How to make my variable update based on cursor position? - python

I tried to build off of the solution here. My code is:
from tkinter import mainloop, Tk, Frame, Button, Label, Canvas, PhotoImage, NW
from tkinter import ttk
from tkinter import filedialog
import tkinter as tk
from PIL import Image, ImageTk
class my_class(tk.Tk):
def __init__(self):
super().__init__()
self.geometry=('1400x1400')
self.filename = ''
my_notebook = ttk.Notebook(self)
my_notebook.pack(pady=5)
self.selections = Frame(my_notebook, width = 1100, height = 700)
self.selections.pack(fill = "both", expand=1)
my_notebook.add(self.selections, text = "Selections")
Button(self.selections, text = "Select an Image", command = self.get_image).place(x=10,y=40)
self.image_frame = Frame(my_notebook, width = 1100, height = 700)
self.image_frame.pack(fill = "both", expand=1)
my_notebook.add(self.image_frame, text = "Image")
self.my_canvas = Canvas(self.image_frame, width=800, height=600, bg="white")
self.my_canvas.pack()
self.rgb_var = tk.StringVar(self.image_frame, '0 0 0')
self.rgb_label = tk.Label(self.image_frame, textvariable = self.rgb_var)
self.rgb_label.pack()
self.image_frame.bind('<Motion>', lambda e: self.get_rgb(e))
def get_image(self):
self.filename = filedialog.askopenfilename(initialdir="D:/Python", title="select a file", filetypes = (("png files","*.png"),("jpg files","*.jpg")))
self.img = Image.open(self.filename)
self.img_rgb = self.img.convert('RGB')
dim_x, dim_y = self.img_rgb.size
self.img_tk = ImageTk.PhotoImage(self.img_rgb.resize((dim_x, dim_y)))
self.my_canvas.create_image(dim_x // 2, dim_y // 2, image = self.img_tk)
def get_rgb(self, event):
x, y = event.x, event.y
try:
rgb = self.img_rgb.getpixel((x, y))
self.rgb_var.set(rgb)
except IndexError:
pass # ignore errors if cursor is outside the image
if __name__ == '__main__':
app = my_class()
app.geometry=('1200x900')
app.mainloop()
I can use the button to select an image. Then I click the (Image) tab and see the selected image on the canvas.
I expected the (rgb_var) displayed under the image to update as I move the mouse pointer across the image. Instead the numbers under the image only update when the mouse pointer is in the frame, but outside the canvas. Also the numbers displayed seem to be unrelated to pixels in the image. How can I display the RGB values of a pixel that is (under the mouse pointer) when the mouse pointer is over the image?

Related

How to get circles to appear over the video in canvas tkinter?

I have the below code:
import tkinter as tk, threading
from tkinter import *
import imageio
from PIL import Image, ImageTk
from random import *
video_name = "video.mp4" #This is your video file path
video = imageio.get_reader(video_name)
def stream(label):
for image in video.iter_data():
frame_image = ImageTk.PhotoImage(Image.fromarray(image))
label.config(image=frame_image)
label.image = frame_image
def circle():
global circ
x = randint(0, 299)
y = randint(0, 299)
diameter = randint(10, 100)
circ = canvas.create_oval(x, y, x + diameter, y + diameter, tags="circle")
canvas.tag_raise(circ)
if __name__ == "__main__":
root = tk.Tk()
canvas = Canvas(root, bg="green")
canvas.pack(expand=True, fill=BOTH)
my_label = tk.Label(canvas)
my_label.pack()
b = Button(canvas, text="Circle", command=circle)
b.pack()
thread = threading.Thread(target=stream, args=(my_label,))
thread.daemon = 1
thread.start()
root.mainloop()
It works fine, and the circles appear, but they go behind the video playing. How can I make the circles appear on top of the video?
Thanks!
You will need to use a text item on the canvas rather than a label. The canvas does not allow you to draw on top of widgets embedded in or on the canvas.

How do I delete the Label I click on?

