Adding a class(screen) to a class(widget) in kivy - python

I'm trying to make an app in where the top_part of the app there are a Spinner,Label and Button and these 3 are inside a GridLayout with 3 columns. When I click in the spinner. It's displays some choices such as: "Catalogue", "Buy", "Payment Methods". I want that every time I press the Spinner and select a choice, change the screen that is below of this GridLayout. In these case would be 3 screens because they are 3 choices ("Catalogue", "Buy", "Payment Methods"). and these should be below of BoxLayout in MyLayout(U can see it in the kv.code)
The screens are not working, and I got an error when run the app(invalid class). Just work the part of MyLayout, but from ScreenManager and Screens are not working, I don't know how to fix it.
Py.file
from kivy.app import App
from kivy.uix.widget import Widget
from kivy.lang import Builder
from kivy.core.spelling import Spelling
from kivy.uix.screenmanager import ScreenManager, Screen
Builder.load_file('test2.kv')
class MyLayout(Widget):
def spinner_clicked(self,value):
self.ids.Label1.text= f'You selected: {value}'
#Definine our different screens
class FirstWindow(Screen):
pass
class SecondWindow(Screen):
pass
class WindowManager(ScreenManager):
pass
class AwesomeApp(App):
def build(self):
return MyLayout()
if __name__ == '__main__':
AwesomeApp().run()
This is the kv.file
<MyLayout>
BoxLayout:
orientation:"vertical"
size: root.width, root.height
GridLayout:
cols:3
Spinner:
id: spinner_id
text: "Menu"
values: ["Catalogue","Buy","Payment Methods", "Contact"]
on_text: root.spinner_clicked(spinner_id.text)
Label:
id: Label1
text: "My Panel"
Button:
text:"Buy"
Label:
id: Label2
text: "My Panel"
WindowManager:
FirstWindow:
SecondWindow:
<FirstWindow>:
name: "first"
BoxLayout:
orientation: "vertical"
size: root.width, root.height
Label:
text: "First Screen"
font_size: 32
Button:
text: "Next Screen"
font_size: 32
on_release:
app.root.current= "second"
root.manager.transition.direction= "left" #up
<SecondWindow>:
name: "second"
BoxLayout:
orientation: "vertical"
size: root.width, root.height
Label:
text: "Second Screen"
font_size: 32
Button:
text: "Go Back"
font_size: 32
on_release:
app.root.current= "first"
root.manager.transition.direction= "right"

As #ApuCoder suggested, you can change MyLayout to extend BoxLayout, and add the WindowManager to that. Just change the definition of MyLayout:
class MyLayout(BoxLayout):
def spinner_clicked(self,value):
self.ids.Label1.text= f'You selected: {value}'
And modify your kv to use the modified MyLayout:
<MyLayout>
orientation:"vertical"
GridLayout:
cols:3
Spinner:
id: spinner_id
text: "Menu"
values: ["Catalogue","Buy","Payment Methods", "Contact"]
on_text: root.spinner_clicked(spinner_id.text)
Label:
id: Label1
text: "My Panel"
Button:
text:"Buy"
# add ScreenManager and Screens
WindowManager:
FirstWindow:
SecondWindow:
<FirstWindow>:
name: "first"
BoxLayout:
orientation: "vertical"
Label:
text: "First Screen"
font_size: 32
Button:
text: "Next Screen"
font_size: 32
on_release:
root.manager.current= "second" # use root.manager instead of app.root
root.manager.transition.direction= "left" #up
<SecondWindow>:
name: "second"
BoxLayout:
orientation: "vertical"
Label:
text: "Second Screen"
font_size: 32
Button:
text: "Go Back"
font_size: 32
on_release:
root.manager.current= "first" # use root.manager instead of app.root
root.manager.transition.direction= "right"

Related

KivyMD MDRectangleFlatIconButton's text is in two lines when text is updated with a long text

