Gtk4 Gtk.Video() doesn't play - python

It's been a while now that Gtk4 shipped out, with a new Gtk.Video() component that allows to display a video in a Gtk window without resorting to using Gstreamer.
It's a very simple class with only a handful of subclasses (4) methods (10) & attributes (2).
But no matter how hard I try, I can't find a single example (? not even in C) ; I got this far :
#!/usr/bin/env python3
import sys
import gi
gi.require_version('Gtk', '4.0')
gi.require_version('Adw', '1')
from gi.repository import Gtk, Adw, Gio
class MainWindow(Gtk.ApplicationWindow):
def __init__(self, *args, **kwargs):
super().__init__(title="Mini Player", *args, **kwargs)
player = Gtk.Video.new()
player.set_autoplay(True)
print('file: ', player.props.file) # => None
file_to_play = Gio.File.new_for_path('/my/valid/video/file.mp4')
player.set_file(file_to_play) # => this is supposed to start the playing
self.set_child(player)
print('file: ', player.props.file) # => file: __gi__.GLocalFile object
print('autoplay: ', player.props.autoplay) # => True
# self.show() # I tried this too, it does nothing
class MyApp(Adw.Application):
def __init__(self, **kwargs):
super().__init__(**kwargs)
self.connect('activate', self.on_activate)
self.connect('open', self.on_open)
self.set_flags(Gio.ApplicationFlags.HANDLES_OPEN) # Need to tell GApplication we can handle this
self.win = None
def on_activate(self, app):
self.win = MainWindow(application=app)
self.win.present()
# This is to avoid the error "Your application claims to support opening files but does not implement g_application_open() and has no handlers connected to the 'open' signal." while I learn how to pass this file to the Mainwindow class
def on_open(self, app, files, n_files, hint):
self.on_activate(app)
for file in files:
print("File to open: " + file.get_path())
app = MyApp(application_id="com.example.GtkApplication")
app.run(sys.argv)
The window shows up, with a neat play button in the lower left corner, all signals are good, no warnings or messages in the console, but the video doesn't play, the play button does nothing and the window stays black.
Am I missing something obvious?

Ok, I found out that I missed a library:
sudo apt install libgtk-4-media-gstreamer
Dit the trick, it works now. It's very slow but it works.

