Using python-telegram-bot, I recently installed the --pre version which broke this code.
It seems now it wants everything to be async. In this example, I use code that has nothing to do with telegram bot to decide what will be the value of mymsg, so I don't need/want to havea commandHandler, I just want to be able to send a message in a Telegram channel whenever I decide so in my code
async def teleg_mail(msg):
bot = telegram.Bot('TOKEN')
keyboard = [[InlineKeyboardButton("Publish", callback_data='1///'+msg)]]
reply_markup = InlineKeyboardMarkup(keyboard)
await bot.send_message('CHANNEL',msg, reply_markup=reply_markup)
def main() -> None:
#...
mymsg="code above will decide what's in this string"
teleg_mail(mymsg)
if __name__ == "__main__":
main()
I used async and await because I was getting error, but even when using it, now I get
RuntimeWarning: coroutine 'teleg_mail' was never awaited
And I cannot use await on teleg_mail() because it's not in an async function...
How can I solve this?
import asyncio
async def main() -> None:
#...
mymsg="code above will decide what's in this string"
await teleg_mail(mymsg)
if __name__ == "__main__":
loop = asyncio.get_event_loop()
loop.run_until_complete(main())
For switching from v13.x to v20.x, I highly recommend reading the v20.0a0 release notes as well as the transition guide. Please also note that the recommended way to use the bot methods without handlers is descriped here.
Disclaimer: I'm currently the maintainer of python-telegram-bot.
Related
I'm currently writing a discord bot which needs to be able to run a task that could take anywhere from a few seconds to a minute while still being responsive to other commands. Forgive me if this is a fairly simple question, but I haven't been able to find a solution that worked yet.
Here is an abridged version of the code
class StableCog(commands.Cog, name='Stable Diffusion', description='Create images from natural language.'):
def __init__(self, bot):
self.text2image_model = Text2Image()
self.bot = bot
#commands.slash_command(description='Create an image.')
async def dream(self, -- a ton of arguments -- ):
print(f'Request -- {ctx.author.name}#{ctx.author.discriminator} -- Prompt: {query}')
asyncio.get_event_loop().create_task(src.bot.queue_system.dream_async( -- a ton of arguments -- ))
inside queue_system.py
async def dream_async(-- a ton of arguments --):
await ctx.interaction.response.send_message('Added to queue! You are # in queue')
embed = discord.Embed()
try:
#lots of code, I've removed it since it doesn't have anything to do with the async
await ctx.channel.send(embed=embed, file=discord.File(fp=buffer, filename=f'{seed}.png'))
except Exception as e:
embed = discord.Embed(title='txt2img failed', description=f'{e}\n{traceback.print_exc()}', color=embed_color)
await ctx.channel.send(embed=embed)
However, the discord bot becomes unresponsive until the code in queue_system.py finishes running. Every solution I've tried so far hasn't worked correctly since I'm trying to create a thread to run an asynchronous method. What would be the best way to do so? Ignore the name queue_system.py, it isn't quite a queue system yet, I'm just working out how to run the dream method asynchronously before I work that out.
What is blocking the event loop in the dream_async coroutine ? In that coroutine if you're calling some (non async) functions that have the potential to block the loop, that's an issue, but the real culprit must be in the "lots of code" part :)
A good option would be to use run_in_executor() to run the non async code in a threadpool, and therefore prevent that code from blocking dream_async.
def blocking_stuff(arg):
# this will run in a thread
...
return 'something'
async def dream_async(-- a ton of arguments --):
loop = asyncio.get_event_loop()
await ctx.interaction.response.send_message('Added to queue! You are # in queue')
embed = discord.Embed()
try:
# Run the blocking part in a threadpool
result = await loop.run_in_executor(None, blocking_stuff, 'test')
await ctx.channel.send(embed=embed, file=discord.File(fp=buffer, filename=f'{seed}.png'))
except Exception as e:
embed = discord.Embed(title='txt2img failed', description=f'{e}\n{traceback.print_exc()}', color=embed_color)
await ctx.channel.send(embed=embed)
Hope i didn't misunderstand you.
async def create_db_pool():
database_url = ''
client.pg_con = await asyncpg.create_pool(database_url, ssl="require")
so i have this function in my discord bot code but when i try to run this code using
client.loop.run_until_complete(create_db_pool())
i get the following error currently i am looking for a workaround for this or any way to solve it
AttributeError: loop attribute cannot be accessed in non-async contexts. Consider using either an asynchronous main function and passing it to asyncio.run or using asynchronous initialisation hooks such as Client.setup_hook
You must be using the master version of discord.py
It recently introduced breaking changes with asyncio, with one of them being this.
client.loop is no more accessible in a sync context. This gist explains what was the change and how to make a work around.
