Socket python doesn't send data if program is alive - python

I'm trying to run a client/server script, where the client sends a file to the server and waits for responses until the server sends a stop message.
The problem is: once the connection is established the client starts sending data but until I press CTRL-C the server cannot recreate the file. Only after CTRL-C print "file is fully created" and the file becomes visible, instead, before it's seems to be waiting for something. idk where the problem is. Also tried changing condition on send loop using len(), but doesn't work. Anyone know how to fix it ?
client.py :
import socket # Import socket module
# from threading import Thread
s = socket.socket() # Create a socket object
HOST = "101.xx.x.xxx" # public IP address
PORT = 4243 # Reserve a port for your service.
PDF_PATH = "exam.pdf"
s.connect((HOST, PORT))
def send():
f = open(PDF_PATH, "rb")
while data := f.read(4096):
s.send(data)
f.close()
return
def receive():
while 1:
exercise = s.recv(4096)
if exercise == "stop!":
s.close()
break
f = open(f"{exercise}.txt", "wb")
while data := f.read(4096):
f.write(data)
return
def main():
send()
receive()
if __name__ == "__main__":
main()
server.py :
import socket
from threading import Thread
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
HOST = socket.gethostname()
IP = socket.gethostbyname(HOST)
PORT = 4243
s.bind(('', PORT))
s.listen(5)
def receive_file(conn, i):
f = open(f"exam.pdf", "wb")
while received := conn.recv(4096):
f.write(received)
print("File is fully copied\n")
f.close()
def send_result(conn,i):
while 1:
nbr = str(input("which exercise? "))
if nbr == "stop!":
break
f = open(f"exercise{nbr}.txt", "rb")
conn.send(bytes(f"exercise{nbr}.txt", encoding="utf-8"))
while data := f.read(4096):
conn.send(data)
f.close()
def main():
try:
while 1:
i = 0
conn, addr = s.accept()
print("Got connection from", addr)
# c.send(b"Thank you for connecting")
t = Thread(target=receive_file, args=(conn, i))
t.start()
t.join()
t = Thread(target=send_result, args=(conn, i))
t.start()
t.join()
except KeyboardInterrupt:
print("interrupting \n")
conn.close()
s.close()
if _name_ == '_main_':
main()

conn.recv() in the server won't return '' (no more data) unless the client closes the connection or calls shutdown(SHUT_WR) to indicate sends are complete:
def send():
with open(PDF_PATH, "rb") as f:
while data := f.read(4096):
s.sendall(data)
s.shutdown(socket.SHUT_WR)
An alternative is to design a protocol that sends the length of data before the data so you know when you've received the complete transmission. This would be required if you need to send more than one thing without closing the socket or shutting down sends. You're going to need this to make the receive portion of the server work if you want to send more than one exercise file.
Refer to this answer for an example of sending multiple files over a socket.

Related

Python socket server, limiting data received

When trying to send a file with sockets from one device on my network to another it is throttling the data to 2760 bytes and not receiving the whole file on the server side
Here is the code of my server on my raspberry pi:
import socket
import os
host = "my_ip"
port = "my_port"
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.bind((host, port))
s.listen()
def send(mess):
con.send(bytes(mess, "utf-8"))
def receive():
global message
message = con.recv(22000).decode('utf-8')
while True:
try:
con, address = s.accept()
print(f"Connection to {address} made successfully")
receive()
if message == "quit":
break
else:
send("received")
print(len(message))
with open("file.py", 'w', encoding='utf-8')as a:
a.write(message)
os.system("python3 file.py")
except:
pass
And here is the code of my client on another device
with open('file.py', 'r', encoding = 'utf-8')as f:
python_file = f.read()
print(len(python_file))
#returns 20940
import socket
host = "my_ip"
port = my_port
def send(mess):
s.send(bytes(mess, 'utf-8'))
def receive():
message = s.recv(1024).decode('utf-8')
print(message)
while True:
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
send_it = input("Send File?[y/n]: ")
if send_it == "y":
try:
s.connect((host, port))
send(python_file)
recieve()
except:
pass
if send_it == "quit":
try:
s.connect((host, port))
send(send_it)
recieve()
except:
pass
else:
pass
When i take off the try loop it doesn't give any errors or reason as to why im only receiving part (2760 bytes) of the file. Also it will randomly(rarely) send more than 2760 bytes or it will sometimes send all the bytes. Its pretty consistently only sending 2760 bytes though.
Maybe you want to use sendall() instead of send(). Basically sendall() guarantees that all data will be sent unless an exception is raised and it's a python feature that is offered by other high level languages as well.
In order to receive all bytes sent, it's a good idea to do that using a loop:
data = bytearray(1)
# loop until there is no more data to receive.
while data:
data = socket.recv(1024) # Receive 1024 bytes at a time.
There is a well explained answer on what the difference between send() and sendall() is in python here.

connect two socket client connected by different threads as client server pair via a central server