Related

Python win32gui SetAsForegroundWindow function not working properly

I am trying to write a program that finds a window by searching for its title. Once it has found the window, it will attempt to bring it to front. I am using win32gui API to achieve this. I am able to get it to work for the most part, but for some reason it does not work if the taskmanager is in front. I have the follow sample code.
import win32gui, win32con
import re, traceback
from time import sleep
class cWindow:
def __init__(self):
self._hwnd = None
def BringToTop(self):
win32gui.BringWindowToTop(self._hwnd)
def SetAsForegroundWindow(self):
win32gui.SetForegroundWindow(self._hwnd)
def Maximize(self):
win32gui.ShowWindow(self._hwnd, win32con.SW_MAXIMIZE)
def setActWin(self):
win32gui.SetActiveWindow(self._hwnd)
def _window_enum_callback(self, hwnd, wildcard):
'''Pass to win32gui.EnumWindows() to check all the opened windows'''
if re.match(wildcard, str(win32gui.GetWindowText(hwnd))) != None:
self._hwnd = hwnd
def find_window_wildcard(self, wildcard):
self._hwnd = None
win32gui.EnumWindows(self._window_enum_callback, wildcard)
def main():
sleep(5)
try:
wildcard = ".*Building Operation WorkStation.*"
cW = cWindow()
cW.find_window_wildcard(wildcard)
cW.Maximize()
cW.BringToTop()
cW.SetAsForegroundWindow()
except:
f = open("log.txt", "w")
f.write(traceback.format_exc())
print traceback.format_exc()
main()
I pieced this together from multiple online sources. It seems to work for the most part but for some windows like the task manager, it'll work sometimes but fails the rest. When it doesnt work properly, all I notice is the application icon blinks yellow. Is there a proper way of doing this to make sure the window that I am interested in is set to foreground 100% of the times? I am not sure if this is relevant but I am using Windows 7 Professional (32-bit) with Service Pack 1.
I found a solution: if taskmanager, then kill it. I added a method to cWindow:
def kill_task_manager(self):
# Here I use your method to find a window because of an accent in my french OS,
# but you should use win32gui.FindWindow(None, 'Task Manager complete name').
wildcard = 'Gestionnaire des t.+ches de Windows'
self.find_window_wildcard(wildcard)
if self._hwnd:
win32gui.PostMessage(self._hwnd, win32con.WM_CLOSE, 0, 0) # kill it
sleep(0.5) # important to let time for the window to be closed
Call this method just after cW = cWindow().
Another bug trap is to prevent this exception in SetAsForegroundWindow:
error: (0, 'SetForegroundWindow', 'No error message is available')
just send an alt key before the win32gui call:
# Add this import
import win32com.client
# Add this to __ini__
self.shell = win32com.client.Dispatch("WScript.Shell")
# And SetAsForegroundWindow becomes
def SetAsForegroundWindow(self):
self.shell.SendKeys('%')
win32gui.SetForegroundWindow(self._hwnd)
Last, if I may, do not compare != None but is not None. More pythonic ;)
This is the full code:
# coding: utf-8
import re, traceback
import win32gui, win32con, win32com.client
from time import sleep
class cWindow:
def __init__(self):
self._hwnd = None
self.shell = win32com.client.Dispatch("WScript.Shell")
def BringToTop(self):
win32gui.BringWindowToTop(self._hwnd)
def SetAsForegroundWindow(self):
self.shell.SendKeys('%')
win32gui.SetForegroundWindow(self._hwnd)
def Maximize(self):
win32gui.ShowWindow(self._hwnd, win32con.SW_MAXIMIZE)
def setActWin(self):
win32gui.SetActiveWindow(self._hwnd)
def _window_enum_callback(self, hwnd, wildcard):
'''Pass to win32gui.EnumWindows() to check all the opened windows'''
if re.match(wildcard, str(win32gui.GetWindowText(hwnd))) is not None:
self._hwnd = hwnd
def find_window_wildcard(self, wildcard):
self._hwnd = None
win32gui.EnumWindows(self._window_enum_callback, wildcard)
def kill_task_manager(self):
wildcard = 'Gestionnaire des t.+ches de Windows'