I have been working on a project where I use labels that I want to disappear on click, but it only deletes the last label that was created. Here's my code:
from tkinter import *
import tkinter
import random
from PIL import Image, ImageTk
from functools import partial
width1=1280
height1=720
canvas = tkinter.Canvas(width=width1,height=height1, bg = 'white')
canvas.pack()
def clicked(*args):
label.destroy()
def square():
global label
global img
sq_time = random.randrange(4000,6000)
x = random.randrange(100,width1-40,40)
y = random.randrange(40,height1-40,40)
label = Label(canvas, image = img)
label.place(x = x , y = y)
label.bind("<Button-1>",partial(clicked))
canvas.after(sq_time, square)
img = ImageTk.PhotoImage(Image.open('froggy.png'))
square()
mainloop()
froggy.png is a image that I have saved in the same folder as the code. Can someone tell me how do I delete the label that was clicked?
In tkinter event handler functions are automatically passed an event object argument that, among other things, has an attribute that identifies the widget that triggered them. This means you can use that instead of creating a partial to get the information needed.
from tkinter import *
import tkinter
import random
from PIL import Image, ImageTk
width1 = 1280
height1 = 720
canvas = tkinter.Canvas(width=width1, height=height1, bg='white')
canvas.pack()
def clicked(event):
event.widget.destroy()
def square():
global label
global img
sq_time = random.randrange(4000, 6000)
x = random.randrange(100, width1-40, 40)
y = random.randrange(40, height1-40, 40)
label = Label(canvas, image = img)
label.place(x=x, y=y)
label.bind("<Button-1>", clicked)
canvas.after(sq_time, square)
img = ImageTk.PhotoImage(Image.open('froggy.png'))
square()
mainloop()
def on_click():
label.after(1000, label.destroy)
Button(win, text="Delete", command=on_click).pack()

Tkinter buttons getting hidden behind other frames

I am trying to create a battlemap for dnd (picture) with adjustable grid and movable enemy/creature tokens. The idea is to drag one of the token from the right onto the map on the left.
The window is made of 3 frames. The frame for the map, the frame for the "new map" button and slider. And then frame for the tokens, which are buttons tiled using button.grid()
I found a drag and drop system here that I'm using to drag the tokens. However, when I bring them over the map, they go behind it and you can't see them (I know they go behind because they can be partially visible between the two frames). Is there any way to bring them to the front?
import tkinter as tk
class DragManager():
def add_dragable(self, widget):
widget.bind("<ButtonPress-1>", self.on_start)
widget.bind("<B1-Motion>", self.on_drag)
widget.bind("<ButtonRelease-1>", self.on_drop)
widget.configure(cursor="hand1")
def on_start(self, event):
# you could use this method to create a floating window
# that represents what is being dragged.
pass
def on_drag(self, event):
# you could use this method to move a floating window that
# represents what you're dragging
event.widget.place(x=event.x_root + event.x, y= event.y_root + event.y)
#when button is dropped, create a new one where this one originally was
def on_drop(self, event):
# find the widget under the cursor
x,y = event.widget.winfo_pointerxy()
target = event.widget.winfo_containing(x,y)
try:
target.configure(image=event.widget.cget("image"))
except:
pass
if x > window.winfo_screenwidth() - 200:
del event.widget
return
if not event.widget.pure:
return
button = tk.Button(master=entity_select_frame, text = "dragable", borderwidth=1, compound="top")
#avoiding garbage collection
button.gridx = event.widget.gridx
button.gridy = event.widget.gridy
button.grid(row = event.widget.gridx, column = event.widget.gridy)
button.grid()
button.pure = True
dnd.add_dragable(button)
window = tk.Tk()
window.geometry("1000x800")
map_frame = tk.Frame()
controls_frame = tk.Frame(width=200, borderwidth=1, relief=tk.RAISED)
tk.Label(master=controls_frame, text="controls here").pack()
entity_select_frame = tk.Frame(width=200, relief=tk.RAISED, borderwidth=1)
dnd = DragManager()
button = tk.Button(master=entity_select_frame, text = "dragable", borderwidth=1)
button.gridx = 0
button.gridy = 0
button.grid(row = 0, column = 0)
button.pure = True
dnd.add_dragable(button)
map_frame.pack(fill=tk.BOTH, side=tk.LEFT, expand=True)
controls_frame.pack(fill=tk.BOTH)
entity_select_frame.pack(fill=tk.BOTH)
window.mainloop()
I played around a little bit and used stuff from this post. I did not structure it as a class and I used the picture frame as my root-frame and put the control-frame inside that. I'm not sure how this would be best combined with your "draw-grid", "token" functionalities etc., however I hope it helps. I did not find a way to drag widgets across frames though (tried to set a new master for the button, recreate it after dropping it etc.). Get the image used in my code from here.
from tkinter import Tk, Frame, Label, Button, Canvas, font
from tkinter import ttk
from PIL import Image, ImageTk
root = Tk()
""" ####################### Configuration parameters ###################### """
image_file_path = "Island_AngelaMaps-1024x768.jpg"
resize_img = False # set to True if you want to resize the image > window size
resize_to = (600, 600) # resolution to rescale image to
""" ####################### Drag and drop functionality ################### """
def make_draggable(widget):
widget.bind("<Button-1>", on_drag_start)
widget.bind("<B1-Motion>", on_drag_motion)
def on_drag_start(event):
widget = event.widget
widget._drag_start_x = event.x
widget._drag_start_y = event.y
def on_drag_motion(event):
widget = event.widget
x = widget.winfo_x() - widget._drag_start_x + event.x
y = widget.winfo_y() - widget._drag_start_y + event.y
widget.place(x=x, y=y)
""" ################################# Layout ############################## """
# picture frame with picture as background
picture_frame = Frame(root)
picture_frame.pack(side="left", anchor="w", fill="both", expand=True)
# load the image
if resize_img:
img = ImageTk.PhotoImage(Image.open(image_file_path).resize(resize_to, Image.ANTIALIAS))
else:
img = ImageTk.PhotoImage(Image.open(image_file_path))
# create canvas, set canvas background to the image
canvas = Canvas(picture_frame, width=img.width(), height=img.height())
canvas.pack(side="left")
canvas.background = img # Keep a reference in case this code is put in a function.
bg = canvas.create_image(0, 0, anchor="nw", image=img)
# subframe inside picture frame for controls
ctrl_subframe = Frame(picture_frame)
ctrl_subframe.pack(side="right", anchor="n")
# separator between picture and controls, inside picture frame
ttk.Separator(picture_frame, orient="vertical").pack(side="right", fill="y")
# underlined label 'Controls' in subframe
ctrl_header = Label(ctrl_subframe, text="Controls", font=("Arial", 10, "bold"))
f = font.Font(ctrl_header, ctrl_header.cget("font"))
f.configure(underline=True)
ctrl_header.configure(font=f)
ctrl_header.pack(side="top", pady=2)
# update window to get proper sizes from widgets
root.update()
# a draggable button, placed below ctrl_header
# (based on X of ctrl_subframe and height of ctrl_header, plus padding)
drag_button = Button(picture_frame, text="Drag me", bg="green", width=6)
drag_button.place(x=ctrl_subframe.winfo_x()+2, y=ctrl_header.winfo_height()+10)
make_draggable(drag_button)
""" ################################ Mainloop ############################# """
root.mainloop()