I want to send a file from one connected client to other(both connected to a central server and running in different threads) such that the client sending becomes a server and other becomes the client. My code from main object is:
lin=link()
self.c.send(str('true').encode())
print("sent conf")
lin.create_server(new.ip_address,path)
the create_server function is
def create_server(self,ip,path ):
connection_list = []
#ip='127.0.0.1'
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
sock.bind((ip, 12345))
print("server created")
connection_list.append(sock)
sock.listen(1)
#offset = 0
file = open(path, "rb")
print("file opened")
while True:
conn, addr = sock.accept()
connection_list.append(conn)
read_sockets,write_sockets,error_sockets = select.select(connection_list,[],[])
chunk = file.read(4096)
print("chunk read")
if not chunk:
break # EOF
sock.send(chunk)
print("chunk sent")
print("Transfer complete")
#sock.shutdown()
sock.close()
and for creating client is:
def create_client(self,ip,file ):
client = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
#ip='127.0.0.1'
print(str(file))
client.connect((ip, 12346 ))
print("client created")
with open(str(file), 'wb') as f:
socket_list = [client]
print("file opened")
while True:
read_sockets,write_sockets,error_sockets = select.select(socket_list,[],[])
data=client.recv(4096)
print("recieved data")
if not data:
break
f.write(data)
print("Transfer complete")
f.close()
time.sleep(5)
#client.shutdown()
client.close()
and the main server part that I am using to contact the client socket is
for i in self.list_of_conns:#[conn,addr] appended every time a connection is made to main server
if i[1][0]==cli_ip:
k=i[0] #the conn from conn,addr=server.accept() part
m=1
break
and after some code:
k.send(str(addr[0]+' '+filename).encode())
print("sent to k")
The server is created and file to be sent is opened and the main server is also sending the ip to k(the last snippet) but the connection that is supposed to be client is not recieving it. Where am I going wrong?
P.S:I am currently using only one system and so only one local IP for all sockets.
You've messed up your sockets.
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
sock.bind((ip, 12345))
sock.listen(1)
sock is a socket only used to listen for incoming connections. You cannot read or write to this socket.
This while loop is for files larger than 4096 bytes, but each time through, you are waiting for a DIFFERENT connection, so the first chunk is processed for the first connection, the next chunk for the second connection and so on.
while True:
conn, addr = sock.accept()
chunk = file.read(4096)
if not chunk:
break # EOF
sock.send(chunk)
Again, you can't send to a listening socket! Perhaps you wanted conn.send(chunk).
What you really wanted was a loop more like:
conn, addr = sock.accept()
while True:
chunk = file.read(4096)
if not chunk:
break
conn.send(chunk)
conn.close()
Unfortunately, the above won't work, because the socket buffer will quickly become full, and stop accepting data no matter how fast the program writes to it.
You need to check the return value from conn.send(chunk) to find out how many bytes were sent. If that is less than the length of the chunk, you need to remove that many bytes from the start of the chunk, and try to send the remainder. Repeat until the whole chunk is sent.
Or ... simply use conn.sendall(chunk), which blocks until all the data has been accepted into the socket buffer.

Python connecting two clients to a server causes the first client to break

I'm trying to create a simple python chat interface however when two clients are connected to the server, the first clients console prints blank spaces as quick as possible and causes a max recursion depth error while the second client still works fine. The server code only sends data when its not blank so i'm not sure why it does this.
Server code:
import socket
from threading import Thread
from socketserver import ThreadingMixIn
class ClientThread(Thread):
def __init__(self,ip,port):
Thread.__init__(self)
self.ip = ip
self.port = port
print("[+] New thread started for "+ip+": "+str(port))
def run(self):
while True:
data = conn.recv(1024).decode()
if not data: break
if data == "/exit":
print("Connection for "+ip+" closed.")
data = "Connection closed."
conn.send(data.encode())
break
else:
print("received data: ", data)
if data != " ":
conn.send(data.encode())
print("connection "+ip+" force closed.")
TCP_IP = socket.gethostname()
TCP_PORT = 994
BUFFER_SIZE = 1024
tcpsock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
tcpsock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
tcpsock.bind((TCP_IP, TCP_PORT))
threads = []
while True:
tcpsock.listen(4)
(conn, (ip,port)) = tcpsock.accept()
newthread = ClientThread(ip,port)
newthread.start()
threads.append(newthread)
for t in threads:
t.join()
Client code:
import socket
import threading
from threading import Thread
TCP_IP = socket.gethostname()
TCP_PORT = 994
BUFFER_SIZE = 1024
name = str(input("Input username: "))
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect((TCP_IP, TCP_PORT))
def recv():
while True:
data = s.recv(BUFFER_SIZE).decode()
if not data: break
print(data)
recv()
def send():
message = str(input())
if message != "/exit":
message = name + ": " + message
s.send(message.encode())
send()
if __name__ == "__main__":
Thread(target = recv).start()
Thread(target = send).start()
The error is at line 19 in the client code (where its receiving and printing any data sent by the server)
Any help would be greatly appreciated.
The most probable reason is the recursion in your send and receive routines, I changed them to be loops instead.
def recv():
while True:
data = s.recv(BUFFER_SIZE).decode()
if not data: break
print(data)
def send():
while True:
message = str(input())
if message != "/exit":
message = name + ": " + message
s.send(message.encode())
A solution to shutting down these threads is given here: Is there any way to kill a Thread in Python?
But it is not necessary to run send and receive in single threads in this scenario in the clients.
EDIT:
I read again carefully your code. In the client you start the send and receive method as threads. The send thread does not get any input for its message string in the thread and because you loop it, it sends empty messages to the server or (in my case) exits with an error.

