I need a test to verify that the clock on the site is updated every minute and not static. I made this test:
def test_clock_updates_every_minute(login_set_up) -> None:
page = login_set_up
current_time = page.get_by_text(datetime.datetime.now().strftime("%H:%M"))
print(current_time)
time.sleep(1)
new_current_time = page.get_by_text(datetime.datetime.now().strftime("%H:%M"))
print(new_current_time)
expect(current_time).not_to_be(new_current_time)
but I can't find in the documentation how to use expect in this case, there is no suitable function
I know the .not_to_be function doesn't exist, I've included it as an example.
i tried expect(current_time)!=(new_current_time), but it doesn't work
Can you please tell me how can I compare these two variables in the expect function?
Related
I've been facing strange results in a numerical problem I've been working on and since I started to program in python recently, I would like to see if you can help me.
Basically, the program has a function that is minimized for different values in a nested loop. I'll skip the details of the function for simplicity but I checked it several times and it is working correctly. Basically, the code looks like that:
def function(mins,args):
#I'll skip those details for simplicity
return #Value
ranges = ((0+np.pi/100),(np.pi/2-np.pi/100),np.pi/100)
while Ri[0] < R:
Ri[1] = 0; Ri[n-1] = R-(sum(Ri)-Ri[n-1])
while Ri[1] < (R-Ri[0]):
res = opt.brute(function, ranges, args=[args], finish=None)
F = function(res,args)
print(f'F = {F}')
Ri[1] += dR
Ri[2] = R-(sum(Ri)-Ri[n-1])
Ri[0] += dR
So, ignoring the Ri[] meaning in the loop (which is a variable of the function), for every increment in Ri[] the program makes a minimization of mins by the scipy.optimize.brute obtaining res as the answer, then it should run the function with this answer and print the result F. The problem is that it always get the same answer, no matter what the parameters I get in the minimization (which is working fine, I checked). It's strange because if I get the values from the minimization (which is an n-sized array, being n an input) and create a new program to run the same function and just get the result of the function, it returns me the right answer.
Anyone can give me a hint why I'm getting this? If I didn't make myself clear please tell and I could provide more details about the function and variables. Thanks in advance!
I am starting with python, and I am trying to understand the sample code that Phidget website give to me (I bought a Phidget Bridge 4 input where I have plug on 4 gauge cell). For my project I need to use python but not much use to it.
To read only one channel, sol only one gauge cell with my Phidget bridge, the website give me this code.
from Phidget22.Phidget import *
from Phidget22.Devices.VoltageRatioInput import *
import time
def onVoltageRatioChange(self, voltageRatio):
print("VoltageRatio: " + str(voltageRatio))
def main():
voltageRatioInput0 = VoltageRatioInput()
voltageRatioInput0.setOnVoltageRatioChangeHandler(onVoltageRatioChange)
voltageRatioInput0.openWaitForAttachment(5000)
time.sleep(5)
voltageRatioInput0.close()
main()
There is the function def onVoltageRatioChange(self, voltageRatio): which takes 2 arguments, self and voltageRatio, and this function is used inside setOnVoltageRatioChangeHandler(onVoltageRatioChange) with no argument. What I mean, it's that I do not get why we give as an argument onVoltageChange (which is normally a function) to the function setOnVoltageRatioChangeHandler...
It someone could explain it to me, it could help me to build my own code... at least try..
thank you
Phidget22 knows how to detect a voltage ratio change, but it doesn't know what you want to do with it: maybe you want to sound an alarm. maybe you want to send an email with the new ratio. maybe you just want to print it to the screen.
So it uses setOnVoltageRatioChangeHandler to ask you what you would like to do once it detects this voltage change, saying "hey, if you'll give me a function that takes a voltage ratio, I'll call it when I detect a change" then you can do:
setOnVoltageRatioChangeHandler(soundTheAlarm)
or
setOnVoltageRatioChangeHandler(sendAnEmail)
or:
setOnVoltageRatioChangeHandler(printToScreen)
The supplied onVoltageRatioChange will just print the new value to the screen.
Generally, passing a function as an argument is a great way to give flexibility in the way events are handled. It's basically saying "I know how to detect a certain situation or get a certain value. You let me know what you want me to do once I do"
I am working on a mini GUI project , I am currently struggling to figure out how to get selected value from the list and then return that value to the main function so that I can use that value in somewhere else . Can someone help me please !!!!
####
self.device_list_store = gtk.ListStore(str,str,str,str,str)
for device in self.get_dev_list():
self.device_list_store.append(list(device))
device_list_treeview = gtk.TreeView(self.device_list_store)
selected_row = device_list_treeview.get_selection()
selected_row.connect("changed",self.item_selected)
####
def item_selected(self,selection):
model,row = selection.get_selected()
if row is not None:
selected_device = model[row][0]
at the moment ,the item_selected function is not returning anything , I want to return selected_device back to the main function so I can use it in other functions as well .
EDIT: I've edited code above to remove formatting errors #jcoppens
As you can see in the documentation, the item_selected function is called with one parameter, tree_selection. But if you define the function inside a class, it requires the self parameter too, which is normally added automatically. In your (confusing) example, there is no class defined, so I suspect the problem is your program which is incomplete.
