I want to use mouse events with pyautogui, pydirectinput, win32api and win32 (C#). Normally, they all work, but when I run the game, the click events do not work whether the game is on the screen or not. Can you help me?
I want the click events to work while the game is running as well as when the game is not running.
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I have created a small game in python using pygame. The game is a 2-player game, and has various player modes including random cpu. When I allow two cpu players to play against each other it works well, except for the problem that pycharm shows a "pycharm not responding" popup message after around 5 seconds or so with the option to wait or force exit.
The issue is that the game is actually running just fine in the background, so the only issue is the popup.
Does anyone know why this popup appears? and how I can prevent the popup from appearing?
I figured out that the popup appears when using pygame because I didn't have the following line in my while loop in my code.
pygame.event.get()
So inserting that prevents the problem in my specific case, however I still do not know how to prevent the popup in general.
I am attempting to get my script to open up a game through steam and then start a world. This all works fine up until the part where I need to navigate the game. I'm assuming that the modules that let you control the mouse just move to points rather than actually moving the mouse which the game doesn't pick up. The game only becomes responsive when I myself move the mouse around IRL.
I've tried using pyautogui, mouse, pynput, and a couple of more but have had no luck. The game doesn't respond until I intervene. I'd love any help ya'll could give me. Thanks.
Here's some of my code, if it helps.
import pyautogui
import time
def openWorld():
#pyautogui.moveTo(230, 530, 1)
pyautogui.click(x=230, y=530)
I try to pass keyboard event to game window but it doesn't work. For another program such as Notepad++ it is works.
from pynput.keyboard import Controller
keyboard = Controller()
keyboard.press('a')
keyboard.release('a')
The same a problem I have with mouse events. I tried use "Mouse and Keyboard Recorder" program and it work. Which is a problem?
I try to write bot to game for fun.
It's my answer:
Win32API Mouse vs Real Mouse Click
But I don't know how to write a custom driver :)
I am trying to control an old DirectX application from a Python script. The application concerned is from 2003 (ish). Launches full screen (in a Desktop space) in OSX and requires the mouse be 'freed' via a command. Once the mouse is freed you can use it normally.
I have tried scripting to simulate a mouse click. I have used AppleScript and Python to no avail.
Keyboard simulation does work. For example the first thing any scripting does is swap into the relevant desktop space with a shortcut then hit a keyboard shortcut in the app. This works.
Moving the mouse around the app with scripting works.
However the following will not work.
1) Simulated clicks from code.
2) Turning on mouse keys and simulating a keyboard click in code. Note if I turn on mouse keys and manually hit the mouse click key in the app this does work.
Doesn't work -
import pyautogui
pyyautogui.click()
from pynput import Button,Controller
mouse = Controller()
mouse.click(Button.left, 2)
So basically simulating the keyboard works in the app but I am struggling to simulate a mouse click (moving the mouse works fine). Any ideas?
are you saying you want to write with pyautogui? you can use this:
import pyautogui
pyautogui.write('An example')
I'm trying to learn how to code in python and I decided to make my first program a simple bot for a game.
The game is a downloadable game.
The goal is for my mouse to click a button at coordinates (200, 200)
I have tried many different ways to get this to work.
I've tried...
PyAutoGui
pywin32
ctypes
PyAutoGui implementation
pyautogui.click(200, 200)
pywin32 implementation
import win32api, win32con
def click(x,y):
win32api.SetCursorPos((x,y))
win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN,x,y,0,0)
win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP,x,y,0,0)
click(10,10)
Any ideas? From what I understand I need to use a low level driver?
I just don't understand how to emulate it as if a real mouse was clicking