Image not seen in Tkinter (python) [duplicate]

This question already has answers here:
Why does Tkinter image not show up if created in a function?
(5 answers)
Closed 2 years ago.
I am starting to program, in which I have to make a python graphical interface, in which by means of a button the jpg file is chosen and it is displayed in the interface, but I have had a problem, since the image is not displayed and in the terminal it does not detect any error and practically I go crazy here I leave the code
from PIL import Image, ImageTk
from tkinter import Tk, Frame, Button, Label, Text, filedialog, PhotoImage
class Application_BotonPath(Frame):
def __init__(self, master = None):
super().__init__(master, width = "1300", height = "950", bg = "old lace")
self.master = master
self.pack()
self.Panel()
self.widget()
def Panel(self):
self.frame_side = Frame(self, width = '300', height = '850', bg = 'sky blue').place(x = 20, y = 50)
self.frame_show = Frame(self, width = '900', height = '850').place(x = 360, y = 50)
def widget(self):
boton = Button(self.frame_side, text = "Abrir Imagen", command = self.cargar_imagen).place(x = 85, y = 60, width = 150, height = 30)
salida = Text(self.frame_side, state = "disable").place(x = 43, y = 110, width = 250, height = 700)
def cargar_imagen(self):
self.ruta_imagen = filedialog.askopenfilename(title = "Abrir", filetypes = [('Archivo png', '*.png'), ('Archivo jpeg', '*.jpg')])
load = Image.open(self.ruta_imagen)
imagen = ImageTk.PhotoImage(load)
label = Label(self.frame_show, image = imagen)
label.place(x=0, y=0)
root = Tk()
root.wm_title("Detector de Caracteres")
app = Application_BotonPath(root)
app.mainloop()
image
This is what I get, the gray box that is in the upper right I suppose it is the image, but it does not show it. please help
Welcome to SO.
The image is created in a function, and when the function ends the reference to the image is garbage collected. Therefore the Label can not find any image.
You can save a reference to the image in the label object:
label = Label(self.frame_show, image = imagen)
label.image = imagen # Save reference to image
or you can make the reference an attribute of the instance:
self.imagen = ImageTk.PhotoImage(load)
label = Label(self.frame_show, image = self.imagen)