First way would be to introduce a setup_hook() function inside a commands.Bot subclass and use await create_db_pool() in there
class MyBot(commands.Bot):
def __init__(self, **kwargs):
super().__init__(**kwarg)
self.pg_conn: = None
async def create_db_pool(self): # making it a bound function in my example
database_url = ''
self.pg_con = await asyncpg.create_pool(database_url, ssl="require")
async def setup_hook(self):
await self.create_db_pool() # no need to use `loop.run_*` here, you are inside an async function
or you could also do this inside a main() function
async def main():
await create_db_pool() # again, no need to run with AbstractLoopEvent if you can await
await bot.start(TOKEN)
asyncio.run(main())
Are you running your bot in a synchronous context? The code should look something like:
async def on_message(ctx): ...
Also please show some code. But I think learning the asyncio module will help. Anyway, try this:
import asyncio
async def create_db_pool() -> None: ... # Your code
loop = asyncio.get_event_loop()
loop.run_until_complete(function_async())
loop.close()
This will not run your function asynchronously, but it doesn't seem like you wish to do so. But it should actually successfully run the function.
I am trying to run two different Discord Bots using a single python script using cogs. But when I try to run the 2nd bot it throws an ImportError even-though I didn't use that specific Library. The reaction roles bot works fine without the anti spam bot. Here's my code. FYI I am working inside a Virtual Env.
main.py
if __name__ == "__main__":
try:
reaction_role_bot = commands.Bot(command_prefix=config["reaction_role_bot"]["bot_prefix"], intents=discord.Intents.all())
reaction_slash = SlashCommand(reaction_role_bot, sync_commands=True)
reaction_role_bot.load_extension(f"cogs.{str(os.path.basename('cogs/reaction_roles.py')[:-3])}")
anti_spam_bot = commands.Bot(command_prefix=config["anti_spam_bot"]["bot_prefix"], intents=discord.Intents.default())
spam_slash = SlashCommand(anti_spam_bot, sync_commands=True)
anti_spam_bot.load_extension(f"cogs.{str(os.path.basename('cogs/anti_spam.py')[:-3])}")
event_loop = asyncio.get_event_loop()
event_loop.create_task(reaction_role_bot.run(config["reaction_role_bot"]["token"]))
event_loop.create_task(anti_spam_bot.run(config["anti_spam_bot"]["token"]))
event_loop.run_forever()
except Exception as e:
print(e)
anti_spam.py
import platform
import os
import discord
from discord.ext import commands
from antispam import AntiSpamHandler
from antispam.plugins import AntiSpamTracker, Options
class AntiSpamBot(commands.Cog):
def __init__(self, client):
self.client = client
# Initialize the AntiSpamHandler
self.client.handler = AntiSpamHandler(self.client, options=Options(no_punish=True))
# 3 Being how many 'punishment requests' before is_spamming returns True
self.client.tracker = AntiSpamTracker(self.client.handler, 3)
self.client.handler.register_extension(self.client.tracker)
#commands.Cog.listener()
async def on_ready(self):
print("---------------------------------")
print(f"Logged in as {str(self.client.user)}")
print(f"Discord.py API version: {discord.__version__}")
print(f"Python version: {platform.python_version()}")
print(f"Running on: {platform.system()} {platform.release()} ({os.name})")
await self.client.change_presence(status=discord.Status.idle, activity=discord.Game(name="Head of Security"))
print("---------------------------------\n")
# The code in this event is executed every time a valid commands catches an error
#commands.Cog.listener()
async def on_command_error(context, error):
raise error
#commands.Cog.listener()
async def on_message(self, message):
await self.client.handler.propagate(message)
if self.client.tracker.is_spamming(message):
await message.delete()
await message.channel.send(f"{message.author.mention} has been automatically kicked for spamming.")