self.find_window_wildcard(wildcard)
if self._hwnd:
win32gui.PostMessage(self._hwnd, win32con.WM_CLOSE, 0, 0)
sleep(0.5)
def main():
sleep(5)
try:
wildcard = ".*Building Operation WorkStation.*"
cW = cWindow()
cW.kill_task_manager()
cW.find_window_wildcard(wildcard)
cW.BringToTop()
cW.Maximize()
cW.SetAsForegroundWindow()
except:
f = open("log.txt", "w")
f.write(traceback.format_exc())
print(traceback.format_exc())
if __name__ == '__main__':
main()
Sources: how do I close window with handle using win32gui in Python and win32gui.SetActiveWindow() ERROR : The specified procedure could not be found.
Note: The following deals only with making sure that always-on-top windows such as Task Manager are hidden before activating the window - it assumes that the activation part itself works fine, which may not be the case. The conditions under which a process is allowed to call the SetForegroundWindow Windows API function are listed here.
Task Manager is special in two respects:
By default, it is set to display always on top, i.e., above all other windows.
Even when that is turned off (Options > Always on Top unchecked), you can still make it display on top of other always-on-top windows (something that ordinary windows seemingly cannot do).
Your code:
is working - in my tests - in the sense that the target window does become the active window.
is not working in the sense that the Task Manager window still stays on top of the (maximized) window.
even trying to make your window an always-on-top window as well wouldn't help, unfortunately.
Specifically checking for the presence of the Task Manager window and minimizing it is an option, but note that there may be other always-on-top windows, so for a robust solution you have to identify all open always-on-top windows and minimize them:
The following tries hard to identify all always-on-top windows except the Task Bar and Start button, and minimizes (effectively hides) any such windows.
The new methods are hide_always_on_top_windows and _window_enum_callback_hide.
import win32gui, win32con
import re, traceback
from time import sleep
class cWindow:
def __init__(self):
self._hwnd = None
def SetAsForegroundWindow(self):
# First, make sure all (other) always-on-top windows are hidden.
self.hide_always_on_top_windows()
win32gui.SetForegroundWindow(self._hwnd)
def Maximize(self):
win32gui.ShowWindow(self._hwnd, win32con.SW_MAXIMIZE)
def _window_enum_callback(self, hwnd, regex):
'''Pass to win32gui.EnumWindows() to check all open windows'''
if self._hwnd is None and re.match(regex, str(win32gui.GetWindowText(hwnd))) is not None:
self._hwnd = hwnd
def find_window_regex(self, regex):
self._hwnd = None
win32gui.EnumWindows(self._window_enum_callback, regex)
def hide_always_on_top_windows(self):
win32gui.EnumWindows(self._window_enum_callback_hide, None)
def _window_enum_callback_hide(self, hwnd, unused):
if hwnd != self._hwnd: # ignore self
# Is the window visible and marked as an always-on-top (topmost) window?
if win32gui.IsWindowVisible(hwnd) and win32gui.GetWindowLong(hwnd, win32con.GWL_EXSTYLE) & win32con.WS_EX_TOPMOST:
# Ignore windows of class 'Button' (the Start button overlay) and
# 'Shell_TrayWnd' (the Task Bar).
className = win32gui.GetClassName(hwnd)
if not (className == 'Button' or className == 'Shell_TrayWnd'):
# Force-minimize the window.
# Fortunately, this seems to work even with windows that
# have no Minimize button.
# Note that if we tried to hide the window with SW_HIDE,
# it would disappear from the Task Bar as well.
win32gui.ShowWindow(hwnd, win32con.SW_FORCEMINIMIZE)
def main():
sleep(5)
try:
regex = ".*Building Operation WorkStation.*"
cW = cWindow()
cW.find_window_regex(regex)
cW.Maximize()
cW.SetAsForegroundWindow()
except:
f = open("log.txt", "w")
f.write(traceback.format_exc())
print(traceback.format_exc())
main()