I want to update MDRectangleFlatIconButton's text. It changes with a new text but when the new text is longer than previous text, then the text fits in two lines.
When i use a normal button, the new text fits in one line with proper adjustment.
but Since there is a Icon in MDRectangleFlatIconButton, when a new text is longer than previous text, the text fits in a two line.
To run the program,
Add a new app name which is longer than "Info" inside "Info" button's popup window, then click "Update Top Bar's name". Then, it updated title and the text of "Info" button at the front main App.
I have tried to change this by adding button's text_size: self.width, valign:"center", haling: "center", or manually adding text_size: cm(10), cm(10).
Also, i tried with on_release: "app.root.ids.bt_information.text_size = self.width, None
but nothing works so far.
I greatly appreciate your help.
Python code
'''
from kivy.uix.widget import Widget
'''Setting the size of first window for program'''
from kivy.config import Config #another way of setting size of window
Config.set('graphics', 'width', '600') # from kivy.core.window import Window
Config.set('graphics', 'height', '750') # Window.size = ("600", "750")
from kivymd.app import MDApp
from kivy.lang import Builder
from kivy.factory import Factory
from kivy.uix.popup import Popup
from kivy.properties import ObjectProperty
Builder.load_file('new_window_popup.kv')
class Dex(Popup):
pass
class Remi(Popup):
pass
class Info(Popup):
pass
class MyLayout(Widget):
pass
class AwesomeApp(MDApp):
def build(self):
self.title = "My house"
return MyLayout()
if __name__ == '__main__':
AwesomeApp().run()
'''
kivyfile: new_window_popup.kv
'''
#:import Factory kivy.factory.Factory
#:import MDRaisedButton kivymd.uix.button
<Dex>:
auto_dismiss: False
size_hint: 1, 1
title: "Weight-Based Dose Calculator "
canvas.before:
Color:
rgba: (0,1,0,1)
Rectangle:
pos:self.pos
size:self.size
BoxLayout:
orientation: "vertical"
size:root.width, root.height
Label:
text: "Dex 1"
Button:
text: "Close"
font_size: 24
on_release: root.dismiss()
<Remi>:
auto_dismiss: False
size_hint: 1, 1
title: "Weight-Based Dose Calculator "
canvas.before:
Color:
rgba: (0,1,0,1)
Rectangle:
pos:self.pos
size:self.size
BoxLayout:
orientation: "vertical"
size:root.width, root.height
Label:
text: "Remi"
Button:
text: "Close"
font_size: 24
on_release: root.dismiss()
<Info>:
appName:appName
auto_dismiss: False
size_hint: 1, 1
title: "Change Info"
canvas.before:
Color:
rgba: (0,1,0,1)
Rectangle:
pos:self.pos
size:self.size
BoxLayout:
orientation: "vertical"
size:root.width, root.height
Label:
text: "What is your App name?"
BoxLayout:
orientation: "horizontal"
MDTextField:
id: appName
hint_text: "App Name"
color_mode: 'primary'
current_hint_text_color: 1,1,1,1
hint_text_color_focus: 1,1,1,.9
line_color_focus: 1,1,1,1
font_size: '25sp'
text_color_normal: 1,1,1,.9
text_color_focus: 0,0,1,.9
focus: True
write_tab: False
Button:
text: "Update Top Bar\'s name"
font_size: 24
size_hint: .8, .2
# on_release: root.updateName()
on_release:
app.title = appName.text
app.root.ids.bt_information.text = appName.text
Button:
text: "Close"
font_size: 24
on_release: root.dismiss()
<MyLayout>
MDBoxLayout:
orientation:"vertical"
size: root.width, root.height
MDRaisedButton:
text: "Dex"
font_size: 32
text_color: 0,0,0,.9
size_hint: 1,.5
on_press: Factory.Dex().open()
MDRaisedButton:
text: "Remi"
font_size: 32
size_hint: 1,.5
on_press: Factory.Remi().open()
MDRectangleFlatIconButton:
id: bt_information
text: "Info"
icon: "youtube-studio"
font_size: 32
size_hint: 1,.2
text_size: self.width, None
md_bg_color: 0.95,0.61,0.73,1
on_press: Factory.Info().open()
'''