await message.author.kick()
await self.client.process_commands(message)
def setup(client):
client.add_cog(AntiSpamBot(client))
Error
Extension 'cogs.anti_spam' raised an error: ImportError: cannot import name 'AsyncMock' from 'unittest.mock' (/Library/Frameworks/Python.framework/Versions/3.7/lib/python3.7/unittest/mock.py)
I've no experiences using cogs and its bit confusing me. Any kind of help would help me to sort this out! Thanks in advance!
I do not believe this is a cog registration issue. I believe this is an import error from some of the dependencies in your cog file. I googled your error and found something similar, I recommend checking it out here for some more information.
As a blanket statement, I would double check that you have mock installed, and that you're installing it on the version of Python that you think you're installing it on. It can get wonky if you have multiple python versions insealled.
Also, on an unrelated note:: It is best to avoid running multiple bot instances in one python file, but I can help you do it the best way possible.
For starters, you have to realize that Client.run is an abstraction of a couple of more lower level concepts.
There is Client.login which logs in the client and then Client.connect which actually runs the processing. These are coroutines.
asyncio provides the capability of putting things in the event loop for it to work whenever it has time to.
Something like this e.g.
loop = asyncio.get_event_loop()
async def foo():
await asyncio.sleep(10)
loop.close()
loop.create_task(foo())
loop.run_forever()
If we want to wait for something to happen from another coroutine, asyncio provides us with this functionality as well through the means of synchronisation via asyncio.Event. You can consider this as a boolean that you are waiting for:
e = asyncio.Event()
loop = asyncio.get_event_loop()
async def foo():
await e.wait()
print('we are done waiting...')
loop.stop()
async def bar():
await asyncio.sleep(20)
e.set()
loop.create_task(bar())
loop.create_task(foo())
loop.run_forever() # foo will stop this event loop when 'e' is set to true
loop.close()
Using this concept we can apply it to the discord bots themselves.
import asyncio
import discord
from collections import namedtuple
# First, we must attach an event signalling when the bot has been
# closed to the client itself so we know when to fully close the event loop.
Entry = namedtuple('Entry', 'client event')
entries = [
Entry(client=discord.Client(), event=asyncio.Event()),
Entry(client=discord.Client(), event=asyncio.Event())
]
# Then, we should login to all our clients and wrap the connect call
# so it knows when to do the actual full closure
loop = asyncio.get_event_loop()
async def login():
for e in entries:
await e.client.login()
async def wrapped_connect(entry):
try:
await entry.client.connect()
except Exception as e:
await entry.client.close()
print('We got an exception: ', e.__class__.__name__, e)
entry.event.set()
# actually check if we should close the event loop:
async def check_close():
futures = [e.event.wait() for e in entries]
await asyncio.wait(futures)
# here is when we actually login
loop.run_until_complete(login())
# now we connect to every client
for entry in entries:
loop.create_task(wrapped_connect(entry))
# now we're waiting for all the clients to close
loop.run_until_complete(check_close())
# finally, we close the event loop
loop.close()
I am making a bot and want it to ping a user every ten minutes. Here is what I have right now
#client.event
while True:
channel = client.get_channel(717346417592762457)
await message.channel.send(<#!561464966427705374>)
time.sleep(600)
But this results in a lot of errors.
One easy way to do it would be to use discord's tasks extension. You can easily set the amount of time for each loop. The only main drawback is that the loop restarts every time your bot restarts, or rather everytime you run the command, in this example. In the example below, I added the method to start the loop in a command, but you can have it start in an on_ready event or similar.