Ending the GTK+ main loop in an Python MDI application

I am trying to code an application that consists of various windows (e.g., generic message dialog, login dialog, main interface, etc.) and am having trouble getting the gtk.main_quit function to be called: either I get a complaint about the call being outside the main loop, or the function doesn't get called at all.
I am a newbie to both Python and GTK+, but my best guess as to how to get this to work is to have a "root" window, which is just a placeholder that is never seen, but controls the application's GTK+ loop. My code, so far, is as follows:
import pygtk
pygtk.require("2.0")
import gtk
class App(gtk.Window):
_exitStatus = 0
# Generic message box
def msg(self, title, text, type = gtk.MESSAGE_INFO, buttons = gtk.BUTTONS_OK):
# Must always have a button
if buttons == gtk.BUTTONS_NONE:
buttons = gtk.BUTTONS_OK
dialog = gtk.MessageDialog(None, 0, type, buttons, title)
dialog.set_title(title)
dialog.set_geometry_hints(min_width = 300)
dialog.set_resizable(False)
dialog.set_deletable(False)
dialog.set_position(gtk.WIN_POS_CENTER)
dialog.set_modal(True)
dialog.format_secondary_text(text)
response = dialog.run()
dialog.destroy()
return response
def nuke(self, widget, data):
gtk.main_quit()
exit(self._exitStatus)
def __init__(self):
super(App, self).__init__()
self.connect('destroy', self.nuke)
try:
raise Exception()
except:
self.msg('OMFG!', 'WTF just happened!?', gtk.MESSAGE_ERROR, gtk.BUTTONS_CLOSE)
self._exitStatus = 1
self.destroy()
if self.msg('OK', 'Everything worked fine') == gtk.RESPONSE_OK:
self.destroy()
# Let's go!
App()
gtk.main()
The nuke function never gets called, despite the explicit calls to destroy.
DIFF On #DonQuestion's advice:
- self.destroy()
+ self.emit('destroy')
- App()
+ app = App()
This didn't solve the problem...
UPDATE Accepted #jku's answer, but also see my own answer for extra information...
First, there is a bit of a test problem with the code: You call Gtk.main_quit() from the App initialization: this happens before main loop is even running so signals probably won't work.
Second, you'll probably get a warning on destroy(): 'destroy' handler only takes two arguments (self plus one) but yours has three...
Also with regards to your comment about control flow: You don't need a Window to get signals as they're a GObject feature. And for your testing needs you could write a App.test_except() function and use glib.idle_add (self.test_except) in the object initialization -- this way test_except() is called when main loop is running.
I think #jku's answer identifies my key error, so I have marked it accepted, but while playing around, I found that the MessageDialog does not need to run within the GTK+ loop. I don't know if this is as designed, but it works! So, I broke my generic message dialog out into its own function and then kept the main app altogether in a class of its own, which respects the main loop as I was expecting:
import pygtk
pygtk.require("2.0")
import gtk
def msg(title, text, type = gtk.MESSAGE_INFO, buttons = gtk.BUTTONS_OK):
# Only allowed OK, Close, Cancel, Yes/No and OK/Cancel buttons
# Otherwise, default to just OK
if buttons not in [gtk.BUTTONS_OK, gtk.BUTTONS_CLOSE, gtk.BUTTONS_CANCEL, gtk.BUTTONS_YES_NO, gtk.BUTTONS_OK_CANCEL]:
buttons = gtk.BUTTONS_OK
dialog = gtk.MessageDialog(None, 0, type, buttons, title)
dialog.set_title(title)
dialog.set_geometry_hints(min_width = 300)
dialog.set_resizable(False)
dialog.set_deletable(False)
dialog.set_position(gtk.WIN_POS_CENTER)
dialog.set_modal(True)
dialog.format_secondary_text(text)
response = dialog.run()
dialog.destroy()
return response
class App:
def __init__(self):
# Build UI
# Connect signals
# Show whatever
def appQuit(self, widget):
gtk.main_quit()
def signalHandler(self, widget, data = None):
# Handle signal
# We can call msg here, when the main loop is running
# Load some resource
# We can call msg here, despite not having invoked the main loop
try:
# Load resource
except:
msg('OMFG!', 'WTF just happened!?', gtk.MESSAGE_ERROR, gtk.BUTTONS_CLOSE)
exit(1)
# n.b., Calls to msg work even without the following code
App()
gtk.main()
exit(0)