Using a Spinner for changing several Screens in kivy

I need help. I'm making an app, And when i want to use an Spinner. I assigned several values ("Catalogue","Buy","Payment Methods", "Contact"). I want that when choosing the value "Buy", My screen change to the "SecondWindow(Screen)". I was trying to do it from my py.file but I'm not sure how to do it correctly. I was trying to do it from my "def spinner_clicked(self,value):"
If you I can do it from my kv.file straightly. I would like to learn how to do it too.
from kivy.app import App
from kivy.uix.widget import Widget
from kivy.uix.boxlayout import BoxLayout
from kivy.lang import Builder
from kivy.core.spelling import Spelling
from kivy.uix.screenmanager import ScreenManager, Screen
kv= Builder.load_file('test2.kv')
class MyLayout(Widget):
def spinner_clicked(self,value):
sm= ScreenManager()
screen= Screen(name='second')
self.ids.Label1.text= f'You selected: {value}'
#IN THIS PART WHEN PRESSING IN MY SPINNER the choice "buy" I need to change to the SecondWindow(Screen)
if self.ids.spinner_id.values == "Buy":
#self.sm.current= 'second'
#sm.root.manager.current= "second"
#sm.switch_to(screen)
pass
#Definine our different screens
class FirstWindow(Screen):
pass
class SecondWindow(Screen):
pass
class WindowManager(ScreenManager):
pass
class AwesomeApp(App):
def build(self):
return MyLayout()
if __name__ == '__main__':
AwesomeApp().run()
kv.file
<MyLayout>
BoxLayout:
orientation:"vertical"
size: root.width, root.height
GridLayout:
cols:3
rows:3
Spinner:
id: spinner_id
text: "Menu"
values: ["Catalogue","Buy","Payment Methods", "Contact"]
on_text: root.spinner_clicked(spinner_id.text)
#on_text: root.manager.current= "second" - it doesnt' work
#I want to change the screens from here choosing the value "Buy" to the 2ndScreen
Label:
id: Label1
text: "My Panel"
Button:
text:"Buy"
WindowManager:
FirstWindow:
SecondWindow:
<FirstWindow>:
name: "first"
BoxLayout:
orientation: "vertical"
size: root.width, root.height
Label:
text: "First Screen"
font_size: 32
Button:
text: "Next Screen"
font_size: 32
on_release:
root.manager.current= "second"
root.manager.transition.direction= "left" #up
<SecondWindow>:
name: "second"
BoxLayout:
orientation: "vertical"
size: root.width, root.height
Label:
text: "Second Screen"
font_size: 32
Button:
text: "Go Back"
font_size: 32
on_release:
#app.root.current= "first"
root.manager.current= "first"
root.manager.transition.direction= "right"
If you set the Screen names to the values in your Spinner, then you can modify your kv slightly. In the Spinner section:
Spinner:
id: spinner_id
text: "Menu"
values: ["Catalogue","Buy","Payment Methods", "Contact"]
on_text: root.spinner_clicked(spinner_id.text)
on_text: window_manager.current = self.text # uses an id defined in the WindowManager section
And the window_manager id is defined later in the kv:
WindowManager:
id: window_manager
FirstWindow:
SecondWindow:
The window_manager.current refers to the id defined for the WindowManager, and accesses its current property.
Note that the root.manager in the kv file only works inside a rule for a Screen, like inside <FirstWindow>: or <SecondWindow>:. In that context, the root refers to the root widget of the rule (one of those Screens), and manager then refers to the ScreenManager that contains that Screen.