# New Import
from discord.ext import tasks, commands
# ... Other code ...
#tasks.loop(minutes=10) # #tasks.loop(seconds=600) <-- does the same amount of time
async def ping_loop():
channel = client.get_channel(717346417592762457)
await channel.send("<#!561464966427705374>")
# 1. Don't use message.channel, as you only defined channel and this isn't an event
# 2. As mentioned by Tim Roberts in the comments
# add speech marks to your send() since it's a string
# somewhere else in your code
#client.command()
async def loop(ctx):
try:
ping_loop.start() # start the loop if it isn't currently running
await ctx.send("Started pinging <#!561464966427705374>")
except: # happens if the loop is already running
ping_loop.cancel() # if so, cancel the loop
await ctx.send("Stopped pinging <#!561464966427705374>")
For the specific errors you mentioned:
#client.event
async def somefunction(ctx):
# you need to define a function to call (pass to discord.py)
# also the function has to be async, for the usage of `await`
while True:
channel = client.get_channel(717346417592762457)
await message.channel.send(<#!561464966427705374>)
# not sure if you can mention user like this
await asyncio.sleep(600)
# time.sleep(600) # prefer non-blocking asyncio sleep. make sure `asyncio` is imported
To mention a user, you need to first get user with
user_instance = ctx.guild.get_member(YOUR_USER_discord_id)
Note: You may need to enable the privilege to use the .get_member() function. If you have not enabled it yet, just follow the instructions in the exception.
Then you can sent message with
await ctx.send(f"THE_TEXT_YOU_WANT_TO_SPAM {user_instance.mention}!")
Also, if you are using it in a bot command like me, you may want to add some validation, so that not everyone can cast/invoke the command. I did this with has_role():
#commands.has_role(YOUR_ROLE_ID_THAT_CAN_CAST_THIS_COMMAND)
So in the end, it looks like this:
#bot.command('name': 'spam', 'help':'use at # to mention a user')
#commands.has_role(YOUR_ROLE_ID_THAT_CAN_CAST_THIS_COMMAND)
async def spamMention(ctx, spam_duration_second: int = 3):
user_instance = ctx.guild.get_member(YOUR_USER_discord_id)
for cntr in range(spam_duration_second):
await ctx.send(f"THE_TEXT_YOU_WANT_TO_SPAM {user_instance.mention}!")
await asyncio.sleep(THE_INTERVAL_YOU_WANT_IN_SECOND)
return
It's part of my code so I know it works (my python version: 3.7.9).
Im trying to multithread async functions, one with input, could you please help me?
functions
#client.event
async def on_message(message):
print(f"{message.author.name}: {message.content}")
#client.event
async def on_ready():
while True:
message=input("> ")
run code:
if __name__ == "__main__":
try:
client.run(token, bot=True)
except:
exit(1)
off topic: the default value for bot is true, so you can just do client.run(token)
on topic: async "replaces" threading, https://stackoverflow.com/a/27265877/10192011
also if you want to have a input in discord.py you should look into tasks
Very late to the party but thought I'd share for any future readers.
Sync programming is where python goes line by line and executes every statement in order, while async programming is when you define multiple blocks of code and you set them up to run at a later time when the CPU has spare cycles.
The issue here is that you can run sync functions in an async context, and those lengthy sync tasks will block the thread, stopping also all other async tasks (hence their "blocking tasks" name).
input() is a synchronous blocking task that sits idly waiting for user input until the enter key is pressed, but since it is a blocking function it will stop all other asynchronous code, including discord.py.
What you could do is make use of a separate package, aioconsole, which, among other cool things, includes aioconsole.ainput(). This is entirely similar to input() but works asynchronously:
from aioconsole import ainput
#client.event
async def on_ready():
while True:
message = await ainput("> ")
# do whatever
Do note that the prompt you pass to ainpput() will be printed at the very beginning, if something else (due to this being an asynchronous context) prints while the user hasn't pressed Enter yet, the prompt message will stay where it is (including anything the user has typed so far) and the new printed text added after it, which may result to very confusing interactions...
Using a non async def as the thread target and run the async def from the thread target is one of the solution. Like below.
Example:
async def log_pub(self):
while 1:
sleep(1)
await self.Publish()
#Break the loop based on event
if thread_exit_event.is_set():
break
def handleThread(self):
asyncio.run(self.log_pub())
def startLogging(self):
thread = threading.Thread(target=self.handleThread, args=())
thread.start()