Avoiding visual artifacts when embedding MPlayer in PyGTK

I'm trying to create a basic PyGTK app to embed MPlayer inside a window (since it otherwise doesn't work well with tiling WM's, which I like).
I'll put my code so far at the end of this post, but basically my setup currently involves a Window containing a DrawingArea which I embed MPlayer into using the `-wid' command-line option.
The problem I'm having is that, when resizing, I get the following sorts of visual artifacts (see inside the red box):
I've tried calling queue_draw() on the DrawingArea when a configure-event happens, but this seems to have no effect. Anyone have any ideas?
My complete code is as follows: (command-line usage is `$0 [ vid ]')
#!/usr/bin/env python2
import sys
import os
import subprocess
import time
import string
import gtk
import gobject
import pygtk
pygtk.require('2.0')
class MPlayer:
def __init__(self, path, draw, show_output=True):
self.path = path
self.draw = draw
self.fifo = "/tmp/%s.%d" % (os.path.basename(__file__), time.time())
# Start mplayer in draw
cmd = string.split("mplayer -slave -wid %d -input file=%s" % \
(self.draw.window.xid, self.fifo))
cmd.append(self.path)
if show_output:
process = subprocess.Popen(cmd)
else:
self.devnull = open(os.devnull)
process = subprocess.Popen(cmd, stdout=self.devnull, \
stderr=self.devnull)
self.pid = process.pid
def __enter__(self):
os.mkfifo(self.fifo)
return self
def __exit__(self, ext_type, exc_value, traceback):
if hasattr(self, "devnull"):
self.devnull.close()
os.unlink(self.fifo)
# Send cmd to mplayer via fifo
def exe(self, cmd, *args):
if not self.pid: return
full_cmd = "%s %s\n" % (cmd, string.join([str(arg) for arg in args]))
with open(self.fifo, "w+") as fifo:
fifo.write(full_cmd)
fifo.flush()
class MPlayerWrapper:
def __init__(self):
self.window = gtk.Window(gtk.WINDOW_TOPLEVEL)
self.draw = gtk.DrawingArea()
self.mplayer = None
self.setup_widgets()
def setup_widgets(self):
self.window.connect("destroy", gtk.main_quit)
self.window.connect("key_press_event", self.key_press_event)
self.draw.modify_bg(gtk.STATE_NORMAL, gtk.gdk.color_parse("black"))
self.draw.connect("configure_event", self.redraw)
self.window.add(self.draw)
self.window.show_all()
def mplayer_exe(self, cmd, *args):
if self.mplayer:
self.mplayer.exe(cmd, *args)
def key_press_event(self, widget, event, data=None):
self.mplayer_exe("key_down_event", event.keyval)
def redraw(self, draw, event, data=None):
self.draw.queue_draw()
def play(self, path):
with MPlayer(path, self.draw, True) as self.mplayer:
gobject.child_watch_add(self.mplayer.pid, gtk.main_quit)
gtk.main()
if __name__ == "__main__":
wrapper = MPlayerWrapper()
wrapper.play(sys.argv[1])
Solved it -- the solution was to add
-vo gl
to the call to mplayer. That is, I replaced
cmd = string.split("mplayer -slave -wid %d -input file=%s" % \
(self.draw.window.xid, self.fifo))
with
cmd = string.split("mplayer -slave -vo gl -wid %d -input file=%s" % \
(self.draw.window.xid, self.fifo))
in the above code, and now it resizes correctly.
That command line option has actually removed the whole reason I wanted to create this wrapper script in the first place (i.e. to embed mplayer into a window with black borders taking up the space not required by the movie itself, in order to use it in dwm), but I imagine this fix would still be useful for other people wanting to embed mplayer for other reasons.