Kivy Python: buttons and classes for multiple screens

I have a problem with my Kivy Python Code. I have 2 screens: 1st is to navigate to the second screen and on the 2nd screen there is a button to add text to a scrollview...navigating is working but it does not add any text to the scrollview...I think I need some help here! AttributeError: 'super' object has no attribute 'getattr'
import kivy
from kivy.app import App
from kivy.uix.label import Label
from kivy.uix.gridlayout import GridLayout
from kivy.uix.textinput import TextInput
from kivy.uix.button import Button
from kivy.uix.screenmanager import ScreenManager, Screen
from kivy.clock import Clock, mainthread
from kivy.core.window import Window
from kivy.uix.scrollview import ScrollView
from kivy.effects.scroll import ScrollEffect
from kivy.lang import Builder
Builder.load_string("""
<MenuScreen>:
name: 'mainmenu'
BoxLayout:
spacing: 1
orientation: "vertical"
Label:
text: "MAIN MENU"
Button:
text: 'Go to Screen 2'
on_release:
root.manager.current = 'screen2'
root.manager.transition.direction = "left"
Button:
text: 'Quit'
on_release: root.manager.current = app.exit_software()
<Screen2>:
name: 'screen2'
BoxLayout:
spacing: 1
orientation: "vertical"
ScrollView:
id: scroll_view
always_overscroll: False
BoxLayout:
size_hint_y: None
height: self.minimum_height
orientation: 'vertical'
Label:
id: label
text: "You can add some Text here by pressing the button"
size_hint: None, None
size: self.texture_size
Button:
text: 'Add text!'
size_hint_y: 0.1
on_release: app.add_text()
Button:
text: 'Back to main menu'
size_hint_y: 0.1
on_release:
root.manager.current = 'mainmenu'
root.manager.transition.direction = "right"
""")
# Declare both screens
class MenuScreen(Screen):
pass
class Screen2(Screen):
pass
class AddTextApp(App):
def __init__(self,**kwargs):
super().__init__(**kwargs)
def build(self):
# Create the screen manager
sm = ScreenManager()
sm.add_widget(MenuScreen(name='mainmenu'))
sm.add_widget(Screen2(name='screen2'))
return sm
def add_text(self):
self.root.ids.label.text += f"Some new Text\n"
self.root.ids.scroll_view.scroll_y = 0
def exit_software(self):
App.get_running_app().stop()
if __name__ == '__main__':
AddTextApp().run()
Thank you very much in advance!
The error occurred because self.root.ids gets access to widgets located in the root widget of the main class. To access the secondary screen elements, you need to add it to the main class (in your case, in ScreenManager) and set its id. Also, you have a lot of imported excess, so that it is clearly visible, I advise you to use Pycharm or something like that.
from kivy.app import App
from kivy.uix.screenmanager import Screen
from kivy.lang import Builder
kv = """
<MenuScreen>:
name: 'mainmenu'
BoxLayout:
spacing: 1
orientation: "vertical"
Label:
text: "MAIN MENU"
Button:
text: 'Go to Screen 2'
on_release:
root.manager.current = 'screen2'
root.manager.transition.direction = "left"
Button:
text: 'Quit'
on_release: root.manager.current = app.exit_software()
<Screen2>:
name: 'screen2'
BoxLayout:
spacing: 1
orientation: "vertical"
ScrollView:
id: scroll_view
always_overscroll: False
BoxLayout:
size_hint_y: None
height: self.minimum_height
orientation: 'vertical'
Label:
id: label
text: "You can add some Text here by pressing the button"
size_hint: None, None
size: self.texture_size
Button:
text: 'Add text!'
size_hint_y: 0.1
on_release: app.add_text()
Button:
text: 'Back to main menu'
size_hint_y: 0.1
on_release:
root.manager.current = 'mainmenu'
root.manager.transition.direction = "right"
ScreenManager:
MenuScreen:
id: menu_scr
Screen2:
id: scr_2
"""
class MenuScreen(Screen):
pass
class Screen2(Screen):
pass
class AddTextApp(App):
def __init__(self, **kwargs):
super().__init__(**kwargs)
def build(self):
return Builder.load_string(kv)
def add_text(self):
self.root.ids.scr_2.ids.label.text += f"Some new Text\n"
self.root.ids.scr_2.ids.scroll_view.scroll_y = 0
#staticmethod
def exit_software():
App.get_running_app().stop()
if __name__ == '__main__':
AddTextApp().run()

