Python3 NAT hole punching - python

I know this topic is not new. There is various information out there although, the robust solution is not presented (at least I did not found). I have a P2P daemon written in python3 and the last element on the pie is to connect two clients behind the NAT via TCP. My references for this topic:
https://bford.info/pub/net/p2pnat/
How to make 2 clients connect each other directly, after having both connected a meeting-point server?
Problems with TCP hole punching
What I have done so far:
SERVER:
#!/usr/bin/env python3
import threading
import socket
MY_AS_SERVER_PORT = 9001
TIMEOUT = 120.0
BUFFER_SIZE = 4096
def get_my_local_ip():
s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
try:
# doesn't even have to be reachable
s.connect(('10.255.255.255', 1))
IP = s.getsockname()[0]
except Exception:
IP = '127.0.0.1'
finally:
s.close()
return bytes(IP, encoding='utf-8')
def wait_for_msg(new_connection, client_address):
while True:
try:
packet = new_connection.recv(BUFFER_SIZE)
if packet:
msg_from_client = packet.decode('utf-8')
client_connected_from_ip = client_address[0]
client_connected_from_port = client_address[1]
print("We have a client. Client advertised his local IP as:", msg_from_client)
print(f"Although, our connection is from: [{client_connected_from_ip}]:{client_connected_from_port}")
msg_back = bytes("SERVER registered your data. Your local IP is: " + str(msg_from_client) + " You are connecting to the server FROM: " + str(client_connected_from_ip) + ":" + str(client_connected_from_port), encoding='utf-8')
new_connection.sendall(msg_back)
break
except ConnectionResetError:
break
except OSError:
break
def server():
sock = socket.socket()
sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEPORT, 1)
sock.bind((get_my_local_ip().decode('utf-8'), MY_AS_SERVER_PORT))
sock.listen(8)
sock.settimeout(TIMEOUT)
while True:
try:
new_connection, client_address = sock.accept()
if new_connection:
threading.Thread(target=wait_for_msg, args=(new_connection,client_address,)).start()
# print("connected!")
# print("")
# print(new_connection)
# print("")
# print(client_address)
msg = bytes("Greetings! This message came from SERVER as message back!", encoding='utf-8')
new_connection.sendall(msg)
except socket.timeout:
pass
if __name__ == '__main__':
server()
CLIENT:
#!/usr/bin/python3
import sys
import socket
import time
import threading
SERVER_IP = '1.2.3.4'
SERVER_PORT = 9001
# We don't want to establish a connection with a static port. Let the OS pick a random empty one.
#MY_AS_CLIENT_PORT = 8510
TIMEOUT = 3
BUFFER_SIZE = 4096
def get_my_local_ip():
s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
try:
# doesn't even have to be reachable
s.connect(('10.255.255.255', 1))
IP = s.getsockname()[0]
except Exception:
IP = '127.0.0.1'
finally:
s.close()
return bytes(IP, encoding='utf-8')
def constantly_try_to_connect(sock):
while True:
try:
sock.connect((SERVER_IP, SERVER_PORT))
except ConnectionRefusedError:
print(f"Can't connect to the SERVER IP [{SERVER_IP}]:{SERVER_PORT} - does the server alive? Sleeping for a while...")
time.sleep(1)
except OSError:
#print("Already connected to the server. Kill current session to reconnect...")
pass
def client():
sock = socket.socket()
sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEPORT, 1)
#sock.bind((get_my_local_ip().decode('utf-8'), MY_AS_CLIENT_PORT))
sock.settimeout(TIMEOUT)
threading.Thread(target=constantly_try_to_connect, args=(sock,)).start()
while True:
try:
packet = sock.recv(BUFFER_SIZE)
if packet:
print(packet)
sock.sendall(get_my_local_ip())
except OSError:
pass
if __name__ == '__main__':
client()
Now the current code results:
./tcphole_server.py
We have a client. Client advertised his local IP as: 10.10.10.50
Although, our connection is from: [89.22.11.50]:32928
We have a client. Client advertised his local IP as: 192.168.1.20
Although, our connection is from: [78.88.77.66]:51928
./tcphole_client1.py
b'Greetings! This message came from SERVER as message back!'
b'SERVER registered your data. Your local IP is: 192.168.1.20 You are connecting to the server FROM: 89.22.11.50:32928'
./tcphole_client2.py
b'Greetings! This message came from SERVER as message back!'
b'SERVER registered your data. Your local IP is: 10.10.10.50 You are connecting to the server FROM: 78.88.77.66:51928'
As you can see the server has all information to connect two clients. We can send details about the other peer individually through the current server-client connection.
Now two questions remain in my head:
Assuming the SERVER sends information about CLIENT 1 and CLIENT 2 for each of the peers. And now the CLIENTS starts connecting like [89.22.11.50]:32928 <> [78.88.77.66]:51928 Does the SERVER should close the current connections with the CLIENTS?
How the CLIENT Router behaves? I assume it expecting the same EXTERNAL SERVER SRC IP [1.2.3.4], instead gets one of the CLIENTS EXT IP for instance [89.22.11.50] or [78.88.77.66]?
This is messier than I thought. Any help to move forward appreciated. Hope this would help other Devs/DevOps too.

