.datetime.now().strftime("%Y_%m_%d_%I_%M_%S_%f")
for i in range(0, int(RATE / CHUNK * RECORD_SECONDS)):
data = stream.read(CHUNK)
frames.append(data)
fileName = str(config.sensorID) + "_" + startDateTimeStr + ".wav"
# create a store process to write the file in parallel
storeProcess = Process(target=storeFile, args=(fileName,frames))
storeProcess.start()
if (config.upload == True):
# since waiting for the upload to finish will take some time
# and we do not want to have gaps in our sample
# we start the upload process in parallel
print("start uploading...")
uploadProcess = Process(target=uploadFile, args=(fileName,))
uploadProcess.start()
# ENTRYPOINT FROM CONSOLE
if __name__ == '__main__':
p = pyaudio.PyAudio()
stream = p.open(format=FORMAT,
channels=CHANNELS,
rate=RATE,
input=True,
frames_per_buffer=CHUNK)
# directory to write and read files from
os.chdir(config.storagePath)
# abort by pressing C
signal.signal(signal.SIGINT, signal_handler)
print('\n\n--------------------------\npress Ctrl+C to stop the recording')
# start recording
recordAudio(p, stream)
config.py
### configuration file for assos_listen
# upload
upload = False
# config for this sensor
sensorID = "al_01"
# sampling rate & chunk size
chunkSize = 8192
samplingRate = 44100 # 44100 needed for Aves sampling
# choices=[4000, 8000, 16000, 32000, 44100] :: default 16000
# sample length in seconds
sampleLength = 10
# configuration for assos_store container
ftp_server_ip = "192.168.0.157"
username = "sensor"
password = "sensor"
# storage on assos_listen device
storagePath = "/home/pi/assos_listen_pi/storage/"

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