performing operations on images uploaded by tkinter

I am new to Tkinter and python. I am trying to upload two images and then perform some operations on them. The problem is that the Window class is loading all at once or the code in running parallel, so the images uploaded after that have been already assigned to None since they were uploaded later in the ScrollableFrame class and did not have a value earlier.
from tkinter import *
from tkinter import filedialog
from PIL import Image, ImageTk, ImageOps
import os
# ************************
# Scrollable Frame Class
# ************************
row=0
column=0
imagePaths = []
#Class to generate a frame to add to the GUI with vertical and horizontal scroll bars
class ScrollableFrame(Frame):
#The Constructor method for the class
def __init__(self, parent , *args, **kw):
Frame.__init__(self, parent, *args, **kw)
#Defining the position of the frame grid
self.grid(row = row , column = column)
self.image = None
self.imageFile = None
#Defining the vertical scroll bar
vscrollbar = Scrollbar(self, orient=VERTICAL)
vscrollbar.grid(row=row, column=column+1, sticky=N+S)
#Defining the horizontal scroll bar
hscrollbar = Scrollbar(self, orient = 'horizontal')
hscrollbar.grid(row=row+1, column=column, sticky=E+W)
#Defining the canvas to put the scroll bars on
canvas = Canvas(self, bd=0, highlightthickness=0, yscrollcommand=vscrollbar.set, xscrollcommand=hscrollbar.set)
canvas.grid(row=row, column=column, sticky = N+S+E+W)
canvas.config( width=800, height = 800 )
#Defining the scrolling commands (vertically and horizontally )
vscrollbar.config(command=canvas.yview)
hscrollbar.config(command=canvas.xview)
#Defining the scroll region where the scrolling is active
canvas.config(scrollregion= (0,0,1280,1024))
self.canvas = canvas
def openImage(self):
#Getting the path of the image
imageFile = filedialog.askopenfilename(initialdir=os.getcwd(),title="Select BMP File",filetypes=[("BMP Files",("*.bmp",".png",".jpg",".jpeg",".tif",".tiff"))])
#Assigning the image value to this frame object
self.imageFile = imageFile
if not imageFile:
return
def showImage(self):
#Getting the path of the image
imageFile = filedialog.askopenfilename(initialdir=os.getcwd(),title="Select BMP File",filetypes=[("BMP Files",("*.bmp",".png",".jpg",".jpeg",".tif",".tiff"))])
#Assigning the image value to this frame object
self.imageFile = imageFile
if not imageFile:
return
#Checking for the extension of the image
filename, file_extension = os.path.splitext(imageFile)
#If it is a .bmp, this means that it is an HD image, where we can directly display it
if file_extension == '.bmp':
imageToDisplay = Image.open(imageFile)
#border = (0, 0, 0, 66) #Decide on the area you want to crop in terms of no. pixels: left, up, right, bottom
#ImageOps.crop(imageToDisplay, border)
img = ImageTk.PhotoImage(imageToDisplay)
self.image = img
#print ("Done conversion")
self.canvas.create_image(row, column, image=self.image, anchor=NW)
class Window(Frame):
def __init__(self, master=None):
global row, column,imagePaths
Frame.__init__(self, master)
self.master = master
self.pos = []
self.master.title("BMP Image GUI")
self.pack(fill=BOTH, expand=1)
self.label = Label(self, text="Instructions: \n 1. Open the HD image. \n 2. Open the EBSD image. \n 3. Open the Color Map image.", anchor=W, justify=LEFT)
self.label.place(x=1640, y=0)
menu = Menu(self.master)
self.master.config(menu=menu)
self.frame1 = ScrollableFrame(self)
row=0
column=1
self.frame2 = ScrollableFrame(self)
# File Bar
file = Menu(menu)
file.add_command(label="Open HD image", command=self.frame1.showImage)
img = Image.open("original.bmp")
HD = self.frame2.imageFile
file.add_command(label="Open EBSD image", command=self.frame2.openImage)
EBSD = self.frame2.imageFile
print (HD)
print (EBSD)
root = tk.Tk()
root.geometry("%dx%d" % (1670, 1024))
root.title("BMP Image GUI")
app = Window(root)
app.pack(fill=tk.BOTH, expand=1)
#print (HD)
root.mainloop()
So printing the HD and EBSD images is giving None. What I am aiming to to make them get the actual value assigned after the upload.
This is a lot of code and it doesn't run. It also has a few problems. When you are coding complex applications it is best to do it one little piece at a time or you'll have problems finding the problems. Here are a few:
Don't use global variables in an object oriented application. The names row, column and imagePaths should belong to either of the two classes.
The menu doesn't work because you have not implemented it correctly:
file = Menu(menu)
menu.add_cascade(label='File', menu=file) # You need this for it to work
file.add_command(label="Open HD image", command=self.frame1.showImage)
# etc...
You are packing app twice, once in it's __init__() function and once after it's been created (in the global scope).
The scrollable frames are packed in front of the Label with instructions so you can't see it.
Try fixing these problems by writing components, and when each component works then combine them. If there is a problem with any of the components, or if everything works but for one thing, come back here and we will be able to give you a better answer.

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