Finally found the expected behavior! Don't want to give too much code here but I hope after this you will understand the basics of how to implement it. Best to have a separate file in each of the client's folder - nearby ./tcphole_client1.py and ./tcphole_client2.py. We need to connect fast after we initiated sessions with the SERVER. Now for instance:
./tcphole_client_connector1.py 32928 51928
./tcphole_client_connector2.py 51928 32928
Remember? We need to connect to the same ports as we initiated with SERVER:
[89.22.11.50]:32928 <> [78.88.77.66]:51928
The first port is needed to bind the socket (OUR). With the second port, we are trying to connect to the CLIENT. The other CLIENT doing the same procedure except it binds to his port and connects to yours bound port. If the ROUTER still has an active connection - SUCCESS.

Related

Create a socket server using python, and access it from another network\country

How can I create a socket server, and access it from another network\country? I create a server using java. I want to connect the server from another network (like a hotel's wi-fi)
How can I do that?
My python server:
def start():
server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
server.bind((socket.gethostname(), 2201))
print("Waiting for connection...\n")
while True:
server.listen()
(client, (ipNum, portNum)) = server.accept()
message = str(client.recv(32).decode())
if(message != ""):
print("Client: " + message)
Command(message.lower())
print("Server: " + BackMessage)
else:
time.sleep(0.05)
start() # Start the server
Python client:
import socket
HOST = '127.0.0.1' # The server's hostname or IP address
PORT = 2001 # The port used by the server
with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as s:
s.connect((HOST, PORT))
s.sendall(b'Hello, world')
data = s.recv(1024)
print('Received', repr(data))
It's not working when I switch connections only when I'm in the same network with the server. How can I make it work?
My reputation is not enough to add a comment, so I put an answer here.
If server locate in a local area network, it cannot be found be a client in another local area network.
You should put the server at the WAN(Wide Area Network) or use NAT(Network Address Translation) + nat traversal.

Is there a way to run a python chat server from my computer so the clients can join from their computers via another network?

I wrote a chat server with python and socket. Clients can connect to it via the local network but i need the clients to be able to connect to the server from another networks. I tried using 0.0.0.0 for the host IP in the server and I got this error message when trying to connect to it via another network
TimeoutError: [WinError 10060] A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond
This is my code for the server
import threading
import socket
host = "0.0.0.0"
port = 55555
server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
server.bind((host, port))
server.listen()
clients = []
usernames = []
print("Server is online and running......")
def broadcast(message):
for client in clients:
client.send(message)
def handle(client):
while True:
try:
message = client.recv(1024)
broadcast(message)
except:
index = clients.index(client)
clients.remove(client)
client.close()
user = usernames[index]
broadcast(f"{user} left the chat!".encode("ascii"))
usernames.remove(user)
break
def receive():
while True:
client, address = server.accept()
print(f"Connected With {str(address)}")
client.send("NICK".encode("ascii"))
username = client.recv(1024).decode("ascii")
usernames.append(username)
clients.append(client)
print(f"Username - {username}")
broadcast(f"{username} just Joined the chat!".encode("ascii"))
client.send("connected to the server!".encode("ascii"))
thread = threading.Thread(target=handle, args=(client,))
thread.start()
receive()
And this is the code for the client
import socket
import threading
username = input("Your username : ")
host = "172.28.0.2"
port = 12344
client = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
client.connect((host, port))
def receive():
while True:
try:
message = client.recv(1024).decode("ascii")
if message == "NICK":
client.send(username.encode("ascii"))
else:
print(message)
except:
print("An error occurred!")
client.close()
break
def write():
while True:
message = f"{username}: {input('')}"
client.send(message.encode("ascii"))
receive_thread = threading.Thread(target=receive)
receive_thread.start()
write_thread = threading.Thread(target=write)
write_thread.start()
Basically I need the clients to be able connect to the server that is running on my computer from their computers without a local network.
The easist way is that your server can apply for a public IP in WLAN, not a private internal IP behind some router or NAT devices. It can also works if here is a relay server in public.
If you can't, then you need to do NAT traverse to pounch a hole, so that external clients can get in touch with the server which is behind router. For this, you can google and use TURN/STUN/ICE.