Kivy Multiple Screen Transitions not taking place

I am trying to builng a multiple screen kivy app in python. There are no compile time errors. App Compiles successfully. I am using Screen Manager in kivy to achieve multiple screens. On clicking the buttons no transitions are taking place. Please help me perform transitions. Here are actual snippets of my code.
main.py file
import kivy
from kivy.app import App
from kivy.app import ObjectProperty
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.screenmamager import ScreenManager, Screen
class LoginScreen(Screen):
pass
class SignUpScreen(Screen):
pass
class MainScreen(BoxLayout):
pass
class MyScreenManager(ScreenManager):
pass
class AuthenticationApp(App):
def build(self):
return MyScreenManager()
if __name__ == '__main__':
AuthenticationApp().run()
Authentication.kv file
<MyScreenManager>
MainScreen:
SecondScreen:
<SecondScreen>:
name: 'Second'
BoxLayout:
orientation: 'vertical'
canvas:
Rectangle:
source: 'images/blue.png'
pos: self.pos
size: self.size
BoxLayout:
orientation: 'vertical'
size_hint: 1,0.25
Label:
text: 'Vigilantdsjkadhakjshdakjsd Dollop'
font_size: '15sp'
size_hint: 1, 0.20
BoxLayout:
orientation: 'horizontal'
size_hint: 1, 0.1
Button:
id: login_button
text: 'Login'
font_size: '15sp'
on_release: app.root.current = 'Main'
Button:
id: login_button
text: 'Sign Up'
font_size: '15sp'
Button:
id: login_button
text: 'Recover'
font_size: '15sp'
Button:
id: login_button
text: 'Reset'
font_size: '15sp'
BoxLayout:
orientation: 'vertical'
size_hint: 1,0.75
Button:
text: 'Page'
<MainScreen>:
name: 'Main'
BoxLayout:
orientation: 'vertical'
canvas:
Rectangle:
source: 'images/blue.png'
pos: self.pos
size: self.size
BoxLayout:
orientation: 'vertical'
size_hint: 1,0.25
Label:
text: 'Vigilant Dollop'
font_size: '15sp'
size_hint: 1, 0.20
BoxLayout:
orientation: 'horizontal'
size_hint: 1, 0.1
Button:
id: login_button
text: 'Login'
font_size: '15sp'
Button:
id: login_button
text: 'Sign Up'
font_size: '15sp'
on_press: root.current = 'Second'
Button:
id: login_button
text: 'Recover'
font_size: '15sp'
Button:
id: login_button
text: 'Reset'
font_size: '15sp'
BoxLayout:
orientation: 'vertical'
size_hint: 1,0.75
Button:
text: 'Page'
declare the screen manager a global variable
import kivy
from kivy.app import App
from kivy.app import ObjectProperty
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.screenmamager import ScreenManager, Screen
screen_manager = ScreenManager()
class LoginScreen(Screen):
pass
and return the screen_manager instance in the build method.
class AuthenticationApp(App):
def build(self):
screen_manager.add_widget(LoginScreen(name='login'))
return sceen_manager
then in your .kv file any where you want to switch between screens. try for example:
Button:
id: login_button
text: 'Login'
font_size: '15sp'
on_release: root.manager.current = 'login'

Swapping screens with motion in kivy

Is it possible to swap screens with motion, rather than on button press? I am asking in context of mobile applications, where this behaviour is often expected by users.
You can use Carousel widget. For example:
from kivy.app import App
from kivy.uix.boxlayout import BoxLayout
from kivy.lang import Builder
Builder.load_string("""
<MyWidget>:
Carousel:
BoxLayout:
orientation: 'vertical'
Label:
text: "Screen 1"
Label:
text: "Some text"
BoxLayout:
orientation: 'vertical'
Label:
text: "Screen 2"
BoxLayout:
Button:
text: "1"
Button:
text: "2"
Button:
text: "3"
Button:
text: "4"
BoxLayout:
orientation: 'vertical'
Label:
text: "Screen 3"
Label:
text: "Some other text"
""")
class MyWidget(BoxLayout):
pass
class MyApp(App):
def build(self):
return MyWidget()
if __name__ == '__main__':
MyApp().run()
I think this might be a better way to do things:
from kivy.app import App
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.carousel import Carousel
from kivy.lang import Builder
Builder.load_string("""
<MyCarousel>:
BoxLayout:
orientation: 'vertical'
Label:
text: "Screen 1"
Label:
text: "Some text"
BoxLayout:
orientation: 'vertical'
Label:
text: "Screen 2"
BoxLayout:
Button:
text: "1"
Button:
text: "2"
Button:
text: "3"
Button:
text: "4"
BoxLayout:
orientation: 'vertical'
Label:
text: "Screen 3"
Label:
text: "Some other text"
""")
class MyCarousel(Carousel):
pass
class MyApp(App):
def build(self):
return MyCarousel()
if __name__ == '__main__':
MyApp().run()
Apparently, a Carousel doesn't behave like other widgets as it doesn't have a default size of 100, 100.

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