Also, I suspect you don't want device_list_treeview = gtk.T... in the for loop:
for device in self.get_dev_list():
self.device_list_store.append(list(device))
device_list_treeview = gtk.TreeView(self.device_list_store)
And I suspect you want selected_device = mod... indented below the if:
if row is not None:
selected_device = model[row][0]
Please convert your example in a complete program, and formatted correctly.
BTW: item_selected is not a good name for the signal handler. It is also called if the item is unselected (which is why the signal is called 'changed')!
And important: Even though you should first read the basic Python tutorials and Gtk tutorials, you should then consider using lazka's excellent reference for all the Python APIs. There's a link on the page to download it completely and have it at hand in your computer.
so im trying to make a bot script that when a certain hex color is on a certain pixel it will execute some code to move the mouse,click etc. and i have it to where it takes a screenshot every 1 second to the same png file and updates the png file's pic. i have the hex color for the pixel cords print to the console so i can see if its updating or not. it never updates it just stays the same. ive tried writing this script many ways and sadly i only have one version to show you but hopefully you will understand what i was trying to accomplish. im on python 2.7 btw. thank you all for your time!!!!
import autopy
from time import sleep
color_grabber = hex(autopy.bitmap.Bitmap.open("screen1.png").get_color(292,115))
def color_checker():
global color_grabber
color_grabber = color_grabber
return
def mouse_move_click():
autopy.mouse.smooth_move(433,320)
autopy.mouse.click()
def screen_grab():
autopy.bitmap.capture_screen().save("screen1.png")
def the_ifs(mouse_move_click):
if color_checker == "0xffcb05":
mouse_move_click()
while 1==1:
sleep(1)
screen_grab()
color_checker()
the_ifs(mouse_move_click)
print color_grabber
from autopy.mouse import LEFT_BUTTON
autopy.mouse.click(LEFT_BUTTON)
autopy.mouse.toggle(True, LEFT_BUTTON)
autopy.mouse.toggle(False, LEFT_BUTTON)
I see the need to do this in other people's code, but I don't understand why want to use the up and down after the click.In fact when I test on Windows 7, click is effective, but is not very correct, feel more like the down to my operation
I believe your problem is how you're using color_grabber. Saying color_grabber = color_grabber does nothing. What's happening in your code is that when you run it, after the imports, you define the value of color_grabber to be the color in your image. Then your while loop executes and in that loop you call color_checker. This function brings in the variable color_grabber from the global namespace and then you set that variable equal to itself. You're not re-executing the command you used to define color_grabber in the first place. You're just storing the color value back into itself so clearly its not going to change.
You also have a problem in how you're calling your mouse_move_click function. You don't want to pass in the function name, as that isn't really necessary. However, you also performed the check color_checker == "0xffcb05" which was comparing your function (the function itself, not the returned value) to the hex code. That doesn't do you any good. You want to compare the color. The solution is to pass the color into the_ifs and use that color to compare to the hex code. I should note though that you don't need to make the_ifs into its own function. Just put that if statement in your while loop. I left it how you had it though.
What you want is something like this.
import autopy
from time import sleep
def color_checker():
color_grabber = hex(autopy.bitmap.Bitmap.open("screen1.png").get_color(292,115))
return color_grabber
def mouse_move_click():
autopy.mouse.smooth_move(433,320)
autopy.mouse.click()
def screen_grab():
autopy.bitmap.capture_screen().save("screen1.png")
def the_ifs(color):
if color == "0xffcb05":
mouse_move_click()
while 1==1:
sleep(1)
screen_grab()
color = color_checker()
the_ifs(color)
print color
Note that I have not run this code myself so I can't guarantee it works, but I believe it should.
Just got one other question for my python plugin.
Here is the code:
def cmd_give(self, data, client=None, cmd=None):
"""
^3<player> <money> - Give someone however much money you want.
"""
input = self._adminPlugin.parseUserCmd(data)
if not data:
client.message('^7 correct syntax is !give <player> <money>')
return False
else:
if len([x for x in data if x.isspace()]) < 1:
client.message('^7 correct syntax is !give <player> <money>')
return False
else:
input_data = data.split(' ',1)
scname = input_data[0]
ammount = int(input_data[1])
sclient = self._adminPlugin.findClientPrompt(scname, client)
if not sclient: return False
self.earn_money(sclient, ammount)
return True
Now this obviously adds the value given in the command to the user inputting into mysql.
I'm also wanting a command to subtract any value given in the command as well.
So this command above is a give and I also want a take.
My problem is I don't know what the change is to minus the amount off the value input instead of adding.
Hope someone can help,
Thanks guys.
Without modifying the function that does the actual addition, the suggestion by Rob Watts in a comment will work:
ammount = -int(input_data[1])
You can either create a new function, cmd_take, and do that there, or have a more general function (cmd_transaction?) that takes an extra argument (eg give) and has the appropriate logic:
if not give:
ammount = -int(input_data[1])
In the first case, it would be good practice to extract most of the code to a helper function, to avoid repetition, but if you don't know python and this is just a one time thing, having a cmd_take function that is exactly like command_give, except for that one line, is the simplest solution.