UDP Server and Client Failing to Send And Recieve Messages

I am building a simple network chat in Python using UDP, however, when I run the server code on one machine and the client on another, no message is received by the server and no message is sent back to the client by the server script. Here is my code:
Server:
import socket, sys
sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
sock.bind(('', 9997)) #need higher port
while True:
x = raw_input("Enter your message: ")
sent = sock.sendto(x, ('', 9997))
data, address = sock.recvfrom(4096)
print data, " ", address
sock.close()
Client:
import socket
sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
while True:
print "Waiting to receive"
data, server = sock.recvfrom(4096)
print data
x = raw_input("Enter message: ")
sent = sock.sendto(x, server)
sock.close()
Does anyone know what I am doing wrong here? Is is possible that code is fine, but the UDP is not reliable enough and is dropping the message?
As I said, since your code seems a little unclear (to me, at least), I'm posting you a very similar working example.
Here's the Server:
import socket
sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
server_address = ('localhost', 1932)
sock.bind(server_address)
BUFFER_SIZE = 4096
try:
while True:
data, address = sock.recvfrom(BUFFER_SIZE)
print "Client sends: ", data
reply = raw_input("Your response:\n")
sock.sendto(reply,address)
except KeyboardInterrupt:
sock.close()
The server creates a socket and binds it to its address and the port it's listening to, 1932 in our case. He waits for an incoming message, asks for a reply, then sends it back to the sender.
Here's the Client:
import socket
sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
client_address = ('localhost', 1931)
server_address = ('localhost', 1932)
sock.bind(client_address)
BUFFER_SIZE = 4096
try:
first_msg = raw_input("Your first message:\n")
sock.sendto(first_msg,server_address)
while True:
data, address = sock.recvfrom(BUFFER_SIZE)
print "Client sends: ", data
reply = raw_input("Your response:\n")
sock.sendto(reply,address)
except KeyboardInterrupt:
sock.close()
It's very similar to the server, the only difference is that it sends a message before the while loop, in order to start the conversation. Then it just enters the receive/reply loop, just as the server does. It has the server address too, that is different (different port, since I'm on localhost)
The try/catch block is here just to close gracefully the whole process.
I used localhost and different ports on my computer and tested it, and it works. You should just change the addresses to get it working over LAN, and you could keep the same port if the addresses are different, it should work.

Send messages received by server to multiple clients in python 2.7 with socket programming

So I have created a socket program for both client and server as a basic chat. I made it so the server accepts multiple clients with threading, so that is not the problem. I am having trouble sending messages to each client that is connected to the server. I am not trying to have the server send a message it created but rather have client1 sending a message to client2 by going through the server. For some reason it will only send it back to client1.
For example, client1 will say hello and the server will send the same message back to client1 but nothing to client2. I fixed this slightly by making sure the client doesn't receive its own message but client2 is still not receiving the message from the client1.
Any help will be appreciated.
I have tried multiple changes and nothing seems to work. You can look at my code for specifics on how I did things but ask if there are any questions.
Also, there is a question where someone has asked that is similar and I thought it would give me an answer but the responses stopped going through and a solution was never fully given, so please don't just refer me to that question. that is located here: Python 3: Socket server send to multiple clients with sendto() function.
Here's the code:
CLIENT:
import socket
import sys
import thread
#Create a socket
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
#Enter username to identify self to others
name = raw_input("Enter username: ") + ": "
#Connect socket to ip and port
host = socket.gethostname()
#host = '192.168.1.10'
server_address = (host, 4441)
sock.connect(server_address)
#function waiting to receive and print a message
def receive(nothing):
while True:
data = sock.recv(1024)
if message != data:
print data
# Send messages
while True:
#arbitrary variable allowing us to have a thread
nothing = (0, 1)
message = name + raw_input("> ")
sock.sendall(message)
#thread to receive a message
thread.start_new_thread(receive, (nothing,))
SERVER:
import socket
import sys
import thread
# Create a TCP/IP socket
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
# Bind the socket to the port
host = socket.gethostname()
server_address = (host, 4441)
sock.bind(server_address)
#Listen for incoming connections
sock.listen(5)
print "Waiting for connection..."
#Variable for the number of connections
numbOfConn = 0
#Name of list used for connections
addressList = []
#Function that continuosly searches for connections
def clients(connection, addressList):
while True:
message = connection.recv(1024)
print message
#connection.sendall(message)
#for loop to send message to each
for i in range(0,numbOfConn - 1):
connection.sendto(message, addressList[i])
connection.close()
while True:
#accept a connection
connection, address = sock.accept()
print 'Got connection from', address
numbOfConn += 1
addressList.append((address))
#Thread that calls the function: clients and stores them in a tuple called connection
thread.start_new_thread(clients, (connection, addressList))
sock.close()
Please help me if you can!
EDIT:
I was able to fix it to a certain extent. It is still a little buggy but I am able to send messages back and forth now. I needed to specify the connection socket as well as the address. Here's the updated code:
SERVER
import socket
import sys
import thread
# Create a TCP/IP socket
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
# Bind the socket to the port
host = socket.gethostname()
server_address = (host, 4441)
sock.bind(server_address)
#Listen for incoming connections
sock.listen(5)
print "Waiting for connection..."
#Variable for the number of connections
numbOfConn = 0
#Name of list used for connections
addressList = []
connectionList = []
#Function that continuosly searches for connections
def clients(connectionList, addressList):
while True:
for j in range(0,numbOfConn):
message = connectionList[j].recv(1024)
print message
#for loop to send message to each
for i in range(0,numbOfConn):
connectionList[i].sendto(message, addressList[i])
connection.close()
while True:
#accept a connection
connection, address = sock.accept()
print 'Got connection from', address
numbOfConn += 1
addressList.append((address))
connectionList.append((connection))
#Thread that calls the function: clients and stores them in a tuple called connection
thread.start_new_thread(clients, (connectionList, addressList))
sock.close()