Message transmission on TCP/IP server with ctrl+c int handling, Python3

i'm just started to learn Python, and i can't implement a good solution.
I want to write a client/server which allows you to send messages (like: texted, entered, texted, entered) on server until you press Ctrl+C interruption, and this int should close the socket both on server and client.
My very basic and, i suppose, very common client/server example on Python, but as you know - this pair is for single shot, and program is closing.
client.py
import socket
TCP_IP = '127.0.0.1'
TCP_PORT = 5005
BUFFERSIZE = 1024
sock = socket.socket()
sock.connect((TCP_IP, TCP_PORT))
msg = input('Enter your text: ')
sock.send(msg.encode())
data = sock.recv(BUFFERSIZE).decode()
sock.close()
print('Recieved data: ',data)
server.py
import socket
import sys
TCP_IP = '127.0.0.1'
TCP_PORT = 5005
BUFFER_SIZE = 1024
sock = socket.socket()
sock.bind((TCP_IP, TCP_PORT))
sock.listen(1)
conn, addr = sock.accept()
print('Connection address:\nIP:',addr[0])
print('Port:',addr[1])
while 1:
data = conn.recv(BUFFER_SIZE)
if not data: break
msg = data.decode()
print('Recieved data: ', msg)
conn.send(data)
conn.close()
Any suggestions?
Add a try...finally to the bottom part like so:
try:
while 1:
data = conn.recv(BUFFER_SIZE)
if not data: break
msg = data.decode()
print('Recieved data: ', msg)
conn.send(data)
finally:
conn.close()
Ctrl+C raises KeyboardInterrupt exception. When it does, the finally will be called, and safely close the socket.
The same can be done to the client in order to close it client-side:
try:
msg = input('Enter your text: ')
sock.send(msg.encode())
data = sock.recv(BUFFERSIZE).decode()
finally:
sock.close()

Python Server send data not working

I am currently working on a server in Python, the problem I am facing is the client could not retrieve the sent data from server.
The code of the server is:
import sys
import socket
from threading import Thread
allClients=[]
class Client(Thread):
def __init__(self,clientSocket):
Thread.__init__(self)
self.sockfd = clientSocket #socket client
self.name = ""
self.nickName = ""
def newClientConnect(self):
allClients.append(self.sockfd)
while True:
while True:
try:
rm= self.sockfd.recv(1024)
print rm
try:
self.sockfd.sendall("\n Test text to check send.")
print "Data send successfull"
break
except socket.error, e:
print "Could not send data"
break
except ValueError:
self.sockfd.send("\n Could not connect properly")
def run(self):
self.newClientConnect()
self.sockfd.close()
while True:
buff = self.sockfd.recv(1024)
if buff.strip() == 'quit':
self.sockfd.close()
break # Exit when break
else:
self.sendAll(buff)
#Main
if __name__ == "__main__":
#Server Connection to socket:
IP = '127.0.0.1'
PORT = 80
serversocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
serversocket.setsockopt( socket.SOL_SOCKET, socket.SO_REUSEADDR,1)
print ("Server Started")
try:
serversocket.bind(('',5000))
except ValueError,e:
print e
serversocket.listen(5)
while True:
(clientSocket, address) = serversocket.accept()
print 'New connection from ', address
ct = Client(clientSocket)
ct.start()
__all__ = ['allClients','Client']
#--
And the client connecting is:
import socket
HOST = '192.168.1.4' # The remote host
PORT = 5000 # The same port as used by the server
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect((HOST, PORT))
data = s.recv(1024)
s.close()
print 'Received', data#repr(data)
In need of a quick solution....
Thanks,
I tested out your code, and when I commented out
rm= self.sockfd.recv(1024)
print rm
it worked fine. Basically the server stopped there to wait for a message that never came. If it still does not work for you, there might be two problems. Either you have a firewall that blocks the connection somehow, or you have old servers running in the background from previous tries that actually wasn't killed. Check your processes if pythonw.exe or equivalent is running when it shouldn't be, and kill it.
To wait for response:
with s.makefile('rb') as f:
data = f.read() # block until the whole response is read
s.close()
There are multiple issues in your code:
nested while True without break
finally: ..close() is executed before except ValueError: ..send
multiple self.sockfd.close()
etc
Also you should probably use .sendall() instead of .send().
your server code is excepting client send something first,
rm= self.sockfd.recv(1024)
but I don't see any in your code
please try send something in your client code
s.connect((HOST, PORT))
s.send("hello")
Short solution
Add a short sleep after connect.
import time
time.sleep(3)

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