libvlc and dbus interface

I'm trying a to create a basic media player using libvlc which will be controlled through dbus. I'm using the gtk and libvlc bindings for python. The code is based on the official example from the vlc website
The only thing I modified is to add the dbus interface to the vlc instance
# Create a single vlc.Instance() to be shared by (possible) multiple players.
instance = vlc.Instance()
print vlc.libvlc_add_intf(instance, "dbus"); // this is what i added. // returns 0 which is ok
All is well, the demo works and plays any video files. but for some reason the dbus control module doesn't work (I can't believe I just said the dreaded "doesn't work" words):
I already have the working client dbus code which binds to the MPRIS 2 interface. I can control a normal instance of a VLC media player - that works just fine, but with the above example nothing happens. The dbus control module is loaded properly, since libvlc_add_intf doesn't return an error and i can see the MPRIS 2 service in D-Feet (org.mpris.MediaPlayer2.vlc).
Even in D-Feet, trying to call any of the methods of the dbus vlc object returns no error but nothing happens.
Do I need to configure something else in order to make the dbus module control the libvlc player?
Thanks
UPDATE
It seems that creating the vlc Instance and setting a higher verbosity, shows that the DBus calls are received but they have no effect whatsoever on the player itself.
Also, adding the RC interface to the instance instead of DBus, has some problems too: When I run the example from the command line it drops me to the RC interface console where i can type the control commands, but it has the same behaviour as DBus - nothing happens, no error, nada, absolutely nothing. It ignores the commands completely.
Any thoughts?
UPDATE 2
Here is the code that uses libvlc to create a basic player:
from dbus.mainloop.glib import DBusGMainLoop
import gtk
import gobject
import sys
import vlc
from gettext import gettext as _
# Create a single vlc.Instance() to be shared by (possible) multiple players.
instance = vlc.Instance("--one-instance --verbose 2")
class VLCWidget(gtk.DrawingArea):
"""Simple VLC widget.
Its player can be controlled through the 'player' attribute, which
is a vlc.MediaPlayer() instance.
"""
def __init__(self, *p):
gtk.DrawingArea.__init__(self)
self.player = instance.media_player_new()
def handle_embed(*args):
if sys.platform == 'win32':
self.player.set_hwnd(self.window.handle)
else:
self.player.set_xwindow(self.window.xid)
return True
self.connect("map", handle_embed)
self.set_size_request(640, 480)
class VideoPlayer:
"""Example simple video player.
"""
def __init__(self):
self.vlc = VLCWidget()
def main(self, fname):
self.vlc.player.set_media(instance.media_new(fname))
w = gtk.Window()
w.add(self.vlc)
w.show_all()
w.connect("destroy", gtk.main_quit)
self.vlc.player.play()
DBusGMainLoop(set_as_default = True)
gtk.gdk.threads_init()
gobject.MainLoop().run()
if __name__ == '__main__':
if not sys.argv[1:]:
print "You must provide at least 1 movie filename"
sys.exit(1)
if len(sys.argv[1:]) == 1:
# Only 1 file. Simple interface
p=VideoPlayer()
p.main(sys.argv[1])
the script can be run from the command line like:
python example_vlc.py file.avi
The client code which connects to the vlc dbus object is too long to post so instead pretend that i'm using D-Feet to get the bus connection and post messages to it.
Once the example is running, i can see the players dbus interface in d-feet, but i am unable to control it. Is there anything else that i should add to the code above to make it work?
I can't see your implementation of your event loop, so it's hard to tell what might be causing commands to not be recognized or to be dropped. Is it possible your threads are losing the stacktrace information and are actually throwing exceptions?
You might get more responses if you added either a psuedo-code version of your event loop and DBus command parsing or a simplified version?
The working programs found on nullege.com use ctypes. One which acted as a server used rpyc. Ignoring that one.
The advantages of ctypes over dbus is a huge speed advantage (calling the C library code, not interacting using python) as well as not requiring the library to implement the dbus interface.
Didn't find any examples using gtk or dbus ;-(
Notable examples
PyNuvo vlc.py
Milonga Tango DJing program
Using dbus / gtk
dbus uses gobject mainloop, not gtk mainloop. Totally different beasts. Don't cross the streams! Some fixes:
Don't need this. Threads are evil.
gtk.gdk.threads_init()
gtk.main_quit() shouldn't work when using gobject Mainloop. gobject mainloop can't live within ur class.
if __name__ == '__main__':
loop = gobject.MainLoop()
loop.run()
Pass in loop into ur class. Then call to quit the app
loop.quit()
dbus (notify) / gtk working example
Not going to write ur vlc app for u. But here is a working example of using dbus / gtk. Just adapt to vlc. Assumed u took my advise on gtk above. As u know any instance of DesktopNotify must be called while using gobject.Mainloop . But u can place it anywhere within ur main class.
desktop_notify.py
from __future__ import print_function
import gobject
import time, dbus
from dbus.exceptions import DBusException
from dbus.mainloop.glib import DBusGMainLoop
class DesktopNotify(object):
""" Notify-OSD ubuntu's implementation has a 20 message limit. U've been warned. When queue is full, delete old message before adding new messages."""
#Static variables
dbus_loop = None
dbus_proxy = None
dbus_interface = None
loop = None
#property
def dbus_name(self):
return ("org.freedesktop.Notifications")
#property
def dbus_path(self):
return ("/org/freedesktop/Notifications")
#property
def dbus_interface(self):
return self.dbus_name
def __init__(self, strInit="initializing passive notification messaging")
strProxyInterface = "<class 'dbus.proxies.Interface'>"
""" Reinitializing dbus when making a 2nd class instance would be bad"""
if str(type(DesktopNotify.dbus_interface)) != strProxyInterface:
DesktopNotify.dbus_loop = DBusGMainLoop(set_as_default=True)
bus = dbus.SessionBus(mainloop=DesktopNotify.dbus_loop)
DesktopNotify.dbus_proxy = bus.get_object(self.dbus_name, self.dbus_path)
DesktopNotify.dbus_interface = dbus.Interface(DesktopNotify.dbus_proxy, self.dbus_interface )
DesktopNotify.dbus_proxy.connect_to_signal("NotificationClosed", self.handle_closed)
def handle_closed(self, *arg, **kwargs):
""" Notification closed by user or by code. Print message or not"""
lngNotificationId = int(arg[0])
lngReason = int(arg[1])
def pop(self, lngID):
""" ID stored in database, but i'm going to skip this and keep it simple"""
try:
DesktopNotify.dbus_interface.CloseNotification(lngID)
except DBusException as why:
print(self.__class__.__name__ + ".pop probably no message with id, lngID, why)
finally:
pass
def push(self, strMsgTitle, strMsg, dictField):
""" Create a new passive notification (took out retrying and handling full queues)"""
now = time.localtime( time.time() )
strMsgTime = strMsg + " " + time.asctime(now)
del now
strMsgTime = strMsgTime % dictField
app_name="[your app name]"
app_icon = ''
actions = ''
hint = ''
expire_timeout = 10000 #Use seconds * 1000
summary = strMsgTitle
body = strMsgTime
lngNotificationID = None
try:
lngNotificationID = DesktopNotify.dbus_interfacec.Notify(app_name, 0, app_icon, summary, body, actions, hint, expire_timeout)
except DBusException as why:
#Excellent spot to delete oldest notification and then retry
print(self.__class__.__name__ + ".push Being lazy. Posting passive notification was unsuccessful.", why)
finally:
#Excellent spot to add to database upon success
pass