Python UDP Socket File Transfer

How do I get a response from the server?
Client side:
#CLIENT
import socket
import time
host = "localhost"
port = 5454
data_c = input()
c = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
c.sendto(bytes(data_c, 'utf-8'),(host,port))
print( data_c )
print( c.recv(1024).decode('utf-8'))
SERVER side:
#SERVER
import socket
import time
host = "localhost"
port = 5454
data_s = "ACKNOWLEDGMENT"
s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
s.bind((host, port))
print(s.recv(1024).decode('utf-8'))
I can send a message from the server that the client will receive, but can not seem to get communication (like an ACK.) to make it back to the server.
(yes UDP is not a good way to be doing this i'm pretty sure, but that was a specific for the project)
for question 1: to send the ACK, you could replicate what you have in the reverse direction.
Since UDP is connection-less you don't know beforehand you receive a packet where the packet will come from, so you have to use recvfrom to get both the packet and the peer (address/port) the packet came from. Then you have to use that address to send data back.
What you're doing now in your client (but what really looks like the server) in the loop is send the same data over and over to itself. Instead in the loop you should receive packets using the previously mentions recvfrom then send replies to the peer you received the packet from.
So something like the following pseudo code
while True:
peer = recvfrom(...)
sendto(..., peer)
After many attempts to get a simple acknowledgment reply from my server this did it.
Beyond literally starting completely over each round, the time.sleep(.1) function was the only missing key. It allowed the server and client both time to close the current socket connection so that there was not an error of trying to bind multiple bodies to a single location or something.
OSError: [WinError 10048] Only one usage of each socket address (protocol/network address/port) is normally permitted
Working result:
#SERVER
import socket
import time
host = "localhost"
port = 5454
data_s = "ACKNOWLEDGMENT"
while 1:
s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
s.bind((host, port))
received = print("Client: " + s.recv(1024).decode('utf-8')) #waiting to receive
s.close
s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
time.sleep(.1)
s.sendto(bytes(data_s, 'utf-8'),(host,port)) #sending acknowledgment
print("Server: " + data_s)
s.close # close out so that nothing sketchy happens
time.sleep(.1) # the delay keeps the binding from happening to quickly
Server Command Window:
>>>
Client: hello
Server: ACKNOWLEDGMENT
Client:
#CLIENT
import socket
import time
host = "localhost"
port = 5454
c = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
while 1:
data_c = input("Client: ")
c = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
c.sendto(bytes(data_c, 'utf-8'),(host,port)) #send message
c.close
# time.sleep()
c = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
c.bind((host, port))
print("Server: " + c.recv(1024).decode('utf-8')) # waiting for acknowledgment
c.close
c = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
time.sleep(.1)
Client Command Window:
>>>
Client: hello
Client: hello
Server: ACKNOWLEDGMENT
I did finally remove the redundant input("Client: ") there at the top.
A special thanks #JoachimPileborg for helping, but I have to give it to the little guy just because it was the path I ended up taking.

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