How refresh a DrawingArea in PyGTK?

I have an interface created with Glade. It contains a DrawingArea and buttons.
I tried to create a Thread to refresh every X time my Canva. After a few seconds, I get error messages like:
"X Window Server 0.0", "Fatal Error IO 11"
Here is my code :
import pygtk
pygtk.require("2.0")
import gtk
import Canvas
import threading as T
import time
import Map
gtk.gdk.threads_init()
class Interface(object):
class ThreadCanvas(T.Thread):
"""Thread to display the map"""
def __init__(self, interface):
T.Thread.__init__(self)
self.interface = interface
self.started = True
self.start()
def run(self):
while self.started:
time.sleep(2)
self.interface.on_canvas_expose_event()
def stop(self):
self.started = False
def __init__(self):
self.interface = gtk.Builder()
self.interface.add_from_file("interface.glade")
#Map
self.map = Map.Map(2,2)
#Canva
self.canvas = Canvas.MyCanvas(self.interface.get_object("canvas"),self.game)
self.interface.connect_signals(self)
#Thread Canvas
self.render = self.ThreadCanvas(self)
def on_btnChange_clicked(self, widget):
#Change map
self.map.change()
def on_interface_destroy(self, widget):
self.render.stop()
self.render.join()
self.render._Thread__stop()
gtk.main_quit()
def on_canvas_expose_event(self):
st = time.time()
self.canvas.update(self.map)
et = time.time()
print "Canvas refresh in : %f times" %(et-st)
def main(self):
gtk.main()
How can i fix these errors ?
To use Python threads in PyGTK, you need to surround any access to shared GTK objects with gtk.gdk.threads_enter() and gtk.gdk.threads_leave(). See also the threads_enter() method.
You might even be better off using GTKs functions for periodic function calls, such as timeout_add(...) and timeout_add_seconds(...) (note that recently these functions moved around a bit, and in your installation they might be in GObject and not GLib).
Some other notes:
Subclassing Thread objects is the Java way of doing things, not the Python way. The Python way is to define a function or callable object that what you need and pass it to a Thread constructor.
You should not be using _Thread__stop(). It is name mangled for a reason, which is that it forms part of the internal mechanism of the Thread object and is not for normal public use. Instead, you should use one of the thread-safe objects (eg. a Condition object) and check it from the function you passed to your Thread object in step one. Alternatively, set your Thread as a daemon, so it will automatically die when the program exits.
The usual extension for GTKBuilder files is ".ui", not ".glade" (even though Glade itself appends ".glade" as the default extension.)
I hope this helps.

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